Beginners Tips

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Hello, I just bought a few games with Gran Turismo 6 being one of of them. Since the game is taking a while to install I was wondering if anyone could share some tips for the first time player.

Edit: Game started. Fit purchased. No complaints thus far
 
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Hello, I just bought a few games with Gran Turismo 6 being one of of them. Since the game is taking a while to install I was wondering if anyone could share some tips for the first time player.

Edit: Game started. Fit purchased. No complaints thus far
Get your log in bonus up to 200% by logging in for 5 consecutive days. This can be done faster by altering the time zone of your PS3 so you can pass midnight more than once per day.
Some events only pay out credits once (Sierra challenges, Goodwood, Moon missions, Senna events) so you want to be at 200% payout when you do them.

For plenty more tips, read :gtplanet: a lot.
 
Get your log in bonus up to 200% by logging in for 5 consecutive days. This can be done faster by altering the time zone of your PS3 so you can pass midnight more than once per day.
Some events only pay out credits once (Sierra challenges, Goodwood, Moon missions, Senna events) so you want to be at 200% payout when you do them.

For plenty more tips, read :gtplanet: a lot.

Thank you :) Unfortunately my internet use is capped at 8GB a month so updating isnt an option yet. I have the first patch and nothing else :(. Thanks for the help :) I'll be sure to read more
 
https://www.gtplanet.net/forum/threads/a-yorkshire-gamer-0-100-for-pennies.309105/

A great read and gives you a run down of what to expect, what's possible, and maybe a way of fast tracking (no pun intended) to a car you might want to own earlier.

You've got the game at just the right time with B-Spec though. Nice and easy way of grinding the credits up but it's a lot more enjoyable doing the races yourself.
 
Tip: Use the driving line only as long as you must. Don't become dependent on it. Instead, once you're pretty comfortable getting around tracks without "incidents" (crashes, slide-outs, etc), turn it off and learn to read the road by feel. Turn it back on ONLY if you really can't "see the lines" yourself and/or when encountering new tracks that are unfamiliar. That way, eventually you'll learn to drive without any need for it at all.

Tip: Eyes forward, not down. Often, (especially with the driving line), one can become too focused on the road just in front of the car. Learn to view to road well ahead to improve your ability to be a proactive driver, rather than a reactionary driver.

Tip: Use any and all the aids as much as you like and avoid allowing others to dictate how you enjoy the game. And that goes for my advise as well! Do try to wean yourself from them as time goes by and your game skills improve and when *you feel comfortable releasing yourself from them and the limits they place on your speed and control. Your speed will improve as you lessen your need for their use

Tip: as noted in the last tip, take my advise with a grain of salt.
 
Hello, I just bought a few games with Gran Turismo 6 being one of of them. Since the game is taking a while to install I was wondering if anyone could share some tips for the first time player.

Edit: Game started. Fit purchased. No complaints thus far


Some people find a hand controller fine and can enjoy the game using one, but others (like me) find the game virtually impossible without a wheel. Even if you can use a controller well, a wheel (minimum Logitech DFGT) would transform the gaming experience and enable you to switch all the driving aids off right from the start, which gives the feeling of really being in control of the car.

Welcome to GT6 and GTPlanet - I hope you get lots of enjoyment from the game. It's a shame about the broadband usage cap - once you've got GT6 up to the latest version I don't know if you'll be able to race online, but I hope so because the online experience racing against friends can be epic! - in my view the game is 10% and online takes it up to 100%
 
Tip: Use any and all the aids as much as you like and avoid allowing others to dictate how you enjoy the game. And that goes for my advise as well! Do try to wean yourself from them as time goes by and your game skills improve and when *you feel comfortable releasing yourself from them and the limits they place on your speed and control. Your speed will improve as you lessen your need for their use

Tip: as noted in the last tip, take my advise with a grain of salt.
If the OP intends to eventually drive without aids, the best time to start is in the beginning so you don't pick up all the bad habits that come with overdriving the car with aids on. If you eventually want to race competitively online in a league or series, I'd also suggest restricting aids to ABS only as there are few leagues/series that allow SRF and many other aids.

