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I don't think age has anything to do with it. GT5 was getting loaded up with features as it was, and it's hurting the graphic performance. On top of that, the game is stressing older PS3s to the point of failure sometimes, just like GT4 did on PS2. I'd love a Forza 2-like Livery Editor as much as the average car artist, but the game engine will have to be tweaked to support it.
The complexity of the livery editor does nto have an impact on in-game performance at all. The livery editor produces layered image files. The Game then creates a flattened skin that is then substituted at run time fo rthe default skin, and takes no more realtime processing than before.
A 256x256 or 1024x1024 04 2048x248 skin is the same whether it is loaded from the CD/DVD/HDD as an as-built or recently saved "custom". Think of the livery editor as Photoshop that keeps the .PSD file and aslo saves out the .DXF that is the skin mapped to the 3D mesh.
Just wanted to clarify how the mechanics of the skin mapping works at runtime vs the functioning of an ingame skin editor.