Assetto Corsa EVO Early Access Discussion Thread

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That's taken away my reason to buy the game, so fair play to them I suppose, saved me a few bob. If I wanted my career to be a list of events I have an awful lot to choose from already.

I think the whole "no-ones playing the career so obviously they removed it" angle that's been used it very obviously disengenuous. An early access game in full development is obviously not going to have the content nor systems in place to facilitate a full career mode whilst that early in its life, so obviously people aren't overwhelmingly going to be playing what hasn't been fully established.

As has been mentioned, the progression itself was already wiped numerous times anyway - couple that in with the fact everything you 'work' for in a career is just going to get reset 10 times over before the game even comes out, it's pretty self explanatory to see why people wouldn't be playing it whilst simultaneously are excited about a future premise - even if they haven't actually engaged with it.
 
Yes, early access is always a gamble, but people also retain the right to be annoyed when big features get cut/changed in ways that wasn't expected. Expressing ones annoyance is a right people are entitled to have without being attacked or insulted for it. If anyone has called you a fanboy please report it and it will be dealt with.

To both sides of this matter, stick to discussing the points not the people expressing them.
Who have I insulted? I’m intrigued to know.
 
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Who have I insulted? I’m intrigued to know.
I didn't say you had insulted anyone, I was making a general statement as the conversation was getting more heated from several users before it continued to degrade further. I suppose I could have separated it from the following comment better, which also stands. Please report anyone who calls you a fanboy.
 
This just says a lot about how childish people are. The game has not even changed yet and people decide to give it negative reviews just because.
When they promised a feature to be in the game and then take it away the backlash i deserved, Unless kunos change their mind on that, those negative reviews are more than warrented.

We dont owe kunos anything a lot of us paid with faith we have economy in 1.0 version.

Its not random people giving negative reviews its payed customers that put faith that kunos would hold their promise.

What kunos should have done is to delay the release instead and give more of a window, its not the end of the world of it takes until end of 2027 or later.

Or maybe just drop the xp system and just have credits that you can earn through races, and then use them to buy cars and upgrade cars etc. We are not expecting anything massive.
 
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This just says a lot about how childish people are. The game has not even changed yet and people decide to give it negative reviews just because.
What's childish? People making an informed decision to not support something based on an announcement that has been made by the developers? That seems pretty normal to me!

I'd say childish is going into Gran Turismo subforums every few months just to tell people how bad you think the game is and leaving after annoying everyone. But it's a good thing neither of us do that, isn't it.
 
Then don't praise a company for trying to pander to that exact crowd.
Uhm… yeah… ok.

## An Update on the Future of Assetto Corsa EVO ##

With Release 0.5, we want to take a moment to share an important update about the direction of Assetto Corsa EVO, shaped by ongoing discussion and feedback from our community.

After careful evaluation and many internal conversations, we’ve decided to move away from the current Career mode and in-game economy systems. This means features such as XP, virtual currency, and economy-based progression will no longer be part of the experience. This decision wasn’t taken lightly, but it allows us to focus on building a clearer, more authentic experience that better reflects what our community values and supports the long-term vision of the game.

Rather than simply removing structure, this change allows us to replace the Career mode with experiences that are more directly focused on driving and improvement. The single-player experience will continue to grow through a completely reworked Driving Academy, designed to be a meaningful tool for learning, improving driving skills, and mastering cars and tracks.

Alongside this, we’re investing in a set of competitive features and special events built around online leaderboards, hotstints, and other focused game modes. These experiences are designed to offer clear goals, replayability, and healthy competition, without the limitations of a traditional economy system.

By simplifying the overall structure, we gain more freedom to focus on what matters most behind the wheel: driving quality, racing, and simulation depth. It also allows the team to move faster and spend more time polishing systems that many of you care deeply about, including:

• deeper racing and simulation systems
• strong modding foundations
• future community-driven multiplayer options
• richer and more flexible single-player content
• competitive features and special events based on leaderboards and time-based challenges
• free-roam development and ongoing UI improvements

While the original Career mode won’t be part of the final direction, providing meaningful structure for solo play remains very important to us. Our goal is to guide progression through skill, learning, and competition, rather than through an artificial economy, while continuing to support well-received features like vehicle tuning.

## Looking Ahead ##

Release 0.5 is a meaningful step forward in variety and usability, with new content to drive, UI and performance improvements and the aim of being a foundation for what will come up next.

Assetto Corsa EVO development has never been more intense, and with every Early Access update, the goal is to deliver at our best towards our vision of Driving, Simulation, Evolved.
Maybe I’m completely blind, but I can’t find the part that says they are gonna focus on GT3. I do see free-roam as a focus point however, which is what I’m looking forward to the most. How many GT3 cars are even in the game currently?
 
