Am I the only one?!

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The Grind is there, and it is ridiculous.
This game is nothing more than the brainchild of an egomaniacal one Kaz Yam.

-50 different Miatas, and only a handful of cars 2009 or newer?

-Need a specific car for a race? Don't count on winning it in other races (but if you want a '74 Honda, or a Midget II, or maybe a Lupo the race prizes will amaze you), and don't count on getting it from the dealership. Instead, refresh the Used Car Lot over and over and over and over and over until it finally shows up. And then, there it is, finally! But damn, it's more credits than you currently have? Sorry for your luck, try grinding out some Indy for the credits. But don't expect the car to still be there when you go back, because it will undoubtedly be gone, and you will be refreshing and grinding over and over and over again until you get lucky and it finally shows up.

-More "historical" cars than can be seen on the lawn at the Grand Concourse D'Elegance, and more than anyone cares about or will EVER use, yet they are constantly given as prizes for completing races

-Absolutely AWFUL experience & cash/time and effort ratio for B-Spec

-Corrupt game saves abound

-Widespread audio cutting out issues

-Inability to share and race online courses generated with the course editor

-1 Car per 24hr day Gift limit, this makes absolutely no sense to me. If someone else wants to pick up the game and go all out from the very beginning, who is PD to tell them they're not allowed? Remember, they make their money as soon as that person buys the game. Not by keeping them playing the game day after day after day. This is very arrogant logic by PD in my opinion.

-SEVERE lack of wealth generating prospects in game. The most profitable race is 4 minutes at Indy for 98k credits. When there are cars as expensive as 20 mil, that means nearly 14 full hours of racing, not including load times, staging in and out of the races in order to buy ONE of these cars. Who has that kind of time for a game?

-The leveling system is an arrogant way to try to make the game have a longer lasting appeal. What's been forgotten by the developers is that in the process of lvl'ing in MMOs is generally REWARDED. In this game, it feels more like a task than an accomplishment. All for what? the ability to race the coveted X1?

You know what made the previous GT titles fun? The fact that you could spend an hour plowing through some races, then buy a car you really liked, pimp it out, and see just how fast you could make it go. And once you got tired of it, you went back and did the same thing with a different car, and then compared it to the others in your garage. You were constantly tuning, buying upgrades, trying to find the perfect cars and setups for each track and race. That is gone in this game. The audacity of PD and Kaz Yam to think that they could spend 6 years to release this garbage, and then put in all of these progress stifling features to improve the games longevity reeks of arrogance and laziness to me. If you want to create a game that people keep coming back to, make it FUN. Not the whole world has hundreds of hours to pour into a grind, or we'd all be playing WoW.

And for all you hardcore Sim fans out there with your rigs and steering wheel setups getting ready to flame me, more power to you boys. And may there be another 10 years this time for you to grind this crap out until PD releases GT6. I'm sure you'll be perfectly happy when the level cap is increased to 100.

Unfortunately you are sooo right :(

"Grinding" in this game is sooo horrible. Even Final Fantasy (that is famous for "grinding") has much less of it.
Special Events are stupid because you get DQed for all the mistakes that this horrible "AI" makes. And with this stupid XP - Level System one gets "forced" to do the special events. The events are not only less then in previous GT games but much, much more lame. The only event I really liked was the "Dream Car Championship" - but now even that got boring.

The comparison "Money you get for races" to "Cost of cars" is just horrible. .
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As I stated before - I loved all the previous GT games - from GT1 to GT4...
But GT5 really is grap !!!
 
I golded all special events and the grinding began at level 26.

Did the endurance that required level 26 and I thought I would get enough XP to do the next endurance race. It wasn't the case.

The transition from level 29 to level 30 was particularly painful. I did the Indy 500 3 or 4 times + 7 single races.

It's ridiculous. I'm a student so I have time but what about the people that work 8 hours a day? I don't see how that this is interesting and fun for someone other than a hardcore otaku.

