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Long ago, I remember someone complaining about the fact that they called Monaco "Cote D' Azure" in GT3. I've thought about that quite a bit too, and I can't really come up with any better explanation than this.
There are several subtle differences in track design in GT3's CDA (for short) vs. other games (still looking for video of the track on the net) that have Monaco. I hadn't played an F1 game in quite a while, so I knew the GT3's track was close, but something was off.
The biggest one is at the Port side Chicane. Here is a picture as I have always seen it (rendered on my PC in F1 2001 by EA) Notice the walls missing (I'd say it could be a change that might be recent, but as far back as I can remember it's been without the walls). - note, I'm looking for an actual pic, but I have 5 different F1 video games that back it up (not that they are always correct, but I'm going on a 5-1 vote)
There are also a few other differences, a lengthening here, a shortening there etc.
Laguna Seca kept it's name, but that track is spot on perfect except for a few ads and other little things. (which can change from year to year)
I wonder if GT3 used CDA because of the difference here.
I'm a racing fan, but not so much as I know what I'm talking about (except for the science involved) so I was hoping that other race fans might have the correct explanation, or perhaps another theory. It bothers me every time I take that turn.
There are several subtle differences in track design in GT3's CDA (for short) vs. other games (still looking for video of the track on the net) that have Monaco. I hadn't played an F1 game in quite a while, so I knew the GT3's track was close, but something was off.
The biggest one is at the Port side Chicane. Here is a picture as I have always seen it (rendered on my PC in F1 2001 by EA) Notice the walls missing (I'd say it could be a change that might be recent, but as far back as I can remember it's been without the walls). - note, I'm looking for an actual pic, but I have 5 different F1 video games that back it up (not that they are always correct, but I'm going on a 5-1 vote)
There are also a few other differences, a lengthening here, a shortening there etc.
Laguna Seca kept it's name, but that track is spot on perfect except for a few ads and other little things. (which can change from year to year)
I wonder if GT3 used CDA because of the difference here.
I'm a racing fan, but not so much as I know what I'm talking about (except for the science involved) so I was hoping that other race fans might have the correct explanation, or perhaps another theory. It bothers me every time I take that turn.