CH or RS tyres to learn grip dynamics

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Tyre steps to learn grip?


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dowby
I am aware that the lack of grip that Comfort tyres give is supposed to teach people the fact that grip is limited, and that braking in the middle of a corner compromises turning grip for braking grip, along with many other things as well. However, I feel that learning from the other way 'round from Racing tyres may be more effective.

On Racing tyres, all of the effects (throttle oversteer, mid-braking understeer, turn-in oversteer, ect.) that are possible are amplified, and make you react in ways you (might) not have previously tried.

Working your way down* seems like a more effective way to learn grip.

*Racing > Sports > Comfort, rather than Comfort > Sports > Racing

And, yes; I am aware that this is contrary to what Gran Turismo recommends.

EDIT: The third poll option means starting on sports, then branching out to comfort or racing.
 
I try sports tires to start on most street cars, I've never found myself "in real life" buying tires for comfort.. They have two of my "actual" cars on the game and I love driving them around Nurburgring, I usually will change something, like add a turbo, or soften my tires, or add coil-overs on the game to see what kind of change it would really make if I really did it! I know this is slightly off topic of your OP but I also feel if kind of falls in the same category of "racing dynamics" .. The two cars are the scion XB and the Acura 3.2L CL..
 
This will be a long one, but please take your time to read. Actual answer on your question will come at the end of the overview 👍

Few bulletpoints for the start:

  • beauty of Gran Turismo is that you can drive it as you like with tyres which you like
  • default compounds that come with cars are not *factory spec* (with exception of race cars which come on Racing Hard compound which is *factory-spec* for race cars)
  • *stronger* compounds than theoretical *factory spec* are always default on street-cars in Gran Turismo series because of the playability for the less-demanding drivers
  • default *stronger* compounds are also fitted with controller players in mind - in order to experience *factory-spec* compounds and no-ABS driving, driving with the wheel is absolutely recommended
  • tyre-compounds differences in GT series are not made to resemble any particular real-life tyre. In their base they are very simple multipliers of the basic-grip model, as detailed by the great research done by Calan in his original thread. Follow the link in his post to see Google Docs spreadsheet of cars/compounds combo he researched in detail
  • the complete logic of tyre-compounds in GT series is not *finite* by any mean, it is very arbitrary. For instance, you can't say how one tyre type resembles some particular real-life tyre except when you get strict notion about such from the PD (example of such can be found on Japanese GT official site where it clearly says how the Japanese finals for FT86 championship were driven on Comfort Hard (N1) compound:
    The virtual 86 was fitted with N1 tires (comfort hard) that simulated the grip of the Michelin Primacy compound.
  • the beauty of Gran Turismo comes for need to discover things - and search for the good combination of compound is one of the greatest beauties of the game
  • have fun and start exploring - because in Gran Turismo series the actual journey is always more exciting than the destination :)

Purpose of the Comfort/Sport (even Racing for race cars) tyres is not to teach people about fact how grip is limited but to try to simulate as possible as true-to-real grip/physics experience - in constrains of GT5 tyre-model as said above - when driving a particular vehicle. So in order to *learn* either tyre/vehicle dynamics you should always try to opt for the type of compound that resembles the factory-spec as much as possible.

And to answer the ultimate question about which type of tyres are factory-spec for each vehicle I have to C/P this overview I did for one other forum.

Comfort tyres of GT5 are evolution started in Gran Turismo 2 game with the introduction of the Control/Simulation tyres.

Gran Turismo 2 was the first GT game that introduced adequate suspension and tyre physics in the series (first GT was very simplified in that area, despite being above majority of other games backthan). With that came the first fundamental introduction of selection of tyres as we know it today, but in the slightly different form. We had Sports, Racing Slicks, Dirt and Control tyres.

Control/Simulation tyres were the first step towards mimicing the *real-life* tyre slip/grip in the series, which is absolutely described in both in-game explanation and in game-manual. None of the cars were initially equipped with the Control/Simulation compound but player could do it for himself in order to experience the more *accurate* feel of the car. As manual says, Control/Simulation Tyres are tyres which are as close as possible in characteristics as real tyres... (player) can experience a simulation of real driving which does not feel like a game. Those tyres require quicker braking, careful steering and delicate work with the accelerator. Those are tyres specific for the surfaced roads.

