Assetto Corsa Competizione Coming to PlayStation 5, Xbox Series X in 2021

Discussion in 'Assetto Corsa Competizione' started by GlamFM, Feb 10, 2021.

  1. Donnced

    Donnced

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    Strange, I'm on base PS4 and game improved a lot since launch,only in arenas the game lags a bit when lot of cars are on screen ,but in races it's smooth,have lot of fun with this game.

    ACC don't go as smooth,more framepacing in my case, and some heavy dips in night and in rain races,also most in starts or when a lot of cars surround me.
    I have to say it's better if I didn't play any other game before ACC.


    Yep, it benefits new gen consoles to have 30fps unlocked,now we have to see what they are capable with a proper upgrade/version.

    That was the improvement in 1.03, then in 1.05 is when they broke rain efects on windshield and dynamic blackering/rubbering on track surface texture, but the performance stayed same as on 1.03

    That's the performance on PS4 PRO in 1800p checkerboard or 1080p supersampling



    1.7 on PC update brought some graphics improvements...if they use them in consoles it can become a bit better on old gen and new gen.

    That's what kunos said of the graphics improvements/optimization they added in 1.7

    Graphics

    Addition of traced contact shadows that is a less taxing alternative of real time shadows.
    Updated tarmac shaders and skidmarks.

    In PC version you can activate TC shadows or not, Aris posted a screenshot comparative on discord and it's quite amazing
     
  2. BigSarj

    BigSarj

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    I know crossplay with PC would be likely asking for too much but console crossplay should be a realistic hope, if not expectation.
     
  3. MroczMR

    MroczMR

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    To be honest having crossplay with PC could be possible if Next gen versions will abandon past gen crossplay.

    But from performance side. PS5 and XSX are powerful enough to handle this game in full PC version.
     
    Coquico likes this.
  4. Traks1

    Traks1

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    95
    I'm kinda very happy to hear this news although a good re-review or two when it finally releases for ps5 could cost me deep in the man purse. PS5 (not paying 1 penny more for it than r.r.p though :D)+FANATEC bits=ouch!.

    Had no plans to purchase PS5 or replace my poor old G29 or even buy ACC until ACC was improved specifically to take advantage of the new consoles. I and my wallet will be watching closely.

    F.O.V adjust, seat adjust, auto d.o.r, 60fps @ 1080p ( you know, like AC already has) and a few less currently reported bugs and I'll buy whatever Kunos are selling...twice...I promise.

    I really do hope, for their sake and ours, they get it right.
     
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  5. I still have a lot of fun with Wreckfest but man the fps is so bad. I have only played the new track since this weeks update and it ran smoothly, will have to try other tracks.
     
  6. Klik

    Klik

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    58
    I have ps5 and t300. ACC on PS5 is terrible as of right now. Graphics bug, input lag, the whole force feedback is kinda crappy and weak. I dont know how ACC feels like on PC but on PS5 is rather disappointing. I mean its strange that GT sport feels better in physics than ACC.On GT sport i put ffb to 4/10 and its strong but on ACC even if i put 85% its weak, cant feel anything. I really wanna try PC version to see the difference
     
    Last edited: Feb 12, 2021
  7. Johnnn

    Johnnn

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    355
    It's on sale now.
     
  8. Klik

    Klik

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    58
    I have notebook with integrated crappy gpu so i wouldn't even be able to run it
     
  9. Johnnn

    Johnnn

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    355
    Yeah, I understand that. I played on consoles only for last 10 years I guess. And I said enough of not knowing how it is on PC and bought cheap NB to test every possible sim/racing game. Currently ACC can't set monitor frequency so it's not playable for me. Consoles are still good at many things.
     
  10. bleeder

    bleeder

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    3,096
    Location:
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    We're having massively different experiences. The game is great for me. Smooth 60fps, better graphics than my old PS4 standard. Can't complain other than it crashes once an hour without fail. I use a T300 as well and think it feels great.
    How is it so different for us? :irked:
     
  11. invetedevo

    invetedevo

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    108
    Location:
    Australia
    He possibly hasn't updated his T300 firmware. ACC on a T300 feels great on the latest firmware, it's night and day.
     
