Blur Effekt and Speedfeeling

  • Thread starter DonZonda
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Meh sorry for being the reason why this thread got derailed.
I didnt want to post this here first to not derail this thread anymore but:
Thanks homeforsummer and Smallhorses, you got exactly what i thought when i posted this.
I really didnt knew how i should respond to the reply with the GIF.

Well now lets love eachother and be happy....






....or something.
 
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That GIF was only meant as a joke really. Did not mean anything bad or abusive by it. I guess it depends on how you look at it, though. Want to hug and make up, Ace?
 
Can you run that by me one more time? I got a little confused with all the underlining and bold words. I'm also not sure about this but I think you called me an immature child in your post? You're being abusive man!

Wrong again.
I did not call you an immature child, I said you need to stop reacting abusively like an immature child.
You are putting words in peoples mouths again.

...you need to learn to deal with these differences objectively without reacting abusively like an immature child...

You first say we're being oversensitive because we react to your abusive phrase:

...and you came in here with something stuck up your ass and spazzed like a douche...

and yet you're now being all sensitive because you've been compared to an immature child? Quite a double standard don't you think?

This thread hasn't been deleted as G.T.Ace has suggested, however, this thread needs to get back on topic quickly, as you and me and G.T.Ace all agree.

If you'd like to continue this discussion by PM that's fine by me, just don't post anymore comments in here as you're not doing yourself any favours.
 


This shows what i mean (and also how well done Suzuka was recreated ;)).
I think one big problem in GT5P are the tracks.
London and Eiger are the only tracks where a speedfeeling could be possible, but you cant drive fast enough. I bet the Nordschleife and Le Mans will show how exciting it can be in Gran Turismo, especially now with the cockpit view and shadowing from passing objects. :bowdown:
 
One thing to note however, and I am not sure on this.

That video of the two formula cars, isn't it true that the Gran Turismo footage was fast forwarded to get it to match? It looks pretty fast, however the only reason I even mention this is that I had read elsewhere that the GTP footage was fast forward on that particular video.

If it is put on fast forward, than maybe GTP needs to actaully be sped up a little in game... If it is not.. then GTP is perfect!
 
I bet the Nordschleife and Le Mans will show how exciting it can be in Gran Turismo, especially now with the cockpit view and shadowing from passing objects. :bowdown:

I can imagine the 'Ring being quite impressive, driving along with the light flickering through the trees. But that Suzuka vid is a good example of the realism and why blurring isn't needed.

One thing to note however, and I am not sure on this.

That video of the two formula cars, isn't it true that the Gran Turismo footage was fast forwarded to get it to match? It looks pretty fast, however the only reason I even mention this is that I had read elsewhere that the GTP footage was fast forward on that particular video.

If it is put on fast forward, than maybe GTP needs to actaully be sped up a little in game... If it is not.. then GTP is perfect!

As far as I can tell, that footage isn't sped up. It's perfectly achievable going that speed around Suzuka in the game. If anything, the GT5P driver was going slower than they had to, as you can hear a lot of short-shifting, presumably so that the car was going exactly the same speed as the real one to make the video look good!
 
It's really simple if you just read the video description (which many people tend not to do):

Youtube Description
The Prologue car is the Ferrari F1 2007, while Schumacher is driving (presumably) the 2006 F248. Source videos from YT, original GT5 driver unknown. Schumacher is actually the faster driver so I had to speed up/slow down the GT5:P video in order for it to keep up with the real life video while making sure every part of the track is reached at the same time. The time modifications on the video are almost undetectable as they were never beyond +-10%.
 
I found an easy way to get blurring.

First, if you've got a standard sized screen, go to the options menu and lower the screen size to 90%. Your display will still use the whole height and width in game mode, but you'll get an extra few degrees of viewing angle.

Set your L1 and R1 shoulder buttons to look left and look right.

Go to the game and drive in cockpit view.

Having the extra viewing angle, you can see scenery blur as they zip past your A-pillars, and looking left and right enhances the experience. Difficult to drive in cockpit mode, but it certainly gives you a feeling of speed to have stationary references on the screen for the scenery to whip past.
 
I have set the headmovement to L2 and R2, you can adjust the angle better this way.
And for me with a 1080p display and the addiction to the cockpits, what you explained is nothing special.^^ Oh and i also know how it is to play it on an SDTV.... *shudders*
 
I'd get too mixed up that way... quite used to shifting with L2 R2, might make a mistake.

My problem is that I use R1 as the handbrake, still looking for a good button to map it to.

*sigh* SDTV. After all the car expenses and the house renovation... I wish I could get an HD... otherwise I won't be able to play Little Big Planet... :(
 
I have the right stick bound to the look left/right commands, but I never use a controller, so it's always left/right with the dpad on the DFGT.
 