Gran Turismo 3 continued the philosophy of Simulation (compound), clearly explaining how those tyres offer only slightly more grip and are only suitable for professional drivers.. Same logic for compounds remained, with offering Sports, Race and Dirt tyres for *normal* selection.

Control/Simulation tyres in both games were always very cheap - same philosophy that remained later for GT4 and GT5 - in order to make them accessible for interested drivers in any moment. Also, no cars actually came equipped with those - road cars were always equipped with Sport compound while race cars were equipped with the Race Hard compound - logic we still have today.

Gran Turismo 4 was the first game in the series that introduced Standard/Comfort compound by name (if I recall, US game was naming them Standard, while EU release called them Comfort - in Japan they were already called "N" if I recall well from my Japanese copy of GT4) as *normal* selective compound with A-B-C range (hard/medium/soft or as GT4 was naming it, Economy/Luxury/Road), again with lowest price possible (Standard tyres carried no price - 0 Cr - in order to make the fully accessible at any moment). When you were purchasing the car (road vehicles) there was a special disclaimer after each purchase that said ...(cars are) fitted with the Sports Medium for circuit racing. For factory spec purchase Comfort (Standard) compound.

GT5:Prologue introduced *Japanese* naming for compounds for the first time in the western-releases, as famous "N"/"S"/"R" (1-2-3) logic. N1 were Comfort Hard, N3 were Comfort Soft, etc.

Also, in the in-game manual - that majority never actually read properly - there was extremely detailed explanation of tyre-types and logic of their use. All cars were coming equipped with the Sport Hard/Medium compound by default (Racing for those few race cars), but with following explanation presented in the options - providing a comprehensive list of fitting-recommendations for various *types* of the cars, covering majority of similar models in game depending of production year/power/drivetrain type/weight

bNdFi.jpg


Gran Turismo 5 continued the same philosophy/principle where Comfort compound should the one that corresponds with almost all *factory-spec* vehicles, with notable exclusions of some supercar models that would probably be equipped with Sports Hard compound as their factory-spec tyre, but those are minority.

Greatest *issue* of GT5 is omission to actually present that philosophy in any of game-manuals, as Prologue did: either game-manual, in-game digital manual and even in Apex book that came with Collector's Edition.

However, in some points game clearly implies such selections, such as Comfort/Soft tyre-compounds being mandatory in some Seasonals (latest Classic Car seasonal being an example of imposed Comfort compound, of recent F1 seasonal where you can race F1 only on Race Hard), etc. But all those *implications* are unfortunately very vague.

Me and my friends are driving GT5 with the above Prologue list used as foundation for tyre-compound-choice since the very first day of GT5 release. After Spec 2.0 update it all come to place 100%, and current introduction of latest physics model (post 2.06) made it even more enjoyable. Of course, we use the above list only as guideline and we never use any compound other than Race Hard for the ultimate racing models.

Now, to finally answer your question :)

In order to "learn" you should go from bottom to the top. So, in my opinion, true way would be Comfort > Sports > Racing. However.

It is not about where you will *start*. It is about what you will actually *use*. In my opinion - and that is the logic my driving friends are also using - we only use factory-spec cars on proposed (suggested by above list) factory-spec compounds.

For in-game racing (A/B Spec races, Seasonals) I always use the same compound as AI is using and I try to find factory-spec car that can win particular race without any tuning. It became the ultimate way to experience Gran Turismo for me and I would never come back into the realms of heavy-tuning or any type of tuning than rudimentary necessary one. When I look at my GT1 garage and see all cars made to be 700-900HP with all installable-parts on I only laugh :lol:

If you opt to drive majoirity of cars under virtual *factory spec* than you should try to think in the line of: what tyre compound would fit on this car in the real-life? And list above can provide you with the necessary guidelines and give an insight on the logic of the game.

But there is one thing to take into concern, and that is ABS. Experiencing tyres is absolutely connected with driving with no ABS (at least if you are so lucky to drive with the wheel).

However, that is even lengthier subject than above :) so if you are interested please check this overview:
https://www.gtplanet.net/forum/showthread.php?p=6921935#post6921935

You should *learn* from the bottom up. If you learn to control cars on Comfort/Sport compound you will have no problem to push to the limit with the Racing compound. BUt if you start with Racing compound on all cars, you will be lost with the grip-properties of lower-grip compounds.

👍
 
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I think it depends more on the type of car to use.
A low powered FF or FR car with CM or CS must be the best way to start.
Must players like easy difficulty so they choose RS which helps them to learn nothing.
 
