Advice to PD from a GT Fanboy

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I recently purchased an Xbox One, a new G920 wheel, Forza 6 and Project Cars. I have been playing the two new racing games for a couple of months now and both are awesome in their own way. I just hope that PD is also testing out its competition. Forza 6 and Project Cars are so good, that I see no reason to turn on GT6 in the future. I have high hopes for GT7, but if the GT Planet community reviews are “same old Polyphony Digital” then there will not be a PS4 in my future. Below are my quick reviews of each game. Feel free to comment, agree, disagree, and/or call me names… whatever. Simply sharing my opinion as someone who has been with Gran Turismo through every single title. I do have hope that Polyphony Digital will finally come through with a great game, and with promises met, but know that their sub-par performance on GT5 and GT6 leave me skeptical enough to know that I will not be doing another pre-order of their games. GT Planet reviews of GT7 are likely the only things that will bring me back to the Gran Turismo series.
 
A short review of Forza 6:

Forza 6 is a great game! There is a ton to like.

- The screen layouts and navigation are outstanding.

- The game loads and runs very quickly with no quirks.

- The community aspect and connection to Forza Motorsports online is just seamless.

- Take a picture in the game and share it online in seconds.

- All cars are premium, no standard graphics.

- Car selection is great. No reason to have 20 versions of the same Miata, RX7 or GTR.

- Frequent DLC.


My favorite parts of Forza 6:

- The rain is spectacular. I give the rain simulation 9 out of 10. I only wish that a rain line was more prevalent with more grip off of the standard dry line and I think the puddles should grow and shrink with the level of rain fall. I have raced many times in the rain in real life and in one single two minute lap in a hard rain, the puddles can grow substantially. You need to be ready for a small puddle to be a big one, the next time by.

- Liveries! I cannot believe the talent of Forza 6 paint shops. It is simply brilliant to be able to use a custom paint job with graphics and see that the game rewards the painter every time you use the car.

- Tune sharing is also spectacular. You can share either open source or locked and get in-game credits every time someone uses your tune.

- Tracks. The variety and the detail are awesome. At Watkins Glenn they even programmed BBQ smoke coming out of the Bog. I love the American circuits and now want to tow the SCCA race car to all of them. Having some in-game time in a Miata prior to my first visit to these will be beneficial. I have also missed the Top Gear track in GT6; nice to have it available again.

Things that are really good, but with a flaw or two:

- Rivals. Turning on rivals places your friends and favorites list in the game against you in the career mode. If you bump a rival off the track a few times, the AI version of your friend will retaliate against you. And I mean, hunt you down and spin you out just to do it. It has been great fun developing a few enemies and seeing how much less racing room they give you Vs. drivers whom I have respected. The downside of rivals is that if you a few alien fast friends on your list, it will be nearly impossible for you to win a rivals race. I have been forced to remove three alien level friends from my XBOX Live list just to return the career mode to a normal level of fun. Turn 10 really needs to fix this so that we can still have XBOX friends, but exclude them from our rivals list.

- The physics and tuning. There is a lot of good here. Tuning makes more sense in Forza 6 than it does in GT6. There is less trial and error and frankly less guessing than in GT6. The settings pretty much do what they say that they do, sans a couple that have backward descriptions (rear toe and LSD decel). With Forza tuning acting more like real world than GT6 does, the magic in tuning is more in the chosen combination of settings than it is in finding just the right glitch. There is one very annoying factor in the Forza 6 physics. All cars, I mean each and every car that I have driven in the game, has gobs of oversteer in stock form. GT6 is the complete opposite where almost every car annoyingly understeers. In Forza 6, why would an old Mini Cooper be super tail happy? Most of the oversteer can be tuned out by following the in game tuning descriptions, but it does hurt the realism a bit.

