Active Weather???

  • Thread starter Thread starter Silvia95
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Then Number 9 in the "answers to all your GT4 questions" should be edited because it gives the empression that active weather is included which is confusing new members........
 
kinigitt
PGR2 had a dry, wet (with decent rain effects), overcast, and nighttime version of each track (the night time ones looked really nice but the cars looked rubbish due to wierd lighting). Lots of tracks in that game, if I recall. Skyboxes take an insignificant amount of disk space, ditto to tweaks to the physics engine. Now, the wet textures are another thing. PGR2's solution to that was a general reflection mapped texture covering the whole road for the slick look. Of course, it isn't as eye popping as the puddle-strewn tracks in GT4, but at least it's an option. For example, an overcast track can seem like a completely different location compared to it's fair-weather sibling. Changes the mood and adds replay value.

Feasible solution presented, and ignored.
 
So your saying making slight changes to the track itself without implementing weather would give just as much diversity as if weather were to be included. Like chaging the darkness of the sky or the wetness of the track.......at least that would give some change to the gameplay.......

Rain that has already fallen will give just as much of an effect as rain falling whist racing without the waste of poly's...........right?

robin
 
What about a little bit of fog , yes you heard me FOG, like an earlie morning race on trial mountain with fog, all the cars head lights creating beams in the fog man that would be cool, I would love to see rain, fog, snow, and any other weather effects making it onto every course in GT4 but it aint guna happen, unless PD use the extra time to do this.

ronn_rim98fog.jpg


LagunaSecaFog1Lotus.JPG


LagunaSecaFog2Corvette.JPG


got to admit racing looks cool in fog. :)
 
Fog would be the perfect solution!!! Because not only would it be less graphically intensive (see less of the environmental detials ahead) it would also be quite real.....I'm sure tracks like the Nurb must have fog in parts from time to time...good idea 👍

...........but i would want the option to turn it off mind!
 
Rain would be acheived with particle effects. Not polygon-modeled rain drops. :dunce: PGR2 did have rain effects. Rallisport2 had rain and snow effects. CMR04 and 04 had rain and snow effects. It is possible.

And yes, it does change the way the track feels, significantly.
 
...ohh why not just a selection of weather in the arcade mode??
many games (like Le Mans, NFS-HP2, TIR,...)have such an choosable "weather", too!!
...so why not in GT4(just in arcade!)???....:(crs...:(crymor...:(cry very much!!!
 
Why just in arcade mode, arcade mode i for a quick blast, the sim mode is meant to be real. If it's only in one mode it should in the sim mode, but it's not in either, KY obviousely can't implement it at the standard he wan'ts.
 
wow, glad to see this thread was so popular. thanks for the thoughts and ideas. GTP IS DA S..T!!!
 
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