I'd get too mixed up that way... quite used to shifting with L2 R2, might make a mistake.

My problem is that I use R1 as the handbrake, still looking for a good button to map it to.

*sigh* SDTV. After all the car expenses and the house renovation... I wish I could get an HD... otherwise I won't be able to play Little Big Planet... :(
I have the good old standard setup. Shifting on L2/R2, throttle on X, brake on square, reverse on triangle and handbrake on circle. I've been using this setup since the first game so I'll keep using it as long as I can. ;)

Of course since we now have the ability to watch lft/right I've put those on the left/right direction buttons. I started using the left anolog stick for steering with GT5P.
 
Blurring is entirely realistic. There was one early video of a replay, either Forza 2 or GTHD, and the wheels weren't blurred at all. They looked terrible, unrealistic as heck. The leaf shadows on the cars in GT5P aren't blurred, and they look like they're in another reality entirely. As stated before, your brain blurs things a bit in real life, so a certain amount of it in a game as high definition as GT5 is essential.
 
Blurring is entirely realistic. There was one early video of a replay, either Forza 2 or GTHD, and the wheels weren't blurred at all. They looked terrible, unrealistic as heck. The leaf shadows on the cars in GT5P aren't blurred, and they look like they're in another reality entirely. As stated before, your brain blurs things a bit in real life, so a certain amount of it in a game as high definition as GT5 is essential.
At real world you can choose to follow an object and not get any blurring on that object, blurring is only realistic if you want a low obturation tv look image, since the game is 60 fps the eye/brain has enough information to blur the image by itself if its out of your focus point. F1 tv broadcast is like GT: no blur and high camera obturation.

Forced blur only serves to loss detail and force your focus point to an unrealistic fixed one, nice for tv like replays if you ask me but not so nice for sim gameplay except for eye candy arcades and to hide low framerates.
 
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At real world you can choose to follow an object and not get any blurring on that object, blurring is only realistic if you want a low obturation tv look image, since the game is 60 fps the eye/brain has enough information to blur the image by itself if its out of your focus point. F1 tv broadcast is like GT: no blur and high camera obturation.

Forced blur only serves to loss detail and force your focus point to an unrealistic fixed one, nice for tv like replays if you ask me but not so nice for sim gameplay except for eye candy arcades and to hide low framerates.

I don't think you understand what I said. With the examples I mentioned, the image was completely unrealistic. There was a scene in the Devil May Cry 4 opening cinema in which Nero - or Dante? - spun like a top over an enemy, and it looked atrocious, like he was frozen by a strobe. I don't care what you say about focus or eye movement, that situation would be impossible to replicate accurately without blurring his image. The same with my wheel spoke example. It looks completely wrong unblurred.

I do understand that when you watch a light pole going by at high speed, it's going to remain in focus. While the rest of the world blurs. But considering the number of times you'd focus in on one object in a scene versus watching the scene in general is probably a thousand to one, I think I'd put my graphics effort on the 999 instance. ;)
 
I don't think you understand what I said. With the examples I mentioned, the image was completely unrealistic. There was a scene in the Devil May Cry 4 opening cinema in which Nero - or Dante? - spun like a top over an enemy, and it looked atrocious, like he was frozen by a strobe. I don't care what you say about focus or eye movement, that situation would be impossible to replicate accurately without blurring his image. The same with my wheel spoke example. It looks completely wrong unblurred.

I do understand that when you watch a light pole going by at high speed, it's going to remain in focus. While the rest of the world blurs. But considering the number of times you'd focus in on one object in a scene versus watching the scene in general is probably a thousand to one, I think I'd put my graphics effort on the 999 instance. ;)
You're speaking about situations of very high speed rotations when the eye isn't capable of distinguish any object, like the helicopter blades, nothing to do with normal driving. I'm with you when in a particular situation a located graphic effect of blur can enhace the graphics realism, like smoke on the tires, tire marks when braking or the blur on crashes like they did on GT4.

Imagine that when you drive a car in the real world your head and your eyes would be always fixed looking at front and your sides are always blurred, the blur effect only will work on a realistic manner if it was linked to a tracking head device on a multi screen system.

In fact there is not a professional driving simulator or serious PC sim that use this effect and there is a lot of arcades that do since many years.
 
For what it's worth, imo
Polyphony have the track record of delivering the most realistic and accurate virtual racing experience possible and, to my knowledge, have never employed motion blur. I seriously doubt that any noticeable motion blur will be employed in the final iteration of GT5.
...And on the tangential topic of camera angles, I would also enjoy more angles that are of a trackside perspective featuring the race at hand. That, and the sound of eight thousand combined horsepower tearing past should be fun.:)

-General
 
to my knowledge, have never employed motion blur. I seriously doubt that any noticeable motion blur will be employed in the final iteration of GT5.
GT4 had a subbtle blur effect on crashes/jumps but not on normal driving.

