automatic transmissions

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I don't think any features like damage, tyre wear, realistic auto should be forced on anyone. I think they should be options, not everyone wants the same thing. For example, I would consider tyre marks more important than the auto option, just because I don't use auto and I like drifting. Maybe when I'm practicing drifting I could turn off tyre wear and damage until I get used to it.
 
I can see your point, but it depends how damage will be implemented in the final game, if you're only practising your skills and everytime you crash the car is written off or even slightly damaged and you have to pay credits to get it repaired, then it could become extremely frustrating.
But if the damage only occurs during the race/practice and disappears when you start again it could only put you off slightly but the consequences would be nil.

About the auto being irrelevant because you don't use auto, 99,99% of the time i also only use manual, but some cars are better ( more accurate ) if they were driven as auto only, and the existing auto option doesn't recreate that experience fully, that's why i started this thread.

You're also right about not forcing options onto people ( i was much too resolute in the previous post,sorry) , they should not be mandatory or irreversable but i think it would be difficult to integrate functioning auto and also being able to drive it as a manual within pro/sim physics at the same time.
That's why i suggested that if you wanted to drive an auto only car as a manual you could buy a manual gearbox in the tuning shop.

I know that perhaps i make it unnecessarely complex to most, but the thing i like about GT amongst many things is the sheer complexity and millions of options to fine-tune your car and the ability to learn from it.
 
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I completely understand your points, and why you started the thread, but I didn't say the auto option would be irrelevent, just I never use auto. If this feature was in the game, I would try it out just to see how well they did it. So for someone like you it would be a great addition. Even if it was a forced feature on a standard car that only came with automatic irl, it would not be too over the top, as you could always buy the manual gearbox afterwards.
 
Just to make sure i started this thread for the good reasons and because it was doubted to be achievable and perhaps even relevant i drove a couple of IRL auto-only cars in Prologue again in auto mode.
And it reaffirmed my views not only in the aforementioned driving aspects but also that it probably can be done.
I seem to recall that in previous GT-games when you drove in auto mode ( as in some cars it just seems more appropriate, see previous posts ) you could hold a gear to gain revs by pressing L2/R2 ( not sure which ) and it would shift up by releasing it ( not possible in Prologue ).
This was only possible for up-shifting, so no reverse-manual.
When you're driving a ( IRL only ) manual car in Prologue you notice, even as a controller-user ( which i am ) a small pause between gearchanges where the clutch is applied.
This pause is obviously absent when driving either a semi-auto/paddleshift or a full automatic but there are more differences between these automatics.
The gearchanges on full autos seem more fluent but also they sound very different, just listen to the SL55 or Mustang, they were clearly modelled in-game as automatics.
Since autos are already implemented in an existing game you could perhaps change the previously mentioned self-shifting in auto mode by a kickdown function and you would come close to what i proposed.
Just to be clear, i only meant full automatics ( including CVT's), semi-auto/paddleshift should remain like they are now ( manual ).
Hopefully this all makes sense and although to some it might look trivial i still think it is ( relatively ) important, and remember Kaz found it important to include 50 or so different clicking sounds in GT4's photo mode......
 
The SL55 has a Tiptronic right? So we get the manual mode (+/-) of that transmission, although the real thing would probably still shift up if you overreved the engine. I've heard Enthusia modelled automatics correctly, although I've never played it myself.
 
Yes Enthusia had proper automatics and manuals

I remember Enthusia was launched a month or so before GT4 and since i already planned to buy GT4 i read the reviews for Enthusia and they all seemed to say it was good but nothing special and since their car list was for the largest part also available in GT4 i sort of lost interest, especially when i finally got GT4.
However when i played GT4 and finally got every car, every gold licence and had been playing it for more than two years i started to get curious again about Enthusia, however i couldn't seem to find a copy new or used, probably because of GT4 it didn't sell that much.
With hindsight i probably should have searched harder since thanks to you i now know that they had proper automatics and it would be nice to know how much of a real difference they made compared to GT.
It also shows it can be done, probably not that difficult now, since Enthusia is about five+ years old and on the last-gen console.
Thanks again for the information, i now know i'm not the only one who seemes to care, if Konami deemed it important enough to implement it in their first driving game ( for as far i know ) it should also be of concern to the perhaps more perfectionistic guys at Polyphony.
 
lol I have Enthusia and never noticed the auto:) I bought Enthusia when it came out because it was cheap, then when I got GT4 I sold it soon after, because GT4 felt arcade compared to Enthusia.
 