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Uhm… yeah… ok.


Maybe I’m completely blind, but I can’t find the part that says they are gonna focus on GT3. I do see free-roam as a focus point however, which is what I’m looking forward to the most. How many GT3 cars are even in the game currently?


When they inevitably cut down the free roam aspect in scope, will you still be happy?
Now that Kunos can see that people will easily accept removing plans for a headline feature, they won't have to meet the original claims of 1600 sq. km with businesses and rentals.

It is absolutely not normal for a game to blow past it's planned release day while only being 3 major version updates deep.

They've already delayed the free roam aspect (it was supposed to come out 7 months ago). It will now supposedly come out at 1.0, which at the current rate is atleast another year away. You can't even expect modders to help with this, because supposedly Kunos haven't been in communication with them.
 
When they inevitably cut down the free roam aspect in scope
This is something you know how exactly?
will you still be happy?
Nope, but it will not be the end of the world. I’ll still have R3E, AC Rally and AC1. Oh and I very much enjoy the driving in Evo as is, so even completely without free-roam I’ll still play it occasionally.

Edit: And about the delays, from what I understand they’re developing a new graphics engine from scratch alongside the game itself.
 
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This is something you know how exactly?
They have tried their best to neuter all the stuff that made AC1 great.

Mods will present (after 1.0) but will be vetted by Kunos "with synergy with talented creators". Which means Kunos will likely have a Mod shop with handpicked mods, and can have their own restrictions. Apparently there was a pitch that Kunos would work with manufacturers to approve mods. which means that most real cars/tracks will be gone, and no more "ripped" mods i.e. no more tracks/cars ported from other games (which is one of the biggest reasons AC1 is a huge hit).

Servers exist, but will not have any community hosted custom servers. You can either play the free Kunos hosted servers (with no mods or customizability) or paying 5€/day for customizable rental servers.

You already know what's going on with Progression, so I won't elaborate.

The last one is the open world. Promised as:

We’re pleased to announce a major milestone in the development of Assetto Corsa EVO: the introduction of an open world that faithfully recreates the iconic Eifel region surrounding the legendary Nürburgring, also known as the Green Hell.

Available in Early Access from Summer 2025, this area will progressively expand to eventually cover 1600 square kilometers, all laser-scanned and recreated using innovative terrain technology developed by KUNOS. The full open world will be released in stages, along with new features and content.

Players will have the unique opportunity to interact with local businesses, rent cars, and upgrade vehicles with aftermarket parts.
Local businesses can now become part of this innovation. If you run a car rental company, an auto parts store, or any other business, you could see your brand featured in the game
.

They were unable to launch it in EA Summer 2025, and have pushed it back to full release. We are now on 0.4 after a year, with no announcement for 0.5. On top of that, the open world is 1600 sq. km. This is larger than TDU 1's map, and over 15x the size of FH5's map. All recreated with laser scanning. This is a very long term project to be recreating for a modern sim, especially considering the somewhat poor performance it has right now.

It is unrealistic to expect this to come to fruition as advertised because it is a claim too big. And their track record has been pretty poor if you consider the aforementioned features. I think it is a safe guess that we will see a reduced score for the open world feature. They have blown way past their initial roadmap, with no signs of massive new income till 1.0.
Nope, but it will not be the end of the world. I’ll still have R3E, AC Rally and AC1. Oh and I very much enjoy the driving in Evo as is, so even completely without free-roam I’ll still play it occasionally.
It is the same for the people who bought it because Kunos promised Progression. It will ultimately not be a huge deal for them, as they will just play something else. Which will ultimately dent the game's future sales. Occasional players aren't what Kunos are after, they want daily players who are willing to populate their servers (whether free or paid) and purchase mods from their official store. They see all the potential money they didn't get with AC1 and are course correcting for AC Evo.
 
It is unrealistic to expect this to come to fruition as advertised because it is a claim too big. And their track record has been pretty poor if you consider the aforementioned features. I think it is a safe guess that we will see a reduced score for the open world feature. They have blown way past their initial roadmap, with no signs of massive new income till 1.0.
Ok, so it sounds like you’re just guessing. We’ll just have to wait and see. I’m not in a rush.
 
When they promised a feature to be in the game and then take it away the backlash i deserved, Unless kunos change their mind on that, those negative reviews are more than warrented.

We dont owe kunos anything a lot of us paid with faith we have economy in 1.0 version.

Its not random people giving negative reviews its payed customers that put faith that kunos would hold their promise.