- Telemetry is awesome! There is a fantastic tire load indicator that clearly shows when you are getting close to the grip limit of each tire and then when you have surpassed it. Another screen shows ride height and shock travel, making it easy to see when the car has bottomed out. There is an accelerometer, but I find it totally useless to see a little dot move back and forth across a circle. I also find the one in my real world Mustang Boss 302 pointless as well. There is a tire screen that shows data for each tire; overall temperature, pressure, wear, speed, camber and inside, middle and outside temps. Why can’t we have this type of data in GT6? On the negative side, there is never any difference in tire data from side to side. So if you are in a hard, fast left hand corner, the front and rear temps/pressures may be different, but the inside front and outside front will show the exact same data. I guess having access to differing data from side to side would be useless since Forza 6 does not offer individual wheel adjustments. Another annoying fact is that there is no data logging. The data is only available in real time and during replays. The data logger in GT6 is exactly the correct tool for this, but the underlying data in GT6 is not as helpful. To link back to my post above about hoping that PD is playing the competition’s games, I hope they pay close attention to the telemetry information and apply it to their awesome data logger tool.

- The damage model is good. Cars show damage. I have broken windshields, knocked mirrors off, gotten body scuff marks and huge dents. Even if you do not hit anything, cars come back looking dirty, just like in real life. You can even turn on simulation mode and experience mechanical damage. On the negative side, every single bump includes the sound of metal crunching, which is very real world sounding, but also includes the sound of glass breaking. Even when barely tapping bumper to bumper, why in the world would we hear glass shattering? The glass sound should only be present when a mirror got broken or a headlight crunched or when an actual window showed visible damage.

Things that I do not like about Forza 6:

- There is only one item on this list for me. The line between grip and spinning uncontrollably into the grass is very narrow. There is little warning between grinding a good line and total loss of grip. Forza 6 is a much harder game to drive than GT6. To me it seems to be closer to iRacing than GT6. I have not found a way to adjust or calm down the precision needed to run right on the limit in Forza 6.
 
A quick review of Project Cars:


So as I was falling in love with Forza 6, then Project Cars landed in my pile of birthday gifts. Project Cars is by far the best racing video game that I have driven.


My favorite parts of Project Cars:

- Great selection of cars, all premiums and all with plenty of livery options.

- The visuals are outstanding. You can adjust things like sun glare outside of the car, sun glare inside, heat haze, crepuscular rays and field of view speed sensitivity. It is amazing how adjustable this game is.

- The career mode is the best that I have seen in any racing game. It reminds me a bit of an old PS2 title, NASCAR Dirt to Daytona. Career mode starts out with you as a rookie driver. You create your driver name and social media #hashtag or nickname. Then you sign up with a team through a couple of in-game email offers. You work through a calendar of events in your first series. The race weekend is superbly set up with a ten minute practice, a ten minute qualifier followed by race one and a usually longer race two. The crew chief is in your headset offering advice, sometimes calmness, encouragement and other times warnings. After each event, you will receive email from the team principle and crew chief evaluating the weekend. There is also a Sim Racer news feed providing updates on the weekend’s events. One of the coolest features is a fake social media thread called Fan Chat. It’s really, really, super cool. The faux fan posts will mention you by name or use your #hashtag and say things about your performance. I have seen things like “I have hope for #MotorCityHami this season. Maybe I will buy his t-shirt.” I have also seen posts mocking me, especially when I ran over my teammate and caused us to finish 18th and 20th out of 20. I also received an email from the team principal reminding me the importance of teamwork.

- The driving physics are outstanding!!! This is the best driving game that I have experience, hands down. The cars handle well without any tuning. They drive period correct, meaning that if you take out a 2015 Ford Mustang, it feels like what you expect from today’s muscle cars and if you take out a 1972 Ford Escort Mk1, it is not nearly as refined. Everything is adjustable; FFB settings by car, tune settings at each wheel. Project Cars really nailed the balance between video game inputs and real world driving feel. I think the magic happens at the point of grip loss. If you read my Forza 6 review above, I mention this as one of the flawed areas on Forza 6. The cars in Forza 6 seem to go from on the limit to over it in an abrupt fashion. Project Cars allows for you to dance back and forth over that grip limit line. This feel is super close to my experience in real world road racing. My Spec Miata provides me with a lot of feedback that tells me that I am about to step over its capability limit, And, if I do step slightly over that line, there is usually room to adjust with small inputs to get back into an optimal grip situation. Project Cars has nailed this. You can step over the line a little and the game does not take all control away from you. It allows for you to realize your small error and recover and still make the corner. In both GT6 and Forza 6, if you step over the line even a little, it’s like the game takes control from you for a half second. I think both of these games rely on the car’s speed as the indicator for grip loss, meaning that grip does not return until the car has lost enough speed to get it back into the acceptable programmed window. Yet, in this half-second of takeover, grip is reduced to nearly zero, which completely removes your ability to recover. In Project Cars, there seems to be a curve on the other side of the grip limit which removes a little at a time, the deeper into trouble that you get in that corner. The programming seems to rely more on the state of your driver inputs and puts speed as a secondary measure. For example, in the Honda Civic that I raced in SCCA, if I stepped over the grip limit, the front would start to understeer. I could either grab a little more wheel or ease my foot a little off the throttle pedal and the car would settle back in and retain exit grip through the corner. The same goes for my Miata in SCCA. If I get in too hot, the Miata is likely to oversteer a bit near mid-corner so getting back to the gas and counter steering a bit usually recovers the corner. Project Cars has programmed this super, super well.




