Assetto Corsa EVO Early Access Discussion Thread

  • Thread starter Thread starter Famine
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The trailer has already been posted, so I'll list all the cars (apparently) being added in V0.3, based on the footage:
  • Dallara Stradale Coupe
  • Lamborghini Huracan Super Trofeo Evo 2
  • Mercedes 190E Evo II
  • BMW M3 (E30)
  • Caterham 7 Academy
  • Audi RS6 Avant
  • BMW M4 GT3 Evo
  • Porsche 718 Cayman Clubsport GT4
  • Ferrari F2004
P.S. Don't know how much interest this is, or might, generate, but flatspot simulation:

flatspotf2004.webp
 
I've finally been able to play this game reliably for the first time since February. I hope Kunos takes it easy with their roadmap and just focuses on what makes AC great.

  • Mod compatibility
  • Accessible settings
  • A wide range of hardware compatibility

I hope they do more work on the force feedback, as I find it to be too easy to lock the steering due to lack of feeling between peak tire patch contact and the edges. Maybe I'll have to do some suspension tuning to get it right.
 
I hope ac evo will have many of the recent top and exotic sport cars?
Even in the data mined car list, i see mostly the same models we already have in the prior sims.
Hopefully we get:
P80, sf90, f8, sp3 ferraris for ex.
Mustang gtd.
Most top brands lambo, aston,.. recent, newer supercars, etc.
Some prototype models that aren't full production cars.
Rimac, bugatti, Koenigsegg maybe..

Not looking forward to same old models just in a open setting.
 
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Looks like they've dropped the final step in AI development from 0.3, which I think is sensible. Forza Motorsport couldn't come close to getting the AI working even after 2 years of live service, I would have been incredibly impressed if the AC Evo AI with variable opponent behaviour from safe to presumably aggressive had been a finished product at this stage.
 
Looks like they've dropped the final step in AI development from 0.3, which I think is sensible. Forza Motorsport couldn't come close to getting the AI working even after 2 years of live service, I would have been incredibly impressed if the AC Evo AI with variable opponent behaviour from safe to presumably aggressive had been a finished product at this stage.
I use FM all the time and after the last couple of updates, the AI is great to race against. I've had AI stay side by side to me for two whole laps on Mid Ohio. It's way better than what AC Evo has now. By far. The AI in AC Evo isn't even usable at this point.
Yes they got the AI working. Racing on Fujimi is serious fun.
 
I use FM all the time and after the last couple of updates, the AI is great to race against. I've had AI stay side by side to me for two whole laps on Mid Ohio. It's way better than what AC Evo has now. By far. The AI in AC Evo isn't even usable at this point.
Yes they got the AI working. Racing on Fujimi is serious fun.
I'll give it another try, haven't played the game much for a while, and last time I tried it, the AI was still so bad as to be completely useless to race against. I thought the AC Evo AI was fine for an extreme safe end of the spectrum last time I tried it.
 
I'll give it another try, haven't played the game much for a while, and last time I tried it, the AI was still so bad as to be completely useless to race against. I thought the AC Evo AI was fine for an extreme safe end of the spectrum last time I tried it.
No you're right, it wasn't the best AI for a while there in FM. The rampant braking in parts of the track that didn't even warrant a lift off was insufferable. They took care of a lot of that. There's still some moments here and there, especially on the first lap but once they get a little separated, the racing can be real good. I was surprised, I didn't think they would ever be able to fix it for a while there.
 
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