i don't know if the Veyron's glitch exist or not because of my ignorance about the sciences in general and math to, but i read this trhead and so doing some proofs, the Veyron 16.4 '13 of the game does 416 kmh of max speed on ssx route ( consider the downhill,and oil change to)9.30 am realistic surface,soft sport tires,and not 460 how i read here, so i make a fully tuned version, and yes with low suspension settings the front steering become very slow or dosen't works well, because weight and the downforce plus the speed (i think) ,but if i try to move the power to the rear wheels like 10:90 and use an high suspensions setting and hard springs setting to , the car's steering works well , i do 3.54,6 of lap time with ss tires.(485 kmh top speed,nitro).
Probably they fixed the unrealistic's top speed of some cars, as we know, but the STOCK Veyron had never did 460 kmh , on my gt6.
Bingo! Just add correction coeficient to the output (probably to the one, responsible for air resistance calculation, as the difference becomes noticable above 130 mph). Easy patch.
But it's not the technical problem to solve...oh no...I have a feeling they have other 'priorities'...
Is the top speed of all cars off by the same factor though?
I did not measure it, tbh...but I tested quite a few cars, and they all had unrealistic top speeds. So it is something global that affects cars, not something specific to one car. And my theory is that something with aerodinamic calculation is wrong. And if that is the case, then the offset (difference) won't be constant, because different cars have different aerodinamic properties / drag / coeficient so say reduced drag of 5%, for lamborghini won't be the same as for VW Golf or american muscle car. And the top speed 'advantage' will be different as well.
Also if its air drag calculation issue, then difference at 150mph and at 250mph will also be different
I'm actually testing it now, I'll post my findings when I have enough data
To create some kind of cliffhanger: So far I've found a very interesting thing about the way that speeds are being measured in the game, it does have some interesting consequences for 4WD cars... more on that later on.
My findings from previous year (yes, we noticed this physics issue back in december 2013...):
- 0-200 km/h acceleration: more or less OK (compared with GT5 and real life)
- 200km/h+ acceleration: the difference starts to be noticable (compared to GT5 and real life)
So it's not only top speeds, but high speed acceleration is unrealistic as well. This, ofcourse, is logical, if you have more 'hidden power / less resistance' then both, acceleration and top speed will be different.
- Some cars run out of gears (no surprise, when you have such strong 'push', you quickly start bouncing of rev limiter in top gear). Imagine you take stock real life car and you add extra '250HP', without adjusting gearbox... So to see the full difference in max speed number, you need to add more gears (make them longer). Or leave them unchanged but then measure acceleration differences (e.g. between GT5 and GT6)
- Almost all street/sports/super cars are affected by this issue, if they are capable of doing high enough top speeds (300km/h + is good, for noticable difference). I haven't found a car which did not have this issue, but I didn't test all of them. I did not test race cars too, because how do you test them? No reference with real life (wings can be adjusted, etc.) But maybe it's possible to test them against GT5 same race car
No, they did not fix top speed issue. The reason why you get ~416km/h with your 'stock' Veyron is because there is another unrealistic issue in GT6 (not for all cars, but for some, including Veyron): gearbox ratios are too short. If you notice, when you do your max speed, rpms are at the redline, about ~7000rpm. The real Veyron doesn't do such high revs at the top speed. So if you adjust your gearbox (top speed slider) so that top speed would be at about ~6000rpm, then your stock Veyron will do ~440km/h or so. Which is, ofcourse, unrealistic.
try it.
I don't think there's any hidden power involved, all you need to get faster acceleration and higher top speed is reduced drag, since drag is a force acting in the opposite direction. Adding more power or reducing the drag gives the same result.
agree that a game with 1200 cars can wrong stuffs o fa a lot of things,but this version of Veyron irl do 410kmh how i read in net,in game the no modificated version, no oil do 410 kmh , where is the error of max speed? ,speaking about rev glitch, max power for max rpm dosen't means that a car can't go over rev. However i like the passion that you use and that means we are always a fans of this game.
You misunderstood me. There is no 'hiden power', but GT6 cars accelerate much faster than GT5 cars, although game specs say that both cars have the same engine power...so there is some 'force' which moves car faster OR there is less air resistance. So what you said is the same what I said But what I wanted to emphasize is that in some tests you have to add longer gears or else the test data will be limited by gearbox setting not by engine power/air resistance calculation.
BTW, I assume you are using Motec for data gathering, right?
Also, I remember that we tested somewhere wheel slip (with Motec), and GT6 accurately simulated wheel slip (spin) under high speed, and if you put softer tyres, you will get less wheel spin at high speed, than using harder or street tyres
You can not look at one measure without looking at other things. Let me give you an example:
Lets say you take a stock car, 1000HP Bugatti Veyron, and it does 410 km/h.
Then you add 200HP engine tunning, and now it does 440 km/h
Then you take this 1200HP tuned Veyron and while going for top speed, you slightly apply brake. And it does 410 km/h max. The engine is producing more power but at the same time brake is adding more negative force and so both forces equal out and you have the same speed as with stock Veyron.
Does that mean that both, stock and tuned Veyrons have the same engine power, because they are doing the same top speed? (410km/h) ?
NO! Tuned Veyron has more HPs, but it has 'limiter' which prevents him from going faster.
So the same is with GT6 veyron, it would go faster (because of less air resistance bug in game) but it loses power after 6000rpm because of too short final gear ratio in game (not in real life).
Veyron engine power @ 6000rpm - 1000HP
Veyron engine power @ 7000rpm - 800HP
If you are doing top speed with stock GT6 Veyron, you are achieving 410km/h @ 800 hp. But at 1000hp you would achieve 440kph
Now you may ask, why the hell it's less power at 7000rpm? Well that is the way engines work. Look at engine power band: when engine revs rise, at first the power increases and then at certain point it reaches it's peak power, and then the power starts to drop and you lose a lot, very fast. So if the gearbox is set up wrongly, you'll get less top speed than you should.
And that is exactly what happens with Veyron in GT5 ! GT5 doesn't have air resistance bug. Would you like to know what is the top speed of stock Veyron, with stock gearbox, in GT5? 395 km/h !! Its too low. It should be 410! But it also overrevs, at 7000rpm, so it also produces ~800hp and can't go faster than 395
395 + air resistance bug = 410 (GT6)
395 without bug = 395 (GT5)
see
I've made sure that I don't run out of gear in my tests
I use the data visualiser in the game, it's accurate enough for this purpose and it's also much faster than exporting and importing data from the PS3 to my PC.
With the actual gear ratios of the real car I'm getting 421 km/h. To get 440 you need to set the gearbox to a taller ratio than what the real car have.