There are no excuses for this. It's another thing that PD ****ed up quite badly. It's boring boring boring and boring.

And then there's B-Spec.....
 
It's just another way of extending an otherwise short single player experience.
 
Beginner friendly or not - The game is more diverse then it used to and the XP/level system changes the game, so you cant play it like you used to aswell.
And until there is actually a justification for why those changes were made, there is no reason to see the changes as anything but a problem.

Have you ever played WoW or something similar?
No, because I don't like playing games like that. And I sure as hell don't like seeing such systems arbitrarily grafted onto games in completely unrelated genres as an incredibly obvious attempt to add fake longevity.

GT5 is a different kind of game now, deal with it, or choose to keep playing it 'wrong' and get no where.
Or they could fix it so you can play the game the way you want.

Why is that such a difficult concept to understand?

Why is that terrible and meaningless?
I can one-credit the original Street Fighter, practically in my sleep. I know how to play the game, I know all the tricks, and the difficulty simply isn't there for me. Someone who doesn't know all the tricks would probably throw the controller across the room by the second opponent in the game. And I can recognize why: The original Street Fighter is a terrible game, with unresponsive controls and cheating computer opponents. That doesn't bother me, but I still very well know that it is a problem.

"The problem doesn't effect me so it doesn't exist" is not a valid defense.

That just pure complaining/crying to me, because others and I didn't experience that.
:rolleyes:
Its nice to know that you are able to step away from your own experiences to try to get the bigger picture before you enter these discussions.


:lol:

I love all of these people who say that the game takes too long, or stalls them or makes them do races over and over (..the whole point of a racing game..) to get XP.

***irrelevant blabbler***

Complaining about "grinding" in a racing game is pretty silly. That's like complaining that there's too much shooting in a CoD game. :lol:
No offense, but you have absolutely no idea what you are talking about. The problems in GT5 simply were not in the previous games in the series. They weren't a problem and those games had no issues with game depth, so there is no reason the justify why they are in GT5.
 
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I can one-credit the original Street Fighter, practically in my sleep. I know how to play the game, I know all the tricks, and the difficulty simply isn't there for me. Someone who doesn't know all the tricks would probably throw the controller across the room by the second opponent in the game. And I can recognize why: The original Street Fighter is a terrible game, with unresponsive controls and cheating computer opponents. That doesn't bother me, but I still very well know that it is a problem.

"The problem doesn't effect me so it doesn't exist" is not a valid defense.

I agree that if skill makes the difference, its a very terrible argument, but the way I play the GT5 have nothing to do with skills, know-how or any other tricks - I simply play the game as its presented to me.

And until there is actually a justification for why those changes were made, there is no reason to see the changes as anything but a problem.


No, because I don't like playing games like that. And I sure as hell don't like seeing such systems arbitrarily grafted onto games in completely unrelated genres as an incredibly obvious attempt to add fake longevity.


Or they could fix it so you can play the game the way you want.

Why is that such a difficult concept to understand?



:rolleyes:
Its nice to know that you are able to step away from your own experiences to try to get the bigger picture before you enter these discussions.



No offense, but you have absolutely no idea what you are talking about. The problems in GT5 simply were not in the previous games in the series. They weren't a problem and those games had no issues with game depth, so there is no reason the justify why they are in GT5.

So all your saying is PD made the game wrong. And you see your self in a position to demand a justification. I'll rest my case.
 
I agree that if skill makes the difference, its a very terrible argument, but the way I play the GT5 have nothing to do with skills, know-how or any other tricks - I simply play the game as its presented to me.
Which is the problem. You have no issue with the game being set up the way it is because you presumably played previous games in the series in similar ways. Other people do have problems with the game, because they didn't. Your entire argument basically boils down to "this problem doesn't effect the way I play the game, so screw everyone else because they are wrong." Which is ridiculous.