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  12. Scuderia Paul

    Scuderia Paul

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    I am not expecting anything other than a graphics and performance stability upgrade. Assuming they don't wish to split the player base then online lobbies won't be any larger either. I'd love to see larger single player grids though I won't get my hopes up.
     
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  13. Donnced

    Donnced

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    FFB implementation has nothing to do with physics at all.
    You can have excellent phisycs and bad FFB
    Or you can have good FFB with bad phisycs.

    Some questions...
    Have you updated the firmware of your wheel?
    If answer is "no" , that's the first thing to do.

    What are your settings apart of the gain one's?
    Do you set the steering lock for each brand/car of the game? needed in ACC console version cause it hasn't Autodor system.

    Don't forget either that the GT world Challenge GT3 cars have powersteering in real life.
    Wheel has to give resistance,but detail FFB is more important.
     
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  14. FrankieStail

    FrankieStail

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    197
    Also on ps5 it’s imperative to set screen output to 1080, also turn off hdr.
    I don’t know what’s going on with the soft image quality in 4K, but 1080 with its extra lod and smooth 60fps is a game changer over playing on PS4.

    Edit.... also I’m only on a g29 wheel and run gain in game at 35, definitely strong enough with plenty of detail and no chance of clipping.
    When I see people running high gain heavy wheels I wonder what car they drive irl.
    Even on an old car without power steering, except for heaviness at low speed, once up to driving speed the steering isn’t as heavy as some run their ffb wheels.
    In saying that there’s maybe an issue with thrustmaster wheels in acc, but certainly with g29 35-40 gain is plenty of weight whilst retaining detail without clipping.
     
    Last edited: Feb 13, 2021
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  15. danardif1

    danardif1

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    564
    Location:
    United Kingdom
    PS5 and Fanatec CSL here. Not sure how we can be having vastly different experiences though, ACC feels great for me? I run FFB strength ingame at 75% and its more than strong enough, it can even seem a touch too heavy at times when you consider GT3 cars have power steering but overall the feel is great.

    I recommend the 1080p trick to make the game look better. For whatever reason running it at 4k leaves everything a little fuzzy round the edges, whereas switching the console to 1080p makes it look crisp and smooth. I also highly recommend making sure you run each car at the designated steering lock settings that are easily searchable online. Other than that I don't know what else to say, its odd that you are reporting such a bad experience with the game on the same console as myself.
     
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  16. Klik

    Klik

    Messages:
    58
    I run gain 75%,
    dynamic damping 100,
    road effect 20
    , steer lock 720,
    steer scale 100

    Last time i updated firmware was 3 months ago.. I dont know.. Coming from GT sport i tought difference between ACC and GT sport is gonna be massive in physics and feel of the road. Im playing both of them and its hard to decide. I mean ACC feels a bit better but not by a huge amount like i thought its gonna be. The difference like you go from some arcade need for speed to GT sport/project cars.


    Did i maybe expect too much from Acc or is GT sport actually already pretty decent simcade/simulation?
     
  17. aaron0288

    aaron0288

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    217
    There’s one huge thing you’re missing which has been mentioned. You need to set your steering lock to 1080 and then adjust for each car on the wheel. See pic below.
     

    Attached Files:

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  18. Klik

    Klik

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    58
    I tried it, but same. It just feels weird on PS5 like it has some input lag and weak unconsistent feedback . I dont know if its different on PC or PS4.

    On the other hand, original Assetto Corsa runs great on PS5. I instantly noticed how it feels better than ACC. Its like my car goes exactly where i want, no input lag, ffb is strong i actually have to put it down to 35-40%. But on ACC even 80% feels weird.

    Its really a shame because i wanted to play ACC more than AC due to somewhat larger playerbase. I mean we are now almost 3 months and we still dont have graphics bug fix for PS5 on ACC. We have to put TV back to 1080p and than in game again to 2160p to have non blurry game.
     
