Clean driving, a solution

  • Thread starter Thread starter ThaSyn
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I like the idea of a 5s drive through when you incur the equivalent of a 10s penalty. The game should ghost you from the last corner and drive you to the pits when you get close to them.
That way bad drivers only get a lap to inflict damage.
2x10s penalties in a sector and black flag. Plus you're forced to watch the rest of the race or restart game. :D

Pipedream time, safety car/steward mode. You have to earn the right to become one. Some combination of Dr and sr? Or some sort of limited release? All incidents pop up on your screen as you watch the race. You have 30s or so to review. You have the option to increase or decrease the suggested penalty. Would help the penalty system develop for unmanaged races too.
 
If damage is enabled people will learn where to hit you to force you into a wall etc. This will end your race and they will get away with it. IMO damage will be a massive backward step.

But if they made it properly catastophic, it would look amazing
 
I get your point, I was not used to the Viper, I tried it that match and the stopping power isn't great(unless there is something with my pedals or relying information). I still managed to slow down enough at 0:56 to stop for him and go behind him. You can take that corner going 55mph wide. It is actually better to go wide and taking inside like I did makes you slower. For whatever reason he slowed down or lost control. Prior to that he was slowing me down two laps and blocking me. I think he was frustrated with the pressure I put on him, and I was driving average if not below average that race.

The Viper can be a bit sluggish at stopping. Since you let me judge your incident, here's two for review from my 10 races today.

At Brand's Hatch in a Corvette the car in front of me surprised me by braking harder than I expected, I dodged to the inside and at the time it seemed I missed him (no penalty or hit sound) yet in the replay there was clearly a (delayed) reaction to my car. He was down to yellow 3 bar connection at the time, which would explain me seeing his brakes too late and the asynchronous collision.

Then things get worse. I leave him plenty of room to go around the outside, however he decides to go for the classic switch back manoever and gets nailed by the person behind me. I guess I should have kept more distance based on the lag meter.

On Suzuka, a masterful overtake or dick move?

I wasn't planning to overtake them both, was expecting to fall in behind 5th place, however he kept braking instead of going for it. I slowed all the way down to pivot on the apex yet we still collided. I guess I did have the claim to the apex as I was already fully beside him, still felt iffy enough about it to save the replay.
 
The Viper can be a bit sluggish at stopping. Since you let me judge your incident, here's two for review from my 10 races today.

At Brand's Hatch in a Corvette the car in front of me surprised me by braking harder than I expected, I dodged to the inside and at the time it seemed I missed him (no penalty or hit sound) yet in the replay there was clearly a (delayed) reaction to my car. He was down to yellow 3 bar connection at the time, which would explain me seeing his brakes too late and the asynchronous collision.

Then things get worse. I leave him plenty of room to go around the outside, however he decides to go for the classic switch back manoever and gets nailed by the person behind me. I guess I should have kept more distance based on the lag meter.

On Suzuka, a masterful overtake or dick move?

I wasn't planning to overtake them both, was expecting to fall in behind 5th place, however he kept braking instead of going for it. I slowed all the way down to pivot on the apex yet we still collided. I guess I did have the claim to the apex as I was already fully beside him, still felt iffy enough about it to save the replay.


First one nothing you could have done there, he was clearly twitching all over the screen due to lag. Second one they seemed to be driving slow, you took inside line thinking the guy in 5th would take the corner already, but he slowed down too much and you kind of got stuck there. I usually am wide left on that straight to take the turn sharply. You were carrying speed against the Audi, don't see any wrong there. Second guy probably didn't expect the overtake and slowed down for you. I would've been a bit more patient as there is one lap left but we all have these moments.
 
Probably the worst idea I have heard yet for trying to improve the penalty system. All this will do is dramatically increase the time you lose by being hit by other people, it will mean that if someone makes a small mistake and runs into you, instead of maybe being pushed wide and losing about a second your race will have been completely screwed as now you have permanent damage. Will this make people avoid contact with others? Probably, but instead they will just aggressively divebomb knowing that you will have to take evasive action and it does nothing to stop those people that are just bad drivers and unintentionally run into you or those that simply don't care and want revenge for some reason.
 
The Viper can be a bit sluggish at stopping. Since you let me judge your incident, here's two for review from my 10 races today.

At Brand's Hatch in a Corvette the car in front of me surprised me by braking harder than I expected, I dodged to the inside and at the time it seemed I missed him (no penalty or hit sound) yet in the replay there was clearly a (delayed) reaction to my car. He was down to yellow 3 bar connection at the time, which would explain me seeing his brakes too late and the asynchronous collision.

Then things get worse. I leave him plenty of room to go around the outside, however he decides to go for the classic switch back manoever and gets nailed by the person behind me. I guess I should have kept more distance based on the lag meter.

On Suzuka, a masterful overtake or dick move?