Exact, GT5 will never have a cheap blur effect. Like they showed on past demos high framerates is the real deal and a glimpse of the future on GT series(on PS4 or with a bit of luck on linked PS3).

https://www.gtplanet.net/gran-turismo-at-4x-hd-resolution-240-frames-per-second/
 
Blurring is entirely realistic.
You haven't been outside in the real world then. At least never driven a car...

Bluring like in GTA IV, Need For Speed Pro Street and such, is not one bit realistic at all. I think everyone except you can agree with that. I agree that the wheels should be blured at high speeds though, and they already are that way in GT5P so there is nothing to complain about.
 
For me, as well for many others. This game is a sim, in PC world, I have never seen a sim with blur effects. If GT has an option for blur, it will make it unrealistic experience...

Please keep blur away from GT5 and further games. This is not NFS this is a TRUE sim. Keep it away!

If you want sense of speed, go on Suzuka either straights fast, cockpit view, and look left and right.. and WOW THE SPEED!
 
lol no ones talks about a unrealistic speed blur like in NFS or other arcade racers, just a realistic one, if anyone of you who says bluring is unrealistic go out drive by train or by car look out the window and the things next to you . so ?! u see them sharp clear? the plants and other things? noooo they bluring because of the speed . and GT5P is too clear look at the street u see everything pure clear on the street , thats not realistic look when u drive by car on the street, right its bluring. like every other things that near the car. i just want a light one like we see it with our eyes in the reality and not that unrealistic stuff like NFS or Midnight Club. so keep the eyes open next time while driving the car and see things are bluring and aint pure sharp and clear :)
 
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I drive on Highway or train, sure if I focus eyes to look just ahead of the side window it seems there is blur, but as I move my eyes, it disperse.

TO fix that, PD would have to go with 120+FPS. Human eyes varies from 30-120 FPS, there for to fix it all they have to do is UP the Game FPS, not do any effects.

Thats the only way to fix it.. As I mention above, just do the same in GT5P cockpit view, drive really fast, and look at the side window, it looks just like in real life, but slower because its only about 60FPS and not human 100fps eyes.
 
lol no ones talks about a unrealistic speed blur like in NFS or other arcade racers, just a realistic one, if anyone of you who says bluring is unrealistic go out drive by train or by car look out the window and the things next to you . so ?! u see them sharp clear? the plants and other things? noooo they bluring because of the speed . and GT5P is too clear look at the street u see everything pure clear on the street , thats not realistic look when u drive by car on the street, right its bluring. like every other things that near the car. i just want a light one like we see it with our eyes in the reality and not that unrealistic stuff like NFS or Midnight Club. so keep the eyes open next time while driving the car and see things are bluring and aint pure sharp and clear :)

I talk about unrealistic blur in NFS.

Let's see... go out and drive a car. Look out the front window and straight ahead? See any blurring? Nope.

Go to GT5P, look out the front window. No blurring either.

Now look out the side window in GT5P. See any blurring? No? I sure as heck can.
 
I talk about unrealistic blur in NFS.

Let's see... go out and drive a car. Look out the front window and straight ahead? See any blurring? Nope.

Go to GT5P, look out the front window. No blurring either.

Now look out the side window in GT5P. See any blurring? No? I sure as heck can.



👍

Thats because GT5P doesn't have similated bluring, just like real life it lets your eyes do the bluring, which is obviously the most realistic way.


GTA4 blurs at high speed, I hate it at night you can hardly see whats coming up, totally unrealistic and all for the effect that you are driving at light speed.
 
You haven't been outside in the real world then. At least never driven a car...
That's funny, because just today on the way home from work, doing a mere 50 mph - in a 35 zone - I watched the roadside, focusing my vision on it so I could also watch the traffic safely. As the roadside came closer to me, it became progressively blurred as I sped past. Yes, I was thinking of this thread, and the odd in-your-face-but-incorrect posts that filled it.

The only way to make blurring 100 percent realistic is as posted above by Zer0, is to have a head mounted sensor which tracks your viewing position and focuses the sharp graphics on the general spot on the track you're looking at, as long as it's reasonably in front of you. Or if you decide to follow an object as it approaches you. But look off to the side, you'll see blurring. And at 100 mph plus racing speeds, you're going to see a lot of blurring. Since that sort of technology is most likely not happening for the foreseeable future, general blurring is here to stay, because it's fairly realistic.

Bluring like in GTA IV, Need For Speed Pro Street and such, is not one bit realistic at all.
I agree with you, that GT will never be like NFS. ;)
 
Blur effekt is not right, it wants to make me rub me eyes!

If you want a real sense of speed, you need a multi monitor setup.
 
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