Back in GT4 times there was only one choice when you really want simulation - comfort tyres. Without them the physics engine not even simulated oversteer. I think those comfort tyres are closer to real car tyres even in GT5.
 
Thanks Amar for amazing post once again!

If I was new to the game I would start with tires that come with the car. Racing tires have so high grip levels and driving with them is much different from using normal cars an tires. Comfort tires may also be too demanding for starting players.
Provided list from prologue is great guideline if you want realism. I usually drive with S1 or N3 for trying to emulate real car performance on normal sports cars. Old sports cars (pre 70s) are best enjoyed with N1 tires because grip levels were lower at the time of introduction of these cars.
 

Great post. In order to obtain a somewhat physically feasible driving experience, I've always thought that the choice of tyre compound is, along with the disabling of ABS, the most important part in GT5 (and prologue for that matter; I wish they had promoted the tyre manual more explicitly, and included it also in GT5).

Once a good compound is found, the experience becomes thorougly enjoyable...



That's not to say you can always find a "perfect" tyre for each car. Especially with racing cars, this seems a bit problematic.
 
I'll put it this way: Practicing on Comfort Tires will make everything else seem easier. They force you to take longer braking distances, be more careful not to exceed the limit of grip in the bends, and use more delicate and smooth throttle control. They can help you learn all of these things quite well. With enough time, you can learn to use the brake pedal and throttle pedal as "steering wheels," too. :D


However, something to keep in mind. Because the comfort tires have far less grip, they slow you down greatly in the corners, and this makes oversteer and understeer characteristics a lot more predictable. Sure, you're constantly sliding around in a fairly powerful FR/MR/RR car on N3s, but you know it's going to happen.


If you exceed the limit of grip of a 700hp car on R1s, like say, a Pagani Zonda R or an LMP, the car is going to "snap" very quickly without much warning, and this requires faster reactions to counter-steer and correct. In this case it would probably be best to try to avoid going over the limit of grip in the first place. If this is the type of power/tire combination you are going to be racing with most of the time, I suggest you practice on R1-R3s. :lol:


In short, use the proper tires for the given amount of power. Using R3s on a Fiat 500 isn't going to help you learn much.
 
However, something to keep in mind. Because the comfort tires have far less grip, they slow you down greatly in the corners, and this makes oversteer and understeer characteristics a lot more predictable. Sure, you're constantly sliding around in a fairly powerful FR/MR/RR car on N3s, but you know it's going to happen.


If you exceed the limit of grip of a 700hp car on R1s, like say, a Pagani Zonda R or an LMP, the car is going to "snap" very quickly without much warning, and this requires faster reactions to counter-steer and correct. In this case it would probably be best to try to avoid going over the limit of grip in the first place. If this is the type of power/tire combination you are going to be racing with most of the time, I suggest you practice on R1-R3s. :lol:

That's a great point. That said, I personally find RS a bit over the top regardless of the car. There are also some peculiarities: for formula cars, anything higher than CS seems completely unnatural.
 
That's a great point. That said, I personally find RS a bit over the top regardless of the car. There are also some peculiarities: for formula cars, anything higher than CS seems completely unnatural.

Very true, the R3s are quite ridiculous in any case. :lol:
 
In the beginning I was really amazed about the massive grip that the sport softs and racing tyres offer. But in my eyes these very high grip tyres are only used for racing cars or tuned track day cars. In the end nearly every driver used race soft in a race, so the driving would be as easy as in NFS. I was quite angry about this outcome, because most race lobbies were useless by this.

I have to say that everyone can drive with the compount they like more. If you like grip more than put on your soft tyres. But when the tyre is a total overkill, like a 150 hp civic with race soft, then it doesnt make any sense. Like in real you can put every tyre on your car, but such a combination kills the characteristics of a car completely. Even the fastest cars handle so easy with race softs, that it is not really realistic anymore. PD has to look into this in the future.

From my experience comforts and hard sport tyres are even enough for 400-500 hp cars. You just have to let them warm up, which the general player might not think about.

I tend to use normal comforts and hard sports on my cars in gt5. But it is my personal liking. In my real E36 325i I also have some cheap compount which was installed by the previous owner. When its raining the amount of grip is very low, but thats how I like it. I want to drive and control it. Soft tyres kill the fun, are more expensive and kill the characteristics of the car.

