Chassis Dynamometer and Wind Tunnel Spotted in GT Sport

Discussion in 'Gran Turismo Sport' started by GTPNewsWire, Dec 7, 2016.

  1. GTPNewsWire

    GTPNewsWire Contributing Writer

    Messages:
    6,817
    Location:
    United States
    DingoDile and AgentBlackDog like this.
  2. syntex123

    syntex123 Premium

    Messages:
    3,735
    Location:
    Norway
    Doubtful we'll ever get to see these places as features. Remember we've seen this windtunnel before - but did we get it? Nah.
     
  3. eminem09494

    eminem09494

    Messages:
    437
    Like the cfd in GT6...
    NOT GOING TO HAPPEN!!!
     
    forzaturismo and Rotorist like this.
  4. Whitetail

    Whitetail Premium

    Messages:
    4,342
    Location:
    United States
    While I won't be holding my breath, having these as features would be awesome. Currently I'm in the motorsports engineering program at my university and while I won't expect GT Sport to get everything right, playing around with these can help prepare my cars for racing online, and give me an idea what to expect when we start dealing with simulations, CFD, and aerodynamics at university. That's the best-case scenario anyway, there's a whole lot more that will go into the real deal but an introduction nonetheless.

    Worst-case scenario is that I'll continue what I have been doing and running straight-line tests for speed optimization.
     
  5. CarBastard

    CarBastard

    Messages:
    4,741
    Location:
    Colombia
    Remember all the nice things we saw in GT5 and GT6 trailers? Yeah...that all led to disappointment.



    It's rather sad. That particular trailer is embedded on my memory, the music and specially the hype I felt back in the day hoping for GT4's succesor. Those were the happy days!
     
  6. nocturnalgrey

    nocturnalgrey

    Messages:
    536
    Not going to get my hopes to high over this, but I am going to cross my fingers that these features make it in GT Sport.
     
    dimassa19, Drausio and TeamCZRRacing like this.
  7. lancashire lad

    lancashire lad

    Messages:
    186
    Location:
    United Kingdom
    Dynamometer? surely it should be Dyson. :)
     
    forzaturismo and Eyes Fried Open like this.
  8. The Chosen One

    The Chosen One

    Messages:
    800
    Location:
    United States
     
  9. sems4arsenal

    sems4arsenal Premium

    Messages:
    15,103
    Location:
    Egypt
    Not gonna happen, which begs the question why do PD waste time modeling such environments?
     
  10. scholesy1899

    scholesy1899

    Messages:
    580
    Location:
    England
    This is 7-post rig, the only difference is, you can SEE what you can't use. But why would we use either?
     
    Last edited: Dec 7, 2016
  11. super_gt

    super_gt

    Messages:
    3,221
    Location:
    Bulgaria
    Yes sure,I still enjoy of the GT6 KW 7-post test suspension system.:dopey:
    Let's hope this time the suspention settings will actually do something.
     
    Last edited: Dec 7, 2016
  12. aguia

    aguia

    Messages:
    110
    Location:
    Portugal
    Pay attention at 3.18... PPHC with snow... and so, I wait.
     
  13. ZEROTHEKNIGHT

    ZEROTHEKNIGHT

    Messages:
    356
    Location:
    Kuwait
    Chassis dynamometer & wind tunnel ... You've got to be kidding me!
    If those 2 things were a future features ... it will turn Gran Turismo into a car engineering inspiration!
     
  14. Tornado

    Tornado

    Messages:
    37,128
    And Seattle was spotted in stuff related to GT6
     
  15. GTRacer22

    GTRacer22 Premium

    Messages:
    7,969
    Location:
    United States
    I simply see these as renders, much like the renders in the GT5 main menu. Nothing more nothing less.

    But hey, prove me wrong, PD.
     
  16. TX Executioner

    TX Executioner

    Messages:
    102
    Location:
    United States
    Wow, I forgot about the 7 post rig for GT6. Why would you want a dyno for a video game? Or a wind tunnel?
     
  17. Tornado

    Tornado

    Messages:
    37,128
    A dyno can be useful (albeit rather window dressing) if the game has enough performance tuning adjustment to justify it. The GT series happens to be 17 years past when the tuning was anywhere near good enough to do so, though.
     
    Imari likes this.
  18. Toysuprahot

    Toysuprahot

    Messages:
    301
    If I recall correctly, the wind tunnel is fully modeled in GT5 and sometimes appears on menu, we just cannot use it.

    It's possible theyalways keep the full GT for themselves and only give us half of what they have at locals, otherwise I don't see a reason.
     
  19. Toysuprahot

    Toysuprahot

    Messages:
    301
    Delete
     
  20. TX Executioner

    TX Executioner

    Messages:
    102
    Location:
    United States
    It seems like an unnecessary step though. Why not just tell me how much power the car has and let me get on with my tuning? I don't see an upside.
     
    ALB123, Eyes Fried Open and glassjaw like this.
  21. Robin

    Robin Premium

    Messages:
    15,952
    Location:
    United Kingdom
    They have shown that wind tunnel in so many trailers I can't remember how many times I have seen it! I would take anything they show in trailers or demos with a pinch of salt.
     
    theBOGROLL and ryzno like this.
  22. Eyes Fried Open

    Eyes Fried Open

    Messages:
    282
    Location:
    New Zealand
    Just remember when dealing with GT settings everything is backwards or doesn't work.

    Camber settings anyone LOL
     
    super_gt likes this.
  23. Sharpie

    Sharpie

    Messages:
    799
    Location:
    United States
    Dynamometers are useful in the development and refinement of modern engine technology. The concept is to use a dyno to measure and compare power transfer at different points on a vehicle, thus allowing the engine or drivetrain to be modified to get more efficient power transfer. For example, if an engine dyno shows that a particular engine achieves 400 N·m (295 lbf·ft) of torque, and a chassis dynamo shows only 350 N·m (258 lbf·ft), one would know to look to the drivetrain for the major improvements. Dynamometers are typically very expensive pieces of equipment, and so are normally used only in certain fields that rely on them for a particular purpose.
     
    The Chosen One likes this.
  24. Whitetail

    Whitetail Premium

    Messages:
    4,342
    Location:
    United States
    With GT6 yes. Hopefully things will be straightened out on the new installment but if not then it won't be the end of the world for me. Just have to take notes!
     
    Eyes Fried Open likes this.
  25. GrumpyGrumps

    GrumpyGrumps

    Messages:
    88
    Look at it this way, they've got you all talking about it (again) don't they? What's that saying about publicity...all publicity is, um, how does it go?
     
  26. chengman

    chengman

    Messages:
    1,233
    Remember that rig in GT6 that we were promised to get? Never got it. It's even in the manual in the disk box.
     
    Imari likes this.
  27. Sharpie

    Sharpie

    Messages:
    799
    Location:
    United States
    I had to
     
    nocturnalgrey and 2clickswest like this.
  28. Johnnypenso

    Johnnypenso Premium

    Messages:
    27,813
    Location:
    Canada
    I'm guessing it'll probably work alongside the KW 7 post rig introduced in GT6...oh wait...
     
  29. forzaturismo

    forzaturismo

    Messages:
    492
    Location:
    France
    that a waste of time, PD must focus on sound. :)
     
    Tajima likes this.
  30. 2clickswest

    2clickswest

    Messages:
    34
    I dunno. I wish something like that appeared in Assetto Corsa. I honestly didn't play GT Sport anywhere yet, but just judging from the videos the game doesn't really need all this fancy stuff cause it feels really lifeless and.. sterile I guess. Just my opinion of course.