So all your saying is PD made the game wrong. And you see your self in a position to demand a justification. I'll rest my case.
Because I am in a position to demand justification. Previous games in the series rewarded investing time into the game with longevity. And despite that, you weren't locked into a specific play style. You could build up several cars at once and try them in several events at once. You could tackle events out of order, and even build up cars specifically for each individual event if you wanted to (this was especially true in GT2, but it was very prevalent in GT4 as well). The games had a wealth of depth despite the open-endedness.

GT5 has no open-endedness. The game forces you to play it by its terms, and if you don't you aren't able to progress. Even by itself that would be an issue for someone fresh off of any of the other games in the series. But to top it all off, the depth of previous games is gone anyways, replaced with a pretentious and transparent leveling system that eliminates any and all freedom enjoyed by previous games in the series out of a shallow attempt to hide that there are barely any events to complete. That is a major problem, and it is a problem regardless of whether you choose to acknowledge it or not.

And no, I'm not going to just "deal with it." There was absolutely nothing wrong with old system on a functional level, so if they are going to plan on replacing the old system with a new one it sure as hell not be worse than the old one. And since the new system obviously is worse, it would be pretty nice in this day and age of patches if they would fix it to at least emulate the functionality of the old system, if not completely replace it.
 
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Facts are this:

This topic is being discussed at length in other forums as well, so obviously it is a problem that many people are experiencing.
 
Im trying to get to level 28 and so far (level 27) I didnt grind at all - but suddently - bang and I have to quit my dayjob or the game to get any further or to be able to quickly drive the cars that I allready payed for because doing the same thing every night throughout the week......well.....

And all because PD didnt put enough races/events in the game to make it more enjoyable instead we have to do the same all over again and again - the same ones that werent even very enjoyable in the first place.

We have almost 20 beautifull premium Super GTs in the game and only 3 races to do with them - just to name one of the categorys that could easily help solve this problem

I dont think theres to much XP to be made - what I think is that there are very few diferent events to be able to make that XP and that forces us to do them over and over again - even if we didnt like them in the first place.

Im not talking about making it an easy ride to the end but just make it more enjoyable and refreshing - take the dejavu factor out of the career mode please

I dont think Ive explained myself very well - sorry for my English - but most of you will get the picture.

PS: I forgot to answer to the OP - no you're not the only one, I to feel your(my) pain :D
 
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So far i have not had to repeat any races unless i didnt get gold first of course but once i have gold then i havn't had to do this im currently at level 24 a spec so i will give people the benefit of the doubt and say i might have to do it later. As for waiting for the correct car for an event so far this has not been a problem as they can be won through other means such as special events or license tests.
Facts are this:

This topic is being discussed at length in other forums as well, so obviously it is a problem that many people are experiencing.

No offense but just because a lot of people are having this problem it doesn't mean that it is the game as there are many others who are not having this problem it works both ways.
 
No offense but just because a lot of people are having this problem it doesn't mean that it is the game as there are many others who are not having this problem it works both ways.
It doesn't, because this problem is unique to GT5.
 
It doesn't, because this problem is unique to GT5.

Exatly I never add this happen to me in GT3, GT4 or GT5P

We are not asking to make it easier (at least Im not) just make it more fun and diverse with more diferent races in beetwin XP lvls
 
If you haven't had to do any grinding its simply because you haven't gotten far enough along. If you want to get to level 30, you WILL be grinding on something to get there. I had everything golded up to INDY endurance and there was simply nothing left to gold in Aspec until level 30. I had to grind a lot to get to level 30, but luckily things start moving along after that.

Thing is they could have easily put more events in the game, that does not take a lot of effort compared to all the car modeling. As an example, The Formula event in GT4 was so much more involved, but of course you could also save your progress mid way through, which is also missing here. Many things like that and the gear ratio thing are a step backward from GT4 that should be easy to code compared to the car modeling.
 