Thats the question everyone has to ask themself. Do I want those extra seconds off my lap time or do I want to feel the car how it is meant to be?
 
Amar in GT2 it was simulation tyres too, not control. Just to give you some more specification :)

Edited 👍

"Control" was the name in JP/NTSC game I think, so I just wrote it down straight from my head :) I edited the post for more accuracy, thanx for noticing.
 
Very interesting read Amar - it's contributions such as yours which make your continued presence here a fantastic asset. I can't help but note, however, that most modern production cars come with ABS, so to disable it, in a lot of cases, would be unrealistic.

For the most part, I tend to drive stock, road cars in a way that best reflects their real life configuration. For example, I'd drive an F40 with the full H-pattern shifting, and ABS off, but an R35 GTR would be driven with ABS and paddle-shifting.
 
I personally feel working up the way is more effective.
If you start racing on comforts then you get used to it. Going on sports tyres then gives you a little more to play with, there is some more grip but not too much so you have to be a careful.
Then going onto Racing tyres you fell massive amounts of grip and you can drive more or less right on the edge, only by overdoing it do you loose control.

By starting from racing and working down you are loosing grip and it will be harder to learn because you are used to the grip being there.

Nothing I said has been said in a technical way, its been said very simple but there is logic behind it.
 
I agree with OP and voted RT>ST>CT

try to teach a kid, say 12 years old, how to drive I'd recommend to start on Racing Soft then let him work his way down to Sports and Comforts.

Another thing is learn a cars behavings (Street Car), there I would go from it's stock tires, say SH down to CH only use Racing if I want to TT on a high grip lvl.
 
I think it depends more on the type of car to use.
A low powered FF or FR car with CM or CS must be the best way to start.
Must players like easy difficulty so they choose RS which helps them to learn nothing.

Short and sweet but on point. In my opinion, it's best to learn grip dynamics and tuning on cars that are suited to the power and grip level of a particular car along these lines.

350pp CH-CM
400PP CM-CS
450PP SH-SM
500pp SM-SS
550pp RH
600PP RM

At 400PP with CM or CS tires for example, the stock tires on most cars in that PP range, you'll find that you can light up the rear end exiting tighter corners in RWD's and MR's so it requires some LSD tuning to get it right. You'll find you can tune many cars to start a controlled drift as you enter corners, stepping the back end out slightly and being able to control it with small steering and throttle inputs. Basically you'll find the car driving much the way it would in real life street form, set up for a track day.

You'll find that FF's like to push badly entering corners if you come in too hot and you have to get the LSD right to get a good corner exit. On CH tires it's more about throttle control than LSD tuning as even small amounts of throttle will light up the tires. On SH tires and up you'll find that it's impossible to light up the tires and the amount of grip is so high it's hard to make a mistake.

Finding tires that strike a balance between grip and power, that require finesse but where you aren't fighting the car for grip every time you have a throttle/brake/steering input, is the key to figuring out how to tune and drive cars with appropriate grip levels.

I'd recommend starting at the low end and working up. Start with 350-400 PP and go from there.
 
I think starting with comforts and working your way up to racing tires is the best way to learn grip dynamics, at least for me.

Still only using racing hards on high end race cars, never racing softs anymore.
Alot more fun with "worse" tires.
 
Amar's manual image from GT5P confirms what I've thought all along:

- Sports Hard for track day-oriented cars. This is semi-slick territory. Note that some street-oriented Japanese sports cars often come with semi-slick tires as standard.
- Comfort Soft for high performance modern street cars.
- Comfort Medium for most modern all-around street cars or less modern high performance cars.
- Comfort Hard for old all-around, even sporty street cars or modern eco cars.
 
Sports are good for learning with because they don't have as much grip as racing tyres so you need to learn how to control your car but they don't have so little grip that you are focusing purely on control and smoothness.
 
I don't think it matters. Every tire requires slow in fast out, everything else is a smaller detail. It's been brought up that by starting on Racing and moving down, drivers might be unprepared for less stable lower grip tires. This is true, but not an issue at all, just let the drivers practice on the low grip tires until they get it.

Going from low to high isn't perfectly smooth either as the low end tires give you no information on the limits of the higher end tires. Mastering comfort hard doesn't make you fast on racing soft.

If you want to be a good driver, practice with the tires that you're going to use. If you're only going to use RS, don't waste time driving on comfort tires as it won't benefit you at all. If you want to be a master of everything, use everything.
 
