Biggest Speed Killers

  • Thread starter Thread starter BPaumen
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Thanks guys. I had no idea I'd spark such debate!

I've taken the following insights from this thread:

#1 Turn off the TCS, you wuss.
#2 Be a man and buy a wheel.
#3 I probably suck no matter what.

I agree with your assessment plus:

1. Buy a wheel - it might not make you faster, but it will massively increase your enjoyment and immersion - provided that it is suitably mounted for example on a rig or good quality wheel stand. it needs to be convenient enough that you use it every time you play and the DS3 gets put away in a cupboard and not used again.

2. For me the biggest speed killer is braking too late, running wide, probably having to drop an extra gear to avoid running off the track and consequently losing all speed and momentum round the corner and down the next straight
 
I fully agree with @WarriusZero - driving with the Driving Line turned on is a major speed killer. It can be extremely useful in helping you learn the track's turns and I suppose it gives you an approximation of where the braking zones are

Its completely useless even if you're driving on a completely new track for the first time... And its really distracting aswell.
If you are any remotely decent driver/player, you can learn the track yourself perfectly well without any sort of guidance lines. This is how the real racing drivers do it in real life, obviously.
 
#1 - What driver aids slow the car down the most?
#2 - How much does using a dualshock controller slow a person down?

1. Traction Control and ASM. For Things like driving line, i just simply ignore them if i don't want to use it and leave it on. The ABS i set is ether 1 or Off, no higher than that unless in a very rare times that happened only 1 time of my entire gt6 Play.

2. First of all i'm a Dualshock user and i do want a wheel but couldn't afford it and even if i could then i say to myself why i spend all my money on something will only be used on 1 game and not every time i will play that when i could build my own custom PC for example or a new TV for the whole family and so on...
The answer is it depends on the Car and the Track and most importantly the player/driver. Some might be way faster than the DS3 players and some might on a pair with them.
 
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1 - What driver aids slow the car down the most?
#2 - How much does using a dualshock controller slow a person down?
The DFGT wheel is pretty inexpensive and very good for the GT series. I used it for 2 years without an issue. I think I paid $Cdn99 for mine.
 
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1. Traction Control and ASM. For Things like driving line, i just simply ignore them if i don't want to use it and leave it on. The ABS i set is ether 1 or Off, no higher than that unless in a very rare times that happened only 1 time of my entire gt6 Play.

2. First of all i'm a Dualshock user and i do want a wheel but couldn't afford it and even if i could then i say to myself why i spend all my money on something will only be used on 1 game and not every time i will play that when i could build my own custom PC for example or a new TV for the whole family and so on...
The answer is it depends on the Car and the Track and most importantly the player/driver. Some might be way faster than the DS3 players and some might on a pair with them.
The DFGT wheel is pretty inexpensive and very good for the GT series. I used it for 2 years without an issue. I think I paid $Cdn99 for mine.[/QUOTE]
The problem is i want something that had 3 pedals, clutch and paddle shifter, Something that doesn't feel so cheap and plastic, able to turn more than 90, works for PS3 and ps4 (and pc) so i end up with ether T500rs or T300rs whic isn't cheap at all.
 


Ummmm...?

Well yeah, deleting your game save certainly is a speed killer.


I agree with your assessment plus:

1. Buy a wheel - it might not make you faster, but it will massively increase your enjoyment and immersion - provided that it is suitably mounted for example on a rig or good quality wheel stand. it needs to be convenient enough that you use it every time you play and the DS3 gets put away in a cupboard and not used again.

2. For me the biggest speed killer is braking too late, running wide, probably having to drop an extra gear to avoid running off the track and consequently losing all speed and momentum round the corner and down the next straight

amen-with-man.png


PS: What is this guy's left hand doing?
 
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I
2. For me the biggest speed killer is braking too late, running wide, probably having to drop an extra gear to avoid running off the track and consequently losing all speed and momentum round the corner and down the next straight

Herein lies the ultimate speed lesson!!

As the single most important factor in running quickly is corner exit speed, over cooking your entry speed is the biggest speed killer :)
 
The biggest speed killer is lacking the feel knowledge of your cars movements & reactions, & how you can move WITH the car, not AGAINST the car.
 
Personally I use abs 1 and that is it. For me it's the fastest. I also use a controller 99.9% of the time. My times compared to top people I know are usually 3 seconds slower. However that hasn't stopped me from getting gold all the time.
 
In terms of driving aids:
SRF will make you faster in all circumstances, often by a couple of seconds a lap.
ABS on 1 is usually the quickest way around. At least 95% of people I've seen online have it on that setting. ABS on zero can be beneficial to some people, but only really the elite, from what I've seen. It's fun to try, though.
ASM will just kill your cornering speed, and active steering often does the same.
Personally I like the blind spot indicator. Of course it doesn't make you faster, but it does make you more aware of cars around you.
For pure speed, you will want to use the lowest traction control setting you can get away with. Personally I use zero for the majority of cars, and put it on 1 for the most troublesome cars, like the Formula GT.
I use controller sensitivity on 7, but the difference this setting makes is fairly minimal in my experience. It just adjusts how rapidly the wheels will go from lock to lock, so a higher setting is useful for tracks like Monaco. This lock to lock speed is one of two advantages a controller has over a wheel, the other being that your arms won't fatigue in long races on a pad. :D
Learning to use manual gears will help you improve your times quite dramatically in some cars, and in others not so much. Being able to short shift is great for fuel saving and controlling cars with high power, and choosing your upshift RPM means you can take advantage of a car's power curve. Cars like the Aston Martin DP100 get better acceleration if you shift up early, for example.