Yeah Enthusia is pretty hard to find now, I've been looking for it in different places but no one has even heard of it. That and Richard Burns Rally are the games that I missed and I regret for it.
 
Analog - I've merged a few of your double and triple posts here. Please use the edit button if you wish to add something to a post if no one else has posted in the meantime, or the multi-quote
multiquote_off.gif
feature to quote more than one person.

Thanks.
 
Yeah Enthusia is pretty hard to find now, I've been looking for it in different places but no one has even heard of it. That and Richard Burns Rally are the games that I missed and I regret for it.

You can still download Richard Burns rally for pc, I have the ps2 version, but I bought the pc version too, about a month ago for £7.
 
Yeah Enthusia is pretty hard to find now, I've been looking for it in different places but no one has even heard of it. That and Richard Burns Rally are the games that I missed and I regret for it.

I could not find Enthusia in any local game shops. I eventually found that Ebay had a couple for about £7. (I only bought it a couple of months ago because I realised it had realistic auto boxes and i wanted to see what they were like.)
 
I could not find Enthusia in any local game shops. I eventually found that Ebay had a couple for about £7. (I only bought it a couple of months ago because I realised it had realistic auto boxes and i wanted to see what they were like.)

Glad to see someone who bought this game for the same reason i would, i'm interested whether you think they are an essential addition to the gameplay as a whole ( being more realistic, etc. ) and if you think ( or anyone who knows this game, i don't ) they were faithfully reproduced.
And i would also like to know how it is implemented, how it workes and functiones whilst driving.
 
Glad to see someone who bought this game for the same reason i would, i'm interested whether you think they are an essential addition to the gameplay as a whole ( being more realistic, etc. ) and if you think ( or anyone who knows this game, i don't ) they were faithfully reproduced.
And i would also like to know how it is implemented, how it workes and functiones whilst driving.

I think that it was an essential addition because there is no point in having an automatic car in the game if the game does not replicate an automatic gearbox. When choosing a car, if it is a manual car (in real-life) you are given the choice of 'Manual' or 'Gear Assist', if it is an automatic car (in real-life) you get 'Automatic' or 'Semi-Automatic. In terms of realism it is quite good, if you are in fourth gear, for example, and you put your foot down it drops a couple of gears (depending on what speed you are doing, it may only drop one gear) just like a real automatic. It does take a while for it to change up a gear (e.g. First to second) even if you have hardly any throttle, it will change up at 4000 rpm which I think is a bit high considering the low speed. But this is a small niggle. It is overall a very good replication of an automatic gearbox and if they could do this five years ago on a PS2 there is no doubt that PD can do it now in Gran Turismo 5.
 
Thank you very much for this information:tup: , it seems exactly like what i wished for and proposed in this thread.
Only hope, like you, that it is also integrated in future GT-releases.
 
I think it would be best if PD modelled real auto transmissions only on cars that are only availible with automatic transmissions.

Such as the GNX, the Taurus SHO, the SL55 and Jay Leno's Blastolene Special.
 
I think it would be best if PD modelled real auto transmissions only on cars that are only availible with automatic transmissions.

I can live with this suggestion, although it would be nice to have a choice on some cars ( for instance those muscle cars and several GT's ) it would probably make it unnecessary complicated.
Only those cars which are only available as an auto IRL could be offered with a properly modelled automatic transmission.
It is believable to drive a car with manual/auto option IRL as a manual only but for those cars only available as auto IRL it somehow feels artificial.
 
I feel like bringing this thread back to life after watching the clip below. It's about the same issue as this thread was created for.



I'm not too familiar with the way an automatic transmission behaves but is this an improvement over GT5 Prologue? I'm fairly sure that this car is only available with an automatic gearbox. Otherwise there would have been a shifting animation as those we see in cars using a manual transmission. However, I'm not sure whether this car is equipped with a conventional automatic transmission or some sort of manumatic which allows manual control but the shifting animation is still missing if it's using the latter. Finally, I don't think the game should allow manual shifting (which the player does in the clip) if it's using a conventional automatic. Either way, I hoped PD would have adressed this problem for GT5.
 
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