How do you know that's input lag vs animation lag? If there was significant input lag why would it only be on the steering and not the gear shifts too?
I agree that on the screen the wheel is a bit behind your inputs which is why I don't use that driving view but personally I have no issue with input lag. Not saying there is *no* input lag, there might be a small amount, but it's not as bad as the animation makes out
Also my T300 is perfectly weighted for me at 65 gain (similar to AC at 35 or GTS at 3). But the quality of FFB is a step above GTS. or maybe its the modelling. In any case, you can actually pick up a feel of the tarmac and the tyres in ACC whilst GTS feels like perfectly smooth track and steering FFB is just like a dull spring most of the time. I get bored doing hotlaps on GTS after 15 mins but I can go for hours on ACC
As for increasing car count, if they do it for multiplayer then you'll decrease the available players a lot because then it won't be compatible with current gen, and it also won't be compatible with PC. I can't ever see it will be cross platform PS to xbox, if it was possible why would that be a next gen only thing and not current gen?
But no reason it can't happen for single player modes. Especially in mixed class it would be cool to have bigger grids.
Last edited: Feb 17, 2021