Create your own Cars and Tracks

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itals8ter7
Before you laugh your a** off from this idea let me explain a little further. I am under the impression that Polyphony Digital is using AutoDesk products to model there cars and tracks. This software is available to students currently enrolled in most universities. I was wondering if it might be possible to help Polyphony design dlc cars and tracks through us, the users. If it is possible to transfer data and design cars and tracks that do not require special licenses then think of the possiblities! Who needs a livery editor when we can completely model our own cars and tracks. Any thoughts or suggestions?
 
I think, in a future game of the series, a "develop your own car" mode should be interesting.

Some templates, basic body styles, details, etc... like Sega GT had. It was a crappy game, but the "Carrozeria" mode where you could develop your own car was very cool...
 
Yea, I modeled my own car, or partially at least. I know it would take time and all that, but do you realize how much time people take designing liveries in Forza? If someone dedicates that much time and effort into a car or track I don't see a problem.

Btw. The car I was building in Inventor was detailed. Engine, chassis, electronics. The works.
 
This is what made games like Rfactor so popular, the community can create and share anything they wish. It would work if PD allowed a car or track 'import' interface.

The only issue is with licensing, the trouble game producers have to get one brand into their product, they can't allow anyone to put their own cars in freely.

The community contribute idea has only been seen in games such as Unreal Tournament 3, where user created maps and character skins could be copied via memory stick, including such things as halo's master chief and slow-motion mods.
 
I think, in a future game of the series, a "develop your own car" mode should be interesting.

Some templates, basic body styles, details, etc... like Sega GT had. It was a crappy game, but the "Carrozeria" mode where you could develop your own car was very cool...

I agree, even something like that would be fun. Though more difficult and would be way down the line obviously. But this could introduce more games modes and bring stuff like oval track racing to the table.
 
I see your point. Although unlike us, a lot of people may find this software complicated or confusing to use. In order for a more general audience to create their own cars etc. they would need to have a more simplistic software built into GT5. Something like the coarse editor, straight forward so any Tom Dick or Harry could use it!
I personally think that for people like us who can do this, it would be a good feature although they would probably have something in built so more people could use it.

Scottish GT5
 
Here's the car I began to build. Keep in mind it's ground up. The cars in GT wouldn't be obviously. Just to show it can be done with some time.

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Does anyone remember Sega GT? There was an Xbox and a PC version and it was basically a Gran Turismo clone, but with some unique cars and tracks. But the feature I liked the most was the fact that you could build your own car out of some fixed templates! Basically you got to choose from the basic body styles (convertible, coupe, saloon, supercar, etc) then choose what the front and back looks like (again from templates), then choose the engine and drive! You even got to name your creation. It was lots of fun despite the limited choices...

I still got a PC copy of the game, I might get it out and have a play with it. There were drag racing tracks and the game looks great with anti-aliasing!!

*edit* I found a screenshot!
screenshot-426-5.jpg
 
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I don't think that there should be a 'create your own car' section because polyphony digital have tried to make gt5 as realistic as possible, and have done a very good job at doing that. If there was a 'create your own car' section it would undo all of there work and turn it into quite an unrealistic game.
 
captaincrunch24
No no no, I think a "car creator" mode would push GT closer to arcade game territory and it'll use up valuable developing time.

The answer to this is more advanced tuning ie control the boost from a turbo, fit roll cages, long range fuel tanks etc. This would still be realistic since all this can be done in the real world!
 
Scottish GT5
The answer to this is more advanced tuning ie control the boost from a turbo, fit roll cages, long range fuel tanks etc. This would still be realistic since all this can be done in the real world!

I agree with you there, that is why polyphony digital have labeled it 'the real driving simulator'
 
thomas9889
I don't think that there should be a 'create your own car' section because polyphony digital have tried to make gt5 as realistic as possible, and have done a very good job at doing that. If there was a 'create your own car' section it would undo all of there work and turn it into quite an unrealistic game.

Did you Play PC Sims? They are more realistic.

I dont like the idea, because PD would face license and Balancing Problems.

I would prefer a Livery Editor.

thomas9889
I agree with you there, that is why polyphony digital have labeled it 'the real driving simulator'

I Play and like GT alot, but the Game is Not Near a "Real Driving simulator"

Think about physics, AI, Sound, career, Race Series,damage...

- Ok the pysics is Great, but can be better.
- AI can't compete
- Sound... Nothing to say about it.
- Career is Not realistic
- Race Series are Not much and some use wrong Track and Concept Cars...
Some Events like 24h Nurnburgring uses Le Mans Cars..... Lol?
- Damage Model is Not Good and the mechanical Damage is not better. Not realistic.

And These Points are important for a Driving simulator.
 
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ch3ng
Did you Play PC Sims? They are more realistic.