Things that need work in Project Cars:

- Screen navigation is just ok. Nothing is intuitive. Everything is there and as adjustable as things can be, but the experience is meh. Maybe this is because Slightly Mad Studios has only been around since 2009? They have developed the most awesome digital driving experience, which is the most important factor in a racing game, in my opinion, but it seems that they may still be learning how to package all of this awesomeness. I could list many examples of this, but here is a big one. Go to your garage and attempt to select a vehicle. In both Gran Turismo and Forza, it is easy to see either thumbnails or larger photos of your entire garage. I will often end a night of racing in those two titles and just stop by the garage to check out my collection of cars. I usually buy a new car at the end of the night as a bit of a reward for a good night of racing. In Project Cars, I cannot find a way to “View my cars” as the title on My Garage says on the Race Central home screen. I can only view one car at a time and have to navigate through a current car screen, a car type screen, then a manufacture screen then scroll down a list of text to reveal each individual car photo. Granted, once I get this far, the full screen view of the car is glossy and beautiful and I can scroll left and right to reveal multiple colors and race graphics, but dang it, I want to see all of my cars in the liveries that I have already chosen.

- Telemetry exists… I think… but I cannot get my controller to select any of the telemetry views in replay mode. The buttons are there, but do not work. I can get telemetry on-screen, but the data is so far away from the car out to the corners of the monitor that it impossible to race clean lines and watch for indications of how the car is handling.

- Bugs and crashes. I had the game lock up on me after my first career mode season. I had to uninstall the game, reinstall it and start over.
 
Thank you for the great reveiws Hami. Its nice to have some insite and real world opinions to help with the decision of who gets my hard earned money the next time around. I too hope the PD is listening. GT2 was my first game, and I have looked eagerly for each new edition, not this time. Have tested the other games from time to time, and found them lacking. Compition will inprove the breed, and GT has the ball in their court.......I hope they step up.
 
Hey Hami, thanks for sharing your thoughts on Forza & PC.
As someone who races in the 3D world, has loads of GT experience & knows how to tune cars using real world knowledge, I have always valued your opinion.
I guess you can call me a GT fanboy too as I've been around since the original GT. I've been loyal the whole way through the series but, like you, PD won't be getting another dollar outta me unless GT7 gets rave reviews and blows my mind. I'll need to fork out my hard earned cash for a PS4 in order to play the next gen titles so they'll have to be a huge step up. If PD are actually listening to their fans & taking notice of the increasing competition, I have hope. If not, I'm done.
Thanks again for the feedback.
 
Question to GT Fanboy: If you already have Forza 6 and Project Cars and are happy with those titles, why do you need Gran Turismo to be the same?
 
Question to GT Fanboy: If you already have Forza 6 and Project Cars and are happy with those titles, why do you need Gran Turismo to be the same?

Nowhere did I say that GT should be the same as either of the other two titles. What I said is that GT needs to wake up and see that there is competition now that are doing a better job with physics, career modes, liveries and listening to their community.

I still like GT6, but I also feel duped for buying it pre-order and not getting most of the items that were originally promised. Even the course maker that finally did arrive a year and ten months after game launch is a half done project. I believe that the promise was for a mobile app that would allow for you to make a track from a simple drive around town. And where are the new tracks and new cars that were promised as DLC to arrive around once per month.
 