What kunos should have done is to delay the release instead and give more of a window, its not the end of the world of it takes until end of 2027 or later.

Or maybe just drop the xp system and just have credits that you can earn through races, and then use them to buy cars and upgrade cars etc. We are not expecting anything massive.
Just curious as I really don't can't remember timelines, but did they promise those features? When they announced the game, did they layout the single player economy system in the material or did they let those details out over time? And if they did, where's it s the problem with them changing direction if they feel what the6 planned was actually crap or insufficient, no depth? People need to chill, getting worked up trying to bury a developer over verylittle for now. They have not cancelled single player, only shifted direction. People should wait to see what they replace it with before they get so worked up. The economy system/single player they planned reminded me of Roadcraft, but there's no road building or clearing in ACE so it probably would have been a very shallow experience. Ask yourself if you're getting worked up over something that actually would have been short lived.
When they inevitably cut down the free roam aspect in scope, will you still be happy?
Now that Kunos can see that people will easily accept removing plans for a headline feature, they won't have to meet the original claims of 1600 sq. km with businesses and rentals.

It is absolutely not normal for a game to blow past it's planned release day while only being 3 major version updates deep.

They've already delayed the free roam aspect (it was supposed to come out 7 months ago). It will now supposedly come out at 1.0, which at the current rate is atleast another year away. You can't even expect modders to help with this, because supposedly Kunos haven't been in communication with them.
You really have no idea on that, I certainly hope that's not the case. However you are acting like development goes to plan without any hiccups and we should frog march them for it. That's the tone I get.
They have tried their best to neuter all the stuff that made AC1 great.

Mods will present (after 1.0) but will be vetted by Kunos "with synergy with talented creators". Which means Kunos will likely have a Mod shop with handpicked mods, and can have their own restrictions. Apparently there was a pitch that Kunos would work with manufacturers to approve mods. which means that most real cars/tracks will be gone, and no more "ripped" mods i.e. no more tracks/cars ported from other games (which is one of the biggest reasons AC1 is a huge hit).

Servers exist, but will not have any community hosted custom servers. You can either play the free Kunos hosted servers (with no mods or customizability) or paying 5€/day for customizable rental servers.

You already know what's going on with Progression, so I won't elaborate.

The last one is the open world. Promised as:

We’re pleased to announce a major milestone in the development of Assetto Corsa EVO: the introduction of an open world that faithfully recreates the iconic Eifel region surrounding the legendary Nürburgring, also known as the Green Hell.

Available in Early Access from Summer 2025, this area will progressively expand to eventually cover 1600 square kilometers, all laser-scanned and recreated using innovative terrain technology developed by KUNOS. The full open world will be released in stages, along with new features and content.

Players will have the unique opportunity to interact with local businesses, rent cars, and upgrade vehicles with aftermarket parts.
Local businesses can now become part of this innovation. If you run a car rental company, an auto parts store, or any other business, you could see your brand featured in the game
.

They were unable to launch it in EA Summer 2025, and have pushed it back to full release. We are now on 0.4 after a year, with no announcement for 0.5. On top of that, the open world is 1600 sq. km. This is larger than TDU 1's map, and over 15x the size of FH5's map. All recreated with laser scanning. This is a very long term project to be recreating for a modern sim, especially considering the somewhat poor performance it has right now.

It is unrealistic to expect this to come to fruition as advertised because it is a claim too big. And their track record has been pretty poor if you consider the aforementioned features. I think it is a safe guess that we will see a reduced score for the open world feature. They have blown way past their initial roadmap, with no signs of massive new income till 1.0.

It is the same for the people who bought it because Kunos promised Progression. It will ultimately not be a huge deal for them, as they will just play something else. Which will ultimately dent the game's future sales. Occasional players aren't what Kunos are after, they want daily players who are willing to populate their servers (whether free or paid) and purchase mods from their official store. They see all the potential money they didn't get with AC1 and are course correcting for AC Evo.
You realise the issue with mods is because of the legal side of it? You know car manufacturers were going for Kunos over mods wondering why they've put their cars in game without a licence deal? And people were ripping assets from other games and selling them? This also means consoles can potentially have mods too.
 
Just curious as I really don't can't remember timelines, but did they promise those features? When they announced the game, did they layout the single player economy system in the material or did they let those details out over time? And if they did, where's it s the problem with them changing direction if they feel what the6 planned was actually crap or insufficient, no depth? People need to chill, getting worked up trying to bury a developer over verylittle for now. They have not cancelled single player, only shifted direction. People should wait to see what they replace it with before they get so worked up. The economy system/single player they planned reminded me of Roadcraft, but there's no road building or clearing in ACE so it probably would have been a very shallow experience. Ask yourself if you're getting worked up over something that actually would have been short lived.

