Create A Nation 2.0

  • Thread starter Thread starter Quackjack
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How fun is this game currently?


  • Total voters
    15
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Famine
I'll spend some time with a map and a calculator tomorrow, but if it looks like too much work I'll not be getting involved. I do have a life, even if it seems I have a lot of spare time!

No, don't. Armed with a map and a calculator you could probably take over the world.
 
Honestly, I loved the idea of maintaining a country, the random events were fun, the events were fun, etc. I tried with the whole "espionage" concept with my post stating that Jahgee's Sun Gun details were found missing...

My Styx Thirteen division specializes in sabotage and espionage, they stole it for us

...and also tried to invest in carbon nanotubes in order to improve our lives. Space Elevator, not just that, but also using it for windmill blades (longer blades with the same strength) and etc.

We had a good reason to invest and research planes, we were a country based on aircraft production. It's our way of growing an economy. Now I'm not saying we gain all of our income from aircraft, but it's a major portion of it. Trade with other nations, me and Henry were discussing working together to make advanced aircraft, the epidemic, etc. that was fun. It was all fun.

The first war between Quack and me? That was also fun. I started the war due to tension between our nation (and a hope that everyone would get involved) and for more fun. I won, but at the loss of some of my troops. Quack was decimated, but he didn't quit. Why now? Because this time, he knew he was going to lose. Had I been in his shoes, I would have been angry, as well, but I wouldn't quit. That's just stupid. I would've been angry at defeat, but I would accept it. I got beat, there's something to learn.

I do agree we've been too based on war and land expansion. I've been wanting to create some internal dilemma in my nation, just because. For example, a plot against president Arthur Richards, his eventual assassination in 2025, a change in power, the lot.

Famine made some excellent points. We need a head GM that can take losing, one that can be fair to others, and not make the game a huge competition for land. The game has excellent potential, and it can only be revealed by a good GM. I see this game with everyone sending ships and trade across the world, setting up colonies to increase income, creating more efficient ways of agriculture or getting energy, rivalries between two nations, espionage, sabotage, new cities, new monuments, tourism, natural disasters, everyone cooperating to make this game fun. When we all worked together to stop the virus, that was fun. Everyone forgot their issues, there were problems to solve, there were things that actually made you fear for your nation's sake. We don't have to make a new thread. Maybe there is some way to skip this and start over, but I'm sure some people don't want that. I don't know.
 
Ghs, what you have said is absolutely true.

I personally wouldn't care if my nation was destroyed, but I absolutely cannot take into effect all of the excellent ideas Famine made, I'm still a student y'know.

Famine, IMO, would absolutely upgrade this thread to another level. He, in my mind, is the perfect mod for a new version of the game.
 
So, my Aliens have won.

Oh yes. ;)

I personally wouldn't care if my nation was destroyed, but I absolutely cannot take into effect all of the excellent ideas Famine made, I'm still a student y'know.

Quite a number of us are still students. I speak for more than myself (I'm attending college next year, after a school-hiatus, to obtain tuition and transportation...)

So, I ask you, what's wrong with "a student, y'know?"
 
MrMelancholy15
Quite a number of us are still students. I speak for more than myself (I'm attending college next year, after a school-hiatus, to obtain tuition and transportation...)

So, I ask you, what's wrong with "a student, y'know?"

The math that would go into Famine's ideas would be more than too much for me if I were the mod. The thread would likely be dead within the week =P.
 
I have great ideas for this thread, but I have little leadership skills, along with my youthful mind and knowledge, I'd probably ruin the game. That said, I can pitch in if you don't mind.
 
ghs is absolutely correct. I didn't attack anyone because I didn't want to, and if you'll notice in real life not every nation is out to conquer the world...even in a post-WWIII world, I'd imagine. If the game just becomes about land conquest (which it largely did), just go play Risk. I like the internal issues thing a lot - every country should be a living, breathing entity with problems of its own. I admit, mine didn't have problems apart from fierce winters, but I love the prospect. The random events, which were not done on a regular basis like originally intended (and we're all really busy...believe me, I know.), were great. I was having fun building up my defense force and documenting the progress of my nation. The pandemic was fun. People having wars for no reason? Not so much.

Famine, thanks for taking this into consideration. If you could swing it it would make this game fantastic.
 
