- 10
- United Kingdom
Hi everyone!
Excuse my frustrations over what is probably deemed a very small issue but I hate inconsistencies - in GTS's case it's how each circuit (even specific corner) feels like it has it's own rule book. If you want a competitive eSports game it has to be as consistent as possible. On some tracks for example you can completely leave the circuit in parts (Maggiore) and on some you get penalties just for taking too much curb, where part of the car is still in the boundaries (Monza).
I personally would like each circuit to class the boundaries as the white lines, and cutting the corner is where ALL of the car is outside of these boundaries. This rule is the same as the Blancpain series and allows good attacking and defending without an overly strict application of track boundaries.
How do you feel GTS should define a corner cut?
Excuse my frustrations over what is probably deemed a very small issue but I hate inconsistencies - in GTS's case it's how each circuit (even specific corner) feels like it has it's own rule book. If you want a competitive eSports game it has to be as consistent as possible. On some tracks for example you can completely leave the circuit in parts (Maggiore) and on some you get penalties just for taking too much curb, where part of the car is still in the boundaries (Monza).
I personally would like each circuit to class the boundaries as the white lines, and cutting the corner is where ALL of the car is outside of these boundaries. This rule is the same as the Blancpain series and allows good attacking and defending without an overly strict application of track boundaries.
How do you feel GTS should define a corner cut?
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