CARS - The features that set it apart

Discussion in 'Project CARS 1' started by TheMinority, Jun 5, 2014.

  1. Speedy__17

    Speedy__17

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    Oh, now I get it. But that's just like in real life. There's more than one team with an Audi R8 LMS for example. So, 32 cars overall is great, if it happens. They don't all have to be different models.
     
  2. VMac

    VMac

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    Oh ok, fine by me. 32 cars on track on consoles is a big deal and puts GT and Forza to shame.
     
  3. HTKenan

    HTKenan

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    I was always into racing online against others, Project CARS seems to be the first console racer with comprehensive lobbies and structure of features. I'm looking forward to that the most.
     
  4. TheMinority

    TheMinority

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    So sort of like Codemasters F1 games for example? There can only 12 different cars out of the 24 car grid? Except its a bit different in PCARS, of course.
     
  5. jake2013guy

    jake2013guy

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    How does the gravel work? Is it, beached and game over or the contrary?
     
  6. DG_Silva

    DG_Silva

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    To the contrary, it's tough to get out of the gravel, but not impossible.
     
  7. TheMinority

    TheMinority

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    But is it realistic? Is it possible to get stuck in the gravel if your car is positioned in a certain way?
     
  8. DG_Silva

    DG_Silva

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    No, not at the moment, but it was discussed for a hardcore mode that may be introduced at a later date.
     
  9. Willfred_1

    Willfred_1

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    If you have realistic damage on; should you hit the tyre wall its game over or a collision with a car can also mean game over. The gravel can slow you down a lot especially at brands hatch with just two wheels. At the moment you can't get stuck but it could take upto 30 seconds to get out of the trap.
     
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  10. Zakspeed_TV

    Zakspeed_TV

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    Hardcore mode, i like the sound of that.
     
  11. jake2013guy

    jake2013guy

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    So it's like GT then. You get in, you can get out but it's very slow.
     
  12. DrJustice

    DrJustice

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    I'm glad that hitting the gravel traps doesn't automatically mean that the race is over (it doesn't necessarily do so in real life either). Properly simulating how gravel reacts, with "fair" results, would mean simulating the deformability of it in detail, and that's probably a bit too much at this stage. This is one of the points where some player friendliness is in order IMO - getting stuck in gravel often would just be overly frustrating for most players.

    Excursions into the gravel will, as Willfred says, delay you significantly, and sometimes it will be part of an incident that has led to damage. So you'll be seriously disadvantaged, out of the race, or may have to limp back to the pits.
     
    Last edited: Jan 25, 2015
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  13. dipsetab

    dipsetab

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    indeed
     
  14. crowhop

    crowhop

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    This is an excellent thread. I'd like to see more additions to it.

    [​IMG]
     
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  15. TheMinority

    TheMinority

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    Yeah, the OP is due for a massive update, Ill probably do it within the hour. Thanks for the bump!

    EDIT, I updated the Career section, rest are to follow
     
    Last edited: Mar 29, 2015
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  16. DirtDrift

    DirtDrift

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    Can this be made a sticky? :)
     
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  17. TheMinority

    TheMinority

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    Ahh, considering release is so close, I don't personally see the need. Appreciate the support though! :cheers:
     
  18. ukfan758

    ukfan758

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    VBR likes this.
  19. VBR

    VBR Premium

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    And half the stuff regarding Online Racing.


    :(
     
  20. Speedster911

    Speedster911

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    ^^ Hahahahaa...


    That GIF! :lol::lol::lol::lol: