Better Rallying

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DR1FT-K1NG11
Hello. I am a big rally fan and I was vey disappointed with the rallying in GT5. I liked the stage generation but thats about the only thing I enjoyed. The AI was way to slow. In GT6 they should make the ai and pacenotes a whole lot more realistic. I would also like to see real rally stages and the option (don't have to do if you don't want to) of driving between special stages on public road with traffic going past
 
the option (don't have to do if you don't want to) of driving between special stages on public road with traffic going past
That sounds like it would take up way too much space on the disc to be feasible. Not even dedicated rally games do that, but you want GT5 to include it on top of rallying and everything else that is planned for the game?

Sorry, but it sounds like something that only a fraction of players would get any benefit out of, and bcause of that that, the amount of space needed to implement it could not be justified.
 
I'm certainly up for more rally than GT5 offered. I do think Chamonix is a good track though, but I agree that the AI could be a lot more competitive.

I've said it previously, but that was quite a while ago - GT3 got me into rally games and GT4 helped that interest grow. GT5 unfortunately does not have the correct feel to the cars, which seem to pivot centrally...and the invisible barriers just have to go, please.

Group B needs to be far more dangerous and raw, plus the car choice could be bigger. We don't have all of the classes or some of the classics.

Agreed that the track editor is a winner but I'd still like the option to create point-to-point as well as circuit tracks for rally or even rallycross.

EDIT: Some of the dirt buggies would be great too - sorry, just been playing DiRT so might as well wish for a return of Pike's Peak while I'm at it :)
 
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That sounds like it would take up way too much space on the disc to be feasible. Not even dedicated rally games do that, but you want GT5 to include it on top of rallying and everything else that is planned for the game?

Sorry, but it sounds like something that only a fraction of players would get any benefit out of, and bcause of that that, the amount of space needed to implement it could not be justified.

I dont think that disc space is a problem today. Especially with blu ray discs.

I think that GT is one of the games that try and should try to show many different aspects of driving cars and racing disciplines. The series already supported normal racing, drift, rallying and drag racing. Things like nascar, wrc, jgtc, dtm, le mans series, gt3 and more just show a little of the racing world.

It is pretty fascinating to me to learn about new things like off road or drag racing, when you are new to this stuff. You should not be forced to experience such different disciplines, but it should be optional to learn about it and try it.

GT shouldnt be just the game to drive a Nissan GTR around the Nordschleife. It is more than that and should become more than that. Despite there is nothing bad about just enjoy this car and track combination, when you love it. ;)
 
I've said it previously, but that was quite a while ago - GT3 got me into rally games and GT4 helped that interest grow. GT5 unfortunately does not have the correct feel to the cars, which seem to pivot centrally...and the invisible barriers just have to go, please.

Group B needs to be far more dangerous and raw, plus the car choice could be bigger. We don't have all of the classes or some of the classics.
I agree with your whole post but especially the bit I've quoted. The group B definately, and don't get me started on the barriers, I mean maybe make it like rallisport challenge 2 on the original x-box where the barriers were able to be broken but if you drove to far off the course you got reset on the course where you came off. Damage should also be realistic when off the course by damaging suspension, body work etc. even if you don't 'crash.' Rant Over
 
:) of course, PD doesn't really look at other games so I doubt much will happen, unless they come to the same ideas themselves, or have been listening to the feedback regarding the invisible barriers.

We can but live in hope...
 
Another thing I don't like is the feel of rallying on snow. The slippriness of dirt feels right but snow just seems to grippy, especially in my group B cars. I feel it should be more slippery
 
jabofu
I dont think that disc space is a problem today. Especially with blu ray discs.

Yes, disc space would be a problem if you try realistically depicting all the driving between stages, if that means a lot of driving between stages.

Race tracks are typically around three miles of roadway and the scenery that goes with that. If you want to pretend it's much more than that if the track has multiple variants, we're not really talking much of a difference in terms of modeling. This is different from having dozens of miles of road and landscape to model between each stage, times however many in-between drives you have. If we have a dozen of those in-between drives and if those were an average of just ten miles apeace then we're talking about 120 miles of road to render just for driving between stages. That is equal to forty race tracks. I don't mean track variants, but unique track locations. I don't remember how many tracks are in GT5 (variants count as the same location) but I believe it isn't even forty.

That still might not quite be a space issue on BRD, though, but what would be a problem is takind PD ten additional years to model all of that. Remember, it takes them half a decade to give us 220 cars and a few new tracks, so just imagine giving us the equivalent of forty new tracks just to drive between rally stages.
 
I think Forza has the right idea by not having any rally stages to be honest - it saved them doing a half-arsed job. Let's just admit it here - rallying on GT has always been half arsed, and never realistic. I don't really think it will be rectified by the time GT6 comes out, but some proper rally stages, where the player doesn't have to try to physically overtake the car in front, would be nice.
 
No Rallying needs to be included once I got bored with Racing 6 cars in GT3 and GT4 I went Rallying and it was a blast and like someone above me said. GT3 help restart my interest in Rallying GT4 helped it, but then GT5 well nuff said.

GT is not so much that I want Realism as I want both Realism and fun. This game does not have to be Flight Sim X or whatever which a lot of people want it to be, but those same people don't realize that reason why GT is selling like it does is because it's fun to even casual people that don't have the same interest in racing like they do.

This isn't to say I want some level of Realism, but sometimes it just gets to be too much.
 
Let's just admit it here - rallying on GT has always been half arsed, and never realistic. I don't really think it will be rectified by the time GT6 comes out, but some proper rally stages, where the player doesn't have to try to physically overtake the car in front, would be nice.

