Yeah I messed with settings and turned off assists, and my issue didn't seem to matter which car I was driving... Honestly I liked the vintage cars better than the R5s. My issue was a combination of the "feel" of the physics, and the stage design. The cars feel like they have a very light touch on the road instead of feeling planted, and like they just sorta rotate on an axis and the ground that is below them has little impact on it. I didn't feel like banked corners had much impact on grip/rotation, and I didn't feel like I really needed to adjust for compressions or the car getting light-ish over a crest. It's not that the game plays awful or I find it unplayable or something (maybe my wording in my first post was harsh?), but it just doesn't capture me at all and feels pretty artificial. Stage design is also uninteresting. Granted I didn't run every stage in the game, but I tried to jump around and try a lot of different areas, but I don't think I ever found any section of the stages where I went "**** yes" and wanted to re-run it immediately, like I find in many stages in the last 2 WRC games. It's not just the width that people often complain about, but they just feel like generic rally stages made by people who think making squiggle-y roads in the woods is enough to make a "good stage" and they lacked memorable features. Comparatively, I find WRC8 has a much better sense of connection with the ground, and all the bumps and camber changes are felt more. The better sense of connection to the road also means there is a better sense of not being connected to the road, making bumps, bounces, two-wheel moments, getting light over crests, all that stuff much more exciting. The stage design in the WRC games feels much more distinct, and nearly every stage I can pick out a sequence of road or a "moment" of the stage that is super exciting, if not several, that make me want to re-run the stage immediately. Part of it is because of the better feel of road connection, so a tiny detail in a single corner like a little off-camber bump near an apex that puts you sideways up on two wheels sliding out of the corner feels thrilling. While that can be just one corner out of a hundred, I find them memorable. I'm playing on a controller for now though, it might be a very different case with a wheel and I'll probably have to re-evaluate when I get one. The end result though is that I can fire up WRC8, planning to spend 30mins making a few cracks at a stage and find myself still playing the same stage trying to improve 3 hours later, because when I crash while pushing for a time, restarting is an opportunity to re-run a great stage. I never find myself doing that with DR2.0.