Controlling jumps & air

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I've been driving the Nürburgring in the new demo a lot, and I have been trying to figure out how best to take the Flugplatz jump in the Falken GT-R. I've tried lifting, I've tried braking, I've tried just goin, but I seem to nose it everytime. So besides slowing down to not get any air (too much speed lost), how can you control how your car behaves on a jump?
 
Get lucky and hope you don't crash :dopey: . I wish i had the same experience as u though, i still haven't gotten a touch of GT4 at all yet....so i'm not really sure on that one.
 
Can you adjust the downforce? Thats about all I think you can hope for. If it's that worth it to screw up your cars handling, to keep it shiny-side-up in the air.
 
Can you pull the handbrake mid air and tell us if the car rotates forward more? I want to know if that's modelled. :)

The skyline might be a bad flight car. You can slightly raise the nose by hitting the gas... probably futile though. Best to ease off for crests.
 
i think you either slow down or try to go as straight as possible before you car jumps, if you dont steer left/right....there shouldn't be problem!!
i dont find any problem on that
 
If your landing on the nose, try to adjust the downforce, or the spring settings for the front of the car.
 
Just plan the jump ahead of time. Make sure the car is pointed in the proper direction, so it'll land in that same direction. If this particular jump has something about it that turns the car, then you'll have to figure out exactly how it's doing it and compensate prior to the jump. After all, once the car's in the air, there's nothing you can do but see what happens.
 
Why are most of you telling him to adjust his car settings when he's talking about the demo? lol. There's no settings to adjust, you just drive :)

And what I did was let to it land hard, but tap the brake when I see the rumble strip (with the right timing) to get through the turns. I haven't played much lately so this was just what I did back then. Probably not the fastest way going through that section, but I didn't spend too much time on it ;)
 
I think braking briefly then getting on the throttle again helps a little, because of the weight transfer you initiate, but I can't be sure...And I don't think the handbrake pitches the car forward.

Doesn't anyone know what the pros do for jumps? What do rally drivers do?
 
Well, a lot of times, they nose over and stuff it...

Theoretically you should be able to accelerate a little right at the crest, to transfer weight to the rear before the suspension unloads. But the timing is going to be tough and the effect small. Keep on the gas in the air, because theoretically, the rotational momentum of the spinning drive wheels will cause the car to rotate in the opposite direction, but only in proportion to the relative masses.

So on a motorcycle, with low mass and a big back tire, you get a strong effect this way, but in a car, the effect is much reduced.
 
Spooony's post reminded me of something else. Depending on the car, it might be wise to start slowing down before you hit the jump. Remember, the Flugplatz turn itself is right on the other side of that jump, completely hidden from view until you're in the air. If you're going too fast, you'll be kissing the wall before you know what happened.
 
From memory the track seems to kick the car up more on the left hand side (racing line). Maybe try to hit it mid track and see what happens. If you do lift off the ground - try to keep it straight as possible. Landing even slightly sideways really unsettles the Falken GT-R.

Doens't seem to be a problem with the road cars though (much softer springs and longer suspension travel).
 
As I learned, you take a certain risk when you get airborne. Do you stop in midair to better corner, or do you just let 'er rip like a touchdown pass from Brett Favre?

Yep. It's time homeboy teach this cat about what it's like when you get high... uh, in the air that is. Listen up, 'ight?

(1) DO YOU KEEP THE ACCELERATOR FLOORED WHILE FLYING IN THE AIR...

One moment, you may fly straight up into the air and see straight road for you to continue tearing up. Another moment, you may see a sharp turn and end up hitting some sort of wall or fly off the course. For example, take Smokey Mountain- North (GT2). With the sweet high-speed stretch, you still have to brake hellishly hard to take the next corner.

(2) ...OR DO YOU GO FOR CONTROL?

This example requires me to discuss Seattle Circuit (GT3). After the hairpin, the turn afterwards, and the kink in the road, you note three jumps. You can just fly your way up the hill and take a chance banging hard into the tire wall. Or you can take the first two jumps, then slow down to take the sharp corner ahead.

So do you fly up the hills and take each jump at high speed, or do you look ahead and go for control? Examine the track, learn the corners, then make the right decision to handle the best way possible through the section. Lesson over, you'll be quizzed soon.
 
PhatFat
Just Fly!
nod.gif
 
This is all well and good, but the origonal post stated that he was having a problem with the car nosing down in mid air. Not that he wasn't making the turn. Take for instance like what the escudo did in GT3. (if you ever drove it) Given any air the nose would point to the sky and all you saw was clouds untill you landed and the nose slamed back down. This is like that only the opposite. the tail end of the car is flying up on the jumps as if the car would flip over completely, and then the nose scrapes the pavement on the landing. Cheers to all of you that suggested he raise the rear downforce and/or lower the front. (if that can be done) And to those who didn't, please read the question before you give the answer.
 
Basically what can you do is to lift of at first and then just before jump press accelerator again.This should shift weight to the back of the car and thus minimize nose goiing down in front.

I tried to lift of more, so it wouldn't jump at all (maybe little) and its ok bet speed is lost a lot so thats not the fastest way.
 
Sven
I've been driving the Nürburgring in the new demo a lot, and I have been trying to figure out how best to take the Flugplatz jump in the Falken GT-R. I've tried lifting, I've tried braking, I've tried just goin, but I seem to nose it everytime. So besides slowing down to not get any air (too much speed lost), how can you control how your car behaves on a jump?

what's the point to control the car in the air? Either before or after is important. Beside, it's always front heavy so down force on the back can only do so much.
 
Damn I'm waiting to get to drive Peugeot 205 T16 EVO 2 throught jumps. That car is so balanced that it lands always (if settings are normal) to 4 wheels!

It's all about engine's place and downforce but some rally drivers can even turn car in air. The car just jumps straight and turns in air. That is needed when after jump is bend.
 
It´s easy. Just press R1 while you´re in the air and use the left thumbstick to control your car. You can also try to get some gold, siver and bronze medals, and maybe some 2x and 4x score multipliers.

Oh wait, wrong game...... :p
 
I'm not having any problems with the turn after the jump, it's just that I want to know how to set up for it such that I get a level flight path without sacrificing too much speed.

Adjusting downforce would have been the first thing I tried if it was available, but I figured there were some driving techniques that could be used as well.
 
I take the racing line (on the left) take the jump on the gas, land...still on gas, wait a second until car is settled, then brake to about 125 MPH and take turn. That (to me) is the fastest way but if you want it to jump and land nicely then brake before the jump.
 
In the US, where are you getting the GT4 Demo from? It's not on any demo disk from any magazine, so I'm curious as to how you are getting a copy of it already.
Enlighten me will ya'
 
neon_duke
Well, a lot of times, they nose over and stuff it...

Theoretically you should be able to accelerate a little right at the crest, to transfer weight to the rear before the suspension unloads. But the timing is going to be tough and the effect small. Keep on the gas in the air, because theoretically, the rotational momentum of the spinning drive wheels will cause the car to rotate in the opposite direction, but only in proportion to the relative masses.

So on a motorcycle, with low mass and a big back tire, you get a strong effect this way, but in a car, the effect is much reduced.

Wouldn't comin back down onto the ground wit full throttle on a 160hp motorcycle just make you go into a huge wheelie? My brothers got a bike and whenever he gets air he closes the throttle slightly so he dont get into a huge wheelie and loop it.
 
evolutionmb
spoopny = did you think that I was going to search through 44 pages to find the post - give me a break!

On the same token, people aren't going to hand you an answer that's already been answered a dozen times over in that thread.

Short answer: They downloaded it and burned it onto a DVD-R.
 
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