I wasn't planning to overtake them both, was expecting to fall in behind 5th place, however he kept braking instead of going for it. I slowed all the way down to pivot on the apex yet we still collided. I guess I did have the claim to the apex as I was already fully beside him, still felt iffy enough about it to save the replay.


First - nothing you can do about this.
You had space, were prepared to stop - and did what you could to avoid contact, the contact initiated by him afterwards was just poor driving - I actually know the Quasi driver he hit and his qualifying time was 1.23.8 - so judging by your lap times he crashed and was trying to make his way through the field. Could be the Brazillian guy just wasn't aware he was being overtaken again and went for a switchback when he should've held the outside line as he would've had the inside for the next left hander anyways.

Second clip - again nothing more you could've done.
The beetle in front slowed down way too much - maybe he assumed you missed your brake point and was worried you were going to overshoot the corner so he slowed down a bunch to let you fly through - but he misjudged.
If he had driven normally, he makes that turn before you get there and you move up one spot.
 
The Viper can be a bit sluggish at stopping. Since you let me judge your incident, here's two for review from my 10 races today.

At Brand's Hatch in a Corvette the car in front of me surprised me by braking harder than I expected, I dodged to the inside and at the time it seemed I missed him (no penalty or hit sound) yet in the replay there was clearly a (delayed) reaction to my car. He was down to yellow 3 bar connection at the time, which would explain me seeing his brakes too late and the asynchronous collision.

Then things get worse. I leave him plenty of room to go around the outside, however he decides to go for the classic switch back manoever and gets nailed by the person behind me. I guess I should have kept more distance based on the lag meter.

On Suzuka, a masterful overtake or dick move?

I wasn't planning to overtake them both, was expecting to fall in behind 5th place, however he kept braking instead of going for it. I slowed all the way down to pivot on the apex yet we still collided. I guess I did have the claim to the apex as I was already fully beside him, still felt iffy enough about it to save the replay.

No issue with either one. The first I'd call an evasive maneuvre due to the guy in front appearing to brake far too early. The second you went inside, again the other guy braked a bit early, you had enough overlap by the turn in point to have a right to your lane in the corner.
 
I blame the trophy system. People will do anything to get all of them and 'platinum' the game including setting fire to the family dog if there was a trophy for it.
Introduce a DANGEROUS DRIVER trophy lock.
Awarded for 5 consecutive sport races where your front bumper makes contact with someone else's vehicle.
Tally is shown after each race. On receiving the lock ALL trophy progress is locked.
After receiving this award all subsequent races you enter there will be an icon indicating this locked status above your car at all times warning other drivers about you.
To remove this lock on trophies all you need to do is complete 5 sport races WITHOUT your front bumper making contact with another car at any point, forcing you to either drive respectively or learn the track first.
 
First - nothing you can do about this.
You had space, were prepared to stop - and did what you could to avoid contact, the contact initiated by him afterwards was just poor driving - I actually know the Quasi driver he hit and his qualifying time was 1.23.8 - so judging by your lap times he crashed and was trying to make his way through the field. Could be the Brazillian guy just wasn't aware he was being overtaken again and went for a switchback when he should've held the outside line as he would've had the inside for the next left hander anyways.

Second clip - again nothing more you could've done.
The beetle in front slowed down way too much - maybe he assumed you missed your brake point and was worried you were going to overshoot the corner so he slowed down a bunch to let you fly through - but he misjudged.
If he had driven normally, he makes that turn before you get there and you move up one spot.

Yeah, Quasi was closing the gap on me so I didn't want to brake early and leave the door open. He was inside and gave the Brazillian plenty of space. It just kinda looked like a 1-2 knockout from the rear view mirror, set up and finish. Yet he consciously steered to the inside and it wasn't me pushing his back around.

In a later race I drew the short end of the stick. I was on the outside on the first corner, a bit ahead on the car on the inside. I started braking to turn in, saw he was a bit late for braking, I eased up on the brakes to go as wide as possible expecting to go side by side through the corner yet he locked up his brakes and slid right into me knocking me into the gravel. I don't think there was any intent behind the incident, people usually don't lock the brakes when they intent to hit you. Anyway I made the lost positions back and moved up to 3rd passing him in the process. Stuff happens, best to shake it off and keep going. What is annoying is that the game doesn't seem to give you all that much time to make it back to the track. I was coasting on the grass/gravel looking for a safe re entry then it suddenly reset me in the middle of the road!

I had hoped that there would be a third section to the driving school, all missions about taking corners side by side and overtaking in corners. There are a few in the campaign yet the speed difference is so big there it's not much of a challenge. Most people know how to drive along the racing line yet when it comes to safely negotiating corners with other cars there's a lot of scrambling going on.
 
I don't play much sport mode (Just now and again if a class-track combo take my fancy) so feel free to comment on this solution if it couldn't work.

