Car Creator

So I made a thread about this but I was reminded that this might be a better place for this. I'd really like to see a car creator in GT.

Now, I know what you're thinking! "But they couldn't add that...people could make cars that PD don't have the licenses for." and to that I say nay! That's actually one of the main reasons I'm making this thread. I think I've come up with a pretty effective way to circumvent that problem without overly restricting the players control over what they make.

So here's my idea!

You start off by selecting a type of vehicle, whether it be a sedan, a wagon, an SUV, a coupe, ect. After that you would have a couple of basic designs of that type to start from and you could also have some other basic options like having a convertible rather than a coupe or a pickup rather than an SUV.

So once you've decided on what type of car you want to make you get to start playing around with the actual personalization of the car. So you get to do some basic NFS style selecting of different parts like mirrors and grills and bumpers and wheels and so on. More interestingly you get to start playing with proportions and the actual shape and size of the car. So if you decide you want the car to be longer or wider than the basic model you are free to make it that way or if you want a longer hood and shorter doors you have those options as well.

As you pick and choose parts and shape the car the way you want it you'll also pick the material you want certain parts made out of (steel, aluminium, Carbon Fiber) which will effect not only the performance of the car, but of the cost of the car (what? You thought they would be free?). Giving it an interestingly strategic aspect "is that CF hood really worth the extra money over the Aluminium?"

So once you've gotten the body of the car the way you want it you start working on all the parts that make it tick. You start by picking where the engine is (body type permitting) and which wheels will be driven. Working from there you go through and pick the rest of the mechanical parts that you want on the car. First and foremost would be the engine selection. Want a turbocharged inline 6? Or a NA V8? Then you go and choose the other mechanical parts such as the suspension and transmission. As with the body parts, choosing different options will affect both the performance and cost of the car you're creating.

Now it's time to tune the car and add the finishing touches. So you get the chance to hit the track in your new car for the first time and start figuring out how all the little details will come together. Figuring out you want the suspension to be set up and what you want for gear ratios and when you want the boost from your shiny new turbo to kick in. To finish up your car select any sort of visual flares you'd like and what colors the car should be available in. Then just save the car and enjoy!

Now here's the TLDR version!
  • Pick car body style
  • modify body
  • different materials affect performance and cost
  • pick mechanical components
  • tune car
  • add finishing visual touches
  • enjoy!
Think it's a good idea? Thinks it's awful and I should be banned from ever posting a thread again? Have any changes/additions to my idea? Let me know!
 
I like the idea, but there is a slim chance PD will support such a feature inside Gran Turismo.
However, they did say they would like to build a game that is like a "Car Creation Simulator", in which players can build, tune, and test their cars in a real-world enviroment.

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If PD does make such a feature possible inside Gran Turismo, I think they might either do (or use more than 1) of the following:

1) Restrict upgrades on cars if PP becomes too high for a street-worthy car. If your car exceeds their specified PP rating (or specifically set-up as a race car), it will restrict access to certain upgrades once the car is completed.

2) Restrict the selection of engines choices in the car creator to those from other cars in the game, by choosing engines based on your car's body style so access to all tuning parts won't make the car overpowered compared to similar cars in-game. A Muscle Car, Truck, or SUV would be restricted to any 6 or 8 cylinder engines under 500hp, Any Compact Car would be restricted to any 3 or 4 cylinder engine under 250hp, and so on...

3) Restrict weight of the car based on the output of the car's chosen engine to maintain a realistic power-to-weight ratio for a normal car. Like a car with stock output of 50hp can weigh a minimum of 500kg, a car with a stock output of 500hp car would have to weigh over 1300kg, and so on...

4) Similar to the OP's basis on parts costs, to keep your creation, the price of the car you made would vary based on the overall PP rating of the car you created (and parts you used). A small 300pp 3-cylinder subcompact with a steel body and frame would be worth under 20,000cr to build, while a potent 650pp V12 supercar with a full carbon-fiber body and frame will cost you over 2 million cr.
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On Sega GT you could make your own car with some preset parameters, like choose body style, FF FR RR or AWD, engine configuration, etc. I still have a copy of the PC version of this old game and I really think PD could learn a lot from it!
 