...I didn't attack anyone because I didn't want to, and if you'll notice in real life not every nation is out to conquer the world...even in a post-WWIII world, I'd imagine. If the game just becomes about land conquest (which it largely did), just go play Risk. I like the internal issues thing a lot - every country should be a living, breathing entity with problems of its own. I admit, mine didn't have problems apart from fierce winters, but I love the prospect.

Haha, Po-Novomu Berlin is a somewhat peaceful country, whose focus was, ultimately, survival. Considering what I tried to do, following the Post-WWIII storyline, (a group of Germans fleeing Germany to live in the less-risky Russian countryside, and peacefully co-exist with the native Russians, whose language and culture slowly merge into one, unified culture...) I followed these ideas.


But, indeed, the internal problems didn't really happen much. The whole Kazakhstan thing, though, admittedly, definitely had a huge element of "Po-Novomu" leadership.
 
Well if we do start over, I have already asked to be current events moderator and accepted (I think), and I plan on doing a daily event for each country and the world.
 
I'd be happy to do mod duties, but if Famine's plan goes through, it'll be the best thing since sliced bread.
 
I have an idea if Famine does not want to do it.

We have separate posts. For example, rules and details that won't be changed will be contained in one member's post. Usually a semi-active mod.

Mod 1
Welcome to Create a Nation! This is where...

Rules are..

1...
2...
3...

How to sign up?
Fill out this form:

Another person will post details of the nations and the nation graveyard. This will be a person that can be highly active in the thread and can keep up with land changes.

Mod 2
The year is: 2345

The Nations:

Fred: New USA (.......................)

Neil: Moonland (.......................)

------------------------------

Nation Graveyard:

Victory123: The Far Islands
Cause of death: Lack of interest

Kiljoy: Yuketobian
Cause of death: Destroyed by Moonland
...
...
...

Another person will moderate the NPC nations, they have to be pretty active on the thread.

Mod 3
NPC Superpowers:
1. India [GDP: 20 trillion]
etc.

Map moderator. They have to be good at making maps, and are accurate. Have to be very active.

Mod 4
*map snip*

Events moderator. Somewhat active.

Mod 5
As of 9/03/2011 real time...

Moonland: Drought, you lose 1 billion on income

If anyone can think of more, let me know.

EDIT - In fact, I can just be the OP. Not the mod, but I can be the OP. I can update it when I can, and I usually am active.
 
Last edited:
Mod 1: MrM
Mod 2: Magpul
Mod 3: Driving park?



It might just be an idea.


I'd leave Driving Park in charge of the NPC players, because he can make logical, reasonable, and realistic decisions, it seems.


I actually enjoy making rules, and tend to have a lot of time to consider this and that...


And, Magpul's the other mod. :sly:
 
Yuketobian

I see what you did there, Mr. Yuktobania. :p Actually, if we start over I'm probably going to be Belka...

And if everyone thinks it's a good idea for me to mod, I will, but keep in mind I'm very busy and not on for most of the day.
 
Anyone mind me being the OP if we start over without Famine? I have ideas flowing, and I'm itching to organize an OP that's mine for once...

That is, IF we start over...
 
I have no problem with ghs taking over, as long as I can be the Random Events Mod (Mod 4)

And for one rule change, we should make starting territories smaller, things like Germany and France would be divided into whatever they have now
 
I won't be taking over, I'll just be the OP. I'm irked when someone doesn't update any OP, so trust me, when I'm online the OP will get updated. The moderators will be the ones in charge.

I'll do a revision and add more organization to the OP, and either edit it in this post or post it to show you guys.
 
This is my revision. Hope you guys like it! Please point out any flaws.

gtpcan.png

Welcome to the :gtplanet: Create a Nation thread! In here you can start a new nation, trade with other players to build up your economy, form alliances, make rivalries with other nations, construct new railways, create a space program, build new cities, improve energy, or even go to war! The concept is simple, you begin your nation and build up as your nation progresses. How does your nation progress? You influence what happens to your nation! Will you depend on trade and alliances for prosperity? Will you use power and force? It's all in your control. Just remember, we are here to have fun, so don't be disheartened if your nation happens to fail or become killed, just start over again!