I'm level 30 in A-Spec and 31 in B-spec. I didn't really have to grind until I started hitting the Endurance events. I did some of the extreme events several times, but mainly to wait for the FGT to show up in the UCD (Would rather have fun racing than just navigating menus).

But now I'm kinda stuck. Gets kinda boring doing the endurance races and they take a long time and there's no option for saving and then play something else. Sure, I would have the time to do the Indy 500 4-5 times/day with the X1, but it would be extremely boring.

I honestly don't see what was wrong with the license system they had in the previous games. Allowed you to put in the effort to get through the tests, and then you could go do some more races. Here it's "Do this race, or another one till you have enough XP for the next one, then do it over again". Not really funny. I don't see why people would argue that this creates a good or exciting game(Though I guess it's a perfectly valid argument for them, since they have fun with it). But for me it just slows the progress down to a crawl and while racing is fun in the shorter races, these simply do not give the XP needed to make any significant progress in the game at the later stages... Unless you do them like 50-100 times.

B-spec on the other hand... Golded everything, and the endurance races are just a joke, you get so little XP and credits it's insane. You have to do some of the races 4, 5 or maybe 6 times to get to the next one? Seriously? I know it's pretty much just starting the race with an excessively fast car, then go do something else, but c'mon, I know we all want to have a game that gives us 100+ hours of exciting gameplay, but this is just stupid and very much not-exciting.
 
It doesn't, because this problem is unique to GT5.

I will have to wait and see for myself although looking at the trophy for having 1000 cars in your garage and how few events are left doesn't give me much faith in getting it without repeating events.
 
Fact is the XP and cars that are available are a joke, Sony is betting you will just keep playing. I do not have the time to sit and grind, it stupid. As i win races and progress I should be rewarded with the cars I need to race at the next level and enough cash to buy them.

Oh yeah and not have to wait for the magical car genie to have them appear in the used car dealer.:yuck:
This is a problem in GT5 which hasn't existed before. In previous games, you could grind money races and get rich quickly. Plus, prize cars were good for other races. But if you needed a car, it was either available in the new lots or the used lots in GT2 and 4, or would show up fairly regularly.

In GT5, all this has changed. Many prize cars are... well, hard to fathom. The single used lot is very small, and crucial vehicles have a bad habit of not showing up for extended periods. What's more, the prize cars are won once, and cash amounts are given out rather sparingly. Add to this the baffling XP system which walls you off from certain events as well as cars, and this is why some have to resort to grinding. Everyone isn't skillful enough to gold all the events.

And then there are those darn cars in the used lot I just can't pass up, and others to buy for that silly paint chip system. After seven hours of racing, I should have around 10 million credits. But I keep seeing rides I covet, so I usually only have a mill or so. :p

As others have said, more events would make the chore much more enjoyable and less like a second job.

And I have to ditto what JacobN posted. Exactly.
 
I haven't had a chance to test that yet, but if you win a championship twice, do you win the prize car twice as well ? I think what really helped money wise in the other GT games was the fact that not only you earned cash but also cars that you could sell for a good price.
 
i don't understand this complaint either,i just turned lv 21 i think and i still have all of expert,most of professional,some amateur and begginer races left ffs,and most of my challenges lol..wow i don't play enough :(
 
Which is the problem. You have no issue with the game being set up the way it is because you presumably played previous games in the series in similar ways. Other people do have problems with the game, because they didn't. Your entire argument basically boils down to "this problem doesn't effect the way I play the game, so screw everyone else because they are wrong." Which is ridiculous.


Because I am in a position to demand justification. Previous games in the series rewarded investing time into the game with longevity. And despite that, you weren't locked into a specific play style. You could build up several cars at once and try them in several events at once. You could tackle events out of order, and even build up cars specifically for each individual event if you wanted to (this was especially true in GT2, but it was very prevalent in GT4 as well). The games had a wealth of depth despite the open-endedness.