When I'm running Practice to get "good" results, lap time I am using nothing but Comfort Medium tires, no matter how powerful the car is.

Dont have my memo at hand now but I remember the difference between Comfort Hard and Racing Soft were nearly 20 seconds at Suzuka Full Circuit, which kinda gives the example how big the difference really is, acceleration, braking and cornering changes with each type of tire

Best way to really train to control the car in GT5 is simply this, Comfort tires while having full Raining on, challenging I'd say.
 
As i run predominantly sports hard for touge in 450-500pp i can say start low and work up. My tuning and times improved greatly on racing tires from lessons learned on comfort and sports tires. most new players will want to go for race soft on a super car cause it's easy.
Yes racing soft is fast but you don't learn car control from it, but it really comes down to preferance. Do you want to just go fast and beat the bobs or do you want to hone your skills and challenge yourself?
 
This is how i run my cars.
This is for road cars,or road legal cars.
Up to 400pp: CM
400pp-450pp:CS
450pp-500pp:SH
500pp-550pp:SM
550pp and above:SS
And for race cars.
Up to 550pp:SS
550pp and over:RH

To be honest i rarely use RM or RS,and CH to me are purely for drift.
 
If in real life, I use Nitto nt01 ( uqgt 100) and falzen azenis rt-615, which tire i should use in GT5? SM or SS?
 
amar212
This will be a long one, but please take your time to read. Actual answer on your question will come at the end of the overview 👍

Few bulletpoints for the start:


[*]beauty of Gran Turismo is that you can drive it as you like with tyres which you like
[*]default compounds that come with cars are not *factory spec* (with exception of race cars which come on Racing Hard compound which is *factory-spec* for race cars)
[*]*stronger* compounds than theoretical *factory spec* are always default on street-cars in Gran Turismo series because of the playability for the less-demanding drivers
[*]default *stronger* compounds are also fitted with controller players in mind - in order to experience *factory-spec* compounds and no-ABS driving, driving with the wheel is absolutely recommended
[*]tyre-compounds differences in GT series are not made to resemble any particular real-life tyre. In their base they are very simple multipliers of the basic-grip model, as detailed by the great research done by Calan in his original thread. Follow the link in his post to see Google Docs spreadsheet of cars/compounds combo he researched in detail
[*]the complete logic of tyre-compounds in GT series is not *finite* by any mean, it is very arbitrary. For instance, you can't say how one tyre type resembles some particular real-life tyre except when you get strict notion about such from the PD (example of such can be found on Japanese GT official site where it clearly says how the Japanese finals for FT86 championship were driven on Comfort Hard (N1) compound:

[*]the beauty of Gran Turismo comes for need to discover things - and search for the good combination of compound is one of the greatest beauties of the game
[*]have fun and start exploring - because in Gran Turismo series the actual journey is always more exciting than the destination :)


Purpose of the Comfort/Sport (even Racing for race cars) tyres is not to teach people about fact how grip is limited but to try to simulate as possible as true-to-real grip/physics experience - in constrains of GT5 tyre-model as said above - when driving a particular vehicle. So in order to *learn* either tyre/vehicle dynamics you should always try to opt for the type of compound that resembles the factory-spec as much as possible.

And to answer the ultimate question about which type of tyres are factory-spec for each vehicle I have to C/P this overview I did for one other forum.

Comfort tyres of GT5 are evolution started in Gran Turismo 2 game with the introduction of the Control/Simulation tyres.

Gran Turismo 2 was the first GT game that introduced adequate suspension and tyre physics in the series (first GT was very simplified in that area, despite being above majority of other games backthan). With that came the first fundamental introduction of selection of tyres as we know it today, but in the slightly different form. We had Sports, Racing Slicks, Dirt and Control tyres.

Control/Simulation tyres were the first step towards mimicing the *real-life* tyre slip/grip in the series, which is absolutely described in both in-game explanation and in game-manual. None of the cars were initially equipped with the Control/Simulation compound but player could do it for himself in order to experience the more *accurate* feel of the car. As manual says, Control/Simulation Tyres are tyres which are as close as possible in characteristics as real tyres... (player) can experience a simulation of real driving which does not feel like a game. Those tyres require quicker braking, careful steering and delicate work with the accelerator. Those are tyres specific for the surfaced roads.

