Back to GT5 from Shift 2 things I learned

Graphics : I played the PC version and aside from the car models Shift 2 was vastly superior to GT5, no competition it is one of the best looking racing games I have ever seen.

I don't think it's fair to compared graphics with Shift 2 on the PC and GT5 on the PS3 as no doubt GT5 would have looked a lot better if it was on the PC.

This is the biggest advantage Shift 2 has over GT5 , It's on the PC which hopefully someone will made a mod to improve it's physics.

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As far as Shift 2 AI compared to GT5 they seem to have a lot stronger rubber banding than GT5 like all other NFS series.
 
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Shift 2, is reciving some DLCs:
- Drag Racing, Standing Mile:tup::dunce:
- New Cars Pack :ouch:

I wish GT5 will recive that too :nervous::ouch:
 
Wow... lots of elitist babbling going on here about "the typical NFS player" etc.

Anything to justify the sterility and lack of fun and emotion in GT5, right?

Also: lots of fud and misinformation (e.g. rubberbanding in Shift2? Nope. GT5 is *much* worse. Actually the AI in Shift is fantastic!)
 
There's neither lack of fun nor emotion in GT5 from where I sit. Truthfully, both sides of the argument get a little grating after their umpteenth trip thru the eyeballs.
 
Shift 2, is reciving some DLCs:
- Drag Racing, Standing Mile:tup::dunce:
- New Cars Pack :ouch:

What's the point if they don't fix the driving physics / input-lag / missing credits / etc etc etc?

I have stopped playing NFS after only a week of trying to desperately to like it.

The only thing which was good was the array of cars and having fun modifying them. But with the level up reward system broken on certain levels there just isn't the cash to buy more cars as the race win rewards are tiny. SUCH a disappointment and a waste of money.
 
I bought this last night on my way home from work £39.99. Got home and put it in my ps3 and 5 minutes later ejected it and put fgt5 back. My first impression was bad. The physics, the car handling, the graphics all felt so wrong. The first thing was to do a hot lap on Suzuka mini. The worst racing/ driving experience I have ever had. I hope with time this will change. Now I appreciate what PD has done with gt5.
 
I bought this last night on my way home from work £39.99. Got home and put it in my ps3 and 5 minutes later ejected it and put fgt5 back. My first impression was bad. The physics, the car handling, the graphics all felt so wrong. The first thing was to do a hot lap on Suzuka mini. The worst racing/ driving experience I have ever had. I hope with time this will change. Now I appreciate what PD has done with gt5.

This is how I felt when I first play it.....I don't know why but I was a huge fan of NFS Shift
 
This is how I felt when I first play it.....I don't know why but I was a huge fan of NFS Shift

That's how everybody feels after that first event. Until you get to buy your own car and get the chance to set the game up properly and it suddenly transforms into the most fun racing game in years.

SMS are seriously doing themselves a disservice with the default controller setup and that first event with the wobbly GT-R. It all gets a 100x better from there. 👍
 
As much as I don't really like the game that much, it is worth getting passed the first initial races before you bin it, as it does get better.

Personally I don't think the AI are that great, they are slow and aggressive, if you approach to pass them at high speed they try to block you, which obviously results in a crash, this is stupid behaviour.

GT5 AI is slow and boring, my favourite AI is still probably Rfactor (Stupid as hell, but fast and you can get some good racing) or F1 2010.


I still don't get the people that say GT5 is boring though, but like I said the general GT5 fan enjoys the game for the details of the driving model and the variety of cars you can use with it. For me the driving is the most important factor of all, others may differ in their opinions of course.
 
That's how everybody feels after that first event. Until you get to buy your own car and get the chance to set the game up properly and it suddenly transforms into the most fun racing game in years.

SMS are seriously doing themselves a disservice with the default controller setup and that first event with the wobbly GT-R. It all gets a 100x better from there. 👍

I guess you are correct. I will give it my best shot. Hopefully it gets better the more I play and progress.
 
I guess you are correct. I will give it my best shot. Hopefully it gets better the more I play and progress.

