Battlefield 3

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Recons have always had a huge advantage, what other class has guns that kill in two hits at close range, one headshot at long range and fire perfectly straight? Seriously, try one of the 10 round mag rifles with a grip, holo and silencer (or laser), easily my favourite setup in the game. You can kill AR and LMG users at close range 8 times out of 10 and can get one shot kills with the same rifle if you step back a little. There are people on the Battlelog forum who bitch and moan that recons are useless, I beg to differ!

Huge advantage? I'm really dying to know what that is in BF3.
I consider myself an alright recon, so I'm not the dozen-th noob going around saying "blah blah snipa'z weak sauce, give 50 cal DICE". I've been doing it for a long time so I'm not just saying that sniper rifles are weak because I can't handle them, but because they are handicaped.

What You and all others seem to do is compare the mag size for deciding a weapons strenght, rather than focusing on the time it takes to clear that mag. A guy with a rifle/shotgun/machinegun can go into a room full of enemies and dominate (as to not use a 4 letter word starting with "r") whereas a sniper gets attacked by one or more enemies, most of times he will die (unless he's good with pistol, but that's irrelevant as we're talking about sniper rifles).

I also have lots of setups depending on the type of sniper rifle. SKS, E39 and M417 are really awesome stock to run and gun like a mad man. And that's because it takes 1 second to clear half a mag, whereas a bolt action rifle takes 1 second just to reload. So knowing that if you miss your 1 single shot, you're dead, and if you do hit, it might not be enough to take the enemy out.

Good recons are hard to find that's for sure, especially in conquest and rush.

P.S. A big key in this argument (about bolt action rifles not being powerful enough) is that I'm on console and you're on PC. Sniping on PC is really easy, but on console movement is slow; especially when you're millimeters away and you have to move ever so slightly, only for the target to be killed by someone else or run away or move a foot. And if you do hit them, it may not even be enough for a kill.

I'd also like to add my idea, since we're at it. If DICE were to ever bring higher caliber bolt action rifles, they should make it impossible to shoot standing; this will force users to lay or crouch and thus become an easier target. So there goes the big fear of run and gun snipers with 50cal rifles, ruining all the fun. Simple, no?

I don't have the patience for sniping. I'm all run and gun. Put me in Canals with a shotgun and I'm unstopable. Kharg Island as well. I'm coming around MG's though, starting to get used to them.

I love the snipers who lay there, taking space and taking ages to shoot (easier targets for me :lol: ). When I snipe (on TDM) I'm constantly moving. And if you play with M39 EMR or SKS and don't have any attachments on it; it feels so WW2 like. Great feeling 👍

ACB-90 is a box cutter?

I don't think so...

ACB-90_PNG.PNG
Yes, box cutter. It doesn't look the least intimidating.
90794.jpg

They should have used a plastic knife, at the very least it would have been funny, like "Humiliated!"

Any tips for ranking up fast, getting a load of XP? I'm Level 32 right now, about to get a few medals (need 28 more Assault Kills). Just want to start prestiging.
Like others have said, Conquest Domination if you have the maps, or TDM if you don't. Try to get service star (100 kills) with every weapon, as you'll get 2000 points bonus + you get point for unlocks. It add's up really quickly!
 
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OP Metro CQ on a high ticket server is the fastest way.

Well I don't have other maps yet so I've been doing Canals on 500% with shotties.

prestiging?

Colonel 45 and up, it's not prestiging but I just call it that.

This aint call of duty

I'm fully aware.



I've got like 10 or so service stars on my DAO-12 and a a few on other guns. It adds up fast but it just doesn't seem like enough. With my method I can come out of a match with 15-25k XP a match but meh.
 
The Recon class is always the most controversial with each BF title, half the side screams overpowered and the other complains sniper rifles suck. Once again I qualify myself as a good Recon player (note not sniper) and we'll get on to the reasons why as they're the things the people looking for buffs aren't doing. It's a 2 sided coin though, so I'll address the flipside.

I think to say that the Recon class is overpowered is a little over the top, but think of it overall and we quite commonly hear every class is OP (perhaps less so Support, but plenty moan about their C4, claymores and such). Everyone complains the Engineer is too good at everything, that Assault trains are OP on infantry maps and that Recon is just obnoxious full stop in every single way :lol:. Yes alot of the Recon weapons have a good chance to insta kill in close quarters, namely the DMRs (SVD, M39, Mk11) but on the flipside it requires great precision to do so and the correct sight to consistently do this immediately trades off some of your long range ability and if you become suppressed (likely) you will struggle to get those headshots. They are inherently more difficult to use in these situations but offer great rewards if done with skill, I don't think there's many times someone using such a weapon would not get the same CQB kill with an automatic weapon just as easily if not easier.