Question to GT Fanboy: If you already have Forza 6 and Project Cars and are happy with those titles, why do you need Gran Turismo to be the same?
Question to eran0004: what's wrong with offering PD some feedback & ideas on how they can improve their titles? As longtime players of the series, I think I/we have the right to voice an opinion.
If you're satisfied with their amatuer approach, you're easily pleased.
God knows PD need as much help as they can get.
 
Nowhere did I say that GT should be the same as either of the other two titles. What I said is that GT needs to wake up and see that there is competition now that are doing a better job with physics, career modes, liveries and listening to their community.

But you are. You're listing all the things you like about the other games, implying that Gran Turismo needs to have them too. The question I'm asking is: Does every game need to have the same features? Would there even be a Gran Turismo, or a Forza, or a Project Cars if developers focused on doing what everybody else is doing?

Question to eran0004: what's wrong with offering PD some feedback & ideas on how they can improve their titles?

Nothing. What's wrong with critizising feedback when you don't agree with it?

If you're satisfied with their amatuer approach, you're easily pleased.

I am very satisfied with GT6. Not because I'm easily pleased, but because I like the style of the game. Maybe the concept of diversity is new to you, but everyone doesn't have the same preferences.

If you want an amateur approach, take a look at GT1.
 
The question I'm asking is: Does every game need to have the same features?

To answer your question, no. Not every racing game should be identical. I 100% agree with your statement here. If every game was exactly the same, then why have any competition at all. Why play anything but one game for the rest of time.

And, I agree that you are entitled to have an opposing view. I also agree that diversity in thinking is better for this world than all just following the herd.

Maybe it would help if I also wrote a short review of GT6 so that you would know what I love and dislike about that title too. It might help you to draw fewer conclusions between what I stated in praise about Forza and Project Cars and what YOU think that I dislike about GT6. Even in the comparison between Forza 6 and Project Cars, I like different things about each of the games, which is why I am playing each on alternating days. Both are totally immersive.

Also, I thought that calling myself a GT Fan Boy implied that I have been a long time supporter of the series, but clearly that wasn't enough.
 
Great reviews Hami:tup: Always good to see what those with real life racing experience think and feel about the various games. :cheers:

But you are. You're listing all the things you like about the other games, implying that Gran Turismo needs to have them too. The question I'm asking is: Does every game need to have the same features? Would there even be a Gran Turismo, or a Forza, or a Project Cars if developers focused on doing what everybody else is doing?
It's not a question of being identical to other games, no one wants that. What I think the gist of Hami's post and I think many of us agree, there are certain features we feel should be standard in any game that purports itself to be both a racing game and a simulator. A flag system, good and tunable AI, a good overall sound package and more are all things that many of us feel have become minimum standards in the genre but are missing from GT. Including those features doesn't make GT like every other game it just gives racing fans the ability to race and recreate real life racing situations, which is a big reason many of us buy the game. Without them, it definitely leaves GT among the second tier of racers, more on the Need for Speed and Grid Autosport level, rather than the Project Cars or Forza 6 level, for hardcore racing fans anyway.

Get the basics right, and build your own unique game around that. Forza does it, Project Cars does it and they manage to have the basics down while retaining their own very distinct character. There's no reason why PD can't do the same starting with a solid foundation based around real life racing, with all the options necessary to appeal to casual and hardcore racers alike.
 
Been with GT since day one and after the GT 6 fiasco.....and all the grinding it takes to make a buck on it. No way! They turned it into a Micro Transactions. Forza and P.Cars have lapped them 100 X"s Fold. They been in the business for 16 years. And this is the best they came up with. It's going to take more then reviews to get me to return. Think about it for a second.....Some of us went to the competitor Microsoft and purchased an Xbox, game disc and a racing wheel. Therefore if I return I have to purchase another wheel because they won't make my G27 or Thrustmaster compatible with my PS4....We do know they can come up with a converter of some type. Just seems about the money to me people MO of course. I honestly think it's over for them.....Hope not but I'm definitely going to be extremely hesitant. Great post guys.
 
