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Discussion in 'Project CARS 1' started by Arveena, Jun 26, 2015.
That's both amazing and terrifying
no one should cut or cheat but if sms does then no one should be serius about this game
Yes the track limits are a joke, like SHIFT2 was. Needs fixing and cutting and wall riding times need to be deleted!
if they would fix the limits in pcars no one would buy pcars2, is better to get payed for full game insted to let go update, if i would be the boss i would do this way, but they do what they like to do.
Think im more looking forward to AC now if that comes on PS4. I can't believe we are in the same boat as we was with SHIFT1 and SHIFT2 how many years on and track limits are still so poor, on release it had gone backwards
The track limits was much better on Ferrari racing legends, so i expected so much more from pCARS very disappointing. GRID AS on PS3 is still the best game iv been on for track limits.
@GMDLONDON i remember seeing your name back in the SHIFT days too
Hope AC will learn from the big buggy mistakes project car have done.
I'm not one for testing track boundaries but I did take a run at the Pro Rankings in AC through RSR Live Timing and put quite a few hard laps in on some of the tracks. I did not find any shortcuts or mistakes in the track boundaries in AC through all my off track excursions. As far as I can tell they've done a pretty good job with the track boundaries in the base game.
yeah m8 its a shame they stuffed it again . theres also tracks where i noticed your in front of the ghost car and it still records slower times . bathurst laguna brands just to name a few.if there going to do tt they should get it right .maybe ac will . if gt7 can get the physics down pat and add more real racing circuts . that will be the game to get m8 .
I think sometimes it logs a slower ghost mate, i have seen that myself with my own ghost. It happened on GRID AS a lot too, you would think you smashed it to find you hadn't