Assetto Corsa 2

  • Thread starter Corsa
  • 79 comments
  • 9,174 views

Would you rather Kunos...

  • Support/Add content to Assetto Corsa

    Votes: 46 45.1%
  • Work solely on Assetto Corsa 2

    Votes: 56 54.9%

  • Total voters
    102

Corsa

Premium
2,104
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I've given this some thought.
I really think I'd rather see additional content, day/night races with more cars and tracks then AC2.
While weather is nice, I rarely race in the wet.
I don't like the idea of the community being split between the two, should AC2 become a reality in the future.
Which direction would you like Kunos to future?
 
I hope Kunos will keep adding stuff to AC right up until advertisement truly begins for whatever project they'll do next. Some say that the free end of year DLC could indicate the end of AC's supported lifespan. If so, it would still be nice to see a few more cars added every now and then, like the small bonus pack which brought the Abarth 595, Corvette C7 and Mustang. Just something to keep the world spinning while it waits for the next big thing.

I would want "AC2" to be very much like the current game. More of everything and improvements to things like racing simulation. I also want it to uphold the simulator before game approach. For now we only only pray that Stefano didn't get the green light to create that boating title he's been talking up. :D

I'm in no rush though. I'll rather play AC for another two years than seeing a rushed successor missing the established benchmark. In the meantime I'll keep my fingers crossed that Digital Bros aren't imposing stressful deadlines nor pushing for changes the community wouldn't like.
 
Tracks - add more tracks, they can be artifacts for the next release as well so some benefit there.
And user community non-licensed tracks in consoles, there are many tracks in PC land that I'd like to download and try on PS4.
Two tracks I'd give a non-critical body part for are Targa Florio & Queensland Lakeside Raceway. An epic long track and a good racing short track...
 
Assetto Corsa, on console in particular, still needs work in getting it up to PC level. There are many things we still lack.

Community made mod circuits can be a very tricky area for Kunos. They once said that adding such content requires them to check each texture to ensure they are not unofficially using those of another party. Apparently it is very time consuming and would only be done in an exceptional case such as the Zandvoort mod used.

As regards Assetto Corsa 2, I would like to see them move on as AC does feel a little behind the curve from a feature perspective. There are other sims which don't feature dynamic weather and time but it's almost 2018 and I think it should be a given at this stage. Adding that to AC1 would not bring the return on investment that including it in a new title will.
There are plenty of little things in AC which won't be changed at this stage such as the frustrating timing system and only a new game can resolve these. iRacing and PCars2 moved the game on significantly in this area and I would love to see AC feature that.
 
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XXI
I've given this some thought.
I really think I'd rather see additional content, day/night races with more cars and tracks then AC2.
While weather is nice, I rarely race in the wet.

Kunos already said this won't happen because for adding day/night they would basically need to write a new engine. The current engine isn't made for day/night so this won't happen because it's too much work.

I hope they put all the effort in AC2. You barely can find online players in AC. Its time for the next level and this time with better marketing. I still think most people didnt get what AC really stands for. And if friends didnt told me about AC and if i didnt watch AC gameplay videos, i wouldnt know it either and would not have bought it.

if its up to me, 100% ressources for AC2 after the Laguna Seca patch. Day/night and rain would bring a lot more variety even if not always used.
 
Assetto Corsa, on console in particular, still needs work in getting it up to PC level. There are many things we still lack.
True, that's why I'd like to see the console team still working on the PS4/Xbox versions for a while. Fuel per lap, electronics tab, BOP just to name a few and they're all missing, unfortunately.

For AC2, my only hope is that they will provide more content a la PCARS2: nice grids for each motorsport category and no more lone wolves. That and a rock solid framerate.
 
I really hope that Kunos will expand this dream of a sim. Driving back to back with PC2 on PS4 the realism really puts it on another Level. Physics, Sound and my physical Input is just more realistic. My wish is that Kunos will hopefully create car classes and adds tracks and cars to properly race them as in PC2. For what I´ve heard about the size of the Game´s developement Company and Budget , AC is a wonder.

As for AC2...well if it´s not possible to do it within the first title, I would like them to include dynamic weather, car classes, more (iconic) tracks and racing cars. If that would be added to what AC already is, heaven would be a place on earth.
 
I have no freakin' clue what they should do. I'm happy where I am right now, but that's because I have an insane about of cars & tracks so I can make combos & championships that are all different for the next 12 months, if I wanted to.