Make sure you get some friends on your Autolog. Even if you dislike the AI, it will give you loads of motivation to revisit events and quick-races and beat your friend's records.

Brilliant invention, that. :)

Also: if you're playing with a DS3, make sure you have a look at the Renown controller settings from Terronium.
 
If GT5 implemented such a feature of PP matching they would have to increase the speed at which the AI can race, otherwise i'd never get a decent challenge. Personally i found the Shift 2 system to work decently but the AI was still generally too slow for me and unless i had accidents i would pull out quite a large lead on them. For me GT5 is altogether better than Shift 2, the driving model is much better and there are no input lag issues with GT5, the quality of the game seems much less rushed in GT5.

Magik300 - There are plenty of made up tracks in Shift 2, so that doesnt make much sense. Shift 2 has a better real world track list but the quality of the most important one (in my opinion), that being Nordschleife is better in GT5.


I enjoy GT5 more, simply because the driving model is much better, Shift 2 racing experience is nothing like real racing it is like racing in a hollywood movie, over dramatised, and the Shift 2 driving model is just a bit meh. Plenty of heated discussion about this in the Shift 2 forum.


I get the impression the Shift 2 fan likes crashing into things and stuff blowing up, fancy effects and "cool" stuff. Where as the GT5 fan gets their enjoyment from the actual driving of the cars.

That's good, I agree
 
Wow... lots of elitist babbling going on here about "the typical NFS player" etc.

Anything to justify the sterility and lack of fun and emotion in GT5, right?

Also: lots of fud and misinformation (e.g. rubberbanding in Shift2? Nope. GT5 is *much* worse. Actually the AI in Shift is fantastic!)



And the main problem about them is they don't seem to get that GT5 is not a Proper sim.
 
This is the biggest advantage Shift 2 has over GT5 , It's on the PC which hopefully someone will made a mod to improve it's physics.

How can a random guy make a race game more realistic by just making it more difficult, without accurate imput about whether the cars behave like they should.
 
Been playing shift 2 since it came out. It's fun.

[what can GT5 use]
Just the Autolog stuff that compares your times to your friend's and recording my best times (GT5 does that in practice mode but not real tracks)

[complaints]
The AI in Shift 2 is super aggressive to a nob like me- they wreck me left & right which results in me losing the race. I mean left & right.

Their made-up tracks got all these twists and turns- this is why i prefer real tracks cause those maps are tedious for a guy with not much skill in this new game.

I set the AI to easy and they still tear me up

I can already read yall minds- "Hey noob get some skillz!"

And I agree. But I play both Forza 3 & GT5 with all my assists off and do fine. And I got the AI set to hard in FM3.

Shift 2 is just really tedious too me. And what is this--- I cant find the freaking Tire/Tyre settings?!!?! I feel like I'm on Comfort Softs in Shift2

What is this- it seems like this game has no respect for a racing wheel. The default settings made it really hard to steer (using t500rs on shift2 PC). Had to tweak the settings a lot.
 
Wow... lots of elitist babbling going on here about "the typical NFS player" etc.

Anything to justify the sterility and lack of fun and emotion in GT5, right?

Also: lots of fud and misinformation (e.g. rubberbanding in Shift2? Nope. GT5 is *much* worse. Actually the AI in Shift is fantastic!)

The problem is, people like you (with the last two sentences) throw their opinion around as some type of fact.
 
Not in all cases, but could be true for some, who knows. I myself am 34 and enjoy both GT5 and Shift 2. I do prefer the driving/handling in GT5, but Im also able to appreciate and enjoy the racing experience in Shift 2. I use a wheel, and with the proper settings and some tuning, I've been able to get my cars to handle somewhat similar to the way they do in GT5.

I also don't enjoy just crashing and blowing things up. I've had zero issues with the AI, unless I myself drive too aggressive, then they will hit me back. For me, I prefer the AI in S2U over the slow AI in GT5. The real fun in GT5 is racing online though, cause that's about the only place to get a real challenge out of a race. Trying to fill up a lobby with clean, like minded racers isn't always an easy task though.