I dont like the idea, because PD would face license and Balancing Problems.

I would prefer a Livery Editor.

I Play and like GT alot, but the Game is Not Near a "Real Driving simulator"

Think about physics, AI, Sound, career, Race Series,....

Ok the pysics is Great, but can be better.
AI can't compete
Sound... Nothing to say about it.
Career is Not realistic
Race Series are Not much and some use wrong Track and Concept Cars...
Some Events like 24h Nurnburgring uses Le Mans Cars..... Lol?

And These Points are important for a Driving simulator.

Nope, I've never played PC sims. But my point is they have made it as realistic as they could and if a create your own car option is added it will just make the semi-realistic game into an arcade game and there is already plenty of them out there on the market.
 
thomas9889
Nope, I've never played PC sims. But my point is they have made it as realistic as they could

Ok.
PD created the game for the mass market and they did a Good Job, but it is Not "the Real Driving Simulator"
They didnt made a Full SIM, but i think they could if their target is not the mass market.

I like the Game, because it Feels right and i have Fun :)

Anyway b2t

I dont think a Car Editor is a Good idea. We would see some over powered Cars like the X1 2011.

A Track Editor would be Great. We have a Track Generator and other Sony Developer made great Editor. Think about LBP, Mod Nation Racer...
The Editor should be realistic.

But as i said PD would Face some license Problems.

Is a Full Track Editor or Car Editor realistic?

Nope. GT7 would be less attractiv for the Customer, because the Customer could Create the Content for GT6 . Same problem with a Event Editor.

Sony dont want that and they would need staff to watch Out for illegal Content.
 
Ok.
PD created the game for the mass market and they did a Good Job, but it is Not "the Real Driving Simulator"
They didnt made a Full SIM, but i think they could if their target is not the mass market.

I like the Game, because it Feels right and i have Fun :)

Anyway b2t

I dont think a Car Editor is a Good idea. We would see some over powered Cars like the X1 2011.

A Track Editor would be Great. We have a Track Generator and other Sony Developer made great Editor. Think about LBP, Mod Nation Racer...
The Editor should be realistic.

But as i said PD would Face some license Problems.

Is a Full Track Editor or Car Editor realistic?

Nope. GT7 would be less attractiv for the Customer, because the Customer could Create the Content for GT6 . Same problem with a Event Editor.

Sony dont want that and they would need staff to watch Out for illegal Content.
They could make the PP system apply to them along with having an option to disable them online.
 
There would be a massive amount of Porsche Replicas and that would leave PD open to lawsuits galore. If there were no license issues then maybe but I don't see it with GT5 or even 6.
 
I see pros and cons yea. especially with licensing issues.
If a mode that gave you certain parts to play with and design that way it wouldn't take from the game and it would lose realism. People build their own cars all the time. Most low budget race teams don't go out and buy cars from the dealership and install mods. They begin with a chassis and build up.
 
Does anyone remember Sega GT? There was an Xbox and a PC version and it was basically a Gran Turismo clone, but with some unique cars and tracks. But the feature I liked the most was the fact that you could build your own car out of some fixed templates! Basically you got to choose from the basic body styles (convertible, coupe, saloon, supercar, etc) then choose what the front and back looks like (again from templates), then choose the engine and drive! You even got to name your creation. It was lots of fun despite the limited choices...

I still got a PC copy of the game, I might get it out and have a play with it. There were drag racing tracks and the game looks great with anti-aliasing!!

*edit* I found a screenshot!
screenshot-426-5.jpg

Yes! I talked a bit about Sega GT some posts above. The carrozeria car maker was awesome!
 
Before you laugh your a** off from this idea let me explain a little further.

There isn't anything to laugh at. These are no brainers for a race simulator, or even an arcade game.


I dont think a Car Editor is a Good idea. We would see some over powered Cars like the X1 2011.

This is the same strange argument people made when GT5 was new. They argued that if everyone got X1's, then all of online would turn into X1 racing. Obviously, this never happened.

Not everyone is just going to make the most powerful thing they can think of, and if they did, you could just restrict your online room. If there isn't an option to restrict online rooms, then PD made a mistake.

But as i said PD would Face some license Problems.
How? There is no license issue. It's user created content.

Nope. GT7 would be less attractiv for the Customer, because the Customer could Create the Content for GT6 . Same problem with a Event Editor.

I don't think so. There are 10 billion things besides content to work on. You could have every single vehicle that ever existed in some GT game, and you would still have the opportunity to sell sequel after sequel. Physics, AI, graphics, gameplay modes, customization, online stability. On and on, user created content is zero threat to future games. It will only make the game better most likely.

Sony dont want that and they would need staff to watch Out for illegal Content.