  19. Johnnn

    Johnnn

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    355
    Somebody mentioned input lag in console versions for wheels here. I am not sure, gamepad feels right.
     
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  20. TypeRDC5

    TypeRDC5

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    693
    Location:
    United Kingdom
    My only experience of ACC so far has been on base PS4 with T150 wheel.

    About as budget as set ups comes but the force feedback and physics always felt great to me, a little input lag but its just that a little.

    Main issues have always been performance and graphics, with the power of ps5 and a dedicated ps5 version I cannot wait for this version!

    Now to try and find a ps5 somehow and hope the next generation version is released sooner rather than later.
     
  21. MroczMR

    MroczMR

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    I don't feel this on wheel either.
     
  22. Donnced

    Donnced

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    1,714
    Location:
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    First at all I would update your firmware.

    Set your gain around 80/85%
    Min force at 0%
    Dynamic damping is a wreid one, lower it to 75%
    Road you can go up to 50%

    Where it says steering lock(very important) and which make match virtual rotation and real wheel rotation 1=1;

    * 480 degrees:

    Ferrari 488 GT3, Ferrari 488 GT3 EVO, McLaren 650S GT3, McLaren 720S GT3, KTM X-Bow GT4, McLaren 570S GT4.

    * 490 degrees:

    Mercedes-AMG GT4.

    * 500 degrees:

    BMW M4 GT4.

    * 560 degrees:

    BMW M6 GT3.

    * 620 degrees:

    Lamborghini Huracán GT3, Lamborghini Huracán ST, Honda Acura NSX GT3, Honda Acura NSX GT3 Evo.

    * 640 degrees:

    Lexus RC F GT3, Aston Martin V12 Vantage GT3, Aston Martin AMR V8 Vantage GT3, Bentley Continental GT3 2016, Bentley Continental GT3 2018, Nissan GT-R Nismo GT3 2015, Nissan GT-R Nismo GT3 2018, Mercedes-AMG GT3, Mercedes-AMG GT3 EVO,Aston Martin Vantage GT4.

    * 720 degrees:

    Emil Frey Jaguar G3, Audi R8 LMS GT3, Audi R8 LMS GT3 Evo, Reiter Engineering R-EX GT3, Alpina A110 GT4, Audi R8 LMS GT4, Chevrolet Camaro GT4.R, Ginetta G55 GT4.

    * 800 degrees:

    Porsche 911 (991) GT3 R, Porsche 911 (991II) GT3 Cup, Porsche 911 GT3 R (991.2), Porsche 718 Cayman GT4 Clubsport.

    * 900 degrees:

    Maserati Granturismo MC GT4


    About input lag,will be less with those steering locks, about graphics, its an old gen version compatible on PS5, 1080p mode is made with better graphics details and visual distance,1800p checkerboard they lowered it for having a bit better FPS on PS4 PRO.

    About phisycs, it's a great step above GT SPORT and even a step above original AC, ACC is more difficult to set FFB,yes, but AC is more canned, even Stefano Casillo (head Dev) said when AC was realeased that the most realistic FFB was gain on % you want,all the rest at 0%...cause above that it was canned effects.
    And like I said, FFB implementation has nothing to do with Phisycs at all

    @MroczMR center your wheel, trurn fast half wheel to left or right, and you will see the delay time from your turning and the virtual wheel turning on screen, that is input lag, an issue very much known with D3T Ldt studio which has it also on shenmue remasters or Sega mega drive classics collection ....

    @TypeRDC5 input lag is also there on gamepad, but virtual wheel moves faster and not natural due short streering degrees a joystick have (90 degrees aprox),so it's less obvious in first instance.
     
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  23. aaron0288

    aaron0288

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    217
    ^ Got that boys? Even though you’re enjoying the game and don’t notice any input lag, Donnced wants you to notice it to prove to you he knows it’s there.

