Anime/Video Game/Film Liveries thread

  • Thread starter Stephan
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Kaguya themed Alfa 155. I made this after making the livery base and choosing the colors for it. Soon as I made a red, white, and black color combo for the livery it was there I decided to use the Kaguya decals for this one. Link for the livery is this.

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Well I know what livery is going on my 155, I am very impressed with the fade paint decal application, I can nver get that to work very well on my liveries!
 
Imported from GTS:
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Honda #1 LOCTITE MUGEN NSX - "VShojo Racing: IronMouse"

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Honda #64 Mobil 1 NSX - "VShojo Racing: Projeckt Melody"

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Honda #100 Raybrig NSX - "Hololive Motorsports: Gawr Gura"

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Honda #18 Takata Dome NSX - "Hololive Motorsports: Watson Amelia"

Next batch will be the Supras. I'll get them in tomorrow.
 
Violet Evergarden livery for the Toyota GR010. I made a VE themed livery back in Sport with the TS050 so I figured I do it again with the recently added GR010. Link is this.

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I got an image of Aethel that I'm about to burn after multiple attempts to SVG convert it, so hopefully someone can make it work for me, thanks!
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Liveries might be coming slow from me for a while, in the process of selling the house (well, not me specifically) and need to make sure everything is presentable.
 
Trying to get a livery with GG Strive art decals. As you all are using decals with anime style characters, any tips for getting SVGs under the size limit? How are people putting quite detailed anime characters as decals on the servers?
 
Trying to get a livery with GG Strive art decals. As you all are using decals with anime style characters, any tips for getting SVGs under the size limit? How are people putting quite detailed anime characters as decals on the servers?
The simplest and most reliable way is to divide it into multiple parts.
For example, split a layer of lines, a layer of skin paint, a layer of clothing paint, etc., keep each within 15kb, and combine them in the game to create a single illustration.

It is also important to reduce unnecessary nodes as much as possible when creating illustrations in order to reduce file size.
The number of nodes is directly related to file size. Minimizing the number of nodes while drawing the same lines will greatly reduce file size.

You can then use tools such as SVGOMG to have the file size reduced even further.
There is a limit to the amount of space that can be reduced with this tool, and reducing the file size will also reduce accuracy, but for files up to about 30kb or so, it is quite possible to keep the file size under 15kb by using this tool.
 
The simplest and most reliable way is to divide it into multiple parts.
For example, split a layer of lines, a layer of skin paint, a layer of clothing paint, etc., keep each within 15kb, and combine them in the game to create a single illustration.

It is also important to reduce unnecessary nodes as much as possible when creating illustrations in order to reduce file size.
The number of nodes is directly related to file size. Minimizing the number of nodes while drawing the same lines will greatly reduce file size.

You can then use tools such as SVGOMG to have the file size reduced even further.
There is a limit to the amount of space that can be reduced with this tool, and reducing the file size will also reduce accuracy, but for files up to about 30kb or so, it is quite possible to keep the file size under 15kb by using this tool.
Thank you! I might just split the image into multiple parts.
 
Any tutorial for those decal (for the character ofc). Because the decal that I want, there isn;t on the game
 
I made a Fly Me to the Moon livery before but I wasn't satisfied with the base I chose so I decided to make a newer version and I was satisfied with the results.

Link

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Any tutorial for those decal (for the character ofc). Because the decal that I want, there isn;t on the game
My only advice is what the user mentioned before. Maybe try to inquire more from this user.

The simplest and most reliable way is to divide it into multiple parts.
For example, split a layer of lines, a layer of skin paint, a layer of clothing paint, etc., keep each within 15kb, and combine them in the game to create a single illustration.

It is also important to reduce unnecessary nodes as much as possible when creating illustrations in order to reduce file size.
The number of nodes is directly related to file size. Minimizing the number of nodes while drawing the same lines will greatly reduce file size.

You can then use tools such as SVGOMG to have the file size reduced even further.
There is a limit to the amount of space that can be reduced with this tool, and reducing the file size will also reduce accuracy, but for files up to about 30kb or so, it is quite possible to keep the file size under 15kb by using this tool.
 
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