On the other hand budding snipers complain how awful the bolt actions are, screaming for consistent one shot kills in the body which is just silly. What these people forget is the fact that the Recon kit has access to a number of great weapons outside of those damn bolt actions which are specialized, precision weapons designed for taking down HVTs rather then kill everything that moves. It's incredibly frustrating that these people scream underpowered but won't try out the many other weapons available which are all more then capable of achieving consistent kills at decent ranges. If you add consistent one shot kills, everyone will take the scope off and use them at close range where they can already achieve high chest one shot kills when what a player with this kind of weapon should do is use their sidearm (a.k.a. the Recons second primary, good sign of good Recon players are high pistol kills in relation to rifles as it shows they are active in the field).

All the Recons main weapons are generally inferior in practice in close quarters and there's essentially 3 classes of rifle with their own effective ranges, from very long, to long, to medium (sniper rifle, DMR, battle rifle). Coupled with your optics your weapon is always limited in some way, you're not going to be winning many 2 on 1 gunfights which you might with an automatic with any of them without incredible precision and somehow avoiding suppression. If more people move away from their beloved M98B/L96, they will quickly realised that the Recon is a pretty balanced class excluding the SOFLAM issue with insta-killing that was supposed to be patched. Similarly if more people use the Recon class who moan about it they'll realise it's not all that easy, though it may not be incredibly difficult either and even on PC I imagine once suppression kicks in you have real trouble leaving you with a small window of opportunity to get the kill before you can't shoot straight anymore.
 
@Dragonistic
I agree on many of the things you said.
However your solution for bolt action rifles is to basically ignore them; which obviously doesn't solve the problem.
Also, if a Sniper's being attacked, pulls out his pistol (because the bolt action rifle is useless) and fires and misses all his shots (or kills the tango but another one rushes in), the Sniper's done for because he has nothing else to pull out and needs to reload, whereas the attacker can finish his hefty primary mag and then still pull out a fully loaded pistol.
So we're back to square one.
 
TP1
@Dragonistic
I agree on many of the things you said.
However your solution for bolt action rifles is to basically ignore them; which obviously doesn't solve the problem.
Also, if a Sniper's being attacked, pulls out his pistol (because the bolt action rifle is useless) and fires and misses all his shots (or kills the tango but another one rushes in), the Sniper's done for because he has nothing else to pull out and needs to reload, whereas the attacker can finish his hefty primary mag and then still pull out a fully loaded pistol.
So we're back to square one.

What exactly is wrong with that? It's not unbalanced just because one player has an advantage in a certain situation, the Recon player chose to take that risk when he chose bolt action over semi-auto. That's like saying a guy running around with a USAS buckshot has no chance at long range because they have to use their pistol, once again the player has made that choice and accepts that risk. The balance is that in both cases their primary has a very specialized effective zone, the bolt action is the only weapon which can kill really at some ranges and has a great one shot kill range (though it takes skill to use and achieve) whilst the USAS is the king of in your face blasting. How is it unfair to the bolt action guy, but not the USAS guy? I personally don't think there's a problem to be solved with the bolt actions, it's the mindset and expectations of people using them. You get one shot to make it count, but your one shot can be the most powerful anti-infantry shot at any range with a bolt action but there's alot of risk attached to it and alot of skill involved.
 
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Adding 2c to the recon debate - having played the 'sniper' class exclusively in BC2 (yes, there is a difference in sniper v recon) but one item I think they seriously stuffed up is the TUGS, and it affects how the recon class plays.

In BC2, Sniper class has tossable motion sensors, that had finite lifespan i.e. they worked for 5-7 secs and died. Thus, a Sniper could be a proper sniper and sit in the bushes and spot enemies and snipe open targets. The risk they took was that they could be hunted down if they camped or sniped unintelligently. Tossable motion sensors promoted aggressive snipers (i.e recon) - I loved running around with the VSS and motion sensors and being a silent assassin.

In BF3 we now have recon (i.e. not supposed to sit in a bush somewhere) but no tossable motion sensors. Instead we have fixed motion sensors which promote what? Yes, that is right, camping a million miles away and not fearing retribution because you can plant a sensor and get early warning of a plate of revenge about to be served.

So BF3 has designed a recon class with weapons and gadgets one would expect from BC2, but absent. BC2 had weapons and gadgets that should really have come from BF3.