Getting Started

Once you start your nation, you will chose three peices of land on which to build your country. The lands must be adjadecent, and can't be too big. (ex: Germany, Denmark, Poland). From there, your story will begin. You will start with a GDP of $50 Billion, and as your build your country up this number will rise. You can create weapons, build new cities, and declare war. As you get richer, you influence will spread, and you can annex new lands. To start, fill out the application below.
Country name:
Capital:
Starting land:
GDP (50 billion to start with):
Population (at least 3M to start with, no more than 50M):
GDP Per Capita (divide gdp by pop.):
Total Military size (5% of your population):
Land troops:
Sea troops:
Air troops:
Military Ratings (these determine how strong your military is in each aspect. 100 is the maximum rating for each military division. 240 total is the maximum allowed. Example: Land - 80; Sea - 90; Air - 70)
Land rating:
Sea rating:
Air rating:
Your three biggest industries:
Leader title (king, president, etc.):
Member of UN (United Nations):
Do you accept the rules and regulations?
Do you accept that other moderators can mod your stuff to an extent?
Extra Information about your nation (optional, but recommended):

Rules and Regulations

1. What the other mods say goes.
2. No excessive foul language.
3. You must have a reason to attack another player. (For example, you cannot invade for fun. Be realistic! Don't go around killing other nations!)
4. Take the game somewhat seriously.
5. Don't do unrealistic things.
6. You cannot develop nuclear weapons until 25 years after you create your nation.
7. You cannot have manned space travel until 15 years after you create your nation.
8. You cannot have manned planet expeditions until 35 years after you create your nation.
9. Don't post YouTube Videos, or unrelated images.
10. Don't claim land occupied by a major NPC (see below)
11. Maximum troop count is 10,000,000.
12. Troops cost $10,000 minimum per soldier. That's 100,000 basic troops for 1 billion in-game currency. These troops will be the basic soldier. Spending more money on your troops means better troops.
13. The currency used will be dollars.

Storyline

In the year 2014, Iran completed it's nuclear weapons program, and launched four missiles at New York, London, Berlin and Los Angeles. All four cities were obliterated. This prompted World War III, in which the NATO and Israel declared war on Iran, as well at Russia, China and North Korea. No country won the war, and all major cities in the participating countries were destroyed, except for Jerusalem. The 50 US States broke apart, and today the leading world power is India, with a global population of five billion. Most countries have gotten back to their feet, and many former third-world countries are now major powers. Most of Europe was wiped out with the exception of Scandinavia. China and Russia are both now wastelands, occupied by refugees, war survivors, and bandits.

List of leading AI countries: (these cannot be claimed)
1. India (GDP: 12 trillion)
2. Brazil (GDP: 7 trillion)
3. Australia (GDP: 6 trillion)
4. Mexico (GDP: 4 trillion)
5. Saudi Arabia (GDP: 3 trillion)

Note: Claiming devastated lands (such as parts of Russia, or most of Europe) will give you an equal land to a non-devastated land. It means it doesn't matter what land you choose.

Land claiming

-Some lands are too big to claim.
-The US is divided into states.
-Canada is divided into it's territories.
-Australia is in territories.
-Russia is in oblasts. Bandits and refugees will make it hard to maintain the land.
-China is in the same situation as Russia.
-Britain is one land, Northern Ireland is claimed as the rest of Ireland.

You can't claim a leading AI country or another player's land unless you conquer them.

Timekeeping

For now, one real life day will equal one season. There are four seasons which make up the in-game year (Spring, Summer, Fall, Winter, in that order). This is subject to change.

Current year: Fall 2014

Moderator list:
Magpul - ???
Jahgee - ???
Driving Park - ???
MrMelancholy - ???

Note:
Be realistic. You can't start with nukes, or spaceships, or lasers.


Player Nation rankings: (These will be judged on your land area, population, GDP, and military count)
Code:
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.


Nation Graveyard: (These are nations that have been killed by any circumstance, whether it be the player leaving the game or the nation being killed off)
Code:
example


List of nations:
Code:
example


Have fun, and good luck!
 
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I would divide all countries that have them into States, like German Constituent States or English Districts.

Also, I can be the official "Friendly Sport Mod" to determine the results of international sporting events and races. I was essentially doing that before but now I can have a title :lol:
 
*OP draft*

Well, the only glaring problem I see is being able to have manned space travel in 10 and manned planetary expeditions in 60. NASA put a man on the moon 8 years after the first manned space flight, not 50.

Also, will there be a troop cap? If so, it needs to be in the OP.

Other than that, I really dig it. 👍
 
Another thought is that any game mod should not be permitted to play.

That completely rules out the possibility of someone having a dummy spit if they get invaded and then letting their impartiality slip and Create a Nation V.498 being a reality.
 
ghskilla
This is my revision. Hope you guys like it! Please point out any flaws.



