All those camcorders...

Originally posted by Mustang-man
New Zealand is a beautiful country and you should come here one day if you get the opportunity. :) I recommend the South Island, not just because i live here, but because it has the best scenery (in my opinion) and least amount of people. :)

8.06MB done after about half an hour or more. :(
I'd have to agree, the South is way more spectacular, but Wellington the capital although at the bottom of the North Island is a great city, aint it?

Heh, I love 56k.
 
You live in Amehika. We're lucky to have anything remotely considered broadband. I have 512k ADSL and that's insanely rare.

Quick and dirty was just the menus, the rest certainly wasn't ;)

Is there a quality drop between the DivX and WMV versions? I'm DLing the DivX atm, wasn't sure if grabbing the WMV would be worth it.

[EDIT: Just watched the file, great stuff. The Nurburgring looks great, and they've really fixed the sense of speed, I kept looking at the HUD and going "Wtf? 60? Looks like 220 does in GT3". The physics of the car shifting up and down under braking/acceleration looked a bit exaggerated however, but on the whole it's looking awesome. That impact effect isn't too intrusive either.]
 
damn just downloaded the divx
And it only gets as far as the blended white gt4 screen and stops while the music continues.
Arghhh everythings upto date.
Anyway downloading the wmv now.

Now the problem with Ai is it has to be weak.
People who are not GT Experts have to be able to win.

Now the best soloution would be to have a percentage adjuster for the AI as in Pro Race driver where you could set the AI from 75% to 110% so you could race to your own level.
Obviously pre set championships are always gonna have AI set from easy in beginners champ to hard in Pro Championships, its just they need to be a bit harder and a bit more savvy.
Im sure Ai will be improved, but by how much? and of course they have to make a learning curve so only the late races will be hard.

Im hoping they kinda create a family of AIs with competitor names, and specific driving styles, and levels of agression, then when you enter a race youll see a list of names in which cars, when you get to know them, youll no what sort of tactics/style to expect.

Hoping if the online side of things is done well, The Ai side will become irrelivant, even competing against downloadable ghosts will give you something to strive against, and so up the challenge of GT.
 
That footage is simply amazing, can't wait to see what the rest of Nurburgring looks like!

So far a brilliant job and I love that loading animation.
 
Yes, even down to the loading screen the game looks quite nicely refined.

tiptopcream's right however that the AI still looked dodgy. I was distracted by the shinyness during my viewing...

GTXLR didn't you post that exact same thing in another thread, advocating the different AI driver profiles? Or am I confused and I read it before here?
 
Eagle yeah I added it here With reference to the lacking AI comments As well.

Sorry for Confusing you;)

Seeing as PD have had 3 years to work on the AI engine and it has always been One of the Biggest complaints from GT3 Im hoping theyve really Addressed the problem this time round.

They promised Ai improvements and traits for GT3 and failed to implement any, I think time constraints there led them to leave it out.
With The Amount of Work thats gone into improving every aspect of the game engine thus far, am hoping for a vastly improved AI engine this time round.

After having Now seen the Video, The AI did not to seem to have been changed much, still hugging the line and bumping when alongside, even the Nissan Z smacks the lead car in the rear at one point around 4.03.
They were still Slow, but again this was a demo so you could hardly have them race off in the distance, they seemed to be racing hard amongst thereselves in the rear viewthough.
 
Originally posted by Eagle
tiptopcream's right however that the AI still looked dodgy. I was distracted by the shinyness during my viewing..
I've been playing GTConcept for the past three weeks and I've gotten used to the real time lighting. I decided to drive around Cote D' Azure, so I fired up GT3 and I couldn't believe how flat the lighting was. Two years since the release of GTConcept I can't wait to see how much more they could refine the real time lighting. It just looks so, so much more better.
 
Think nothing of it GTXLR :)

One of the things I did actually notice was the AI car slamming into the back of the player's Lancer, which is just GT3 all over again, they didn't dive underneath and claim the lead... I hope that's not the finished version but I can't see the AI undergoing that much refinement before the final release - perhaps they just brought an old model to E3 so when GT4 really launches we all go "Whoa, this is SO much better than even at E3 6 months ago!".
 
I downloaded the WMP version and throughout the WHOLE video the music and video keep skipping (at half-second intervals).

Should i download the DIVX version? (i have the latest WMP version too).

Because of this i wasn't able to judge the handling etc of the cars. :(
 
Originally posted by Mustang-man
I downloaded the WMP version and throughout the WHOLE video the music and video keep skipping (at half-second intervals).

Should i download the DIVX version? (i have the latest WMP version too).

Because of this i wasn't able to judge the handling etc of the cars. :(
If you have winamp, trying playing it in there because all my .wmv's play alot smoother there than Windows Media Player. I got the divX and played it in divX player.

Try winamp then get the divX if all else fails. Do you have an old computer because I do and it can just hold the high-res divX without skipping.

EDIT: I found a small divX player for you to download if you need it, here if you don't have the divX codec you'll need to download it from there too.

Or you could get the offical player, I use the official one and have no idea what the first one is like, just found it on google ;) Just realised the official player now comes with adware 👎 don't get it!
 
Too late. I downloaded the official one about a month ago. :(

I just tried the WMP one in DivX but it still played up so will download the other one now. :(

I seriously hate this crappy computer. :mad:
- 1.1GHtz Motherboard
- 120 MB RAM (explains why it is sssssssssssooooooooo slow)
- 40 GB HDD (5 GB used)
- 8 MB Graphics Card (woohoo! that's going to be strong enough to play Tetris!!!!)
- 52x CD ROM Drive
- Mouse
- Keyboard
- Wires

This sucks.
 
Originally posted by Mustang-man
Too late. I downloaded the official one about a month ago. :(

I just tried the WMP one in DivX but it still played up so will download the other one now. :(

I seriously hate this crappy computer. :mad:
- 1.1GHtz Motherboard
- 120 MB RAM (explains why it is sssssssssssooooooooo slow)
- 40 GB HDD (5 GB used)
- 8 MB Graphics Card (woohoo! that's going to be strong enough to play Tetris!!!!)
- 52x CD ROM Drive
- Mouse
- Keyboard
- Wires

This sucks.

hehe. i have a p3 450 mhz and all vids play fine. thought i have 512 megs of ram.
 
Wootage. The DivX version works perfectly. :) That frees up 165.38 MB's. :cool:

I like the impact effect thingy too. Even works when you get hit from behind. *thumbs up*.

At first i thought the 'leaning' was a bit overdone. But then i noticed the height of the camera angle (obviously not a bumper cam) and figured out that this is the drivers' perspective. Which explains why it leans and sways so much. :cool:
 
I watched the video again yesterday, and I thought I saw what looked like blades of grass on Nurburgring! Like, actual rendered blades sticking up from the ground. Are they really there, or is it just the video quality playing tricks on my eyes!?
 
I think thats the vid quality playing tricks, it's all flat textures from what I can tell.
 
Originally posted by Mustang-man
Wootage. The DivX version works perfectly. :) That frees up 165.38 MB's. :cool:

I like the impact effect thingy too. Even works when you get hit from behind. *thumbs up*.

At first i thought the 'leaning' was a bit overdone. But then i noticed the height of the camera angle (obviously not a bumper cam) and figured out that this is the drivers' perspective. Which explains why it leans and sways so much. :cool:

Maybe that could explain why kaz says hes even modelled the hard top In car drivers with the human physics engine.

Also explains why the track seems narrower.
 
I doubt they'd manage to get real grass in there, that pushed the Unreal Warfare engine and it demands far more technology than the PS2 provides.
 
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