Each player would sign the terms of use (like they already do). Then the people at PD who already monitor online would remove content that violates the terms of use (like with every other game ever).

There would be a massive amount of Porsche Replicas and that would leave PD open to lawsuits galore.

Porsches = zero license issues. It's user created content.

I don't see anyone trying to bring lawsuits against rFactor



 
I agree with the Track idea. The car idea seems too far fetched for a game like Gran Turismo. I'm not saying it's bad for a completely different game, but not for GT.
 
Exorcet
There isn't anything to laugh at. These are no brainers for a race simulator, or even an arcade game.

This is the same strange argument people made when GT5 was new. They argued that if everyone got X1's, then all of online would turn into X1 racing. Obviously, this never happened.

Not everyone is just going to make the most powerful thing they can think of, and if they did, you could just restrict your online room. If there isn't an option to restrict online rooms, then PD made a mistake.

How? There is no license issue. It's user created content.

I don't think so. There are 10 billion things besides content to work on. You could have every single vehicle that ever existed in some GT game, and you would still have the opportunity to sell sequel after sequel. Physics, AI, graphics, gameplay modes, customization, online stability. On and on, user created content is zero threat to future games. It will only make the game better most likely.

Each player would sign the terms of use (like they already do). Then the people at PD who already monitor online would remove content that violates the terms of use (like with every other game ever).

Porsches = zero license issues. It's user created content.

I don't see anyone trying to bring lawsuits against rFactor

<a href="http://www.youtube.com/watch?v=Htw6r7bC9xU">YouTube Link</a>

<a href="http://www.youtube.com/watch?v=8Y4iDvY5-u4">YouTube Link</a>

Wrong. If you publish a Game with User created Content you have to Look After license Problems.

You can use the Content on your own, but if the Game/Publisher integrate that into the Game it will be their Content and they would Face Problems with the Law.

And they integrate the Content if you can Share it to other People.

Especially by Cars and Tracks. Sony did a Track generator instead of a Track Editor. The Editor was planed.

You have to Get license for everything. A Livery Editor isn't that easy.
But it is easier, because Livery is advertisment and the Most Racing Teams are happy about it. But Create Real Cars? They dont like it at all.

What if a Porsche would Drive really Bad? Bad advertisment. They only want their Real Cars with Real Data in the Game.

It isn't that Easy.

Source? Developer.
 
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I thought that this thread started as 'We the people designing stuff for Polyphony' and not PD including a custom car/track feature.

How much time would it take to create the code for a whole track? All the rendering etc.
 
Milldrum
I thought that this thread started as 'We the people designing stuff for Polyphony' and not PD including a custom car/track feature.

How much time would it take to create the code for a whole track? All the rendering etc.

To much. And this is a worse idea. The User dont know the Engine and PS4 Hardware. The Content wouldn't be on the Same Level and PD would have to Control the quality Level. This is more work for them.

They should Add staff to the Team or leave it to Real Designers. Outsourcing.

And PD can't Hide Things anymore if they let the Community build the Content.

Bad idea.

Last but Not least i honestly dont think the Manufacture would like the idea. And the other Racing Games would have better and more Cars.
 
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I don't think that there should be a 'create your own car' section because polyphony digital have tried to make gt5 as realistic as possible, and have done a very good job at doing that. If there was a 'create your own car' section it would undo all of there work and turn it into quite an unrealistic game.

Why would it necessarily be unrealistic? People in real life build their own cars, countless small companies or individuals nobody has ever heard of are designing cars that don't exist yet right now.
The only difference is that the cars we (hypothetically) design in a videogame stay within the realms of the virtual world (unless it will be build in real life too) so it's a question of perception what's real or not.

If you only want to include cars that actually exist in real life (which is fair enough), than cars like the X2010 or even the PD designed karts already prove that's not the case, yet you could perceive (apart maybe from the X2010's performance) those cars as being realistic or real possibilities.
You can design (or generate) tracks right now which don't exist so theoretically I don't see why that couldn't be the case with cars too.

Like someone said on the first page, some basic templates/bodyshapes and optional parts selection combined with a chassis/engine configuration feature could create a base which you could then finetune according to your personal preferences/artistic nature.
Within technological (and development) limitations obviously and not completely free to design whatever (possibly offensive) shape but still plenty of scope to create something unique.

Older games (like that Sega one mentioned before) did something like that and that Autosculpt feature used by an NFS game shows some interesting technical possibilities and Kaz mentioned a while ago he was interested in user created content.
What's more, they recently mentioned that they would release anything they could as GT5 DLC, reserving things they couldn't offer as DLC for GT6 which suggests to me new features, who knows it might be something like this?

Remember, it would be an addition (and a huge gameplay element in itself for a lot of people), not replacing real cars and online you could simply separate them from real cars with the options currently in place.
 

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