If they make this feature useful at some point, i'm supporting it. Because if it's not useful for anything then why would be in the game? *COUGH* License Tests on GT5 *COUGH*
 
Sounds epic! While you wait for this to be in GT6, go play Automation! Automation is literally what you are suggestion.

Chuck Norris Approves!
 
Or instead of the body making part you could also instead use 3d models like sketchup if you have really specific needs. And an electric motor option.
 
I do like the idea, but i doubt that we will see this in GT6 or GT7.There is just too many cars and
options for GT6 to have for PS3 to handle.
 
I like the idea, but there is a slim chance PD will support such a feature inside Gran Turismo.
However, they did say they would like to build a game that is like a "Car Creation Simulator", in which players can build, tune, and test their cars in a real-world enviroment.

---------------------------------------------
If PD does make such a feature possible inside Gran Turismo, I think they might either do (or use more than 1) of the following:

1) Restrict upgrades on cars if PP becomes too high for a street-worthy car. If your car exceeds their specified PP rating (or specifically set-up as a race car), it will restrict access to certain upgrades once the car is completed.

2) Restrict the selection of engines choices in the car creator to those from other cars in the game, by choosing engines based on your car's body style so access to all tuning parts won't make the car overpowered compared to similar cars in-game. A Muscle Car, Truck, or SUV would be restricted to any 6 or 8 cylinder engines under 500hp, Any Compact Car would be restricted to any 3 or 4 cylinder engine under 250hp, and so on...

3) Restrict weight of the car based on the output of the car's chosen engine to maintain a realistic power-to-weight ratio for a normal car. Like a car with stock output of 50hp can weigh a minimum of 500kg, a car with a stock output of 500hp car would have to weigh over 1300kg, and so on...

4) Similar to the OP's basis on parts costs, to keep your creation, the price of the car you made would vary based on the overall PP rating of the car you created (and parts you used). A small 300pp 3-cylinder subcompact with a steel body and frame would be worth under 20,000cr to build, while a potent 650pp V12 supercar with a full carbon-fiber body and frame will cost you over 2 million cr.
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If there is a game like that they made.. Whats the name?? & where do i get it?? :D
 
If there is a game like that they made.. Whats the name?? & where do i get it?? :D
PD did say they were interested in creating a Car-Creating Simulator game in the past, but PD hasn't made one yet. I am unable to predict if they will make such a game in the future, but I hope it happens.

A older game that has some similar features to GT and has a car creator is the original SEGA GT for the Sega Dreamcast and PC, which is hard to find but if found can be bought for less than 10 dollars on amazon or ebay (some PC versions can be as low as 5 dollars). Players can buy real-world cars or build their own car using in-game money, then race it in events against other randomly created custom cars and real-world cars on a variety of fictional tracks.

Only game I've seen sold currently that is purely a Car-Creating Simulation game is called Automation, which is a independent game for the PC currently in Open Beta stage. Players can play with 1 model and create a 4-cylinder engine for free, or pay about $30 on their website (and will be able to be bought soon on Steam) to pre-order the full game plus they also have access to everything they currently built to the Beta so far (10+ models with extra variants to certain ones, Inline-6s, V8s, and Turbochargers).
 
PD did say they were interested in creating a Car-Creating Simulator game in the past, but PD hasn't made one yet. I am unable to predict if they will make such a game in the future, but I hope it happens.

A older game that has some similar features to GT and has a car creator is the original SEGA GT for the Sega Dreamcast and PC, which is hard to find but if found can be bought for less than 10 dollars on amazon or ebay (some PC versions can be as low as 5 dollars). Players can buy real-world cars or build their own car using in-game money, then race it in events against other randomly created custom cars and real-world cars on a variety of fictional tracks.

Only game I've seen sold currently that is purely a Car-Creating Simulation game is called Automation, which is a independent game for the PC currently in Open Beta stage. Players can play with 1 model and create a 4-cylinder engine for free, or pay about $30 on their website (and will be able to be bought soon on Steam) to pre-order the full game plus they also have access to everything they currently built to the Beta so far (10+ models with extra variants to certain ones, Inline-6s, V8s, and Turbochargers).


sweet they need to get copy rites to SLRR.. i played that for a bit But it sucked cause it kept crashing & messing up.
 