Welcome to the :gtplanet: Create a Nation thread! In here you can start a new nation, trade with other players to build up your economy, form alliances, make rivalries with other nations, construct new railways, create a space program, build new cities, improve energy, or even go to war! The concept is simple, you begin your nation and build up as your nation progresses. How does your nation progress? You influence what happens to your nation! Will you depend on trade and alliances for prosperity? Will you use power and force? It's all in your control. Just remember, we are here to have fun, so don't be disheartened if your nation happens to fail or become killed, just start over again!

Getting Started

Once you start your nation, you will chose three peices of land on which to build your country. The lands must be adjadecent, and can't be too big. (ex: Germany, Denmark, Poland). From there, your story will begin. You will start with a GDP of $50 Billion, and as your build your country up this number will rise. You can create weapons, build new cities, and declare war. As you get richer, you influence will spread, and you can annex new lands. To start, fill out the application below.

Rules and Regulations

1. What the other mods say goes.
2. No excessive foul language.
3. You must have a reason to attack another player. (For example, you cannot invade for fun. Be realistic! Don't go around killing other nations!)
4. Take the game somewhat seriously.
5. Don't do unrealistic things.
6. You cannot develop nuclear weapons until 25 years after you create your nation.
7. You cannot have manned space travel until 10 years after you create your nation.
8. You cannot have manned planet expeditions until 60 years after you create your nation.
9. Don't post YouTube Videos, or unrelated images.
10. Don't claim land occupied by a major NPC (see below)

Storyline

In the year 2014, Iran completed it's nuclear weapons program, and launched four missiles at New York, London, Berlin and Los Angeles. All four cities were obliterated. This prompted World War III, in which the NATO and Israel declared war on Iran, as well at Russia, China and North Korea. No country won the war, and all major cities in the participating countries were destroyed, except for Jerusalem. The 50 US States broke apart, and today the leading world power is India, with a global population of five billion. Most countries have gotten back to their feet, and many former third-world countries are now major powers. Most of Europe was wiped out with the exception of Scandinavia.China and Russia are both now wastelands, occupied by refugees, war survivors, and bandits.

List of leading AI countries: (these cannot be claimed)
1. India (GDP: 12 trillion)
2. Brazil (GDP: 7 trillion)
3. Australia (GDP: 6 trillion)
4. Mexico (GDP: 4 trillion)
5. Saudi Arabia (GDP: 3 trillion)

Note: Claiming devastated lands (such as parts of Russia, or most of Europe) will give you an equal land to a non-devastated land. It means it doesn't matter.

Land claiming

Some lands are too big to claim.
-The US is divided into states.
-Canada is divided into it's territories.
-Australia is in territories.
-Russia is in oblasts. Bandits and refugees will make it hard to maintain the land.
-China is in the same situation as Russia.
-Britian is one land, Northern Ireland is claimed as the rest of Ireland.

You can't claim a leading AI country or another player's land unless you conquer them.

Timekeeping

For now, one real life day will equal one season. There are four seasons which make up the in-game year (Spring, Summer, Fall, Winter, in that order). This is subject to change.

Current year: Fall 2014

Note:
Be realistic. You can't start with nukes, or spaceships, or lasers.

Player Nation rankings: (These will be judged on your land area, population, GDP, and military count)
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.

Nation Graveyard: (These are nations that have been killed by any circumstance, whether it be the player leaving the game or the nation being killed off)
example

List of nations:
example

Have fun, and good luck!

Am I not a mod too?
Take out me, I don't want to play anymore, as I don't have time and also am bored of this.
 
I would say that the cost of a soldier should be 500K a year, since it costs the US right now 850K a soldier
 
Well, when a game moderator is in play, or in a war, another moderator mods them. While it isn't the most efficient way of moderating, it allows them to play, as well. I don't see a person moderating unless they can play, otherwise they'd be very dedicated, and we appreciate that.
 
Another thought is that any game mod should not be permitted to play.

That completely rules out the possibility of someone having a dummy spit if they get invaded and then letting their impartiality slip and Create a Nation V.498 being a reality.

Or at least not permit them to attack other players. Having a nation with its own internal problems but not external problems could be fine. A remote, unstrategic island nation, for example. (I'm not modding if I can't have my own nation.) I do agree, though...but I also agree with what ghs is saying.
 
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