I don't agree with that. I loved GT2's implementation, and GT4's Special Stage-style was fun as well. They had a really good base with the rallies in GT5, with the timed-gap system. They just didn't bother doing anything with it, and they did it on track generator tracks that were far too short.
 
I'm sure it will make a proper come back, suppose they didn't have enough time and space to make it great in gt5.. Hopefully gt6 turns out completely different.
 
I'm sure it will make a proper come back, suppose they didn't have enough time and space to make it great in gt5.. Hopefully gt6 turns out completely different.

I hope that too, bro. Rally in GT5 was a disgrace. After all these years I fail to see where the heck is the WRC License... :grumpy:
 
Even if they don't get the wrc licence I still think they could still do alot better. Maybe adding cars like capri's that can be turned into light nimble rally cars like begginers still do today.
 
They need to do a "copy/paste" the physics of Richard Burns Rally and they´ll have a winner.

But if they improve what we have with tons of rally events and different point to point events, it will be cool. I enjoyed Rally in GT5 but it felt unfinished as most of the other features...like it is there but content is not enough, poor variety in everything.

But I agree, Rally needs a boost as much as other leagues and classes. We need more open wheel cars too.
 
I hope that too, bro. Rally in GT5 was a disgrace. After all these years I fail to see where the heck is the WRC License... :grumpy:
Black Bean (WRC 1, 2 and 3) has the WRC license for another two years, so it's unlikely to be in GT6. Licensed cars on the other hand, can be.

I suppose the problem has been the size rally sport has become - it'd take a dedicated game to cover it all and there'd be no room left for the rest. And that would make a lot of unhappy people, unless PD released a seperate game purely for rally disciplines in a few years time ;)
 
Rallying should be a lot better. Rally circuits are stupid, there should be some actual rally stages. Stages were boring in GT5 because they were just some random generated tracks without any forests and stuff. :S

Also it should be like RBR, not like one of those new WRC-games.
 
Yea its like f1 in the gran turismo games, badly developed.

I'm not too bothered about rallying in GT but I do like the rally cars you get and I guess they'd be a bit pointless without some rally events.
 
nascarfn
if you want realistic rally buy wrc3 or wait for dirt 4

Man, WRC3 is not realistic at all, it feels and looks like retarted and the scenery is just like from PS1 rally game. DiRT 4 won't probably be realistic either.

Last realistic rally game is Richard Burns Rally from 2005.
 
drift501
Another thing I don't like is the feel of rallying on snow. The slippriness of dirt feels right but snow just seems to grippy, especially in my group B cars. I feel it should be more slippery

I think that actually because of studded tyres there's actually more grip on snow than on gravel, but I could7ldcs be wrong
 
HoneyBadger
Recently purchased Dirt 3 new for $19 with free shipping and it should be arriving soon. I have high hopes ... well see how it pans out.

I have Dirt 3. Not simulation by any means but wicked fun. Outbreak online is amazing. I use my G27 with it.
 
Yeah, D3 was a lot of fun, as was D2 ans Dirt itself, though that tended to be a bit twitchy on the handling I found.

I'm happy with the WRC games for the meantime though. Still doesn't stop me from hoping that GT6 will really go to town with better physics and more day/night transitions with something close real rally stages.
 
This is a GT6 thread, right? I mean, who cares about Dirt? :lol:

I'm happy with GT5's rallying, once you really get into the online battling for tenths of seconds (WMA WRC is fun for me.)

As for GT6, let's just see some point-to-point stages make their way into the game, for something besides offline (license tests and special events.) Don't make it too complicated, just give us more of what we got in GT5, with more advanced physics and an adaptive AI (one that doesn't only have three or four difficulty levels; more like, for example, a percentage, with 100% being fastest, and 0% being slowest, and AI that make mistakes.)

And, let's put in a better damage system (including "your car's totaled, you're done.")
 
I would have been more happy with the rallying if up to date cars were DLC. I also liked GT3 A-Spec & GT2 rally courses. It made it more enjoyable. However, I do like the snow courses in the GT5 Special Events.
 
GT has always been more akin to Rallycross (In the laps sense) than stage based so if they improve the Dirt physics further,make the rally stages longer,narrower and more numerous (I love the danger),the A.I less dumb and have a real rallyish set up (time based),we can have a better rally simulation on top of everything else already in the game.
 
I'll leave this here. From a 2003 Kaz interview

For instance, you saw the Grand Canyon course with the car running close to the ridges of the canyon? If the driver messes up and misses the course, we might show the car jumping off the cliff, but we won't show it falling into pieces at the bottom. We're still considering that and we don't know how far we can go with it.

http://www.eurogamer.net/articles/i_gt4_ps2
 
...I'm happy with GT5's rallying, once you really get into the online battling for tenths of seconds (WMA WRC is fun for me.)...And, let's put in a better damage system (including "your car's totaled, you're done.")
Every time I tried online, I'd look for a room on one of the rally courses in the title but invariably they'd all be on a completely different track and in street cars...

Liking the RBR idea of terminal damage 👍
 
Every time I tried online, I'd look for a room on one of the rally courses in the title but invariably they'd all be on a completely different track and in street cars...

Sorry for not fully explaining. My Sanctioning Body (World Motorsports Association) organizes semi-professional rally events on GT5. We run stages, we run with damage repair time... We make it as close to the real thing as possible.

All of the cars are forced at spec... The competition's fun, it's the best possible usage of the system we have in place in GT5.

I'm hoping to see our system (i.e., a Stage Time) implemented (with time penalties, or DNFs for damage) in GT6. I really wish more people could fully enjoy the WMA WRC, without having to schedule for our events. It's a good laugh, really fun and enjoyable racing. :) I just wish it weren't so hard to organize it.
 
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