Had a few rounds and some random observations:
- Menus and graphics in general look a bit sharper.
- NB: No more countdown at start of round at deploy! now its 45 secs in the ribbons/ scoreboard screen and then as soon as it goes to the game map, you're off. If you are asleep, you'll lose vital seconds whilst everybody else sprints to tanks/ flags. Sucks if you need to change equipment at round commencement as you are burning time in the live match basically.
- Tanks seem to have zero suspension now - get caught up on rocks and debris easily
- Kharg CQ map has weird changes! (1) From US deploy, the gaps to thread the tanks on the way to the road to A are much narrower and slightly spaced different

. I got lost on the way to A the first time! Ended up heading for the rocky bit where the jeep is

(2) Heading to C from D, there seems to be a stationary jeep in the way when there wasnt one (once you pass the small walls into the 'C complex'. Requires a slightly different path to C, no longer a directly straight one.
- RPG to tank = about 22-25 damage if not from the rear (got hit by a few RPGs in two rounds at Kharg but not fatally).
- 1 tank shot to side of opposing tank = disable
- 1 tank round to chopper = killed enemies, not disables
- LMG on tank has lost stopping power against infantry
- Splash damage of tank shells vs infantry is very low now
- Takes ages to resupply grenades/ claymores from ammo packs
- PKP has lower initial recoil, but later kick if fully auto'd.
In other news, as the 10billion lumen tac-lights are still around, I've ditched extended mags with the PKP (pointless anyway, can jsut resupply myself) in favour of the tac-light. Results so far, not bad. Just have to remember to switch it off in some situations.
Not sure if totally random, but in the 4 rounds I played I got way higher scores-before-ribbons then I normally do (7000+ vs 3000+ before). Not sure how, but I was not doing anything special.