Cappuccino Cup Racing (RM) - SEASON 1 COMPLETE!

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You were REALLY trying to get the tail end out with that tune weren't you :) Logic says it makes alot more sense than the tune on the first page, but quick question - why the high ride height?

I found when I was racing online with Racing Softs that a higher ride height gave me more grip. I remember at one time I was experimenting with near max ride heights and it still seemed to work well. You have to remember we're talking millimetres here. A change in ride height of -10 for example is around 3/8ths of an inch. You also have to remember that the spring rates are fairly soft as are the dampers meaning there is going to be a lot of suspension travel and it may or may not work with really low suspension heights. I think the key to setting up most cars is in the spring rates and dampers for grip and followed by the LSD for getting the power to the ground along with balance and a few mm here or there in ride height I've never found to make much difference. Others may disagree...lol.

Having said that, I didn't actually experiment with the ride height with this tune up or down I just picked something I thought would work. It's not what you might call a completely finished piece of work I'd have to experiment quite a bit more with it but there's not much point in doing so offline. I just thought I'd share it to give the folks something to work with other than the tune in the OP. I know there are different driving styles out there and not every tune suits every driver and some might gain something from this tune. By the way, I do use a DFGT wheel not a DS3 so I'm not sure how it would work with a controller.

I did find it approaching the point of the tail getting loose, but if you get that far, where the tail kicks out, you're going too fast for the car anyway. Trick is to get it to that point but not beyond. If you do find it a bit tail happy try softening up the rear end suspension a half to a full turn and perhaps turning the ARB at the back down a notch. You might also try and turn up the LSD under braking as well. Depends on what you prefer. I only tried the tune in the OP for about 5 laps and I didn't get below 1:03 with it..others might have more success.

As I said, I don't think it'll work online very well, and the loose rear end will probably make it drive like it's on ice online. I'll start from scratch once PSN figures out how to do what they should have done years ago...properly secure the database!!!
 
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I'm running the RKM tune someone posted on page 2 which is a sport soft setup, just with a bit more front negative toe. I'll fiddle with it when PSN goes up some more, see what I can do with my limited tuning abilities lol :)

Also just a general tuning question, how do you set a car up to be easier on the tyres? And is it worth doing it? Obviously don't oversteer and drive more carefully, but is there much in the way of tuning to be done?
 
I found when I was racing online with Racing Softs that a higher ride height gave me more grip. I remember at one time I was experimenting with near max ride heights and it still seemed to work well. You have to remember we're talking millimetres here. A change in ride height of -10 for example is around 3/8ths of an inch. You also have to remember that the spring rates are fairly soft as are the dampers meaning there is going to be a lot of suspension travel and it may or may not work with really low suspension heights. I think the key to setting up most cars is in the spring rates and dampers for grip and followed by the LSD for getting the power to the ground along with balance and a few mm here or there in ride height I've never found to make much difference. Others may disagree...lol.

Having said that, I didn't actually experiment with the ride height with this tune up or down I just picked something I thought would work. It's not what you might call a completely finished piece of work I'd have to experiment quite a bit more with it but there's not much point in doing so offline. I just thought I'd share it to give the folks something to work with other than the tune in the OP. I know there are different driving styles out there and not every tune suits every driver and some might gain something from this tune. By the way, I do use a DFGT wheel not a DS3 so I'm not sure how it would work with a controller.

I did find it approaching the point of the tail getting loose, but if you get that far, where the tail kicks out, you're going too fast for the car anyway. Trick is to get it to that point but not beyond. If you do find it a bit tail happy try softening up the rear end suspension a half to a full turn and perhaps turning the ARB at the back down a notch. You might also try and turn up the LSD under braking as well. Depends on what you prefer. I only tried the tune in the OP for about 5 laps and I didn't get below 1:03 with it..others might have more success.

As I said, I don't think it'll work online very well, and the loose rear end will probably make it drive like it's on ice online. I'll start from scratch once PSN figures out how to do what they should have done years ago...properly secure the database!!!

I haven't been home yet to try running your tune, although I most likely will try it out :) I usually like my cars INCREDIBLY stiff so thats usually why I slam it to the floor. No suspension travel means the car really doesn't have to be off the ground at all :lol: However, I do like that bottoming out is actually figured into the physics of the game. When I was first tuning my integra for mules series I had it as low as it could go and it was bottoming out like mad when I came out onto the oval at daytona road.
 