What about a Mileage Points fine for bad behavior. Surely something can be implemented that can detect the magnitude of the collision and then a fine is issued accordingly. I know that this may result in someone who is not at fault being fined but that's another issue that could (maybe) be easily rectified??

Appreciate all your thought on this.
 
The penalty system must be changed.
An idea: if you get a penalty you should be obligated to clean it in the next 30seconds, otherwise it will automatically add the time to your final race time without any chance of cleaning it.
In this moment is too easy to clean any penalty and get away with it.


I would change that to the abolute need to having the time penalty "cleaned" in the very next lap it happens... or else... Black Flag!!! And just in case it is in the last lap.. before finishing that last lap!! This is used in another famous Racing simulation....

On the whole, the system kinda works, but it's just not very intelligent yet.

Perhaps the penalties should be slightly more severe. Or have an awesome daily race that's only available to very clean drivers.


I don´t totally agree with only putting more severe punishments, before correcting the AI intelligence to decide who is to be blamed and how severe the punishment must be...

Maybe introduce drive through penalties, or 5 second stop and go, give people time to chill out and think about why they are trundling down the pit lane instead of just carrying on until the end of the race.
That´s not a totally bad idea! :)

Fire jokes aside, i like the sound of being allowed only a few instances of SR infractions in a single race 👍
Just like in Football... 1st a yellow card... next dirty foul. you re out!
 
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IMO the damage option combined with no ghosting and improvement of the penalty system will make this game much more realistic. I think that in the long run the dive-bombers and alikes will be matched with each other in destruction derby meetings and the clean racers will end up in realistic races with a few racing incidents here and there.

Include a pay-for-damage model so people will end up with damaged cars and no more money in the bank, so the only way to enter races would be to first safe up for repairs will eliminate them from races AND will make them think twice when they have the oportunity to knock someone off track to gain a position.

I'd say: PD GO FOR IT :-)
 
I don't play much sport mode (Just now and again if a class-track combo take my fancy) so feel free to comment on this solution if it couldn't work.

What about a Mileage Points fine for bad behavior. Surely something can be implemented that can detect the magnitude of the collision and then a fine is issued accordingly. I know that this may result in someone who is not at fault being fined but that's another issue that could (maybe) be easily rectified??

Appreciate all your thought on this.

IMO the damage option combined with no ghosting and improvement of the penalty system will make this game much more realistic. I think that in the long run the dive-bombers and alikes will be matched with each other in destruction derby meetings and the clean racers will end up in realistic races with a few racing incidents here and there.

Include a pay-for-damage model so people will end up with damaged cars and no more money in the bank, so the only way to enter races would be to first safe up for repairs will eliminate them from races AND will make them think twice when they have the oportunity to knock someone off track to gain a position.

I'd say: PD GO FOR IT :-)

The problem with that is that it's very easy to farm money, mileage and xp using autodrive. When I wanted to do a Nurb 24h race in a lobby, all I found was endurance races farming for money... Plus I don't really have use for mileage points anyway, when it caps at 99,999 again I upgrade a couple of cars, upgrades I never use anyway.

Paying for damage sounds like a nice addition yet often the victim is much worse off than the perpetrator. It would only result in dirty drivers getting smarter at how to steer you into a wall while hardly sustaining any damage themselves.

I do like the idea of a 3 strikes your out system for SR.S. 3 hits, DQ in the race. 3 x DQ in a day, locked out of SR.S for the rest of the day or even longer. That will limit the damage bad drivers can do. It's too easy now to stay in or get back to SR.S while doing damage.
 
This is all noise until the sr system has a reasonable idea of who's at fault in collisions. Rather than contact equalling negative sr for all parties.
 
One of the things that may help is if you have a penalty to serve, you can no longer gain a positive SR rating. Right now I can ram into someone and get a 10 second penalty and try and burn it off slowly during the race. If I stay clean while having a penalty to serve my SR rating will go up. Change it so if you have a penalty to serve your SR rating will continue to go down at each sector. This will either force the racer to take the required penalty immediately or risk further sliding down the SR scale.
 
I could say it better! :) Totally agree with you!

I guess it would be better if SR orange flags were given if you forced a competitor of track, so frustrating that a little tap or bump by yourself or an opponent gives you a orange flag. So many times I have been up to B sr and in one race drop right down because of the slight tap here and there. There has to be occasional bumping when racing surely !
 
I guess it would be better if SR orange flags were given if you forced a competitor of track, so frustrating that a little tap or bump by yourself or an opponent gives you a orange flag. So many times I have been up to B sr and in one race drop right down because of the slight tap here and there. There has to be occasional bumping when racing surely !

It's too easy to raise your SR as it is, they shouldn't make it so you only lose SR if you push someone off track. If you're only occasionally bumping into people then you shouldn't have any trouble raising your SR but if you're struggling to keep above C SR then you must be bumping into people/going off track quite often.
 
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