It doesn't always have to be a war between 2 games. I still play both games, and will continue to do so for a while. GT5 is much easier to pick up and play (only assist I use is ABS 1), and S2U takes a lot of effort to get the cars to handle just right. IMO the time I've spent tweaking wheel settings and tuning cars, has made the game worth playing though.

Why aren't there more objective, reasonable people like JeffKill posting in here. Too many in here have to exaggerate (or even totally misrepresent) aspects of both games. I'm an older, recreational gamer that happens to enjoy racing games. I played GT5, and now I'm playing Shift 2. I'll likely continue to play both. They are both amazing games IMO, and they both have advantages and disadvantages. Why does one have to be "better"? Right now, I'm having big fun playing Shift 2. I suggest everyone form their own opinions and not be too influenced by some of the exaggerations and misrepresentations in this thread. If you try Shift 2 (or any game), play it for a reasonable time before forming strong opinions.

Also, keep in mind that Shift 2 has not had even the first patch, while GT5 has had many. Hopefully, both games will just continue to be even better. :cheers:
 
love both games and will play them for years... shift 2 is the game I was missing since TOCA 2.. it so fun and challenging... 👍
 
The problem is, people like you (with the last two sentences) throw their opinion around as some type of fact.

I don't get your point. It is a fact that GT5 doesn't try very hard to convey any sort of emotion in the racing -errm sorry- driving experience. Bump into another car and you hear some sort of silly timpani sound and not much else happens. The AI doesn't really try to win... they're just just doing a sort of recreational tour around the track and are absolutely unaware that you're also there trying to do some racing.

The other *fact* is that there is hardly any rubberbanding in Shift 2. The AI are always breathing down your neck, indeed. Not because of rubberbanding, but because they are matched (in terms of performance) exactly to your own car. If you make a mistake, the game is over - or at least you'll have a tough time recovering your position.

So... where exactly am I throwing around opinions here?
 
I don't get your point. It is a fact that GT5 doesn't try very hard to convey any sort of emotion in the racing -errm sorry- driving experience. Bump into another car and you hear some sort of silly timpani sound and not much else happens. The AI doesn't really try to win... they're just just doing a sort of recreational tour around the track and are absolutely unaware that you're also there trying to do some racing.

The other *fact* is that there is hardly any rubberbanding in Shift 2. The AI are always breathing down your neck, indeed. Not because of rubberbanding, but because they are matched (in terms of performance) exactly to your own car. If you make a mistake, the game is over - or at least you'll have a tough time recovering your position.

So... where exactly am I throwing around opinions here?

Emotion ... Shift has that? All it has is excitement, then when you get to faster cars it's ridge racer, yeah! :yuck:
If only i can put my quarters somewhere to complete the experience.

Only a few cars in shift2 sound good, try the old rx7, sounded like a bike rattle ...brrrrrrr. :crazy:

No rubber banding because it's called dynamic AI.


In Shift 2, the cars behaves more like they should and dont have ice skates for wheels. Do you consider that a step backwards?

Actually they now have skis instead of skates. They where right, it's = smack in the middle of shift1 and GT5 when it comes to physics.
 
I don't get your point. It is a fact that GT5 doesn't try very hard to convey any sort of emotion in the racing -errm sorry- driving experience. Bump into another car and you hear some sort of silly timpani sound and not much else happens. The AI doesn't really try to win... they're just just doing a sort of recreational tour around the track and are absolutely unaware that you're also there trying to do some racing.

The other *fact* is that there is hardly any rubberbanding in Shift 2. The AI are always breathing down your neck, indeed. Not because of rubberbanding, but because they are matched (in terms of performance) exactly to your own car. If you make a mistake, the game is over - or at least you'll have a tough time recovering your position.

So... where exactly am I throwing around opinions here?


Your whole post is full of opinion and lacking in any facts, I don't see how you can't see that. My experience with Shift 2 was fighting for position in the first 1-2 corners assuming I started further back than 4th (from 4th I could pass them on the start), and then running the race on my own pulling a massive lead until the finish.

I made massive mistakes and got away with it without being passed by the AI, let alone worrying about losing a race.


Don't confuse your experience and your opinions as facts when comparing with those of other people.
 