Sure can! We're running on 3 different nights, so even though the roster looks full it's actually showing 3 nights worth of drivers. Do any of the listed nights work out for you? Get me your info (car #, PSN ID, car color/wheel color) and I'll add you to the list.



Brandon

Car #12
PSN ID bicycle--
Car/Wheel color TBD

Thanks!
 
I'm seeing anything from as early as tomorrow or as late as this weekend before PSN service is restored. At this point I almost feel like it will never be back. I know it will be back, someday, but dang. I wonder how many customers they've lost out on that gave up and switched to iRacing or other PC sims.
 
I put down a new fastest lap at 1:03.4xx
 
Tuesday: no (rather not)
Friday: sometimes
Saturday: yes

I'm flexible between Fri night (since it's late) & Sat. So if room is lopsided, I would switch if that's an issue. Just let me know.
(And let me know if there's anything needed doing I'm capable of, though preferably not on tues.)

Each series will count your 4 (out of 5) best finishes towards the final points standings.

Not that I really need to be concerned about adding 1+1, or excluding one 1. LOL But I'm new to this, I'm not sure I really understand what is meant by "4 out of 5 best finishes". :dopey:

Are there different standings per day & it's taking the standings of 4 out of 5 of the tracks (races) for that day... So your worst one would be like it didn't happen?
Or am I way off here?

And I noticed peeps itchin' on the hood view minus rearview mirror. That's one of my big pet peeves in the game. I would use the hood view in a heart beat instead of bumper view... if it weren't for the lack of rear view mirror. I don't even use the rear view mirror much... but it bugs me if I glance & don't see it! It totally breaks my immersion.
Though I use it anyway on certain cars on Indy Road course - just because indy road course generally makes me car sick. (like literally I get nauseated) I think it has something to do with horizon focus or something, being able to see "farther into the distance" with hood view remedies the problem... (This never happens on hilly courses with ups & downs, no matter how twisty.)
Would it have been so hard to add the rearview mirror?? LOL
 
#51 Waznz (Waznz) Super Red Metallic/Black

Very keen but will depend on race times, 16 hours ahead of EDT in NZ.
 
Not that I really need to be concerned about adding 1+1, or excluding one 1. LOL But I'm new to this, I'm not sure I really understand what is meant by "4 out of 5 best finishes". :dopey:

Are there different standings per day & it's taking the standings of 4 out of 5 of the tracks (races) for that day... So your worst one would be like it didn't happen?
Or am I way off here?


What this means is that we will be running 5 races in the season, but we will only count 4 of them towards points. So if somebody has a scheduling conflict and can't make one of the races it won't knock them out of the championship because they can "drop" that race. Or if you have a couple incidents and have a bad finish in one race, you don't have to worry about it effecting your points standing because your worst finish won't count.

Does that make any more sense?


B
 
Tuesday: no (rather not)
And I noticed peeps itchin' on the hood view minus rearview mirror. That's one of my big pet peeves in the game. I would use the hood view in a heart beat instead of bumper view... if it weren't for the lack of rear view mirror. I don't even use the rear view mirror much... but it bugs me if I glance & don't see it! It totally breaks my immersion.
Though I use it anyway on certain cars on Indy Road course - just because indy road course generally makes me car sick. (like literally I get nauseated) I think it has something to do with horizon focus or something, being able to see "farther into the distance" with hood view remedies the problem... (This never happens on hilly courses with ups & downs, no matter how twisty.)
Would it have been so hard to add the rearview mirror?? LOL

I know how you feel. I wish this stuff was programmable. What I settled on was using the hood view because I like to see more of the track and changing the map scale to 2 so that I can see the cars around me without having to press the look back button. I still look back once in a while but I find that using the little map lets me know when someone is on my tail and when they are trying to pass and whether I need to make room or not. Try it. It takes a few races to get used to but it does work.
 
I know how you feel. I wish this stuff was programmable. What I settled on was using the hood view because I like to see more of the track and changing the map scale to 2 so that I can see the cars around me without having to press the look back button. I still look back once in a while but I find that using the little map lets me know when someone is on my tail and when they are trying to pass and whether I need to make room or not. Try it. It takes a few races to get used to but it does work.

