Balance of Performance after a race? Suggestions?

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MonGnoM

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I'm currently creating a championship and we have to equalise 16 different cars (4 GT3 cars and 12 GTM cars (GTM are road cars modified to race) well we are halfway through, but we wanted to make a BoP (Balance of Performance) after each race, so kind of a penalty for winning

We would work with the power and weight of the cars.

What would be a good BoP?

i thought of reducing the power for 1. place of 25hp and adding 25kg of ballast.
for last place adding 25hp and 25kg less weight.

for second and second last 15hp and 15kg

third: 10hp and 10kg

what do you think?
Suggestions?
 
He means the fast guys will purposely not go as fast as possible (depending on the competition) to avoid Hp and weight penalties on certain tracks. For instance having a 20 Hp cut at Fuji is devastating but at something like Suzuka it's not quite as bad because Suzuka is highly technical so the skill would make up for the lost Hp and it's also tougher to overtake on a track like that. It really depends on the competition though. Also... Most of the 1 percenters (the really fast guys) just want to go fast. They enjoy their craft and holding back isn't really In the books for them, unless it's to save tires :)
 
He means the fast guys will purposely not go as fast as possible (depending on the competition) to avoid Hp and weight penalties on certain tracks. For instance having a 20 Hp cut at Fuji is devastating but at something like Suzuka it's not quite as bad because Suzuka is highly technical so the skill would make up for the lost Hp and it's also tougher to overtake on a track like that. It really depends on the competition though. Also... Most of the 1 percenters (the really fast guys) just want to go fast. They enjoy their craft and holding back isn't really In the books for them, unless it's to save tires :)

I don't think you want to get second, only to keep your hp, to be in the next race second again if you hold back.
I think you really want to battle for championship there
 
Personally I always feel that these types of things are very gimmicky and impure as such. If one vehicle has a clear performance advantage on all tracks then a change to the spec would arguably be better. I also agree with the above post. losing power on certain tracks would be a nightmare but on others it wouldn't be a problem at all.
 
I achieve parity by rotating the cars at regular intervals. However if you want to handicap the fastest drivers you can deliberately run cars which generate different lap times and call it a handicap series - I'm running one of those next year - drivers get moved from car to car depending on their performance which is assessed at regular intervals (after every 3 meetings). The slowest drivers are in the fastest cars etc. I don't add any weight or reduce power.

It used to be very popular back in the 1920's and 1930's.

Period-posing-on-track.jpg
 
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My opinion (i make a gt3 Class Championship)

Dont BOP Car on fix parameter (25-15-10hp) because original spec of your car isn't identic.... Car with 500hp & - 25hp and Car with 550hp & - 25hp Dont have proportional bop.

Apply a percental factor.
Es. : - 10% of original hp for first, - 6% second, - 3% third and +3/6/10% for Last position
 
My opinion (i make a gt3 Class Championship)

Dont BOP Car on fix parameter (25-15-10hp) because original spec of your car isn't identic.... Car with 500hp & - 25hp and Car with 550hp & - 25hp Dont have proportional bop.

Apply a percental factor.
Es. : - 10% of original hp for first, - 6% second, - 3% third and +3/6/10% for Last position

Ohhh now that's a real good idea!!!
May i use that one?
 
Ran in a league were the top two finishers had to use the slowest car, 3rd and 4th the second worst, and so on.
If you missed the race or didn't finish you got free choice next race.
We also ran double headers (Two hour long races per race evening.)- so you tended to run different car in the second race.

The championship got so large you had drivers who were known as specialists in certain cars - And some oddball events happened like the "Winningest ever Cooper-Maserati driver" or best average race result in a certain car. And of course the time old test - who is the best in their current car - so effectively we were swapping team mates every race.

It had the advantage that a driver could see which car was "handicapped" just by what car it was, rather than having to remember that Nelson's Honda is carrying 50 lbs of bolt on ballast.

Good luck
 
I like this idea and so I did some reserch and I found this:

'How do the handicap weights work ? Cars which finish in the top three in either the GT1 or GT2 classes are awarded penalty weight. In GT1, they get 40kg for a first-place finish, 30 kg for second and 20 kg for third. In GT2, these weights are halved, so they get 20 kg, 15 kg and 10 kg respectively. Cars which finish from 4th and under progressively lose any penalty weight they might have accumulated. A 4th place finish loses 20 kg in GT1, with a loss of 30 kg in fifth place, and 40 kg are removed for sixth place onwards. The maximum weight that can be carried is 100 kg in GT1, or 50 kg in GT2. If a car carrying the maximum wins a race, they are given a 'supermaximum' of 150 kg in GT1 or 75 kg in GT2.
Penalty weight is also awarded for cars which may miss a race, or for race-by race entries. '

Original link: http://history.fiagt.com/faq.php

Hope this helps :D

 

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