Ok here's my thoughts.
We're talking about a last generation game vs 2 next gen games. Played GT series since day 1.
Kaz better pull up his pants and buckle his belt.
I will cut GT some slack as this was developed way before these 2 games came out..
Having said that,PD,you better be playing these two games,make yours better,or your a fish in a barrel.
 
Prefer PDI to carry on with direction they are working on than trying to look at the less successful competition for ideas. I like the GT uniqueness and they also continue to push the virtual divide. 👍

Agree with your physics statements regarding FM6 and pCARS. You're in for a treat with Assetto Corsa coming to consoles next year so there will be at least two decent handling simulation car games on Xbox and PlayStation.
 
Prefer PDI to carry on with direction they are working on than trying to look at the less successful competition for ideas. I like the GT uniqueness and they also continue to push the virtual divide. 👍
Isn't that what Jim Balsille said, ex-Chairman of Blackberry, circa 2008-2010 when those silly little upstarts, the Android and iPhone came onto the market?:lol::lol:
 
Isn't that what Jim Balsille said, ex-Chairman of Blackberry, circa 2008-2010 when those silly little upstarts, the Android and iPhone came onto the market?:lol::lol:
Don't know what he said. Anyway Google and Apple are giants and they took off well from the start and continued to grow. Forza has been on a decline. SMS aren't exactly the biggest studio and they have been around for a while too. PDI have very impressive partnerships with big car manufacturers and also with FIA. They are extending their strength in the market IMO. It is a good thing what PDI are doing as I think they are giving more awareness to the genre which should help other sim racing games exist. Don't think likes of Forza series or pCARS would exist if it weren't for GT showing there is a big market for these kind of games.

Off the top of my head, I think GT games has held / might hold these positions out of Sony first party games in terms of top selling games. Hopefully this trend continues for PS4.

PS1: 1st: GT1 2nd: GT2
PS2: 1st: GT3 2nd: GT4
PSP: 1st: GT
PS3: 1st: GT5 2nd: Potentially GT6
 
Don't know what he said. Anyway Google and Apple are giants and they took off well from the start and continued to grow. Forza has been on a decline. SMS aren't exactly the biggest studio and they have been around for a while too. PDI have very impressive partnerships with big car manufacturers and also with FIA. They are extending their strength in the market IMO. It is a good thing what PDI are doing as I think they are giving more awareness to the genre which should help other sim racing games exist. Don't think likes of Forza series or pCARS would exist if it weren't for GT showing there is a big market for these kind of games.

Off the top of my head, I think GT games has held / might hold these positions out of Sony first party games in terms of top selling games. Hopefully this trend continues for PS4.

PS1: 1st: GT1 2nd: GT2
PS2: 1st: GT3 2nd: GT4
PSP: 1st: GT
PS3: 1st: GT5 2nd: Potentially GT6
In North America anyway, we call tissue, Kleenex, because the brand is so dominant that everyone refers to the product by the brand name. Back in the mid to late 00's we referred to phones as Blackberry's, because they completely dominated the platform. They thought they were so big, they didn't have to pay attention to the upstarts, Android and iPhone, in spite of their financial backing, so they ignored the now obvious trend away from keyboards, towards larger phones, towards social connectivity etc. And now where are they? PD is the Blackberry of console racing, there is no doubt. Question is, are they the Blackberry of 2006 with the world by the tail and can do no wrong, or the Blackberry of 2009, failing to see the swing that is about to take place in the market and failing to learn from it's "less successful" competitors?
 
In North America anyway, we call tissue, Kleenex, because the brand is so dominant that everyone refers to the product by the brand name. Back in the late 00's we referred to phones as Blackberry's, because they completely dominated the platform. They thought they were so big, they didn't have to pay attention to the little upstarts of Android and iPhone, so they ignored the now obvious trend away from keyboards, towards larger phones, towards social connectivity etc. And now where are they. PD is the Blackberry of console racing, there is no doubt. Question is, are they the Blackberry of 2006 with the world by the tail and can do no wrong, or the Blackberry of 2009, failing to see the swing that is about to take place in the market and failing to learn from it's "less successful" competitors?
Don't see PDI as BlackBerry but synonymous with Sony PlayStation. I only got interested in BlackBerry phones after 2013, products before that I thought were rubbish compared to the competition. I can see why they declined as it took them too long to get to the stage where they are at now. PDI IMO are at the forefront of technology as far as video racing games go, I don't see how they will be left behind to the extent of BlackBerry. They have been around since the '90s and still top dog in the market pushing the genre now into new boundaries.
 