GT5 has no open-endedness. The game forces you to play it by its terms, and if you don't you aren't able to progress. Even by itself that would be an issue for someone fresh off of any of the other games in the series. But to top it all off, the depth of previous games is gone anyways, replaced with a pretentious and transparent leveling system that eliminates any and all freedom enjoyed by previous games in the series out of a shallow attempt to hide that there are barely any events to complete. That is a major problem, and it is a problem regardless of whether you choose to acknowledge it or not.

And no, I'm not going to just "deal with it." There was absolutely nothing wrong with old system on a functional level, so if they are going to plan on replacing the old system with a new one it sure as hell not be worse than the old one. And since the new system obviously is worse, it would be pretty nice in this day and age of patches if they would fix it to at least emulate the functionality of the old system, if not completely replace it.

Excellent explanation. 👍
Go to the head of the class.
 
@Toronado: Maybe that's where Gran Turismo is heading, and I suppose if it continues we just have to embrace and race it, or try it and just not buy it.

(I just noticed a bit of a GT rap there....)
 
I'm only at level 12, but I played GT1-3 from beginning to end. I liked the way they were laid out. If I wanted to race in a series all I needed to do was buy the car required and get the proper license. End of story. Why add a leveling system which really does absolutely nothing for the game.

Ideally I'd like GT5 changed so that:

1. To enter any event you only need the proper car and license
2. Make enough events in each series so that you gain enough experience to be able to compete at the next level.
3. It's realistic for some cars to be hard to find at a UCD, but there has got to be a better way. Make a few different UCD so that you can search around to find it, just like in real life.
4. Make the endurance races optional. Many people don't have time to race 4-24hr races. (I'm a professional and have 3 kids, I don't see myself doing any of the 4+hr races). Make it so there is enough shorter events so players have options about which events they want to do to level up.


I really like the game at the level I'm at. There are lots of events to do and there is always something exciting waiting once I complete the series I'm on. That shouldn't change once you get higher up in the game. Like others have said. There are tons of tracks in the game all PD needs to do is use them. Why not have extreme series with 25 races of 20-30 laps each. It wouldn't be hard to have 10 different series for different types of cars (such as a super GT series, a LMP series, a classic supercar series, etc). That would totally eliminate the need for any grinding.
 
Glad to see that I am not alone by saying that the endurance race at Suzuka is BORING!! At least the first one at Grand Valley was fast and fun. I used the Formula GT. I have played the game non stop since it came out... I think my P3 is ready to melt! 4 hours in a Miata is just not what I want to do at this stage of the game. I don't mind a long race, in fact I expect it, but give me a break. I may just finish this Suzuka endurance and say I am finished with the game. I will stick with keeping the fun in the game by building the cars I like and racing them online. I am really not into wasting 4 hours in a 100 mph Mazda!!! (UPDATE... I am racing Tsukuba not Suzuka... I was having such a good time there I didn't even know where I was... Yawn:indiff:)
 
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So far on the "American Championship" Event A & B spec.

Distance-1902 miles. No. of Wins-108. No of Laps-760 ZZZZZZzzzzzzzz
 
I've actually started grinding the B-Spec Dream Car championship. I can leave B-Spec Bob alone in my Minolta Toyota & not have to constantly tell him to hold a lead and also, this advances time in the game so once the championship is over I can go back and check the used car lot for the Formula GT that I swear wasn't shipped with my game!!! :mad:
 
I am really not into wasting 4 hours in a 100 mph Mazda!!! (UPDATE... I am racing Tsukuba not Suzuka... I was having such a good time there I didn't even know where I was... Yawn:indiff:)

