can GT5 physics do lift off oversteer or brake oversteer?

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Isn't this basically rotation from a car?

To go fast on many track you need for this to happen, there is a line between to much and not enough.

I think LSD Decell has a lot to do with this. I have been running 5/15/5 on almost everything FR lately. Love the rotation I get on turn in and lift off.

Brake oversteer. I feel that ABS1 still locks up enough to take traction away. I have been getting better stopping at speeds Under 120mph by braking around 3/4 reducing it to 1/2 as I enter turns.

As well I have rolled the brake some when lift off doesn't get the rotation I want. This load the outside front tire increasing it's grip. I use very minimal brake here.

Note using a wheel
 
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If you're looking to train in handling lift-off oversteer, try an MR2 in the Japanese '80s seasonals. It's mid-engined and can swap ends if badly driven. But its characteristics are mild enough that you can get a grip on it so to speak and slide it through the turns. Good prep for Lambos, RUFs and Lotuses.

Those you listed are cars that oversteer pretty much all the time.
I think the OP is referring to cars that primarily oversteer on lift-off or braking when cornering.
 
Pretty much every car in GT5 will slide everywhere with ABS 0 and the default, totally wrong (as in "that doesn't make sense"), 5/5 brake distribution.

I'm going to revise my previous answer. This is correct. With ABS on, even at 1, most cars, except RR and MR, will plow pretty hard if you try to brake later into the corner. With ABS off, you get more pronounced weight transfer and much more realistic brake/lift-off oversteer.
 
i have been trying all week to do lift off oversteer or brake oversteer on gt5 but it seems that GT5 physics cannot do it.
has anyone been able to do it on gt5, if you can show a video even better?

note: i can do power over and handbrake easily.

most racing cars in online physics is well simulated , you should be able to find either of those oversteer's in racing cars.

I've experienced this easily on Suzuka hairpin with the ferrari f10 with online physics and tyre wear and fuel load.

although if you want to experience it really fast and really you can't do anything about it , turn off ABS and put 100% on rare brakes and anything lower than 60% on front then you will see your car really spin.
 
The FWD drive physics seem off to me. I've lift off/brake spun these things in real life and they just don't seem to do it in GT5.

I haven't spun a car in 10 years as I'm older and wiser now but I witnessed someone spin a mk2 clio after going into a roundabout too hot and slamming the anchors on the other day. I'm going to have a go tonight and see if I can get anything similar in the game.
 
Wait you guys are talking about real cars as opposed to racing street cars in a video game. How many of us actually go racing with our everyday driver? Oversteer is something can be achieved in any road car given the right conditions but it is also the worst situation, street cars by nature are built to suppress this with rigid chassis that force the car to push or plow instead of oversteering.

I used to drive a '04 Corolla fitted with 17" x 7" low profile Z rated tires, never did it once oversteer and believe you me I used to push that thing pretty hard on those street tires, it would hold well through multiple S curves at about 50 mph while accelerating (anyone in Brooklyn, NY can attest to the Interboro's S Curves) while staying in the lane I started. The little car stayed planted, for something with struts all around that's pretty impressive, as for oversteer can't say I had any of it while riding around in that car even in wet conditions. I can say I had terrible understeer driving a '07 Altima in the rain, it was bad compared to the Corolla and downright scary. My next car was a '06 330xi heavy car but the tail end breaks loose on rough surfaces at high speeds and through the twisties it understeered mildly while accelerating at a higher speed than the Corolla. Lift off oversteer in street cars, that is something far and few people would experience in a daily driver many factors include you rarely are driving anywhere near the speeds needed to induce it on a turn, but in a light car you can do it just by accelerating into a turn then quickly letting off the gas causing weight shifted in the rear to even itself out causing the rear of the car to get lighter. Cars with aggressive LSD will do this much easier than cars that do not, MR cars do this because it's their inherent nature their center of gravity causes the rear to whip around.
 
mekonrider
The FWD drive physics seem off to me. I've lift off/brake spun these things in real life and they just don't seem to do it in GT5.

I haven't spun a car in 10 years as I'm older and wiser now but I witnessed someone spin a mk2 clio after going into a roundabout too hot and slamming the anchors on the other day. I'm going to have a go tonight and see if I can get anything similar in the game.

You can't, not in a stock fwd car, at least.
Hot hatches like clios and 106s irl are very prone to lift off oversteer, and a generally well balanced ff car should by that definition be coaxable into oversteer with an abrupt lift.