Assetto Corsa Evo: Career and Game Economy

Noting that the original AC’s gameplay was very simple — “the formula of choose a car, choose a track, hot lap, race, setup, is absolutely great and good for a lot of people but possibly in 2024-25 will [not] be enough any more” — Massarutto explained that one of the goals for ACE was to make an engaging career mode for car lovers:


“We want to create not just a career but something that actually is the RPG of the petrolheads. All of us we are car enthusiasts: we love cars, we love driving, some of them like to collect diecast models or real cars, they want to drive on track, on road, they want to tune and customize their car.”

Brivio explained a little more on how this career will work, although precise details are of course a long way off. “You enter the game, you start from some point, you develop with total freedom but gaining momentum inside the game”, he comments.

“So what we think to lay down is a game economy system that will be as simple as we can, but will help players to enter the game with a budget, choose the first car, then with total freedom they can play, accumulate experience, and virtual currency … and buy the cars you want.”


The game can still be played as a sandbox like AC, but there you’ll only be able to “rent” cars and not be able to apply any customization.

Of course gaming being the way it is right now, the words “virtual currency” may cause some concern. Brivio has good news though: the currency is earned solely in-game and there will be no microtransactions.



This is from Oct 2024.

Kunos Simulazioni has taken part in a keynote presentation at the 2024 ADAC Sim Racing Expo in Dortmund, revealing more about the upcoming early access launch of Assetto Corsa Evo.

Marco Massarutto, co-founder and executive manager at Kunos, and game director Davide Brivio formed part of a small panel in which they explained more about the ethos behind ACE, the development process, and what players can expect from the title when it becomes available through the early access program in January.


You really have no idea on that, I certainly hope that's not the case. However you are acting like development goes to plan without any hiccups and we should frog march them for it. That's the tone I get.
Their development plans already had hiccups. Feature delays, slow communication and changed roadmaps. Progression, however, wasn't just "hiccups". This was essentially pulling the rug from many paying customers. IT was one of the first big features announced alongside the open world. Imagine if the open world got scrapped instead of progression. We'd not be seeing this much defense for Kunos. This is the kind of stuff Ian Bell gets ragged on for.

You realise the issue with mods is because of the legal side of it? You know car manufacturers were going for Kunos over mods wondering why they've put their cars in game without a licence deal? And people were ripping assets from other games and selling them? This also means consoles can potentially have mods too.
The console launch is going to be way after AC Evo's full launch on PC. Considering the timeline, I'd be surprised if it launches for the current gen consoles.

Coming to the mods, there are two aspects, the legal side and the potential money involved. In AC1, car manufacturers might have been unhappy to see mods of their cars (without paying them a single penny), while the community loved this fact.

This time around, it will be on a Kunos certified Mod shop, where Kunos will consult manufacterers on these mods, severly limiting the variety and number of mods. Yes, there will be less trash. But we will lose a lot of actual potential mods. Gone is any chance of seeing tracks from other games (RIP Trial Mountain, Fujimi Kaido etc.) and gone is any chance of most real cars. Why in their right mind would any manufacturer willingly let some modder (and Kunos) make money from their cars without paying them a single dime?

You will see at most a tenth of the mods you see on AC, and most of them will be your bog standard GT3/GT4/GTE cars, because they are the ones that sell. You will not see random kei cars ported nor will you see rarer racecars (Can AM, GT1, JGTC, GT500, Nascar, or any one offs). The whole point of mods (cars and tracks) is to experience something that isn't in the base game and is unlikely to be added.

You will also end up in situations where Kunos might just pull a mod from the market, when the car/track is officially added to the game via DLC, in order to sell more DLC.

I am so glad KUNOS cares soo much about poor car manufacturers over their greedy players who made AC1 such a staple for sim racing.
 
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Just curious as I really don't can't remember timelines, but did they promise those features? When they announced the game, did they layout the single player economy system in the material or did they let those details out over time?
They did promise those features before the Early Access even started. In fact, besides adding a section about multiplayer and changing the images, most of the page about Evo remains the same as when the Early Access was announced.

https://assettocorsa.gg/assetto-corsa-evo/

"Assetto Corsa EVO offers a highly personalized driving experience. Modes like Free Practice and Quick Race allow you to hone your skills, while adaptive AI pushes you from beginner to expert levels. With The Driving Academy, you can improve and earn licenses to unlock faster cars and special events. Earn XP and credits to purchase and customize cars with authentic OEM parts, making your collection unique: every car has its own story, like the distance traveled. If you’re unsure about the investment, you can also rent them to try them out." - Straight out of their website.
 