On Sega GT you could make your own car with some preset parameters, like choose body style, FF FR RR or AWD, engine configuration, etc. I still have a copy of the PC version of this old game and I really think PD could learn a lot from it!

Oh yea the CARROZZERIA, I think they called it.
Even in its limited form, it was still a great feature.
 
I have to be honest, I'm surprised how many votes this has gotten. I know it's a bit of a pipe dream suggestion but I think it would make GT a must have game for any car/engineering fan.

Since making this I've also had the idea of PD just buying Camshaft Software (the company that makes Automation) and just modify the systems in that game to work in GT. Especially the engine builder which in my opinion is the real gem in Automation and a feature I would have added to my car maker for sure had I though of it!

Thanks for the support guys and here's to hoping and praying we get this someday!
 
Nice idea but again realistically not gonna happen...Not because of license issues but of hardware limitation. In order to do this, knowing PDI, won't try to do things half-heartedly; so creating a custom body would be a must.
How about this: instead of any ol' Dicks and Janes coming up with ahem, "cars" why not let some of up-and-coming auto designers from around the world to come up with something cool - then post the said design on GT website (or even on GTPlanet!!) monthly so the fans can vote on which one makes the cut. Once voted, that car is available as a free DLC in a following month or so.
PDI could release a free toolkit for just a such purpose online which can minimize amount of time needed to model a car. I'm sure there will be some huddles both technical and ethical that needs to be overcome, but this could work, if done right.
I mean, there must be young auto designers just itching for a chance to showcase their skills to any prospective employer out there, and this could open a lot of doors for these folks.
 
Nice idea but again realistically not gonna happen...Not because of license issues but of hardware limitation. In order to do this, knowing PDI, won't try to do things half-heartedly; so creating a custom body would be a must.
How about this: instead of any ol' Dicks and Janes coming up with ahem, "cars" why not let some of up-and-coming auto designers from around the world to come up with something cool - then post the said design on GT website (or even on GTPlanet!!) monthly so the fans can vote on which one makes the cut. Once voted, that car is available as a free DLC in a following month or so.
PDI could release a free toolkit for just a such purpose online which can minimize amount of time needed to model a car. I'm sure there will be some huddles both technical and ethical that needs to be overcome, but this could work, if done right.
I mean, there must be young auto designers just itching for a chance to showcase their skills to any prospective employer out there, and this could open a lot of doors for these folks.
It might happen in GT7.
 
It might happen in GT7.
Apologies for the confusion...what I meant when I said "hardware limitation", was the way to "draw" your car. Even with DualShock 4's touchpad it won't be accurate enough to do what you want. So a separate input device would be needed. And Sony being Sony, they won't try Nintendo. And if you thought Vita could solve that problem, think again: Vita's take up rate is too low, and Sony is this close to giving up on it anyways - they won't let PDI spend resources on a link-up feature very few people may use, especially after the GT5/GT6 veering off the track and losing focus so much.
 
Have an idea. 💡

there could be an update allowing you to place a sketchup etc. model on a chassis of an existing car in-game. That would mean it would be relatively easy to process. It would be like a coachbuilding mode. People could then even make premium cars themselves.
 
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I would love to see this but I just can't see it happening in a game purporting to be a car "encyclopedia". The focus of the game is obviously on the manufacturers and their products, and Kaz is building relationships and developing closer ties to those manufacturers and this is something that could cut into the exposure they receive through the game. If it became wildly popular for some reason, it would displace seat time in those virtual cars the game is designed around and I just can't see Kaz allowing that to happen.
 
As Johnnypenso said, The focus of the game is obviously on the manufacturers and their products, and Kaz is building relationships and developing closer ties to those manufacturers, and that is why I think that we are never going to see a car creator in a GT series.
 
I would love to see this but I just can't see it happening in a game purporting to be a car "encyclopedia". The focus of the game is obviously on the manufacturers and their products, and Kaz is building relationships and developing closer ties to those manufacturers and this is something that could cut into the exposure they receive through the game. If it became wildly popular for some reason, it would displace seat time in those virtual cars the game is designed around and I just can't see Kaz allowing that to happen.
So true......
 

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