CSR-E wheel overrated? Or just not that great on GT5?

The T500RS is hardly overkill when it comes to GT5. I don't know why some people aren't able to feel the weight shift in GT5 or even the front tires. While I was able to feel these components using G25, with the T500RS they become more apparent.

But unlike sims like rFactor or any using pMotor2 like GTR2 (especially without RealFeel install), where you can feel the front tires working as an almost separate component from the weight, with GT5 there's a direct tie in between how the weight shift and when you steer and feel the tires. It's hard for me to break it down into words without being too wordy. But suffice to say it's a difference between how Forza or rFactor convey the feeling in the FFB to how GT5 and sims like netKar covey theirs. Essentially it's no different from reading different car pundits opinions after they've driven a car like the Nissan GTR.

Another side note- after patch 2.04 in GT5, I can feel the steering going light especially with FF and AWD cars. With the 2.06 patch, you can feel the different steering weight at different speed- supple but heavy at lower speed and higher speed- firmer but lighter as you navigate the steering. That along with the increase in overall FFB strength, makes it a huge step over the last update. But of course, this is with T500RS.
 
I'll point out something obvious here - it took me going out and buying an xbox 360 and Forza 4 to figure this out, and I figured it out in the first corner - LITERALLY the first corner "oh, the front end is sliding, oh awesome, its gripping again!" - and now people are hopping in and saying it was GT5 all along - which my entire point/question for this thread.

Where was everyone beforehand? Why didn't any of the reviews mention that GT5, while being supported, doesn't work very well with the CSR-E? I'd have dropped the cash on an Xbox and Forza 4 before I even got the wheel had someone made mention of it, but I thankfully was able to prove it to myself - and was also thankfully correct.

Just seems very odd that ZERO people before I say "it's the game" actually said "it's the game", and it is night and day obvious that yes, its the game to blame, not the wheel.
 
Actually many people have stated about GT's off the cliff wheel slippage. Compared to progressive slip provided by Forza.

You just haven't looked in the right thread my friend.
Can't say about the beta testers around here but if you had taken an interest in Forza before, the signs were there in other threads.

Edit. I haven't experienced the latest gt patch though.
 
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I feel the same about my regular csr. went from old driving force to csr .
I do love the wheel and pedals but something seems to be missing.
I do not like being sent parts to repair my own wheel that I spent good money on. I am mechanically inclined but I wonder what the regular people do?
Imagine having a problem with your tv and they were like "we will send you some parts fix it yourself" just seems weird.
I am not bashing the wheel but it is lacking something. Maybe more firmware updates will work it out to be more communicative of the cars grip/slip
 
I do not have these "feeling front grip" problems with the G25. Nor did I have them when I had my T500RS. I do not have my CSW yet, but I will be sure to make note of this when I do. With the T500RS there was a definitive sensation when understeering. Also, I have always detected understeer by sound first and feel second. Real life or sims.
 
With the 2.06 patch, you can feel the different steering weight at different speed- supple but heavy at lower speed and higher speed- firmer but lighter as you navigate the steering. That along with the increase in overall FFB strength, makes it a huge step over the last update. But of course, this is with T500RS.

Same feeling on my side with T500 & V2.06. This last update is great :cool: ! So ready for GT6 ;) ?
https://www.gtplanet.net/forum/showthread.php?t=254398
 
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mykem
Another side note- after patch 2.04 in GT5, I can feel the steering going light especially with FF and AWD cars.

Having just bought a csr plus elite pedals (form a DFGT), I notice this on ff cars but only when I accelerate heavily, ie it isn't the understeer itself that is making the wheel go light but the fact that I'm spinning up the front tires.

I don't think my DFGT gave that understeer feel before either but I'll try and hook it up to do a comparison.

The fanatec wheels are definitely capable of delivering these effects as they do on forza 4 and f1 2011 on ps3. Which suggests its is ffb engine related but that still doesn't exclude the fact that some wheels might work better than others with that particular engine.

I guess... :-)
 
Actually many people have stated about GT's off the cliff wheel slippage. Compared to progressive slip provided by Forza.

You just haven't looked in the right thread my friend.
Can't say about the beta testers around here but if you had taken an interest in Forza before, the signs were there in other threads.

Edit. I haven't experienced the latest gt patch though.

OK? Which is why I made two threads of my own asking basically the same question - the second (this thread) was a follow-up after I had tried researching setups and getting used to the wheel, still an issue.