Don't see PDI as BlackBerry but synonymous with Sony PlayStation. I only got interested in BlackBerry phones after 2013, products before that I thought were rubbish compared to the competition. I can see why they declined as it took them too long to get to the stage where they are at now. PDI IMO are at the forefront of technology as far as video racing games go, I don't see how they will be left behind to the extent of BlackBerry. They have been around since the '90s and still top dog in the market pushing the genre now into new boundaries.
This was the Blackberry market share in 2006:

08.png

Their phones weren't rubbish, their phones were the gold standard at one time. Watch any movie from that era and all you see are BB's. I think the comparison is apt. BB technology was state of the art at the time, just as PD was the acknowledged champion in console sim racing up until now. The phone business is obviously much more competitive and the competition much smarter IMO, but the question for PD/Sony isn't can we compete with and outsell AC, PCars, Forza, I don't think that's even a question, it's can we dominate the market well enough to continue to sell 8 figures worth of units? Do customers want the good features found in those games mixed with a traditional GT way of doing things or do they just want PD to do their own thing, regardless of what the competition is doing and regardless of what the real racing world does?
 
This was the Blackberry market share in 2006:

08.png

Their phones weren't rubbish, their phones were the gold standard at one time. Watch any movie from that era and all you see are BB's. I think the comparison is apt. BB technology was state of the art at the time, just as PD was the acknowledged champion in console sim racing up until now. The phone business is obviously much more competitive and the competition much smarter IMO, but the question for PD/Sony isn't can we compete with and outsell AC, PCars, Forza, I don't think that's even a question, it's can we dominate the market well enough to continue to sell 8 figures worth of units? Do customers want the good features found in those games mixed with a traditional GT way of doing things or do they just want PD to do their own thing, regardless of what the competition is doing and regardless of what the real racing world does?
Still think BlackBerry phones were rubbish back then, now they are really good. Not sure how accurate that chart is, think Nokia were really dominant at that time but they ended up switching to a less successful platform and then had a massive decline. That is something PDI need to avoid IMO so they don't become just a generic racing game. Good to keep their uniqueness factor.
 
Prefer PDI to carry on with direction they are working on than trying to look at the less successful competition for ideas. I like the GT uniqueness and they also continue to push the virtual divide. 👍

Agree with your physics statements regarding FM6 and pCARS. You're in for a treat with Assetto Corsa coming to consoles next year so there will be at least two decent handling simulation car games on Xbox and PlayStation.
I see your point but I wouldn't consider Forza, P.Cars & Assetto Corsa less successful competition if thats the games you're assuming too. They just have'nt been around for 16 years like the GT Series. They're are doing a lot of good and new creatively things in thier games for what time frame they been out, especially P.Cars which have been out almost 3 months. I have 32 online friends that I met over the years that went out and purchased an Xbox, game & wheel, just to play Forza after the GT 6 issue, not counting the others we met around the word online that did the same thing. So that being said thier definitely doing things right. We just don't want to let GT go but the tale tells the story. Maybe they should of concentrated & focus more on the game then the GT Academy shows an kaz driving less around Nurembergh in his flashy Playstation GT-R. Just venting a little my friend, no Pun attending or trying to debate.
 
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Saidur,every world leader has used a BlackBerry and most still do because they were the most secure Phone on the planet.Their contracts were huge because they were the PDI of phones.
Then some little companies called Apple and Samsung said,they make great secure phones,they sell to business and Governments,people don't need that, lets give them this. Bang cell phones that were not the norm,are the norm. Trust me,I live 15 minutes from BlackBerrys dwindling world headquarters. Many of my friends no longer work there.
 