In gt5 you get a brief moment where you think it might, then it turns into a 4 wheel drift and then back to understeer again, even if you never go near the throttle.

Takes a lot of fun out of the fwd cars.
 
GT5p had lots of lift off oversteer. Anyone remember the Ford GT Spec II Test Car? Amazing. I personally enjoyed Prolouge's physics better as it was more fun for me, but then again GT5 feels more crisp and realistic. As someone has probably mentioned before there is a surprising lack of lift off oversteer in FWD cars.
 
You can't, not in a stock fwd car, at least.
Hot hatches like clios and 106s irl are very prone to lift off oversteer, and a generally well balanced ff car should by that definition be coaxable into oversteer with an abrupt lift.

In gt5 you get a brief moment where you think it might, then it turns into a 4 wheel drift and then back to understeer again, even if you never go near the throttle.

Takes a lot of fun out of the fwd cars.

I think one of the reasons why this doesn't happen is that in GT5 FF cars never lift their inside rear wheel when cornering due to limited suspension physics/modeling. This is the cornerstone of hot hatches in RL as it helps them slide their rear end. Limited engine braking in general (especially in low gears) might be another one.
 
The Mini will lift off oversteer, with the inside rear wheel lifting off. Haven't really experienced it in any other car though.
 
Come to think of it, I think I've seen three wheel cornering in GT5, too. I forget which car it was; may have been FR, though.

Might be something to test...
 
I'm a bit confused as to why this discussion about lift off oversteer isn't focused on FF cars. Take a race modified integra out for a spin with the rear downforce stet low and you will lift off oversteer all day in fast corners.
 
Nastradamus87
I'm a bit confused as to why this discussion about lift off oversteer isn't focused on FF cars. Take a race modified integra out for a spin with the rear downforce stet low and you will lift off oversteer all day in fast corners.

So basically if you give an ff car an oversteery setup, using down force, it over steers off the power and not on it. I think that'd pretty much be a given. It's hardly going to over steer at all on the power unless you put 2 grades worse tyres on the back.

These techniques are called "fudging it". Making something do something, in an inappropriate way, which only serves to highlight that it can't do it the proper way.

Not meaning to pick on your post but it's about as useful as people arguing against the idea that an ff car won't lift off over steer by suggesting that someone should try a yellow bird.
 
So basically if you give an ff car an oversteery setup, using down force, it over steers off the power and not on it. I think that'd pretty much be a given. It's hardly going to over steer at all on the power unless you put 2 grades worse tyres on the back.

These techniques are called "fudging it". Making something do something, in an inappropriate way, which only serves to highlight that it can't do it the proper way.

Not meaning to pick on your post but it's about as useful as people arguing against the idea that an ff car won't lift off over steer by suggesting that someone should try a yellow bird.

? My post is as useless as people who are arguing that an FF car will lift-off oversteer by suggesting to try an FR yellow bird? That's what your post is saying once the double negative is removed from it. While my post wasn't a definitive answer to the OP, it surely isn't that irrelevant. Generally speaking, FF cars suffer more lift-off oversteer more than FR cars, and to see if GT5 models lift-off oversteer it makes more sense to consider FF instead of FR cars.

To have significant lift-off oversteer you must have engine breaking. If the compression and frictional forces of the engine and drive train were absent from a car, when you lifted off the throttle completely the car would not experience a significant weight transfer to the front end, because this weight transfer is caused by a significant deceleration of the car, which is mostly the result of the compression and friction forces mentioned above. If you don't have engine breaking, you won't have a forward weight transfer when lifting off, which means you won't have lift-off oversteer.
(^ This may not be 100% accurate, but the general idea is correct, I think.)

From my own experience, I am almost positive that engine breaking is NOT present in the game unless you are using a clutch (like the one one the peddles of the G25 or G27). If this is the case, you will only be able to experience lift-off oversteer when using a clutch, not when you are using a DS3 Controller or a wheel without a clutch like the DFP.
 
there is engine breaking, and there is lift off oversteer, the default suspension and diff settings will hardly ever give these results tho.
 
Nastradamus87
? My post is as useless as people who are arguing that an FF car will lift-off oversteer by suggesting to try an FR yellow bird? That's what your post is saying once the double negative is removed from it. While my post wasn't a definitive answer to the OP, it surely isn't that irrelevant. Generally speaking, FF cars suffer more lift-off oversteer more than FR cars, and to see if GT5 models lift-off oversteer it makes more sense to consider FF instead of FR cars.

