Assault
General Info:
Assault is your infantry combat specialist, armed with formidable assault rifles which is the most versatile weapon class of any kit and the ability to keep their team on maximum health and pick them up when theyre down the Assault kit can be and often is a game changer on infantry based map. Assault players should gravitate towards objectives and groups of players to make best use of their medical equipment, but also to break through or defend against infantry making use of the wide array of abilities which assault rifles can provide. They also have the capability to provide accurate cover fire from medium range. The key to remember is infantry specialist, so use it on the maps where theres not too many vehicles, consider swapping to engineer if you are.
Playstyles In Short:
The Medic:
This is often the best way to play assault, stick close to team-mates and keep everyone healthy whilst killing what you can as well. Particularly effective on small close quarter maps and can rack up ALOT of points for you. Youre always a medic regardless even if you are playing another role as well, remember that, but you can turn healing and reviving in to your primary use and do a great deal for your team and be rewarded heavily for it.
The Slayer:
Kill kill kill, make your primary role to be a nuisance to enemy infantry either from afar or close with the correct rifle for the job you can cause alot of trouble for the enemy. You can be effective at extremely long ranges with the right set up but you should not become a pseudo sniper, use your versatility to adapt to the way a round is going. Remember to heal those you can though.
The Spearhead:
Similar to a slayer but more proactive, lead the assault using the M26 shotgun or M320 launcher to sweep buildings or remove entrenched enemies. Lead the fight, die often trying to break a defence but above all else never give in, try different routes if one isnt working and keep the pressure on defending enemies or hold the frontline of your own defence to allow a push forward or flank by another squad. Oh and guess what, youre still a medic as well.
Equipment:
Primary Weapon High rate of fire V controllability over range is the name of the game here. Weapons like the F2000, FAMAS and AEK are all high fire rate weapons which can deal massive damage but arent as accurate as the lower RoF weapons like the L85, M16, M416 and AK74M. The former group are great for close quarter battles and are best used with a holo or red dot sight, grip and almost any third attachment. The latter group accept up to a 4x zoom scope happily for more range accuracy, the grip is usually favoured again and you can use a flashlight or laser sight to improve the close quarter capabilities if necessary but a heavy barrel is also an excellent option for some very long range capability due to reduced bullet drop. Most of the normal Assault weapons are all useful in their roles, so you can pretty much pick a favourite but if in doubt the M16A3 (full auto version) is very versatile as is the M416 which is unlocked for both kits early. Remember to change firing mode with down on the d-pad for consoles, semi automatic is extremely useful at long range especially on a ranged assault rifle with a heavy barrel and zoom scope set up. The third attachment is often not an easy decision, if in doubt the flash suppressor is currently an excellent option. A quick note on the only really unique weapon, the G3A3 is a weapon Ive not personally used but is to my knowledge a decent mid-range rifle due to higher power then other ARs bullet for bullet but sacrifices RoF to an extent and close range usability.
Personal Favourite Weapons:
Ranged AR: L85 + 3.4x scope + heavy barrel Bipod or foregrip is optional here, bipod allows extreme ranged accuracy and the foregrip helps in closer quarters I use neither as I dont need the foregrip and the bipod can deploy annoyingly.
Versatility: M16A3 + Holo + foregrip/rail with M26/smoke launcher + depends, often swapping this slot Super fast reload time, excellent all-rounder.
CQB AR: AEK971 + Holo + foregrip/rail with M26 + flash suppressor/full suppressor Not to crazy RoF, awesome reload animation.
Defibrillator Cant be swapped out for good reason, a staple of the class. Make use of your defibs as much as possible but be smart. Dont bother getting yourself killed to revive someone, do a quick check of the area if youre worried and dont let your team-mates body be bait. At the same time, dont be too slow as you dont have much time and on infantry heavy maps you can make a tonne of points and help your team by simply constantly reviving on a flag.
M26/M320/Medkit Medkit is almost always the choice gadget here, its universally useful in all game types and situations. Dont underestimate the M320s smoke grenade on Rush however, it can be used to great effect to allow you to move more safely on to an objective. Medkit should usually be your default though as other equipment here is more circumstantial. Remember you can also drop a medkit on yourself if you plan on sitting tight for a few seconds, its essentially like having extra health and you can easily duck for a second or 2 and gain health. The M26 is great for sweeping buildings though and the M320 for blowing away a covered enemy, but the medkit is always useful where those are more situational. If theres already alot of medkits around though feel free to have another weapon in your arsenal. Currently the M26 DART is bugged as many of you know, use the MASS if you dont want to look like a jerk/get kicked from servers and also get used to what it will be like once the Dart is fixed.
Key Tips:
- Being a medic is often your primary role, dont forget that.
- No seriously, be a good medic theres nothing more annoying in BF3 then a medic who could easily revive you but doesnt. Ill keep on saying it to hit this point home.
- When using M320 smoke, hit the enemy with it so they cant see you coming whilst you can see them, try not to blodk your own vision of where youre going unless neccessary.
- PTFO, as an Assault player you should not shy away from objectives. Note however that you do not need to be on the objective to be doing your job, sitting behind the front line reviving or giving mid range support is also useful but a good assault player should not be afraid to dive on a flag or for an MCOM.
- Avoid using vehicles unless backed up by an engineer with a repair tool an assault player in a vehicle is sometimes a waste unless the vehicle will go completely unused otherwise.
- Avoid enemy vehicles even more, theres nothing you can do against them effectively unless you are near a rocket turret so just run away and stay alive. Sit near stationary turrets if you can if youre on a tank heavy map like Caspian Border Conquest, but you should probably not bother with Assault on such a map unless you have plenty of engineers on your team.
- Use your teammates as bait, let them run in to a room first get killed so you can run in and finish the enemy off then revive your downed buddy and carry on. You shouldnt be the first guy in a room if youre talking to a friend, but with random players often youll have to lead by example and go in first.
- This can be the most powerful class on small maps, and the most pointless on large vehicular ones so choose wisely.