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- JMarine25
Subtle tweaks to a formula can make things for the better... or for the worse. With the wait for Gran Turismo 5, I've devised this thread to discuss and allow for discussion of changing the formula somewhat to keep things fresh and make the GT experience different. While these changes may or may not find their way into GT5, at least discussing these things give you some hope that maybe we'll see these things for (hypothetical name) Gran Turismo 6. This is not along the lines of "what would you like to see in GT5," but more along the lines of "how would you change current practices in Gran Turismo?" This encompasses elements from all Gran Turismo games thus far. Consider this an R&D (research and development) discussion on Gran Turismo.
I, as usual, have all kinds of ideas. So what I'll do is discuss a current practice and introduce an alternative. I'm always an inspired divo (male version of a diva), so I'll always show my inspirations. Any future things I'll discuss will probably be featured in my blog. Here are some examples:
Acquiring Race Cars
Current Practice: purchase them from a dealer or win one as a prize car
Alternative: complete challenges to win one; win a race car as a rental
Inspiration(s): (earn cars) Sega GT, Tourist Trophy; (earn cars through renting) Ferrari Challenge Trofeo Pirelli
The idea for this comes in the fact that the big-name race cars were ridiculously hard to obtain. It used to be 2M Credits just to get some of the better racing cars. In GT4, you have to do a LOT of big-money races just to have the opportunity to purchase those race cars from the dealer. My inspirations here come from "Sega GT" and "Tourist Trophy." In the original Sega GT, if you clear a license test by achieving the quickest lap time, you will be given the opportunity to compete in a Works Cup race, which is just one race featuring only race cars. You are able to change settings on your race car. If you win the Works Cup race for that manufacturer, you will win and own that Works car (which Works cars cannot be sold). Tourist Trophy's model basically has you picking a machine to win with. Challenges include time trials and makeshift races. If you clear the challenge, you win that motorcycle. In addition, you had to have a certain license to be able to access certain motorcycles. Ferrari Challenge Trofeo Pirelli had a nice practice exercised- be able to purchase cars or rent racing cars for a certain championship. This is something I thought of when you compare this game to Sega GT and Tourist Trophy. I've never tried renting in this game, but it's something I wanted to put out there.
How would this be implemented for Gran Turismo 5? There are two practices at work. Perhaps imagine you had to complete a race challenge or time trial with a given race car after applying for a challenge. Another practice would be to apply to "rent" a race car for a given championship. You have to pay to rent a car only for a championship. And if you win that championship or race, you win that car (and maybe another bonus car from that race or challenge). A realistic aspect to this is that you have to be able to earn a bid to race in a certain series. I once did a blog entry regarding online racing concerns in Gran Turismo 5 ( http://johnbmarine.blogspot.com/2009/09/gran-turismo-5-online-racing-concerns.html ), and I mentioned iracing.com. A key element from the second video was that iracing.com was used to screen racers for the Jetta TDI Cup. The best drivers in this screening will get a full-time ride in the Jetta TDI Cup challenge.
Imagine doing this for... especially the One-Make Races, where you have Cup cars (like the Volkswagen Beetle Cup, Renault Clio V6 Cup, and things thereof) and don't have to purchase a works race car (or maybe customize one for racing) beforehand. Of course, if you win the race, you win that car. I may even think of doing this for Driving Missions where you race Works cars.
If there are blank race cars (which hint towards painting up cars with various liveries), you may even have the ability to race an "unsponsored" blank car. You win that car if you win a given challenge. So what do you make of this idea?
If the Event Generator Returns...
Current Practice: make the Event Generator as is
Alternative: enhance upon GT2's Event Generator and even include championship generating
Inspiration(s): Gran Turismo 2, Gran Turismo PSP, ToCA Race Driver series
You have to have played Gran Turismo 2 to know what I'm talking about. GT2's Event Generator allowed you the opportunity to race in a random event at a random track in a random direction for only two laps. You had a choice of difficulty levels ranging from Easy to Professional. If you race the Professional difficulty, you could compete in a makeshift five-race championship. The point of this Event Generator was to make money and simply go racing without having to always focus on the pre-determined championships in Gran Turismo games. Gran Turismo 4 had this similar approach, but you had more control over where you wanted to race. You even had control over what kind of difficulty (based on the level of your car's performance) of racers you want to go against.
I had made a blog entry explaining my Event Generator prototype here: Event/Championship Generator Idea. But for the most part, I want this to be implemented for Gran Turismo 5. Now you can still enjoy online racing, but I want the offline element to still have a great model. Where does GT PSP come into this? Gran Turismo PSP allowed you the opportunity to come up with racing events for any given number of laps. Longer races yield you more money for a strong finish. So it's possible to have your own endurances if you so choose to run any makeshift endurances. To be fair... no prize cars can be won for these generated races and championships.
I have a bunch of options when it comes to generating races and championships. You can begin by selecting a race or a championship. A championship requires three or more races. I think the maximum is 15. Again, read my blog entry for more detailed info on this. If racing a championship, you may even set up how many races per event take place. Look to series like the British Touring Car Championship and Australian V8 Supercars, which have multiple races at some tracks. You then select how long the race lasts, either by laps or by time or both (like Petit Le Mans). This will allow you to make some championship races that have a marquee event that lasts for so long. Should we get actual racing weekends, imagine being able to set up practice sessions, qualifying formats (more in my blog), warm-ups, and more. Also consider various practice formats and various qualifying formats. If there are multiple races at a track, imagine being able to invert the finishing order for the next race.