i am SSOOOO dreading having to do THAT miata race AGAIN! (im going into a rant) i love miatas, have some in GT5 but seriously... 4 hours AT TSUKUBA?!? i did it in GT4 in 4 one-hour sitting cause i didnt want to fork my eyes out. i did the Nur-4hr race in the 3series BMW in GT4 in one sitting without blinking, it felt like maybe 12 laps; but tsukuba?! i hate that track more than i now hate Grand valley!!! and whats with all the miatas in GT5!!! the 1600 the 1800 the eunos the miata the mx5 from 89 from 90, from 91, 92, 93, 94... kill me. there is always a dozen or so miatas in the used car dealership at any given moment. a non are ever red :banghead:
sorry had to let that out im just shy of lvl26 and havent won a single race more than once. i have lost every race atleast 3times probably as i enjoy having to bust my butt in a slow car just to barely win. except for any in the beginner series as i didnt lose any of the races. i have 4gold licenses in "B License" and cant be bothered to do any more since i dont need any to proceed in the game. as for special events i'd say 75%silver 25% gold in beginner and intermediate events except for any rally as i suck at rally and havent done any rallying as long as i can go without needing to. i havent had to grind yet... keep my fingers crossed and knock on wood.
 
I'm level 28 A-spec, and only done 2 events in extreme series and non endurance - without any form of grinding.
 
I'm level 28 A-spec, and only done 2 events in extreme series and non endurance - without any form of grinding.

If that's true then that's great.

One thing I'd like to ask - are you arguing that GT5 doesn't force most players to resort to grinding, or are you simply okay with grinding?

I'm level 22 and I think I only have 3-4 special events left available to me (a with mixture of bronze silver and gold). Should I be forced to try to get gold in every special event in order to squeeze as much XP as possible? To me that kind of defeats the purpose of different trophies. I shouldn't be forced to grind for having silver and bronze trophies (which are recognized by their own reward cars).

In previous GTs, you had the option to race in any event you were qualified to participate in, based on your license. Of course, there were check and balances - it's doubtful you would enter a S-license race at the beginning, as you would not have a car capable of participating. But at least the option was there - now you have to spend 4 weeks looking for one Formula GT car or spend 2 million credits for a car useful in only one event. On top of that, you're given a crappy reward car that you can't even sell which results in further grinding. Honestly, the only times I repeated races in previous GT games was either because I found a nice event for building money or because there for 4 possible prize cars to be won for one tournament (something that is absent from GT5).

I'm happy you're enjoying it, too bad I can't.
 
I see people constantly crying on this forum about having to grind starting around level 20... Well I have reached level 24 and I haven't grinded once! If I need to level up I just go do a Special Event. I don't see the point in repeating the same event over and over, when you could just do the Special Events :S.
Wait. till 26 or 27 then, you'll see.
All I have right now: NASCAR series A-Spec - Formula GT A/B-Spec.
That's all I have left, other than 3 endurance races for A-Spec.
I'm 26 A-Spec / 28 B-Spec.
 
Yes maybe GT means "Grinding Timelessly".
Also comparing the amount of laps between A-Spec and B-Spec one can say it's rather a manager kind of game.
 
I think I can see why some people are lucky enough to not ever grind a race, if they manage to be hoarding their money and happen to see just the vehicle in the used lot to run in an upcoming race. But that's not true for most of us. I think I got the "1000 ticket" three times for grinding the American Championship. :lol: And I'm grinding it because I lust after all those used cars. I buy certain models three at a time, one for stock driving, one for tuning, and one for full bore race mod-like performance. Sometimes jumping on a fourth if it's low miles, and sell the longest driven one. And then there are cars for certain events, all those race cars, and cars for paint chips.

Look, this ravenous a car collecting habit is super expensive. There's no way to do it without a lot of grinding. But even just going through the game, unless you have the Kazunori touch with this game and can gold all the licenses and events, you'll likely have to do some grinding just because some cars are expensive, and credits are pretty stingy in this GT. And because there are so few events, there are just two or three potential money events. THEN there's also the XP system which I haven't even touched on yet.

If GT5 was like GT4, and there were a few ways to make lots of cash, or the online system was built the way Kaz had envisioned, this would be a different story. But most of these GT5 money races are pretty boring. Unless someone can gift us 100 million credits, we don't have much choice but to grind.
 
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