To have significant lift-off oversteer you must have engine breaking. If the compression and frictional forces of the engine and drive train were absent from a car, when you lifted off the throttle completely the car would not experience a significant weight transfer to the front end, because this weight transfer is caused by a significant deceleration of the car, which is mostly the result of the compression and friction forces mentioned above. If you don't have engine breaking, you won't have a forward weight transfer when lifting off, which means you won't have lift-off oversteer.
(^ This may not be 100% accurate, but the general idea is correct, I think.)

From my own experience, I am almost positive that engine breaking is NOT present in the game unless you are using a clutch (like the one one the peddles of the G25 or G27). If this is the case, you will only be able to experience lift-off oversteer when using a clutch, not when you are using a DS3 Controller or a wheel without a clutch like the DFP.

See now that post has good reasoning behind it, so surely you see how little your above post actually contributes? All you are saying in your first post is min down force on the rear and bingo: lift off over steer, and saying it in a way that suggests it proves there is no issue. When clearly you know that's not the case.
 
The differential settings in the game do seem odd. An FR car with an open diff will lift-off oversteer in real life, no problem, thanks to the inside rear wheel taking most of the engine braking torque and pulling the rear end around.

The same effect contributes to lift-off oversteer in FF cars, made worse by their forward weight bias. If the diffs aren't working properly in the game, it may reduce the effect somewhat.
 
Here's my mini on three wheels, was an early picture, so poor picture settings as well as standard car. Actually almost looks like it's on two wheels... But it does have lift off oversteer.

TheTopGearTestTrack.jpg
 
OP, yes it can otherwise this game/simulator is totally pointless.

Engine braking has 0 to do with this (and by the way is 100% effective in all my ds3/g25 experience, and exsists regardless of control platform)

Diff has an effect but the manouver is 100% possible on an open/locked/whatever diff.

That is all.
 
Here's my mini on three wheels, was an early picture, so poor picture settings as well as standard car. Actually almost looks like it's on two wheels... But it does have lift off oversteer.
Is it stock, including tires, and with Skid Recovery Force off?

EDIT: I tried both the old mini and a new Mini Cooper S in their stock form, and as I expected, they don't appear to lift their inside rear wheels.
I was referring to stock cars, not tuned ones with race tires.
 
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I'm a bit confused as to why this discussion about lift off oversteer isn't focused on FF cars. Take a race modified integra out for a spin with the rear downforce stet low and you will lift off oversteer all day in fast corners.

Probably because, as a whole, FF cars are not the ones best known for lift-off oversteer. RR and MR cars are known for this handling characteristic. I'm not saying that FF cars don't this in real life, because many of the best-balanced ones do (Mini Cooper, for example). But in general it isn't a dramatic part of their handling that a driver must learn to use and compensate for on a continual basis.
 
FWD cars do lift-off oversteer, at least on cheap tires, yet in GT5 I haven't been able to achieve this in any FWD car on any tire. In fact, that's the first thing I tried when I got the game. The Mini in the picture might be bouncing off a curb for all I know. maddog999, are you sure you didn't slide into the grass right before you experienced lift-off oversteer in the Mini? This is pretty easy to do really - take any FWD hot hatch, drive around in the grass for a bit and then enjoy a few minutes of lift-off fun.
 
Brake oversteer definitely but only with ABS at 0. You can have your BB good, but if you won't be gentle with brakes, you can easily start oversteering. Of course, if the car has good weight distribution, not 70% front.
 
Lift off oversteer is easily achieved with that last R35 DLC car, don't remember the exact name of it..
 
FWD cars do lift-off oversteer, at least on cheap tires, yet in GT5 I haven't been able to achieve this in any FWD car on any tire. In fact, that's the first thing I tried when I got the game. The Mini in the picture might be bouncing off a curb for all I know. maddog999, are you sure you didn't slide into the grass right before you experienced lift-off oversteer in the Mini? This is pretty easy to do really - take any FWD hot hatch, drive around in the grass for a bit and then enjoy a few minutes of lift-off fun.

Why did you feel the need to resurrect a thread that's over a year old to post this?
 
I've not felt any lift off oversteer in any car in GT5, not even the stock 111R that I've race online with Comfot Softs many times. I feel plenty of power oversteer, no lift off though. It's a shame because many cars do have it in real life, & it was in GT5 Prologue, took me ages to get used to the new physics in GT5.
 
theres definitely lift off oversteer, theres also the very special never happened to me in real life lift off "brake" oversteer:crazy: not to be confused with brake oversteer, abs must be off to achieve this
 
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