    I’m sure it’s there, but just let people enjoy the game for goodness sake. There really is no need to jump in and get people to actively look for issues who are enjoying the game and are either A, not noticing the issues or B, just don’t really care about them. You seem to be on some sort of crusade against D3T. It’s weird.
     
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  24. Johnnn

    Johnnn

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    355
    OK, I will compare XSX and PC version today on a gamepad.

    edit:
    Or rather last-gen? I can try X1X too.
     
    Last edited: Feb 15, 2021
    Donnced likes this.
  25. MroczMR

    MroczMR

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    I also should say that i have old LCD TV which probably also have bigger input lag than most new tvs and monitors. For me it is good enough.


    BTW. After seeing some multiclass action in ACC with British GT pack. I really do hope they will increase car count in PS5/XSX patch. Having just 20 cars with multiclass would be a waste.
     
    Last edited: Feb 15, 2021
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  26. Donnced

    Donnced

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    Issue is there, and I really don't care a :censored: if it's D3T fault, or 505 or how cares.

    Input lag is bad for a racing Sim, point

    Personally I do enjoy the game, but also don't gonna deny the bad porting and work of any studio.
    I also report patch after patch.

    If you don't like my posts, opinions or points of view,it's easy, just ignore me

    But remember one thing,how more people report things,more probabilities to get them fixed or that at least they try it.

    https://fs30.formsite.com/505games/acc-console/index.html

    Have a nice day:cheers:
     
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  27. bleeder

    bleeder

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    I get no input lag on PS5, the delay between moving my T300 and the in-game wheel is non existent. It was definitely worse on PS4 and I assume that's down to the doubling of FPS now.

    Even scrolling through the MFD is less laggy on PS5.
     
  28. Johnnn

    Johnnn

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    355
    I tested X1X with ~30 and PC with 60 FPS. X1X version is laggy by design because frame rate is very low. So I can clearly see it's not as fast it would be with 60 FPS. But that's not wrong. 30 FPS is just slow and it's not good for racing games. On the other hand, for 30 FPS game it's very playable and you can't go much wrong with it if you don't care about FPS.

    Other interesting stuff is consoles version has different physics than current PC one. I am not sure completely but it was easier to drive on X than on PC. Could be framerate but maybe not. Needs more research.

    So I probably stay with my XSX version because differences are not as big as I thought.
     
  29. Johnnn

    Johnnn

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    355
    @Donnced You are maybe right. Today I fired up my XSX and played a bit. Gameplay is great but it was a bit heavy. Sure, could be a design but there could be very small input lag. I tried PC version in the same time and I would say it's better. But difference is very small at least and I am still not sure because I have Elite 2 for my Xbox and common one for my PC. But there could be something...

    What about slower input reading? I mean lower frequency.
     
    Last edited: Feb 17, 2021
  30. John G

    John G

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    759
    How do you know that's input lag vs animation lag? If there was significant input lag why would it only be on the steering and not the gear shifts too?
    I agree that on the screen the wheel is a bit behind your inputs which is why I don't use that driving view but personally I have no issue with input lag. Not saying there is *no* input lag, there might be a small amount, but it's not as bad as the animation makes out

    Also my T300 is perfectly weighted for me at 65 gain (similar to AC at 35 or GTS at 3). But the quality of FFB is a step above GTS. or maybe its the modelling. In any case, you can actually pick up a feel of the tarmac and the tyres in ACC whilst GTS feels like perfectly smooth track and steering FFB is just like a dull spring most of the time. I get bored doing hotlaps on GTS after 15 mins but I can go for hours on ACC

    As for increasing car count, if they do it for multiplayer then you'll decrease the available players a lot because then it won't be compatible with current gen, and it also won't be compatible with PC. I can't ever see it will be cross platform PS to xbox, if it was possible why would that be a next gen only thing and not current gen?
    But no reason it can't happen for single player modes. Especially in mixed class it would be cool to have bigger grids.
     
    Last edited: Feb 17, 2021
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