The good news is, when AC2 is designed it will be designed with consoles in mind, unlike the original AC. That should help keep the three platforms all running in sync. I can't believe you guys don't get a fuel per lap readout. On PC we have to run at least 2 full laps (not a rollout lap from the pits plus 1 full) and if we go back into the Pits and check the Fuel tab it will tell us how many laps we can survive based on those two we just ran. This is the first time I've heard about that lacking from our console cousins. :grumpy: Hopefully, with the consoles in mind from day 1 design they will put together at least a decent, slightly interesting Career Mode / Special Events. Oh, and it would be nice to have Leaderboards too, I suppose.

@Andyc709292 Which two tracks are you dying for? Queensland Lakeside Raceway and the Targa Florio? :mischievous:
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I ran 4 laps at Queensland in your honor. :cheers: I didn't want to drive Targa Florio for the next 40 minutes so I just took that photo near the Start/Finish line. Oh yeah...and I'm rockin' a Ferrari F430 Scuderia. :D

EDIT: Oh no! It looks like I was trying to show off with the wrong Queensland Raceways track. Apparently, there are two tracks and I have posted the wrong one. Shame. ::ring ding:: Shame. ::ring ding"" Shame. ""ring ding" Shame. (must I keep going? :banghead:)
 
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XXI
I've given this some thought.
I really think I'd rather see additional content, day/night races with more cars and tracks then AC2.
While weather is nice, I rarely race in the wet.
I don't like the idea of the community being split between the two, should AC2 become a reality in the future.
Which direction would you like Kunos to future?
The ROI isn't worth it for AC1. A new game brings fresh sales.
 
It's a nearly 4 year old game and they've probably shoe-horned as much into it as they can, they're at the point of diminishing returns for this iteration of the game. Making a whole new version will bring in WAY more revenue than cranking out some more DLC, and that extra revenue would lead to even more improvements for the game. Simples. :)

I have no freakin' clue what they should do. I'm happy where I am right now, but that's because I have an insane about of cars & tracks so I can make combos & championships that are all different for the next 12 months, if I wanted to.

The good news is, when AC2 is designed it will be designed with consoles in mind, unlike the original AC. That should help keep the three platforms all running in sync. I can't believe you guys don't get a fuel per lap readout. On PC we have to run at least 2 full laps (not a rollout lap from the pits plus 1 full) and if we go back into the Pits and check the Fuel tab it will tell us how many laps we can survive based on those two we just ran. This is the first time I've heard about that lacking from our console cousins. :grumpy: Hopefully, with the consoles in mind from day 1 design they will put together at least a decent, slightly interesting Career Mode / Special Events. Oh, and it would be nice to have Leaderboards too, I suppose.

@Andyc709292 Which two tracks are you dying for? Queensland Lakeside Raceway and the Targa Florio? :mischievous:
Zyl2kXw.png


smj5vr5.png


I ran 4 laps at Queensland in your honor. :cheers: I didn't want to drive Targa Florio for the next 40 minutes so I just took that photo near the Start/Finish line. Oh yeah...and I'm rockin' a Ferrari F430 Scuderia. :D

EDIT: Oh no! It looks like I was trying to show off with the wrong Queensland Raceways track. Apparently, there are two tracks and I have posted the wrong one. Shame. ::ring ding:: Shame. ::ring ding"" Shame. ""ring ding" Shame. (must I keep going? :banghead:)

You need to hook a brother up with that Targa Florio, I bet that's VR heaven! :D
 
A couple of months ago I changed from PS4 to PC/Oculus for Assetto Corsa(and PCars2). With all the extra content it feels like AC has an unlimited source of cars and tracks. Too much already available to test every combo. With that said I would like to see AC2 over time. Surprise us Kunos and DigitalBros. Don't we think Kunos is very busy at the moment with the real time simulators for the real life race team(s)?
 
A couple of months ago I changed from PS4 to PC/Oculus for Assetto Corsa(and PCars2). With all the extra content it feels like AC has an unlimited source of cars and tracks. Too much already available to test every combo. With that said I would like to see AC2 over time. Surprise us Kunos and DigitalBros. Don't we think Kunos is very busy at the moment with the real time simulators for the real life race team(s)?
That's something that a lot of people seem to forget. That small development team doesn't just have the consumer PC & console markets to worry about, but also commercial clients who they've probably signed a maintenance contract with. I'm sure they've got plenty to keep them busy every day of the week. Still, they do have a very big consumer base to keep entertained. I doubt Digital Bros bought them mainly for their Assetto Corsa Pro system clients. So, I'm sure Digital Bros will want to see some actual ROI at some point in the near future.
 