Gran Turismo 3 continued the philosophy of Simulation (compound), clearly explaining how those tyres offer only slightly more grip and are only suitable for professional drivers.. Same logic for compounds remained, with offering Sports, Race and Dirt tyres for *normal* selection.

Control/Simulation tyres in both games were always very cheap - same philosophy that remained later for GT4 and GT5 - in order to make them accessible for interested drivers in any moment. Also, no cars actually came equipped with those - road cars were always equipped with Sport compound while race cars were equipped with the Race Hard compound - logic we still have today.

Gran Turismo 4 was the first game in the series that introduced Standard/Comfort compound by name (if I recall, US game was naming them Standard, while EU release called them Comfort - in Japan they were already called "N" if I recall well from my Japanese copy of GT4) as *normal* selective compound with A-B-C range (hard/medium/soft or as GT4 was naming it, Economy/Luxury/Road), again with lowest price possible (Standard tyres carried no price - 0 Cr - in order to make the fully accessible at any moment). When you were purchasing the car (road vehicles) there was a special disclaimer after each purchase that said ...(cars are) fitted with the Sports Medium for circuit racing. For factory spec purchase Comfort (Standard) compound.

GT5:Prologue introduced *Japanese* naming for compounds for the first time in the western-releases, as famous "N"/"S"/"R" (1-2-3) logic. N1 were Comfort Hard, N3 were Comfort Soft, etc.

Also, in the in-game manual - that majority never actually read properly - there was extremely detailed explanation of tyre-types and logic of their use. All cars were coming equipped with the Sport Hard/Medium compound by default (Racing for those few race cars), but with following explanation presented in the options - providing a comprehensive list of fitting-recommendations for various *types* of the cars, covering majority of similar models in game depending of production year/power/drivetrain type/weight

Gran Turismo 5 continued the same philosophy/principle where Comfort compound should the one that corresponds with almost all *factory-spec* vehicles, with notable exclusions of some supercar models that would probably be equipped with Sports Hard compound as their factory-spec tyre, but those are minority.

Greatest *issue* of GT5 is omission to actually present that philosophy in any of game-manuals, as Prologue did: either game-manual, in-game digital manual and even in Apex book that came with Collector's Edition.

However, in some points game clearly implies such selections, such as Comfort/Soft tyre-compounds being mandatory in some Seasonals (latest Classic Car seasonal being an example of imposed Comfort compound, of recent F1 seasonal where you can race F1 only on Race Hard), etc. But all those *implications* are unfortunately very vague.

Me and my friends are driving GT5 with the above Prologue list used as foundation for tyre-compound-choice since the very first day of GT5 release. After Spec 2.0 update it all come to place 100%, and current introduction of latest physics model (post 2.06) made it even more enjoyable. Of course, we use the above list only as guideline and we never use any compound other than Race Hard for the ultimate racing models.

Now, to finally answer your question :)

In order to "learn" you should go from bottom to the top. So, in my opinion, true way would be Comfort > Sports > Racing. However.

It is not about where you will *start*. It is about what you will actually *use*. In my opinion - and that is the logic my driving friends are also using - we only use factory-spec cars on proposed (suggested by above list) factory-spec compounds.

For in-game racing (A/B Spec races, Seasonals) I always use the same compound as AI is using and I try to find factory-spec car that can win particular race without any tuning. It became the ultimate way to experience Gran Turismo for me and I would never come back into the realms of heavy-tuning or any type of tuning than rudimentary necessary one. When I look at my GT1 garage and see all cars made to be 700-900HP with all installable-parts on I only laugh :lol:

If you opt to drive majoirity of cars under virtual *factory spec* than you should try to think in the line of: what tyre compound would fit on this car in the real-life? And list above can provide you with the necessary guidelines and give an insight on the logic of the game.

But there is one thing to take into concern, and that is ABS. Experiencing tyres is absolutely connected with driving with no ABS (at least if you are so lucky to drive with the wheel).

However, that is even lengthier subject than above :) so if you are interested please check this overview:
https://www.gtplanet.net/forum/showthread.php?p=6921935#post6921935

You should *learn* from the bottom up. If you learn to control cars on Comfort/Sport compound you will have no problem to push to the limit with the Racing compound. BUt if you start with Racing compound on all cars, you will be lost with the grip-properties of lower-grip compounds.

👍

And the award for the most informative comment goes to....Awesome post mate...👍
 
And the award for the most long quote goes to you. It would be so much more awesome if you wouldn't quote his entire post.
 
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