- 41
- WV
- Provst01
It is no secret that there are many GT fans who are not pleased with the frame-rates in GT6. My question to those who want better frame-rates is "What are you willing to give up for a more balanced visual performance in GT6?"
So many seem to forget that this game is running on a console gaming system (a pretty dated one as well). Keep in mind that when it comes to racing titles (good ones too), they can seriously tax a consoles resources. I honestly think that peoples expectations from these console titles is a bit unrealistic. Kaz is clearly trying to give the best graphical experience he can, but I think that's really hurting this title.
Truth is that you cannot have super high quality graphics (or close to photo-realistic), both inside and outside the car (especially at the same time), an extensive physics engine, tot notch lighting with good shadows, multiple cars on the track at the same time, and all running at 60 fps on a console like the PS-3. They just do not have the hardware to do this. With a console it is all about balance and compromise. Some things you have to take a hit on to improve on another aspect of a title. It is very evident this is the case considering what Kaz did to improve the FPS at Bathurst.
IMO, graphics aren't the most important thing to me with a console racing title. It's physics and SOUND. I honestly think that if graphics are so important to Kaz and others.., then Kaz should seriously consider lowering the FPS for GT6. This game clearly has amazing graphics, but the visual experience is very disappointing IMO due to Kaz's priorities at the moment.
There has got to be a compromise somewhere folks. We all just have to come to an agreement as to what we're willing to compromise on. Perhaps a poll would be appropriate to really get an idea of what players are willing to accept and not accept.
So many seem to forget that this game is running on a console gaming system (a pretty dated one as well). Keep in mind that when it comes to racing titles (good ones too), they can seriously tax a consoles resources. I honestly think that peoples expectations from these console titles is a bit unrealistic. Kaz is clearly trying to give the best graphical experience he can, but I think that's really hurting this title.
Truth is that you cannot have super high quality graphics (or close to photo-realistic), both inside and outside the car (especially at the same time), an extensive physics engine, tot notch lighting with good shadows, multiple cars on the track at the same time, and all running at 60 fps on a console like the PS-3. They just do not have the hardware to do this. With a console it is all about balance and compromise. Some things you have to take a hit on to improve on another aspect of a title. It is very evident this is the case considering what Kaz did to improve the FPS at Bathurst.
IMO, graphics aren't the most important thing to me with a console racing title. It's physics and SOUND. I honestly think that if graphics are so important to Kaz and others.., then Kaz should seriously consider lowering the FPS for GT6. This game clearly has amazing graphics, but the visual experience is very disappointing IMO due to Kaz's priorities at the moment.
There has got to be a compromise somewhere folks. We all just have to come to an agreement as to what we're willing to compromise on. Perhaps a poll would be appropriate to really get an idea of what players are willing to accept and not accept.
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