So these are just a few ideas. If I think of any other alternative ideas (or if you want to suggest changes), I'll be free to share them in future posts for debate/discussion.
I, as usual, have all kinds of ideas. So what I'll do is discuss a current practice and introduce an alternative. I'm always an inspired divo (male version of a diva), so I'll always show my inspirations. Any future things I'll discuss will probably be featured in my blog. Here are some examples:
Acquiring Race Cars
Current Practice: purchase them from a dealer or win one as a prize car
Alternative: complete challenges to win one; win a race car as a rental
Inspiration(s): (earn cars) Sega GT, Tourist Trophy; (earn cars through renting) Ferrari Challenge Trofeo Pirelli
The idea for this comes in the fact that the big-name race cars were ridiculously hard to obtain. It used to be 2M Credits just to get some of the better racing cars. In GT4, you have to do a LOT of big-money races just to have the opportunity to purchase those race cars from the dealer. My inspirations here come from "Sega GT" and "Tourist Trophy." In the original Sega GT, if you clear a license test by achieving the quickest lap time, you will be given the opportunity to compete in a Works Cup race, which is just one race featuring only race cars. You are able to change settings on your race car. If you win the Works Cup race for that manufacturer, you will win and own that Works car (which Works cars cannot be sold). Tourist Trophy's model basically has you picking a machine to win with. Challenges include time trials and makeshift races. If you clear the challenge, you win that motorcycle. In addition, you had to have a certain license to be able to access certain motorcycles. Ferrari Challenge Trofeo Pirelli had a nice practice exercised- be able to purchase cars or rent racing cars for a certain championship. This is something I thought of when you compare this game to Sega GT and Tourist Trophy. I've never tried renting in this game, but it's something I wanted to put out there.
How would this be implemented for Gran Turismo 5? There are two practices at work. Perhaps imagine you had to complete a race challenge or time trial with a given race car after applying for a challenge. Another practice would be to apply to "rent" a race car for a given championship. You have to pay to rent a car only for a championship. And if you win that championship or race, you win that car (and maybe another bonus car from that race or challenge). A realistic aspect to this is that you have to be able to earn a bid to race in a certain series. I once did a blog entry regarding online racing concerns in Gran Turismo 5 ( http://johnbmarine.blogspot.com/2009/09/gran-turismo-5-online-racing-concerns.html ), and I mentioned iracing.com. A key element from the second video was that iracing.com was used to screen racers for the Jetta TDI Cup. The best drivers in this screening will get a full-time ride in the Jetta TDI Cup challenge.
Imagine doing this for... especially the One-Make Races, where you have Cup cars (like the Volkswagen Beetle Cup, Renault Clio V6 Cup, and things thereof) and don't have to purchase a works race car (or maybe customize one for racing) beforehand. Of course, if you win the race, you win that car. I may even think of doing this for Driving Missions where you race Works cars.
If there are blank race cars (which hint towards painting up cars with various liveries), you may even have the ability to race an "unsponsored" blank car. You win that car if you win a given challenge. So what do you make of this idea?
If the Event Generator Returns...
Current Practice: make the Event Generator as is
Alternative: enhance upon GT2's Event Generator and even include championship generating
Inspiration(s): Gran Turismo 2, Gran Turismo PSP, ToCA Race Driver series
You have to have played Gran Turismo 2 to know what I'm talking about. GT2's Event Generator allowed you the opportunity to race in a random event at a random track in a random direction for only two laps. You had a choice of difficulty levels ranging from Easy to Professional. If you race the Professional difficulty, you could compete in a makeshift five-race championship. The point of this Event Generator was to make money and simply go racing without having to always focus on the pre-determined championships in Gran Turismo games. Gran Turismo 4 had this similar approach, but you had more control over where you wanted to race. You even had control over what kind of difficulty (based on the level of your car's performance) of racers you want to go against.
I had made a blog entry explaining my Event Generator prototype here: Event/Championship Generator Idea. But for the most part, I want this to be implemented for Gran Turismo 5. Now you can still enjoy online racing, but I want the offline element to still have a great model. Where does GT PSP come into this? Gran Turismo PSP allowed you the opportunity to come up with racing events for any given number of laps. Longer races yield you more money for a strong finish. So it's possible to have your own endurances if you so choose to run any makeshift endurances. To be fair... no prize cars can be won for these generated races and championships.
I have a bunch of options when it comes to generating races and championships. You can begin by selecting a race or a championship. A championship requires three or more races. I think the maximum is 15. Again, read my blog entry for more detailed info on this. If racing a championship, you may even set up how many races per event take place. Look to series like the British Touring Car Championship and Australian V8 Supercars, which have multiple races at some tracks. You then select how long the race lasts, either by laps or by time or both (like Petit Le Mans). This will allow you to make some championship races that have a marquee event that lasts for so long. Should we get actual racing weekends, imagine being able to set up practice sessions, qualifying formats (more in my blog), warm-ups, and more. Also consider various practice formats and various qualifying formats. If there are multiple races at a track, imagine being able to invert the finishing order for the next race.
So these are just a few ideas. If I think of any other alternative ideas (or if you want to suggest changes), I'll be free to share them in future posts for debate/discussion.
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