Assetto 0.3 today with Multiplayer

0.3 Changelog

- New BMW M6 GT3
- New Circuit Paul Ricard
- Introduced Practice Session Multiplayer Mode
- Introduced 3 Hours and 6 Hours Endurance race weekend
- New online Special Events with new content and online leaderboard
- Old offline Special Events (quick races) made available
- Setup Alignment Caster modification is now possible
- Setup bumpstop UP range is now in stable offset with wheel rate.
- Adjustments to the dry tyre model rolling resistance
- Adjustments to the rain tyre mode rolling resistance
- Wet and water surface rolling resistance and aero drag adjustments
- Brake ducts preparation on setup screen. Not yet available
- Fixed steering ratio right selector issue
- Fixed values on setup screen
- Improved trasmission and engine wobble and vibration simulation
- Improved start assist
- Improved TC logic
- TC logic simulation now takes into account engine and drivetrain vibration and tries to protect system malfunction.
- Improved pitlane limiter function.
- Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- Ram-Air simulation for normal aspirated engines.
- Improvements on Lamborghini Huracán steering geometry
- Improvements and adjustments on all preset setups
- Introducing dirt buildup on cars (step 1)
- Fixed Bentley ABS same value 2
- Fixed Bentley Continental display issues with speed limiter
- Fixed gamepad deadzone forced in UE4
- Fixed z-fighting problem in replays
- Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
- Nameplates with text scaling in screen space, and settings in nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
- Added Replay tyre compounds, track lights and car dirt status
- New audio device selector in audio options
- Improved spatialization for tyres sound and all related effects
- Reworked logic for skid and scrub sound effects
- Tweaked dirtiness volume related to its level
- Tweaked distance attenuation for exterior sounds
- Radio comms resource usage optimization (loading audio on demand)
- Events poliphony optimization
- Fix missing exterior engine in some rare cases with chase camera
- Minor audio fixes
- Performance optimizations in the game thread
- Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
- Added new menu page Driver Profile (only Rating section available at the moment)
- Fixed drivers without helmet in VR
 
I'm off to the official forums to see all the idiots complaining about how the updated to this early access title isn't as polished and complete as a full release title!

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I'm off to the official forums to see all the idiots complaining about how the updated to this early access title isn't as polished and complete as a full release title!

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Don't forget the "three cars for $35, what a rip-off" folks! :lol:
 
Nice!!!! One major question.. Does this version somehow results in being less demanding for the graphic output capabilities of the computer, one´s using???

I´ve an I7-6500U 2.5GHz with turbo Boost based Aspire Laptop (GeoForce GTX 950M-2GB VRam), with 8GB DDR4 memory .. and when I race vs other adversaries.. the graphic practically freezes sometimes... and it shows a CPU usage solid 100% since the race starts... while the GPU shows a very "friendly" % of utilization (reasonably under 60% all the time mostly)...
 
My favorite is how having to use the buttons on your wheel to navigate menus is THE WORST THING TO EVER HAPPEN IN GAMING AND A TOTAL IMMERSION KILLER ARRRGGHHH!!!

That's actually a thing?

Sometimes, the worst thing about this hobby is the hobbyists. :P

How's Monaco (you lucky bastard)?

I'd be lying if I said it was anything other than absolutely stunning!
 
That's actually a thing?

Sometimes, the worst thing about this hobby is the hobbyists. :P



I'd be lying if I said it was anything other than absolutely stunning!
That is funny! I have already become so comfortable jumping in and out of menus w the wheel buttons I actually got a little irritated last night when I had a rare lock up and had to remove the headset to find the esc key on the keyboard! :lol: Really enjoying the early access.
 
I had to re-bind and set my wheel up last night. Now I know why...

But I was still using the mouse to navigate the menus.
 
Nice!!!! One major question.. Does this version somehow results in being less demanding for the graphic output capabilities of the computer, one´s using???

I´ve an I7-6500U 2.5GHz with turbo Boost based Aspire Laptop (GeoForce GTX 950M-2GB VRam), with 8GB DDR4 memory .. and when I race vs other adversaries.. the graphic practically freezes sometimes... and it shows a CPU usage solid 100% since the race starts... while the GPU shows a very "friendly" % of utilization (reasonably under 60% all the time mostly)...

Sorry to bring bad news, but I'd say your graphics card is just below the current minimum spec - obviously in early access the specs are subject to change, but currently the listed minimum is a GTX460, and some googling suggests that your 950M is a bit less powerful than a 460.
 
Sorry to bring bad news, but I'd say your graphics card is just below the current minimum spec - obviously in early access the specs are subject to change, but currently the listed minimum is a GTX460, and some googling suggests that your 950M is a bit less powerful than a 460.

Holly 🤬 !!!! :banghead::banghead::banghead::boggled::boggled::crazy::crazy:
 
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