SuperShouden
(Banned)
- 7,542
- SuperShouden
GTPCTC Presents
CTC Pre-Season Race
Tsukuba Circuit; 20 lap race (25miles)
Deadline: 11:59pm Sunday, May 16th
Deadline: 11:59pm Sunday, May 16th
Tsukuba is set close to Tokyo in Tsukuba, Japan. It was once a premier and challenging race track, but is, now, mainly used for testing. And what a test it is. Tsukuba is unique in that it's almost an oval, with only three left hand turns out of 9. That means, for 2/3 of the turns, you'll be turning right. This constant turning in a single direction wears out the left front tire due to the fact that none of the turns are really smooth. All cars will deal with this heavy wear on that left front.
The Problem corners: Because it's such a short track it's hard to pick difficult corners. But, here it goes: Turns 1, 4 and 8: The Hairpins. This track is also unique in that it has three completely different hairpins. The last is probably the easiest, but still not to be taken lightly. The second is the hardest and it's easy to carry too much speed into it and introduce your car to the wall. The first is relatively tame, but since it comes of the second longest straight in the track, it's easy to miss your mark and run off into the sand.
Turn 6 is another hard corner. On good tires, a good car shouldn't have to break much if at all to make it. But this Dunlop Corner is deceptive and if you don't respect it, it'll slam you into the wall.
Finally, Turn 9. The Monster. Coming off the longest straight, this is probably where you'll find yourself in the dirt most often...along with the AI drivers. It's so easy to go too fast and misjudge the speed need for this relatively tight corner, that you'll often over shoot it. Just watch the AI players.
Entries
GS
ST
General Information and Regulations
As with last season there will be three types of race event during the season. There will be 4 Standard rounds of 50mi and 5 Enduro rounds of 100mi and 1 Super-Enduro round of 150mi.
Week starts on Monday, with times to be sent via PM by 11.59pm GMT on Sunday
There is NO HP penalty for joining the series part way through the season.
All rules, regulations, car specifications, and races are controlled by GTPCTC sanctioning body, umm...me for now unless the GTMSA wants to pick me up
All drivers must run at the specified weights and horsepower settings provided by me for each round. Horsepower and/or weight settings are adjusted for competitive reasons each round based on finishing positions from previous rounds.
* Standard Online Racing Rules Apply.
* No Cheating, hybrids, etc. You must run the car specifications I give you
* Try keeping at least 2 wheels on course. Long races = small mishaps, but absolutely NO shortcuts
* No wall-riding as well. Combined with penalties, this will slow you down considerably, so don't do it.
* All decisions by GTMSA officials are final
* The race track for this season will be defined as the area between the white or yellow lines. This means rumble strips do not count as track.
Race
* Single race (arcade mode) lasting either 50mi (standard) or 100mi (enduro) with the exception of Round 9 which is a 150mile race, but will be considered an enduro.
* Weight penalties in place
* SS, SM, SH tires or any combination thereof
* Strong Tyre Wear
* AI at +5 for GS and +3 for ST
* Ai tyres SS
* Forced Pit Entry penalty system
* ASM is prohibited TCS is optional
* Points for race: 10-8-6-4-2-1
* FOR THIS RACE ONLY: There is a Manditory Pitstop rule in effect. All drivers are required to make at least 1 pitstop between laps 2 and 15. This should make the FR cars a bit more even.
Time sending format
PM me with the following data. Please make sure all details are correctly filled in and DONT MISS THE DEADLINE
User Name:
Class:
Car:
Number:
HP:
Weight:
Total Time:
Fastest Lap:
No. of Pits:
Have Fun and Good Luck!
Last edited:

