Cars sounding off, arrgh!

  • Thread starter Thread starter zedextreme8177
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Just turn up the music and stop moaning about trivialities.

Really? Turn up the music? This is a racing game, the only music I want to hear is the cars themselves, and therefore I want them to sound nice. It's certainly not something trivial, it's something GT has always suffered badly from, and whilst GT5 improved a bit, there are still lots of very bad, generic sounds from cars.
 




I can't see how anyone other than a fanboy could say that it sounds 'good' ingame:(

And don't get started by saying that the two cars in the video are not the same, we've been there, seen it, done it. Both engines are supposed to be medium-revving 7 liter V8s, unless the GT5 version magically switches to an I4 when you RM it.
 
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I mean, immagine entering the BMW's dealership in the game to buy an M3 and the car that's supposed to be an M3 looks nothing like the real thing. To the point where you can't even recognise it anymore. Would suck, wouldn't it?

Funny you should mention that... I did the GV300 Endurance recently with the M3 Coupe '07. Just this morning on the way to work I heard a car pull up behind me making the same sort of smooth-rasping V8 sound. I thought... "that sounds exactly like the M3 I just drove around Grand Valley for 300km". Lo and behold: it was indeed an M3 Coupe.

GT5 is not as far off as you make it out to be if I can recognize the real car without seeing it after just hearing it in-game.
 
GT5 is not as far off as you make it out to be if I can recognize the real car without seeing it after just hearing it in-game.

I'll get to this once I get home and have some access to YouTube, to provide a comparison.

In the meantime, zedextreme8177's post should give enough of an idea of what I'm talking about.
 
To keep the answer short:
The same could be said about everything in the game.
Want cars that look like the real thing? Buy the real thing.
Want a car with proper physics? Buy the real thing.

By that logic, we might as well throw the whole 'simulator' idea out of the window.

I think that nobody would touch GT5 if the graphics were as inacurate as the sound. Bear with me on this; only a very few cars sound right. Now, what if only a very few cars looked right? Some have wrong bumpers, wrong headlights, wrong interiours. And some look like something straight out of a nightmare.

Personally, I don't get why sound is disregarded in comparision to the looks.

I'm sorry for not knowing and remembering how 1100 cars sound in real life, so I can not drive them in the game while comparing it in my head to how they should sound. So for your statement "only a very few cars sound right" I really have no idea.
 
In my mind, the X2010 sounds "off". It's a V6 with a 16 000 rpm redline, right? So why does it sound like the Ferrari F1s? Those are V8s that rev to 19 000 (ish). So why do they sound the same?

This is what it should sound like, minus the turbos anyway. This is a two-stroke, so it sounds like a four-stroke spinning at twice the speed :dopey:



Maybe the Triumph triples are a closer bet, given they have proper 4-stroke exhaust designs. They don't rev quite as high, though.

Whilst we're on the subject, the Alfa Romeo 155 DTM sounds like some imaginary car. Should sound like this:



Mostly intake, mind you...
EDIT: Onboard the 155, better external shots here.
 
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In my mind, the X2010 sounds "off". It's a V6 with a 16 000 rpm redline, right? So why does it sound like the Ferrari F1s? Those are V8s that rev to 19 000 (ish). So why do they sound the same?
.

Sound copy and paste, like a lot of cars. The Sauber C9 sounds identical to another race car with a totally different engine, but I forget which.
 




I can't see how anyone other than a fanboy could say that it sounds 'good' ingame:(

And don't get started by saying that the two cars in the video are not the same, we've been there, seen it, done it. Both engines are supposed to be medium-revving 7 liter V8s, unless the GT5 version magically switches to an I4 when you RM it.


If you change camera view from cockpit to roof or from behind then it sounds a lot more like the Le Mans movie you posted. Thereby a good sound system will help. Don't wanna bitch, but your TV sounds like a coffee grinder. Not the car :p
 
I think instead of horn sounds to collect they should of made engine/exhaust sounds we can collect and put on different cars to our liking.
 
If you change camera view from cockpit to roof or from behind then it sounds a lot more like the Le Mans movie you posted. Thereby a good sound system will help. Don't wanna bitch, but your TV sounds like a coffee grinder. Not the car :p

I've driven the Corvette RM with a subwoofer surround sound. It still doesn't have the deep V8 rumble I would expect from a crossplane V8, it sounds more similar to a flatplane one.

Take a listen to the Ford GT LM Spec cars, they have the perfect rumble for a heavy large-displacement V8. Same with the Camaro Z28 '69 RM, which sounds much more realistic than the Camaro '10 RM (which shares the same generic sound with the Corvette)


In my mind, the X2010 sounds "off". It's a V6 with a 16 000 rpm redline, right? So why does it sound like the Ferrari F1s? Those are V8s that rev to 19 000 (ish). So why do they sound the same?

This is what it should sound like, minus the turbos anyway. This is a two-stroke, so it sounds like a four-stroke spinning at twice the speed :dopey:

Have to agree about the X2010, it should sound more similar to this (F1 V6 turbo from 1987, spinning at 12,000rpm)
 
I think the problem with GT5 sound is that we ear WAY too much the transmission. I have some friend that think that it's the motor they are earing when driving a fully tune car when in fact all you can ear is the tranny whinning
 
Dodge Ram Hemi is by far the worst sounding "V-8" in the game. So much so, that I can not bring myself to drive it anymore. (Not that I liked driving it anyways, lol)
 
Dodge Ram Hemi is by far the worst sounding "V-8" in the game. So much so, that I can not bring myself to drive it anymore. (Not that I liked driving it anyways, lol)

:lol: I was driving the truck race in Monza when I hear this Honda coming up, and guess what...

I couldn't stop laughing for the next hour.
 
...

Have to agree about the X2010, it should sound more similar to this (F1 V6 turbo from 1987, spinning at 12,000rpm)


Yes, or that. I prefer the uneven sound of Honda's F1 V6s, or similarly Cosworth's 90° V6 (as used in the Calibra DTM) and Buick's 198 and 225 cid 90° V6s. Shame they're so rough.
The Hondas are 80° V6s, probably for packaging reasons among other things, but the crank is the normal 120°, "three-pin" design. Apparently Senna thought something was broken the first time he drove one :p
Honda later added a balance shaft.

The uneven firing makes it sound like its revving slower than it actually is. The unevenness is similar to that of the Viper's V10, there due to the 90° bank angle and 72°, 5-pin crank, only the difference in the V10 is much smaller (90 - 72 = 18° vs. 120 - 80 = 40°)
 
Interesting thread. I think we need to remember that GT5 has to synthesize engine sounds though, in other words perhaps they do sample the real sounds but you can't just loop a WAV file of that sound, I guess they chop it up in some way so that it follows your revs in the game. That's not an excuse and other games seem to manage a lot better, but it's still worth remembering it's not simply a case of sampling the real thing.

Another different point I don't know if anyone noticed, is that the FGT, the F2007 and I think the X1 all have the same start up sound. Perhaps the same engine sound on the track too, but yet to test that. Seems odd though when you would expect the Ferrari to be accurate, yet two fictional cars start up exactly the same. I don't have the F10 yet but might be the same story.
 
The M3s sound close enough to me. If you think that difference is "game breaking" I think I'm glad Kaz doesn't listen to us and focuses on other things...
 
The M3s sound close enough to me. If you think that difference is "game breaking" I think I'm glad Kaz doesn't listen to us and focuses on other things...

No, I don't think it's game breaking. Like basically every other flaw in GT5, it can be defended as 'not being game breaking'.
The not game breaking flaws add up, however.

The crappy AI isn't game breaking. The lack of leaderboards isn't game breaking. The mediocre sound isn't game breaking. The boas towards Japanese cars isn't game breaking. Obvious flaws on the premium models aren't game breaking. Not having tyre pressure isn't game breaking.

Basically, on its own, every flaw caan be defended that way (and probably has been by someone). By all of them, lumped into one game, and it takes the game down a notch or two, in my book at least. You know, lots of straws on the camels back, so to speak.

And to get back to the M3: It is somewhat distantly recognisable at times, yeah. That's about it.

Want another example of how acurate GT5's sound is? Take a look at the Shelby Cobra.
GT5:


Real life:


Do those sound alike to you as well?

GT5's version sounds more like a supercharged V6 or something...
 
Almost all the bigger engines sound off.

One car they've got right is the 787B, it sounds like the real one.

 
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So far the worst I've found is a Dodge Ram with an upgraded exhaust. Stock it sounds fairly like a heavily muffled truck engine, but upgrade the exhaust and all of a sudden is sounds like a 1-cylinder 2-stroke. I don't know if they accidentally referenced the wrong sound file or what, but it's unbelievably horrible.
 
I fitted both a Holden Monaro and a Ferrari F40 with sports exhaust last night and they sound exactly the same... Don't get me wrong, I love the Monaro, but it's pretty lazy on PD's behalf to use the same engine sounds for a Commodore and one of the greatest cars of all time...
 
Want another example of how acurate GT5's sound is? Take a look at the Shelby Cobra.
GT5:


Real life:


Do those sound alike to you as well?

GT5's version sounds more like a supercharged V6 or something...


Unfortunately for you, when you stop the GT5 shelby cobra and let it idle on the track with no cars around it sounds EXACTLY like the real life video you provided 👍 And those tv speaker's don't help ya out while it's accelerating because my shelby cobra in game sounds EXACTLY like the real life video you provided also , anyone else with surround sound think the shelby is dead on perfect?

As for the 2 corvette comparison's earlier ewww that was a bad choice of sample's because if you took the tinny tv speaker's out of the equation they would sound dead on perfect .
 
Unfortunately for you, when you stop the GT5 shelby cobra and let it idle on the track with no cars around it sounds EXACTLY like the real life video you provided 👍
I don't think so. At all. When idling, it has a completely different tone to it, higher, softer, not as rough, not as rumbling.
Furthermore, listing at it revving. Sounds like the idle sound has just been fast forwarded. Unlike the real Cobra.

And those tv speaker's don't help ya out while it's accelerating because my shelby cobra in game sounds EXACTLY like the real life video you provided also , anyone else with surround sound think the shelby is dead on perfect?
So, uh, how make my speakers a difference? Watching both the YouTube video of the Cobra on my TV as well as playing GT5 on it, they sound completely different.
And that's with a YouTube video that doesn't even deliver a very good sound sampling :lol:
I guess you're using different speaker setups for your PS3 and your PC, huh?

As for the 2 corvette comparison's earlier ewww that was a bad choice of sample's because if you took the tinny tv speaker's out of the equation they would sound dead on perfect .
If you listen to both videos on the same speakers, how does the setup make a difference?
It only does when you listen to one sample on a good system and while the other one is listened to via a laptop or some crappy PC speakers.

Hook your PC up to your surround sound system as well. Real life footage + crappy PC speakers could be on par with GT5 + surround sound system, yeah. If both are on equal sound systems, they're not.

Also: don't compare tuned cars, but only stock cars to be fair.
Like, fire the game up and listen for yourself? :dunce:
YouTube isn't exactly filled with good sound samples from both real life and GT5.

Another nice one:
Chevy Camaro SS '00. Stumbled across that thing while looking for the Cobra. I'm too lazy to dig for videos right now, though.
 
<---C5R, This car has a 7.0 liter v8?

<---Real life C5R, Go to 2:49


<--- GT5 Corvette C6R 7.0 liter v8

<--- Real life 7.0 liter v8

<---GT5 Camaro Race Car 5.7 liter v8

<--- Real life 5.7 liter v8

I don't know how some of you are saying the Race Corvettes sound good. They have big v8's and CLEARLY sound like 4 cylinder engines in the game. Its terrible because the corvette and camaro race cars are good looking vehicles. I just can't bring myself to use them because the sound is so wrong.
 
Upgrade a ZR1 to the max, and drive it on SSR7, at high rpm it sounds like a tweaked boxer engine. :dopey:

That's because adding the upgraded exhausts will make the cars sound very different from stock. You should only judge stock sounds, because otherwise it's apples and oranges.

But anyway.. as long as a racecar sounds like a racecar it's good enough for me to enjoy the game and get a sense of speed.

Please continue to enjoy this bitter discussion while I'm off to actually have some fun racing with my fast cars. :)
 
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