Releasing a new game means stop supporting the old one at one point. Still AC won’t die on pc that easily even if the support would stop. There are endless mods out there.

So Why would you release a new game?
- The platform/game engine on which the game is developed/based on is too old
- Some licensing issues/costs
- Have a new budget
- Made enough profit from first game

Strongly believe that supporting any game till it is no longer possible is the go way to do.
Look at RaceRoom who supports VR in dx9 which was considered impossible to others but they did it.
 
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I would like Kunos to add to and continue to support AC. I just got to the PC version, and I want more time with it. PCARS has me split on getting PCARS 1 or 2... With AC I don't have that problem. I just have to get the Triple Pack, and I am all caught up to Kunos' offering. Plus I am looking forward to the Laguna Seca pack. Don't start an AC2, just yet.
 
I would like Kunos to add to and continue to support AC. I just got to the PC version, and I want more time with it. PCARS has me split on getting PCARS 1 or 2... With AC I don't have that problem. I just have to get the Triple Pack, and I am all caught up to Kunos' offering. Plus I am looking forward to the Laguna Seca pack. Don't start an AC2, just yet.
Well...Your lucky then.With your triple pack.Good luck with AC2!
Still have a problems :guilty:
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My staff.👍
 
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I can't believe you guys don't get a fuel per lap readout. On PC we have to run at least 2 full laps (not a rollout lap from the pits plus 1 full) and if we go back into the Pits and check the Fuel tab it will tell us how many laps we can survive based on those two we just ran. This is the first time I've heard about that lacking from our console cousins. :grumpy:
Yeah, that would be really useful. I can calculate it myself, but only for the cars that display the # of liters.
 
Trying to get more friends into AC but the vast majority of them are on Project Cars.
I tell them you have no idea what you're missing out on.
Now 29.99 on PS Store it's crazy more people aren't racing it.
 
For us it's probably best if they move to next project. Engine has it's limits (there will be no weather implementation and stuff like that which let's be honest - sells game now) so they need to work on new one if they want to survive as company probably, especially when they are a small one. And since I like their game - I wish them best and will understand if they start to work on AC2. AC was in development for a long time.
 
I’m on PS4.

I think a new game is inescapeble if AC shall survive in the future.
Up till that point i hope they keep this one alive and vital.

What i miss most in AC is tracks.
The game is really quite weak here.
Personally I don’t see the need for fictional stuff like Highlands in a game like AC.
Add more real tracks instead, a lot of them, you can’t get to meny as long as you keep up the quality on them.
If you want to add roads, add real existing ones.

I also whould love to see cars from.

80’s DTM
All eras of Group 5
Trans Am late 60’s early 70’s
CanAm

Make autentic downloadeble packages on each one of those (and other great) eras and series!
That way everyone will find something they like.
I think people are willing to pay for that, much more then for some random cars from here and there + modern F1 circuit and a fictional bit of road.


That’s my 2 cent.
 
What i miss most in AC is tracks.
The game is really quite weak here.
Personally I don’t see the need for fictional stuff like Highlands in a game like AC.
Add more real tracks instead, a lot of them, you can’t get to meny as long as you keep up the quality on them.
If you want to add roads, add real existing ones.

I also whould love to see cars from.

80’s DTM
All eras of Group 5
Trans Am late 60’s early 70’s
CanAm

Make autentic downloadeble packages on each one of those (and other great) eras and series!
That way everyone will find something they like.
I think people are willing to pay for that, much more then for some random cars from here and there + modern F1 circuit and a fictional bit of road.
I don't think it should be a surprise to anyone that Assetto Corsa didn't have an enormous number of tracks to offer - the project began on an incredibly small amount of money and track licenses are pricey. As far as the fictional tracks go, Black Cat County was a request from one of their Assetto Corsa Pro clients. I think Porsche, but I wouldn't bet my life on it. And at least BCC and Highlands were free of charge.

If I'm understanding your post correctly, you're suggesting that Kunos should offer DLC packages that are all strictly one class, like a DLC pack with only 1980s DTM, a DLC pack with solely CanAm cars and maybe a track to go along with it...and then maybe a DLC pack that's strictly Group C race cars. That would be the worst possible thing they could do for the sake of their company. They would sell a lot less DLC packs. If they were to release a Formula One pack I can tell you right now that I'm not buying it. But, if you sprinkle a Formula car or two across 5 DLC packs, I'm probably going to really want something in each of those packs and for $7 I'm getting something I like and also Formula cars that I'm not so interested in. But who knows? Interests change over time. If race classes were sold as entire DLC packs I would never even get the chance to find out if I like Formula cars because I wouldn't buy it in the first place.