It isn't a slippage problem, at all. It's that the front feels the exact same at full lock on turn-in as it does at the maximum allowable slip angle in GT5. Not a problem in Forza 4.
 
I feel the same about my regular csr. went from old driving force to csr .
I do love the wheel and pedals but something seems to be missing.
I do not like being sent parts to repair my own wheel that I spent good money on. I am mechanically inclined but I wonder what the regular people do?
Imagine having a problem with your tv and they were like "we will send you some parts fix it yourself" just seems weird.
I am not bashing the wheel but it is lacking something. Maybe more firmware updates will work it out to be more communicative of the cars grip/slip

It's not the wheel, it's the emulation they use in GT5; solution? Buy an Xbox and Forza 4. You WILL be blown away, and know where the money went on the first lap.

Promise.
 
It's not the wheel, it's the emulation they use in GT5; solution? Buy an Xbox and Forza 4. You WILL be blown away, and know where the money went on the first lap.

Promise.

I have the CSRE and both the PS3 and Xbox. I race GT5, FM4 and F1-11 (Xbox).

I personally find the driving experience more to my liking on GT5. FM4 has an artificial feeling to me and is far to easy to recover when you over drive into a corner.

Clearly each of us will have our personal opinion on this subject but I just want it to be clear that not everyone believes FM4 to be better than GT5 in FFB and driving experience.
 
I dont have much to add to the thread. Amar had a really nice post which contains info i will be trying out on my FanatecGT2 wheel as i cant get a nice feeling to it either..

One thing though; I'm pretty sure SEN is for Sensitivity instead of Sensation. No biggy though..

Thanks for all the info guys!
 
I have the CSRE and both the PS3 and Xbox. I race GT5, FM4 and F1-11 (Xbox).

I personally find the driving experience more to my liking on GT5. FM4 has an artificial feeling to me and is far to easy to recover when you over drive into a corner.

Clearly each of us will have our personal opinion on this subject but I just want it to be clear that not everyone believes FM4 to be better than GT5 in FFB and driving experience.

Then I'll clarify - IF you're having the issue like myself where you can't feel the front grip feel, the tactile sensation of turning the wheel to much and that loss of grip - then yes, you can most certainly feel the difference between the two games with this wheel - night and day, first lap.

If you're not, or this isn't an issue for you, then carry on - for me, it's been an absolutely MASSIVE difference in realism, which is all I want in a sim.
 
My quote about wheel slippage was referring to tire slippage not steering wheel slippage.
Easy to mistake, my fault.
 
Also, it all depends of the way of driving.
Why would anyone go full lock in a corner is beyond me...

Oh I don't, it was just an example, albeit an extreme one - my point was is that the sensation through the wheel doesn't change once you hit a certain point with turn-in via the front-end - it's very obvious in Forza 4, and the wheel transfers the information incredibly well. But in GT5 - it's more of a ramp up in pressure until you hit max grip/slip angle, and does not change when you go beyond, which is unrealistic.
 
One thing though; I'm pretty sure SEN is for Sensitivity instead of Sensation. No biggy though..

Oopps, you're right :)

It was an 2 AM when I was writing that so I was probably sleepy. Thank you for this, I've edited my post 👍
 
Just a small update - played GT5 on 2.07 for the first time and wow, after 2.06 you can now feel when the car's understeering.
2.06 added the understeer ffb, yaaay!
 
Just a small update - played GT5 on 2.07 for the first time and wow, after 2.06 you can now feel when the car's understeering.
2.06 added the understeer ffb, yaaay!

I also had the idea you could feel it better after the update.. Still not very well implemented but its there at least.

My personal settings on the Fanatec GT2 wheel in GT5 while drifting:
SEN: Off
FF: 60 (ingame ff 10 (Max))
Shock: off
ABS: 85
Drift: 4 or 5

not sure about the rest of them...
 
I suggest you to change your setting. Try 100% on the wheel and 6 in GT5.

Fanatec's tuning option reduces FFB non-linear. It just cuts off the FFB which exeeds 60%. All forces up to 60% have the same intensity as with 100%.
 
I also had the idea you could feel it better after the update.. Still not very well implemented but its there at least.

My personal settings on the Fanatec GT2 wheel in GT5 while drifting:
SEN: Off
FF: 60 (ingame ff 10 (Max))
Shock: off
ABS: 85
Drift: 4 or 5

not sure about the rest of them...