I don't get your point. It is a fact that GT5 doesn't try very hard to convey any sort of emotion in the racing -errm sorry- driving experience. Bump into another car and you hear some sort of silly timpani sound and not much else happens. The AI doesn't really try to win... they're just just doing a sort of recreational tour around the track and are absolutely unaware that you're also there trying to do some racing.

The other *fact* is that there is hardly any rubberbanding in Shift 2. The AI are always breathing down your neck, indeed. Not because of rubberbanding, but because they are matched (in terms of performance) exactly to your own car. If you make a mistake, the game is over - or at least you'll have a tough time recovering your position.

So... where exactly am I throwing around opinions here?

Anything to justify the sterility and lack of fun and emotion in GT5, right?

That is your opinion. Is it not? Do not be ignorant.

Personally, I find GT5 incredibly fun and addicting, and hot lapping around the Green Hell as an experience that is unmatched on the console.

I don't like the Fast and Furious SFX that Shift 2 thrives on. I won't argue the damage issue, for Shift 2 provides the benchmark. I also won't argue that Shift 2 brought emotion out of me. It was called anger and that led to me trading it in.👍

If it's competition you are after go online in GT5. You'll find leagues with quality racers without a problem.💡
 
Your whole post is full of opinion and lacking in any facts, I don't see how you can't see that. My experience with Shift 2 was fighting for position in the first 1-2 corners assuming I started further back than 4th (from 4th I could pass them on the start), and then running the race on my own pulling a massive lead until the finish.

I made massive mistakes and got away with it without being passed by the AI, let alone worrying about losing a race.

Thanks for confirming as fact that indeed there is no rubberbanding in Shift 2. 👍
 
Thanks for confirming as fact that indeed there is no rubberbanding in Shift 2. 👍

I have no idea if there is any rubber banding in Shift 2, it could just be that the AI is slow. The AI in GT5 is slow, there is no rubber banding in GT5 the AI are just slow.

But a game can have rubberbanding and a player could still pull out a massive lead since there will be limits to how fast or slow the AI will be able to run.


On the subject of sound, nobody can use Shift 2's sounds as an arguement. Go listen to any Mazda in Shift 2, better still go buy an MX5 and do the engine replacement and then listen to that badboy go, sounds almost like the old 8bit days!
 
Umm "without a problem" sounds like more of an ignorant stance to me, and it's pretty obvious actually.

You find racing X1s with a Civic competitive?? (one way in how the car spoilt the game) What emotion does gt5 give you?? lack of awareness on what real cars sound like??? Anger of ramming into CPU drivers??? Anger in using overpowered cars in both specs??

The response is flawed in more ways than one.:rolleyes:

I routinely find rooms to race in. I prefer the Muscle Car races, and I can easily find one during the weekend when I race.

There are leagues here, go sign up. You'll find plenty of people who will quickly put you in back of the pack. As a matter of fact, go look at the online section, make a few friends and you'll be racing by this weekend.

Sound in GT5 and in Shift 2 is far from perfect. They both have faults. The AI in both GT5 and Shift 2 have issues. Neither does everything right.

As far as taking overpowered cars into A-Spec is concerned, make a decision, and lower what your car can do. It's not difficult at all.

As I have said before (and others), if GT5 bothers you, get rid of it. It worked for me with Shift 2!:ouch:
 
My experience with Shift 2 was fighting for position in the first 1-2 corners assuming I started further back than 4th (from 4th I could pass them on the start), and then running the race on my own pulling a massive lead until the finish.

I made massive mistakes and got away with it without being passed by the AI, let alone worrying about losing a race.

Don't confuse your experience and your opinions as facts when comparing with those of other people.

I'll not get involved in an argument, but my personal experience is very different than what you are describing about the AI, BigBazz. I agree with Brambos that the AI are a lot more competitive in SU2 than in GT5, and the AI difficulty can be modified, based on your desire. I've also found that if I make a mistake and crash or slip into the kitty litter, I can't win the race. But you still have the incentive to keep going to try to achieve some of the other objectives, as well as earn $ and XP.
 
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