On the other hand, if you just want to play casually and don't care what aids are on or off and never will, then by all means turn anything on you want and don't worry about it.

IMO it's a much better game if you only drive with ABS and nothing else. The physics are much more engaging and you'll have a much better idea of what is happening with the car if you don't have an invisible hand reaching in to correct your mistakes. You'll be a better driver for it, driving will be much more satisfying and rewarding, and if you reach a level where you struggle, you can always throw on some better tires or flip on the ASM and TC if need be, just to get through a level.
 
You make a point... But... I found the aids helpful in coming to terms with this game using the 6-axis controller.


(sorry for the wall o text. hit a nerve I guess. ;)

The roads, even having been improved in GT6 over GT5, are still often far less grippy than real roads (often on purpose in my opinion, like the carefully adjusted TOD to blind drivers at certain course for certain events, or the other trickery PDI employs to drag out "completion"), the cars often have far more power than most of us have in our real life cars (I drive a puny little SUVette with all of ?150HP?), many of the real world queues are missing, from a full visual field to missing acoustics and other "natural" sensory inputs, and to top it off, we tend to drive faster in games environments than in real life, all sum up to more control problems. At least in my opinion.

Personally, I had problems controlling the cars at first, even though I'm a pretty darned good driver in real life. Maybe not made of race car driver stuff, (too old and bruised anyway) but I control my real world vehicles pretty well. Yet, GT was a learning experience, and not just speed, but learning to drive with the albatross of missing feedback channels that in real life wouldn't be tolerated for any but tank drivers and the occasional test pilot, coupled with trumped up chicanery that PDi routinely employs to "increase challenge".

idk. I figure people will evolve when they do. I can suggest, but I tired very quickly of the officious folks involved with GT who tell others how they"must" play, as I suspect many others would/will/have. reading hard fast rules, you yourself have commented on how AT vs manual doesn't necessarily produce faster or slower, in fact going so far as to suggest that in the hands of a "qualified" driver, AT mode is as fast if not faster for many of the cars in GT6 (I'm condensing of course). While ATmode isn't technically an aid (or is it?), as I noted, it's about who controls *the OP's enjoyment. "avoid allowing others to dictate how you enjoy the game. ...And that goes for my advise as well!" I've run into far too many over the years, particularly in this game, who explicitly do attempt to micromanage other peoples' driving and enjoyment, well beyond their rightful purview (aside from telling folks they should not be driving backwards in a public room, or that wholesale cheating will reduce freedoms for all players due to their self-centered misuse and the predictable reaction and changes to code and permissions by the games authors) . Have also met many of them in music and art over the years. It's pompous, pretentious and transparently all about control, and without being forewarned, I believe many people will fall victim to the peer pressure element they use to control others (many will still eventually fall victim, but at least I tried).

Shrug of shoulders... each to his/her own. Someone that I'm not a good pal with or a parent or other "intimate" tells me how I should pick my guitar or how I should stroke my paint brush or which IDE I should use for programming (or snubs the one I say I do use), how to use my chisels when wood carving, how to face a stone or mortar a joint, or how to hit the keys on the piano or which aids I use in MY licensed copy of GT (or to imply that I'm a hack because I don't follow their rules of use, even though I have yet to use one hack or glitch and yet many of them use them every time they come up), my instinct is to tell them in no uncertain terms to go ____ themselves.


And at a guess, from reading your posts for the past year or so, and seeing that you have your own healthy sense of opinion, I'll bet you'd do the same.

After three years of subjecting myself to the snobberisms of the hypocritical few, pretty much the only hard-nosed rule I have in this game is this: screw the commissars, although screw isn't the word that comes to mind.
 
That was seriously well said.👍 But...