I hate having to deal with different settings. It's one of the reason I shied from the CSR-E (although lack of availability last Xmas added to my decision to go with the T500RS).

For me the coding should be done on the software/game side so that the hardware will work as intended. Sure, not everyone will be happy with the result but at least there's consistency. I understand with console it's not as easily achievable as it is with PC sims since the with the latter the sim developer are more flexible and willing to work with the hardware manufacturer for optimisation. Still, I wish one day we get a standardised way of measuring FFB and one setting for all.
 
I totally agree with you. I am that kind of guy, who wants the FFB "like it has to be" and not "like I want it to be". I also changed to the T500 coming from a Fanatec and never missed the tuning function "on the fly".
 
I totally agree with you. I am that kind of guy, who wants the FFB "like it has to be" and not "like I want it to be". I also changed to the T500 coming from a Fanatec and never missed the tuning function "on the fly".

If you drive the 24 hour endurance races in GT5 you will appreciate the "tuning on the fly" options provided by Logitech and Fanatec. When the track turns wet it is nice to be able to adjust the break bias and traction control so you can retain control of the car in changing conditions.
 
We are talking about different things. I mean Fanatec's unique tuning menu, where you can adjust FFB (and much more) via the wheel's display.

You mean the car settings, which can be adjusted via the red dial button on the DFGT (or mapped to any button on G27 or T500 as well) during the race. I like this feature as well!
 
thechosenwonton
I'll point out something obvious here - it took me going out and buying an xbox 360 and Forza 4 to figure this out, and I figured it out in the first corner - LITERALLY the first corner "oh, the front end is sliding, oh awesome, its gripping again!" - and now people are hopping in and saying it was GT5 all along - which my entire point/question for this thread.

Where was everyone beforehand? Why didn't any of the reviews mention that GT5, while being supported, doesn't work very well with the CSR-E? I'd have dropped the cash on an Xbox and Forza 4 before I even got the wheel had someone made mention of it, but I thankfully was able to prove it to myself - and was also thankfully correct.

Just seems very odd that ZERO people before I say "it's the game" actually said "it's the game", and it is night and day obvious that yes, its the game to blame, not the wheel.

Forza 4 v GT5 thread anyone?
 
As far as I can tell, the only problem with Fanatec wheels in GT5 is the lack of vibration and weak jolt when going over rumble strips. Other than that I really see no reason to complain.
 
Forza 4 v GT5 thread anyone?

We're not discussing that at all..


I had the DFGT before i bought the Fanatec GT2. I was really happy with it, but for drifting it lacked the speed in which the motors can spin the wheel on transitions. And because FM4 was coming, up i chose for the fanatec so I could play both consolers with the same wheel. I heard sooo much good about the wheel and to be honest; I wasnt that impressed at all. As stated above i dont really need the tuning options; i just want the wheel to work at 900° and feel good and spin really fast, which it kinda does..

Curious to everyones fanatec settings; maybe a thread for those would be good?
 
I suggest you to change your setting. Try 100% on the wheel and 6 in GT5.

Fanatec's tuning option reduces FFB non-linear. It just cuts off the FFB which exeeds 60%. All forces up to 60% have the same intensity as with 100%.

This! You will lose detail in FFB if you have anything other than 100% on wheel. Wheel FFB setting is just a limiter which a cuts top off from FFB force.
 
This! You will lose detail in FFB if you have anything other than 100% on wheel. Wheel FFB setting is just a limiter which a cuts top off from FFB force.

Ill try this out next time im on GT5.. Thanks for the tip!
 
I suggest you to change your setting. Try 100% on the wheel and 6 in GT5.

Fanatec's tuning option reduces FFB non-linear. It just cuts off the FFB which exeeds 60%. All forces up to 60% have the same intensity as with 100%.

Tried it for a few hours; felt good!

Something i still do not really like is that when i turn into a corner sharply; the wheel kinda "shruggs".. Its become less since lowering the ingame FF, so ill try lowering that some more to see if it goes away completely..
 
ZSPaulus
Tried it for a few hours; felt good!

Something i still do not really like is that when i turn into a corner sharply; the wheel kinda "shruggs".. Its become less since lowering the ingame FF, so ill try lowering that some more to see if it goes away completely..

Is "shruggs" the same as shrug or shrugged which means- "
to raise and contract (the shoulders), expressing indifference, disdain, etc."
 

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