More DICE awesomeness 👍
 
Dragonistic
The Recon class is always the most controversial with each BF title, half the side screams overpowered and the other complains sniper rifles suck. Once again I qualify myself as a good Recon player (note not sniper) and we'll get on to the reasons why as they're the things the people looking for buffs aren't doing. It's a 2 sided coin though, so I'll address the flipside.

I think to say that the Recon class is overpowered is a little over the top, but think of it overall and we quite commonly hear every class is OP (perhaps less so Support, but plenty moan about their C4, claymores and such). Everyone complains the Engineer is too good at everything, that Assault trains are OP on infantry maps and that Recon is just obnoxious full stop in every single way :lol:. Yes alot of the Recon weapons have a good chance to insta kill in close quarters, namely the DMRs (SVD, M39, Mk11) but on the flipside it requires great precision to do so and the correct sight to consistently do this immediately trades off some of your long range ability and if you become suppressed (likely) you will struggle to get those headshots. They are inherently more difficult to use in these situations but offer great rewards if done with skill, I don't think there's many times someone using such a weapon would not get the same CQB kill with an automatic weapon just as easily if not easier.

On the other hand budding snipers complain how awful the bolt actions are, screaming for consistent one shot kills in the body which is just silly. What these people forget is the fact that the Recon kit has access to a number of great weapons outside of those damn bolt actions which are specialized, precision weapons designed for taking down HVTs rather then kill everything that moves. It's incredibly frustrating that these people scream underpowered but won't try out the many other weapons available which are all more then capable of achieving consistent kills at decent ranges. If you add consistent one shot kills, everyone will take the scope off and use them at close range where they can already achieve high chest one shot kills when what a player with this kind of weapon should do is use their sidearm (a.k.a. the Recons second primary, good sign of good Recon players are high pistol kills in relation to rifles as it shows they are active in the field).

All the Recons main weapons are generally inferior in practice in close quarters and there's essentially 3 classes of rifle with their own effective ranges, from very long, to long, to medium (sniper rifle, DMR, battle rifle). Coupled with your optics your weapon is always limited in some way, you're not going to be winning many 2 on 1 gunfights which you might with an automatic with any of them without incredible precision and somehow avoiding suppression. If more people move away from their beloved M98B/L96, they will quickly realised that the Recon is a pretty balanced class excluding the SOFLAM issue with insta-killing that was supposed to be patched. Similarly if more people use the Recon class who moan about it they'll realise it's not all that easy, though it may not be incredibly difficult either and even on PC I imagine once suppression kicks in you have real trouble leaving you with a small window of opportunity to get the kill before you can't shoot straight anymore.

I can only shoot well with a semi auto so i usually run around metro with the M40. I get people complaining all the time about that...
 
My character overview shows I managed two wins out of ten tonight. :grumpy: Not good. 👎 Of the two wins, only one of the two was not a cakewalk; the other win was a really good come from behind victory on Wake Island and my gunning in a chopper definitely made a difference near the game's end. Overall though, it was much, much more worse than good and it was not particularly fun being on server after server of one team being much better. Though, it does somewhat seem to go in cycles of good and bad; hopefully, my next play time will be good.

I also unlocked the L86A2, but did not play another game to try the weapon.
 
On the recon role, I've quite often in the past run with an SKS and a Holo, but I still sit behind the Assault/Support/Engi lines of attack and pick people off, especially when using them on the likes of Metro, someone with a shottie will destroy you.

I've never come across someone using that role who wasn't a relatively easy kill in one fashion or another. Don't see the similarities with the COD no scopers at all.
 
Dragonistic
What exactly is wrong with that? It's not unbalanced just because one player has an advantage in a certain situation, the Recon player chose to take that risk when he chose bolt action over semi-auto. That's like saying a guy running around with a USAS buckshot has no chance at long range because they have to use their pistol, once again the player has made that choice and accepts that risk. The balance is that in both cases their primary has a very specialized effective zone, the bolt action is the only weapon which can kill really at some ranges and has a great one shot kill range (though it takes skill to use and achieve) whilst the USAS is the king of in your face blasting. How is it unfair to the bolt action guy, but not the USAS guy? I personally don't think there's a problem to be solved with the bolt actions, it's the mindset and expectations of people using them. You get one shot to make it count, but your one shot can be the most powerful anti-infantry shot at any range with a bolt action but there's alot of risk attached to it and alot of skill involved.

I understand your argument about specialization. But I've been shot in the head with USAS and other "close to mid-range" weapons at Sniper distances. So even though in theory your argument makes perfect sense and I agree; in DICE's game it doesn't happen that way.

I'm only bothered that when I get a neck, chest or head shot even, with anything other than the M98, by the magic of DICE it's not enough to take a tango down.