I just wish they would have implemented the "simple display" option that was available in GT4
 
#40 RotaryFreak (Sio-Xie): Red / Black

Tuesday: sometimes (time constraint)
Friday: yes
Saturday: yes
 
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Welcome RotaryFreak, you've been added to the registration list. We look forward to racing with you! 👍



Brandon
 
Brandon, I'm not sure how important this is, but my updated preference for the next few weeks is

Tues: No
Fri: Yes
Sat: No
 
Thanks Fat, I have a list going of who's available on what day/night so I can have an idea of how many drivers will be at each race. Right now Tuesday and Friday are looking very solid and Saturday is starting to shape up as well. By the time the PSN is revived we might just have full grids for all 3 races! :)


B
 
Man, do I need to get online. Best I can pull outa my Capp is 1:04.532. And I can duplicate my time with a couple different tunes, so I'm defiantly missing something on this track. C'mon Sony! Your killin me!
 
Well, we have a new PSN update but still no new information, just more waiting.

http://blog.us.playstation.com/2011/05/04/sonys-response-to-the-u-s-house-of-representatives/

I do understand that what they're doing is no small feat. I know nothing about networks and servers and such, but I know enough to understand that they're essentially rebuilding the bulk of the system and even transferring parts of its physical location. This isn't something you can really give an exact time frame on because you never know what kind of obstacles you're going to run into.

But that doesn't make being in the dark much easier to handle. I kinda feel like Christmas is coming, but I don't know exactly when it's going to get here! lol
 
Man, do I need to get online. Best I can pull outa my Capp is 1:04.532. And I can duplicate my time with a couple different tunes, so I'm defiantly missing something on this track. C'mon Sony! Your killin me!

I wonder how much different the setups will need to be for online and what will the times end up being?

I managed to hit constant mid to high 1:03's with 1:03:55 being the quickest with some susp. work (I used more front neg. toe for use with the sticks) and 150mi lol at skuba. Its almost broken-in now with 136hp.
Is your car new?
 
#43, LancerEvo7 (GTP_LancerEvo7), Morning Blue (Oullim) / Saffron Yellow (Lotus)

Tuesdays - Sometimes
Fridays - Yes
Saturdays -Yes, After SuperGT season is over.
 
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Welcome LancerEvo, you've been added to the list.
We have over 30 people signed up now! Looking at the list I see a few who expressed interest in the previous thread but have not chimed in here to officially register. I will send them 1 more PM and if I don't hear from them I'll remove them. But either way, it's looking like we should have pretty decent grids for all 3 races!

The stats so far:
I've received availability info from a little over half the group so far and we have 10 confirmed for Tuesday, 10 confirmed for Friday and 6 confirmed for Saturday. This is only counting the "yes" votes and doesn't include the "sometimes, so all of those days could see more drivers. Saturday is still the weakest day, but I have a lot of "sometimes" and several people saying "yes, after xxx series is finished" so I think we'll still have great races on Saturday. 👍

Of course this is all running on the assumption that SOME DAY we will be able to get online and race together. :)


Brandon
 
I just got my new wheel yesterday, and now my best time is like 1:09.xxx (previously was around 1:06 flat) :O
 
I just got my new wheel yesterday, and now my best time is like 1:09.xxx (previously was around 1:06 flat) :O

What kind of wheel is it? Were you using a DS3 before or another wheel? If you're coming from a DS3, it will take a little bit of time to adjust but in the end you will be just as fast or faster. Even if you end up being a tad bit slower with the wheel, you will get 100x the enjoyment out of the game. :)


b
 
I just got my new wheel yesterday, and now my best time is like 1:09.xxx (previously was around 1:06 flat) :O

Difference between the wheel and DS3 is with the DS3 the time it takes to decide to turn and going to full lock or hit the gas or hit the brake is very short whereas with the wheel you aren't just pushing a thumb pulling a finger you actually have to turn the wheel/move the brake pedal/move the gas pedal which takes more time. At first your timing will be off, probably both late and early apex's/early and late braking etc. but after a while you'll be much smoother and find you can do things with the wheel/gas/brake that are difficult to do with a DS3.
 
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