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Assetto Corsa Evo: Career and Game Economy

Noting that the original AC’s gameplay was very simple — “the formula of choose a car, choose a track, hot lap, race, setup, is absolutely great and good for a lot of people but possibly in 2024-25 will [not] be enough any more” — Massarutto explained that one of the goals for ACE was to make an engaging career mode for car lovers:


“We want to create not just a career but something that actually is the RPG of the petrolheads. All of us we are car enthusiasts: we love cars, we love driving, some of them like to collect diecast models or real cars, they want to drive on track, on road, they want to tune and customize their car.”

Brivio explained a little more on how this career will work, although precise details are of course a long way off. “You enter the game, you start from some point, you develop with total freedom but gaining momentum inside the game”, he comments.

“So what we think to lay down is a game economy system that will be as simple as we can, but will help players to enter the game with a budget, choose the first car, then with total freedom they can play, accumulate experience, and virtual currency … and buy the cars you want.”


The game can still be played as a sandbox like AC, but there you’ll only be able to “rent” cars and not be able to apply any customization.

Of course gaming being the way it is right now, the words “virtual currency” may cause some concern. Brivio has good news though: the currency is earned solely in-game and there will be no microtransactions.



This is from Oct 2024.

Kunos Simulazioni has taken part in a keynote presentation at the 2024 ADAC Sim Racing Expo in Dortmund, revealing more about the upcoming early access launch of Assetto Corsa Evo.

Marco Massarutto, co-founder and executive manager at Kunos, and game director Davide Brivio formed part of a small panel in which they explained more about the ethos behind ACE, the development process, and what players can expect from the title when it becomes available through the early access program in January.



Their development plans already had hiccups. Feature delays, slow communication and changed roadmaps. Progression, however, wasn't just "hiccups". This was essentially pulling the rug from many paying customers. IT was one of the first big features announced alongside the open world. Imagine if the open world got scrapped instead of progression. We'd not be seeing this much defense for Kunos. This is the kind of stuff Ian Bell gets ragged on for.


The console launch is going to be way after AC Evo's full launch on PC. Considering the timeline, I'd be surprised if it launches for the current gen consoles.

Coming to the mods, there are two aspects, the legal side and the potential money involved. In AC1, car manufacturers might have been unhappy to see mods of their cars (without paying them a single penny), while the community loved this fact.

This time around, it will be on a Kunos certified Mod shop, where Kunos will consult manufacterers on these mods, severly limiting the variety and number of mods. Yes, there will be less trash. But we will lose a lot of actual potential mods. Gone is any chance of seeing tracks from other games (RIP Trial Mountain, Fujimi Kaido etc.) and gone is any chance of most real cars. Why in their right mind would any manufacturer willingly let some modder (and Kunos) make money from their cars without paying them a single dime?

You will see at most a tenth of the mods you see on AC, and most of them will be your bog standard GT3/GT4/GTE cars, because they are the ones that sell. You will not see random kei cars ported nor will you see rarer racecars (Can AM, GT1, JGTC, GT500, Nascar, or any one offs). The whole point of mods (cars and tracks) is to experience something that isn't in the base game and is unlikely to be added.

You will also end up in situations where Kunos might just pull a mod from the market, when the car/track is officially added to the game via DLC, in order to sell more DLC.

I am so glad KUNOS cares soo much about poor car manufacturers over their greedy players who made AC1 such a staple for sim racing.

"Assetto Corsa EVO offers a highly personalized driving experience. Modes like Free Practice and Quick Race allow you to hone your skills, while adaptive AI pushes you from beginner to expert levels. With The Driving Academy, you can improve and earn licenses to unlock faster cars and special events. Earn XP and credits to purchase and customize cars with authentic OEM parts, making your collection unique: every car has its own story, like the distance traveled. If you’re unsure about the investment, you can also rent them to try them out.
The journey begins now—take the wheel and make it your own."


This is still on the website of the game btw
 
I had an interesting discussion over on Discord a moment ago. Someone very closely resembling a GT7 fanboy basically said it’s more fun to grind to afford the dream car than driving the dream car itself. Well, glad he’s not in charge.
 
I had an interesting discussion over on Discord a moment ago. Someone very closely resembling a GT7 fanboy basically said it’s more fun to grind to afford the dream car than driving the dream car itself. Well, glad he’s not in charge.
I feel like yourself and a few others keep overlooking that grinding credits to access cars would've been optional.

The career mode would've been for those who wanted progression, and the Open mode would've been for everyone else.
 
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