I see your point but I wouldn't consider Forza, P.Cars & Assetto Corsa less successful competition if thats the games you're assuming too. They just have'nt been around for 16 years like the GT Series. They're are doing a lot of good and new creatively things in thier games for what time frame they been out, especially P.Cars which have been out almost 3 months. I have 32 online friends that I met over the years that went out and purchased an Xbox, game & wheel, just to play Forza after the GT 6 issue, not counting the others we met online that did the same thing. So that being said thier definitely doing things right. We just don't want to let GT go but the tale tells the story. Maybe they should of concentrated & focus more on the game then the GT Academy shows an kaz driving less around Nurembergh in his flashy Playstation GT-R. Just venting a little my friend, no Pun attending or trying to debate.
Forza has been out for like over 10 years and the latest one may be the worst selling in the franchise for example.

There are signs GT has worked on a lot of the fundamentals of the game for many years now so I'm not too concerned about that at the moment. I like that they do stuff like GT Academy, Vision GT and now that Sport thing, brand awareness is probably the biggest it ever has been which I think is a good way to get more customers.
Saidur,every world leader has used a BlackBerry and most still do because they were the most secure Phone on the planet.Their contracts were huge because they were the PDI of phones.
Then some little companies called Apple and Samsung said,they make great secure phones,they sell to business and Governments,people don't need that, lets give them this. Bang cell phones that were not the norm,are the norm. Trust me,I live 15 minutes from BlackBerrys dwindling world headquarters. Many of my friends no longer work there.
I use a BlackBerry too, think BlackBerry and PDI are very different.

If Apple and Samsung were little companies back then, what would that make BlackBerry as they were likely to be smaller back then?
 
Forza has been out for like over 10 years and the latest one may be the worst selling in the franchise for example.

There are signs GT has worked on a lot of the fundamentals of the game for many years now so I'm not too concerned about that at the moment. I like that they do stuff like GT Academy, Vision GT and now that Sport thing, brand awareness is probably the biggest it ever has been which I think is a good way to get more customers.

I use a BlackBerry too, think BlackBerry and PDI are very different.

If Apple and Samsung were little companies back then, what would that make BlackBerry as they were likely to be smaller back then?
Here read.Yeah not Apple or Samsung,http://www.cnet.com/news/blackberry-stock-soars-on-word-of-pentagon-order/
now if you google some more stuff,we can end the constructive conversation.
 
Still think BlackBerry phones were rubbish back then, now they are really good. Not sure how accurate that chart is, think Nokia were really dominant at that time but they ended up switching to a less successful platform and then had a massive decline. That is something PDI need to avoid IMO so they don't become just a generic racing game. Good to keep their uniqueness factor.
Your'e missing the forest for the trees. It's an analogy not a direct comparison. Nobody wants GT to be a generic racing game, what they want is the basic features that make a racing game a racing game. Flags, damage, proper tuning options, proper length races, competitive scalable AI, relevant cars etc. etc. etc. Build your unique game around that foundation. AC has a completely different feel to PCars which has a completely different feel to iRacing etc., yet they all try to hit many of the same basic sim racing elements. There's no reason PD can't do the same and retain all of it's unique character.
 
Your'e missing the forest for the trees. It's an analogy not a direct comparison. Nobody wants GT to be a generic racing game, what they want is the basic features that make a racing game a racing game. Flags, damage, proper tuning options, proper length races, competitive scalable AI, relevant cars etc. etc. etc. Build your unique game around that foundation. AC has a completely different feel to PCars which has a completely different feel to iRacing etc., yet they all try to hit many of the same basic sim racing elements. There's no reason PD can't do the same and retain all of it's unique character.
There's nothing that suggests they aren't trying to improve the fundamentals, everything shown so far points to me that they are. Quite bold statement on their website for example:
GT Official Website
The graphics, sound and physics engine will be the most realistic ever experienced in a driving simulator thanks to the new platform and the new technologies, but that alone would be a too obvious improvement: the way driving games are played will also undergo a huge revolution with “Gran Turismo SPORT”. This is a vision that invokes the rebirth of motorsports.
If they can make an official FIA championship that will recognise a video game sort of at the same level as a real motorsport series, I think there is a good chance they will have the basic features that make a racing game a racing game.
 
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