In terms of DS3 vs. wheel, it depends hugely on the car/track combination. Cars with limited front grip will generally be faster on a wheel, as the game introduces limits to the steering angle you can use on a controller based on grip and speed in order to make cars drivable. If tuning is permitted, this deficit can be greatly reduced through setup, but if not, there are still a couple of tricks you can employ to help cure the understeer. Firstly, setting your brake bias more rearwards can help the car to bite on corner entry, and secondly putting a harder compound on the rear can help to rotate the car.

GT Academy 2014 was a great example of the advantage a wheel can provide. If I recall correctly at round 2 in the 370z around Apricot Hill, the top controller time was only about half a tenth off the top time and about P5 overall. In the final round at Spa, however, I think there was only one controller user within a second of the top time, as you couldn't take Eau Rouge or Blanchimont flat, or carry the same speed around Pouhon.

I tested the steering lock issue with a few mates at Monza (No chicane) in the TVR Tuscan Speed 6 Touring Car in stock form using RS tyres. Wheel users could take the first corner flat out at ~175mph, whereas controller users had to slow down to the mid 150s or they'd fall off the track. Only being able to carry 85% of the wheel users' speed around a corner will cost you pretty heavily. If only PD could introduce a control whereby we could choose the strength of this steering limiting mechanic, this disadvantage would largely melt away...

If you do decide to get a wheel, it's worth noting that several common ones are not yet supported by the PS4 when deciding which one to get. If you decide to stick with the controller, I'd suggest, assuming you don't already, using L2 and R2 for braking/throttle (or the right stick if you prefer) to give you more detailed inputs than you can with the x and square buttons. Also, the left stick is much better for steering than the directional buttons, I've found. :D You can be very smooth on a controller with practise, to the point at which the added smoothness of a wheel would barely improve your lap at all. It's almost all in the turning capability in my opinion!

Anyway, sorry for the lengthy post, and good luck with getting more golds in the future. Practising, be it through racing your ghost or racing players more skilled than yourself, is the key to improving.
 
In terms of driving aids:
SRF will make you faster in all circumstances, often by a couple of seconds a lap.
ABS on 1 is usually the quickest way around. At least 95% of people I've seen online have it on that setting. ABS on zero can be beneficial to some people, but only really the elite, from what I've seen. It's fun to try, though.
ASM will just kill your cornering speed, and active steering often does the same.
Personally I like the blind spot indicator. Of course it doesn't make you faster, but it does make you more aware of cars around you.
For pure speed, you will want to use the lowest traction control setting you can get away with. Personally I use zero for the majority of cars, and put it on 1 for the most troublesome cars, like the Formula GT.
I use controller sensitivity on 7, but the difference this setting makes is fairly minimal in my experience. It just adjusts how rapidly the wheels will go from lock to lock, so a higher setting is useful for tracks like Monaco. This lock to lock speed is one of two advantages a controller has over a wheel, the other being that your arms won't fatigue in long races on a pad. :D
Learning to use manual gears will help you improve your times quite dramatically in some cars, and in others not so much. Being able to short shift is great for fuel saving and controlling cars with high power, and choosing your upshift RPM means you can take advantage of a car's power curve. Cars like the Aston Martin DP100 get better acceleration if you shift up early, for example.

In terms of DS3 vs. wheel, it depends hugely on the car/track combination. Cars with limited front grip will generally be faster on a wheel, as the game introduces limits to the steering angle you can use on a controller based on grip and speed in order to make cars drivable. If tuning is permitted, this deficit can be greatly reduced through setup, but if not, there are still a couple of tricks you can employ to help cure the understeer. Firstly, setting your brake bias more rearwards can help the car to bite on corner entry, and secondly putting a harder compound on the rear can help to rotate the car.

GT Academy 2014 was a great example of the advantage a wheel can provide. If I recall correctly at round 2 in the 370z around Apricot Hill, the top controller time was only about half a tenth off the top time and about P5 overall. In the final round at Spa, however, I think there was only one controller user within a second of the top time, as you couldn't take Eau Rouge or Blanchimont flat, or carry the same speed around Pouhon.

I tested the steering lock issue with a few mates at Monza (No chicane) in the TVR Tuscan Speed 6 Touring Car in stock form using RS tyres. Wheel users could take the first corner flat out at ~175mph, whereas controller users had to slow down to the mid 150s or they'd fall off the track. Only being able to carry 85% of the wheel users' speed around a corner will cost you pretty heavily. If only PD could introduce a control whereby we could choose the strength of this steering limiting mechanic, this disadvantage would largely melt away...

If you do decide to get a wheel, it's worth noting that several common ones are not yet supported by the PS4 when deciding which one to get. If you decide to stick with the controller, I'd suggest, assuming you don't already, using L2 and R2 for braking/throttle (or the right stick if you prefer) to give you more detailed inputs than you can with the x and square buttons. Also, the left stick is much better for steering than the directional buttons, I've found. :D You can be very smooth on a controller with practise, to the point at which the added smoothness of a wheel would barely improve your lap at all. It's almost all in the turning capability in my opinion!

Anyway, sorry for the lengthy post, and good luck with getting more golds in the future. Practising, be it through racing your ghost or racing players more skilled than yourself, is the key to improving.

If you're good enough, TCS disabled on any car is always faster, and no ABS is arguably benificial to the few which have adapted to such a driving style, in the way that it saimply suits them and puts them in their comfort zone. (I must admit, I hardly ever use ABS.)

But Ic an understand that a controller user would need TCS on nsuch insane cars, because its hard to be is pin-point with a controller, but you can arguably have faster reactions in tearms of wheel direction change.
 
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