For the end user, it would be great. For the company trying to bring in revenue - not so much. There's always a method to their madness. However, I do agree that if they do another Assetto Corsa, they need to flush out race classes much better than they've done with AC1. Right now we have a ton of GT3 cars which is cool, but we are lagging in other cool areas. It's always like 2 or 3 cars which sucks when you want to do a grid of 20-30 cars.
 
I don't think it should be a surprise to anyone that Assetto Corsa didn't have an enormous number of tracks to offer - the project began on an incredibly small amount of money and track licenses are pricey.
And, correct me if I'm wrong, there's only one 3d artist (Simone) creating them.
 
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I will enjoy AC2 when it comes out, but seriously, I do not feel like I am needing it anyway at the moment. I just did a 10 lap Gt4 race at Mugello- epic fun trying to get every ounce out of the Porsche while trying to catch the Lotus. AC has the best handling and audio in sim racing as it is. If anything I miss twilight racing and the transition into night rather than weather. Racing in the wet is overrated, imo.
 
Whatever Kunos do with AC2 they should include a launcher with a similar feature-set to Content Manager - it's an incredible bit of software and I can't imagine playing AC without it. It should be the model for every sim racer's interface.
 
It is obvious from Marco Massarutto's end of year blog that Assetto Corsa 2 is underway. It is probably very early in the process going by how he mentions that a lot of work will need to be done on the engine in order to achieve what the community ask of the sim. That sounds like dynamic time and weather to me.

It is exciting to think what Kunos can create with the additional resources they now have.
However, a more relevant thought is that the console version continues to receive updates to close the gap between it and the PC version. There is still plenty we are without on console.
 
You have no idea how happy I would be if Kunos didn't include rain or night racing. Oh, I would laugh for so long that my loved ones would literally become concerned as to why I can't stop laughing. They'd probably take me to my doctor, who would of course say that I need to see a specialist. It would take a few weeks to see the specialist, I assume, and on the day of the appointment when I finally meet the specialist, he would walk into the room and immediately see me laughing and say "You don't care about night or rain in AC2 either, do you?" Then we'd high-five.
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I wouldn't be surprised if some of the 3d artists go back and pretty up some of their older assets. While I've never worked in a video game studio, I would imagine that total polygon count per object will increase, allowing for better detailed scene assets. Then again, it's not as easy as just sub-dividing surfaces. I'm sure there will be many instances of certain assets needing to be re-done from scratch. It will be interesting to see how car & track modding will be integrated in AC2. They would be insane to limit our ability to mod as that was one of the biggest draws AC1 had in pulling most of the great rFactor modders toward AC.
 
However, a more relevant thought is that the console version continues to receive updates to close the gap between it and the PC version. There is still plenty we are without on console.
Couldn't agree more about that, Paul. It'd be really nice if they could keep working on the console versions to add what's been missing for quite a while.

Anyway, do you think Kunos will target the PS4 Pro and the Xbox One X for AC2? The game already struggles without rain on the base models, so It'd make sense to start working on a more powerful hardware.
 
Whatever Kunos do with AC2 they should include a launcher with a similar feature-set to Content Manager - it's an incredible bit of software and I can't imagine playing AC without it. It should be the model for every sim racer's interface.
I saw a post from Stefano saying he was using and wrote something like this "why have I never used CM before?", so I'm guessing he thinks it's great and you'd assume he will take some pointers from it.
It is obvious from Marco Massarutto's end of year blog that Assetto Corsa 2 is underway. It is probably very early in the process going by how he mentions that a lot of work will need to be done on the engine in order to achieve what the community ask of the sim. That sounds like dynamic time and weather to me.

It is exciting to think what Kunos can create with the additional resources they now have.
However, a more relevant thought is that the console version continues to receive updates to close the gap between it and the PC version. There is still plenty we are without on console.
I wouldn't be too sure about dynamic weather yet. Marco Massarutto was playing GTSport and then asked on his FB opinions on pre determined weather. Agree about working on current console edition.
Couldn't agree more about that, Paul. It'd be really nice if they could keep working on the console versions to add what's been missing for quite a while.

Anyway, do you think Kunos will target the PS4 Pro and the Xbox One X for AC2? The game already struggles without rain on the base models, so It'd make sense to start working on a more powerful hardware.
unless its out next year, I recon the PS5 will be out by the time AC2 is.
 
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