And lets don't een go into the scope reflection :lol: I guess only recons like to polish their scopes :D
 
TP1
I understand your argument about specialization. But I've been shot in the head with USAS and other "close to mid-range" weapons at Sniper distances. So even though in theory your argument makes perfect sense and I agree; in DICE's game it doesn't happen that way.

I'm only bothered that when I get a neck, chest or head shot even, with anything other than the M98, by the magic of DICE it's not enough to take a tango down.

So you're saying that you get hit by USAS (if a USAS is killing you at long range you've achieved something special, if it's hitting semi-decent damage it's on slugs) and other close ranged weaponry at long range as if it's ridiculous, but you complain you can't kill a guy in one shot with anything that isn't an M98B (technically all bolt actions, plus Mk11, SVD, M39, shotguns, Magnum and Rex all have one shot abilities at certain ranges). That sounds a bit contradictory to me, as if the USAS is overpowered at long range and the sniper rifles are underpowered at the same range when clearly the sniper rifle outperforms the USAS here. Note however that all the weapons with a one shot ability are in someway disadvantaged, by fire rate, effective range, recoil or all of the above which is why they can't be considered overpowered.

Given this information, I'm not entirely sure what your complaint is. Are you wanting all headshots to kill? If so there's a reason why so many popular FPS games don't give insta-kills on headshots in multiplayer, because automatics then become god mode as your recoil bumps up to the head. On the flipside the bolt actions can't be considered underpowered as they have an ability to do something no other weapon can, it is statistically impossible to have the same success in Core at getting one shot kills at range which the enemy can do nothing to stop. Then in Hardcore more weapons can one shot at more ranges, but the bolt action can one shot practically anywhere you hit them at closer ranges. Put another way often the only way to counter a sniper with a bolt action, is with another bolt action because no other weapon has the reach, they may not be killing many guys but they can still cause problems as you can't stay still in places of interest or they will have a good chance to kill you.
 
My character overview shows I managed two wins out of ten tonight. :grumpy: Not good. 👎 Of the two wins, only one of the two was not a cakewalk; the other win was a really good come from behind victory on Wake Island and my gunning in a chopper definitely made a difference near the game's end. Overall though, it was much, much more worse than good and it was not particularly fun being on server after server of one team being much better. Though, it does somewhat seem to go in cycles of good and bad; hopefully, my next play time will be good.

I also unlocked the L86A2, but did not play another game to try the weapon.

Thinking about it this morning, my rounds last night may have been rough because I was playing as Support with the PKP and was playing in a fashion that is more appropriate for an assault rifle or carbine. The PKP is awful on the move. Since I was on teams that were mostly getting steamrolled, I was having to move constantly to try and cap flags/stay alive.
 
Well, just played a couple maps on CQ.

Spawning is terrible.
- Beginning of CQD match on the warehouse level a single enemy spawned directly in front of my squad in a room about 5' x 5' (this was a 10 v 10). Needless to say he was dead within a quarter of a second, but this was not the last occurrence of similar spawning pre-game or during.

TUGS/MAV fest.
- Beeping is all that I constantly hear. And until I learn the maps in order to find them there is no way to combat this. Another reason why I absolutely hate recon and their over powered gadgets; they are EXTREMELY over powered on these maps. What exactly are they balanced with? NOT moving? IMO they need to be disabled from these maps.
 
Terrible spawns are nothing new, I was playing TDM on Canals and an enemy spawned directly behind me at the start of the round...
 
Thinking about it this morning, my rounds last night may have been rough because I was playing as Support with the PKP and was playing in a fashion that is more appropriate for an assault rifle or carbine. The PKP is awful on the move. Since I was on teams that were mostly getting steamrolled, I was having to move constantly to try and cap flags/stay alive.

Running and gunning with a PKP is a sure way to get owned. You have to play behind Assault or play mop up and stay behind at flags whilst everybody else pushes onto other flags. you can win in CQC with a PKP, but only if you know there is someone coming before they know you are about.
 
Operation Metro isn't a new map.

Terrible spawns are nothing new, I was playing TDM on Canals and an enemy spawned directly behind me at the start of the round...

I hate when I spawn and I'm facing backwards and stuck in some spot. Disorienting some times. On canals I've literally spawned on the edge of the land and fell in the water when I moved. Several times.
 
neema_t
Terrible spawns are nothing new, I was playing TDM on Canals and an enemy spawned directly behind me at the start of the round...

Don't forget C flag on Seine Crossing where you usually spawn in that little corridor with your back to the enemy (if they have A). Who ever thought that would be a good place to spawn is an absolute cretin.
 
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