American vs. Euro/Japanese cars - from GT4 board

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Famine
Ping a Formula GT down Deep Forest and tell me that.

The problem - or at least part of it - is that tracks are wide. Wide roads make you think you're going slower than you actually are. Drive at 75mph down a motorway... no problem. Drive at 75mph down a single-width country lane (with stopping places), and the world turns brown.

Quite right I've done 120mph+ on proving grounds and airfields with huge run off areas and the biggest problem is judgeing braking points at the end as the lack of reference points robs you of a great deal of the sense of speed.

Having played both I would not say that Forza's sense of speed is significantly different to GT4's. Apart from at the Nurburgring, for some reason (most likely on-line play) they seriously messed up the 'ring in Forza, its too long and far too wide with small cliffs for curb stones and you get no sense of speed through it at all. GT4's 'ring by contrast has an excellent feel of 'closeness' and speed, the only thing letting it down being the impression of steepness on some of the sections (but its still better in that area than Forza).


Scaff
 
with more realistic performance/physics and sound... i think most cars will be apreciated more. especially american sportscars, old muscle cars etc.


many fwd cars are known to have oversteer especially liftoff oversteer.
 
Lift off oversteer yeah, not power oversteer, which happens in Forza.
 
Gabkicks
many fwd cars are known to have oversteer especially liftoff oversteer.

Yes but thats not the point, in Forza every FWD car power oversteers, understeer is almost non-existant and the cars feel nothing like FWD cars.

Scaff
 
Gabkicks
yeah i've never played forza so i have no clue about the conversation going on here :p.

Forza is a nice first try, but very very flawed in places and considering the higher spec of the Xbox has some very poor textures on the cars. They all look made out of cheap nasty plastic.

Regards

Scaff
 
Good point, Scaff. Forza is a lot better than GT4 in certain respects, but ironically not in the areas where the Xbox clearly has an advantage over the PS2. The graphics aren't really any better, the framerate is slower, and the best resolution you have available is 480p (no 1080i option like in GT4). The main advantages are in how the game is laid out. I love the leveling system, the car classes, and the races with much tighter restrictions. These are all things that Polyphony Digital could learn from.

But yeah, as far as graphics and realism are concerned, GT4 wins. Which, as I said, seems ironic since the Xbox is so much more powerful. The only areas in which Forza beats GT4, driving-wise, are the opponent AI and the fact that Forza lets you do donuts and burnouts.
 
Scaff
I assume you are refering to the Ford RS and a few others (Alfa GT IIRC) in which the rear can step out slightly as you get on the power. Which I have always put down (in the case of the RS) to the diff sorting the power out to the front wheels, and the back stepping out when its unsettled.

Is it 100% right, probably not, but at least its not every FWD car unlike Forza.

Regards

Scaff
I was talking specifically of the Celica '99 (and most of the variations based on said Celica), which will slide the rear end out due to it's mountains of torque (:lol:), and at low speeds the drifts are very much so controllabe by throttle.
 
Toronado
I was talking specifically of the Celica '99 (and most of the variations based on said Celica), which will slide the rear end out due to it's mountains of torque (:lol:), and at low speeds the drifts are very much so controllabe by throttle.

Wow now that is a bizzare coincidence as I drive a Celica ('02) and can certainly say of the versions in Forza, GT4 and EPR. The Forza version iks by far and away the furthest from reality, not much to pick between the GT4 and EPR versions apart from on/over the limit understeer is better done in GT4.

You can get the back end of it out in one of two ways, on a wet road it will let you play with a mild degree of lift-off oversteer, but in the dry the rear traction is too much for lift-off.

Which is were the other trick comes into play, brake and turn-in hard and the load transfer can destabalise the rear and get it breakinhg loose even in the dry, but you do need to then be very gentle so as not to just loose the car in a mountain of understeer (all the load over the front).

You can steer the car resonabily well with the throttle, but this is more a case of trimimg the line and controlling understeer and certainly not to built and maintain a slid as Forza allows you too.

Its a shame because Forza does feature the 'face-lifted' Celica exactly as I have, but it is a very poor 'simulation' of the actual car.


Regards

Scaff
 

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