...to get the most out of the game and if the plan is to get as good as they can possibly be, the driving aids have to go. They're great at the beginning, especially if you're new to a driving simulator but to get more control and speed, they hold you back and you need to be weaned off them. As a game that tries to emulate real driving physics, you don't want the interference blocking the feel. They do teach bad habits and worse, they cut the power you're asking for.

If the OP is just planning on a few blasts round a few tracks, who cares. Not everyone can be an enthusiast but at least they know the benefits of both sides.
 
I would recommend for any track that you want to learn the corners to, buy a LCC Rocket and detune it to about 70-80% power. Plenty of grip and it's a single seater so it's fun!
 
I would recommend for any track that you want to learn the corners to, buy a LCC Rocket and detune it to about 70-80% power. Plenty of grip and it's a single seater so it's fun!
The LCC Rocket is available for zero credits as a prize car. It is awarded for achieving gold on the 1st three Goodwood events.
 
If the OP intends to eventually drive without aids, the best time to start is in the beginning so you don't pick up all the bad habits that come with overdriving the car with aids on. If you eventually want to race competitively online in a league or series, I'd also suggest restricting aids to ABS only as there are few leagues/series that allow SRF and many other aids.

On the other hand, if you just want to play casually and don't care what aids are on or off and never will, then by all means turn anything on you want and don't worry about it.

IMO it's a much better game if you only drive with ABS and nothing else. The physics are much more engaging and you'll have a much better idea of what is happening with the car if you don't have an invisible hand reaching in to correct your mistakes. You'll be a better driver for it, driving will be much more satisfying and rewarding, and if you reach a level where you struggle, you can always throw on some better tires or flip on the ASM and TC if need be, just to get through a level.
This, this and definitely this. It's a game and should be approached as such with the goal being individual enjoyment, but this particular approach is probably the most satisfying.

You might also consider getting a feel for downgraded tire compounds, as the overwhelming majority of cars are over-tire'd as default and those tires (namely Sports Hard, the most common) don't communicate enough for drivers wanting the more immersive experience described above. Information gained from the grip reduction can then be used to drive better (read: "faster") on default and upgraded compounds--save for Racing Soft, which fail to exhibit any real progressive (and preventable) slip.

But...you know...emphasis on enjoyment. :lol:

One last note; a flash drive is your friend. Backup often and particularly before significant purchases should you wish you hadn't made them.
 
This, this and definitely this. It's a game and should be approached as such with the goal being individual enjoyment, but this particular approach is probably the most satisfying.

You might also consider getting a feel for downgraded tire compounds, as the overwhelming majority of cars are over-tire'd as default and those tires (namely Sports Hard, the most common) don't communicate enough for drivers wanting the more immersive experience described above. Information gained from the grip reduction can then be used to drive better (read: "faster") on default and upgraded compounds--save for Racing Soft, which fail to exhibit any real progressive (and preventable) slip.

But...you know...emphasis on enjoyment. :lol:

One last note; a flash drive is your friend. Backup often and particularly before significant purchases should you wish you hadn't made them.
Backup and carry multiple saves, and backup the flash to a tablet or pc as well. I was religious with backups and always had multiple saves on hand, and it saved me once in GT5 when my latest save was corrupted.
 
When you unlock seasonal events, you should do them.

You make a lot more money in seasonals and sometimes you can win free cars!
 
Along the lines of what others have said if I was to start over.
Only aids I would use are ABS, TC & the driving line.
Turn them off as you learn if you desire.
Traction control is handy when starting to let you come to grips with & use the more powerful cars, turn it down as you get better.
The real trick though is probably drive cars you are comfortable with, master them then try something harder.
I would strongly suggest in fact making the cars harder to drive by switching to a lower tyre class, you will find the cars become far more alive.
I would also learn at least basic tuning, rather than thinking I need TC to tame this play with the LSD. This can let you get on the power earlier & easier if tuned & can effect turn in.
Comes down to what you want really, if you want the cars to be alive, feel different & your skills to improve quickly I would say do the above.
If all you want to do is go as fast as possible in dead cars put the softest tyres allowed on them.
 
Nice post and (imo) a very good point about tuning Wide Boy. With that in mind, I strongly suggest that the OP spend some of his limited bandwidth on Google searches for game-independent suspension related tuning advise. Not that the game related threads aren't of value, but that there are many solid explanations that might help to understand the fundamentals. For me, suspension (including brakes) is the first thing I look at for vehicle improvement. I also realize some will say "just use stock settings" and that's fine too, if that's what one wants. It's just a suggestion that I've found personally beneficial in improving handling and ultimately lap times. I don't think that many of the cars in this game are set up very well at stock.

A few of my favorites are:
1) http://www.stoptech.com/technical-support/technical-white-papers
see > brake-bias-and-performance-why-brake-balance-matters
(you may need to go to www.stoptech.com first and navigate your way into the papers... Iran aground when trying to call it up this morning until I did so)


2) http://www.drivingfast.net/car-control/oversteer.htm

3) http://www.drivingfast.net/car-control/understeer.htm

4) http://www.motoiq.com/MagazineArtic...in-the-Geometry-Part-One-The-Roll-Center.aspx
 
Nice post and (imo) a very good point about tuning Wide Boy. With that in mind, I strongly suggest that the OP spend some of his limited bandwidth on Google searches for game-independent suspension related tuning advise. Not that the game related threads aren't of value, but that there are many solid explanations that might help to understand the fundamentals. For me, suspension (including brakes) is the first thing I look at for vehicle improvement. I also realize some will say "just use stock settings" and that's fine too, if that's what one wants. It's just a suggestion that I've found personally beneficial in improving handling and ultimately lap times. I don't think that many of the cars in this game are set up very well at stock.

A few of my favorites are:
1) http://www.stoptech.com/technical-support/technical-white-papers
see > brake-bias-and-performance-why-brake-balance-matters
(you may need to go to www.stoptech.com first and navigate your way into the papers... Iran aground when trying to call it up this morning until I did so)


2) http://www.drivingfast.net/car-control/oversteer.htm

3) http://www.drivingfast.net/car-control/understeer.htm

4) http://www.motoiq.com/MagazineArtic...in-the-Geometry-Part-One-The-Roll-Center.aspx
Researching real world tuning info in a true racing sim is a good idea because generally, real world tuning works in real sims. In the GT series where a great deal of tuning is actually counter intuitive, you're much better off piggybacking on the research of guys like @Motor City Hami who has thoroughly researched GT tuning while armed with his own real world racing/tuning experience, and come up with recommendations that really work in the game.

Motor City Hami's GT6 Tuning Guide
 
I will give a second the motion for Motor City Hami when you get into tuning proper, great guide.
However & we are all different so this is my view on tuning (talking adjusting car settings not power ugrades weight reduction)
1) Versus the AI you don't need to apart from maybe having a quick play with the LSD, except perhaps in some time trials.
2) LSD in my view is the single best adjustment to make the car more manageable, settings are in most cases generic.
You can tune it perfectly or just stick an more realistic improvement on it, your call.
3) Adjusting the brake balance is also key especially if you turn ABS off.
4) Suspension is not needed in most cases till you are competing online except for problem child cars.
5) MR drive train cars can often have issues, they can often be greatly improved by adjusting 2 + 3 though sometimes a full tune is the order of the day.
6) Weight reduction probably gives the biggest overall gains when it comes to modifying the car (possibly not on very high speed circuits)
However it comes at a big cost in that it also probably effects the character of the car the most & anything above stage 1 is generally totally unrealistic.

This is just me & you will do your own thing but I like to keep the feel of the car so weight reduction & ballast to adjust the weight balance are last resorts for me.

Once you get competent try taming difficult cars by adjusting your driving style, its scary how much of a rush you can get from doing this & will improve your driving no end.
If you got the anniversary issue & the Lancia Stratos stay clear of that though its one of the most unmanageable cars in the game.
 
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