"Daily" Race Discussion [Archive]

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Not bad... i basically lost both spots right at the start. First time coming into the first turn in front so i blew my break point a little. I kept it on the track and tried to stay as far out of the way as i could, almost two wheels in the sand, but the guy behind still bumped me. Since i was off pace i stayed to the side and let one guy by on the way to the next corner and just tucked in once i was up to speed. After a few good laps i slighlty missed a break point and another guy got by me. No death in the chicane though this time, i might just be here all day if i can keep going like this.
 
Hi to all :)

Yesterday I started race at Tokyo with SR A , one Clean race and in the following two races my SR dropped to B (red B), so i started to let the people go at the beginning of the race in order to avoid the kamikaze behaviour at the first curve and to save my SR ..
after many sabbatic races after 22 pm i returned to SR A but in the last (for me) race of the day ...



The guy of the crashed Audi, in the after race wrote me that i was idiot and dirty .... (My SR was BLUE A .. his RED B ..no comment)

IR


That exact crash happened to me yesterday, except I was in 2nd in a Megane behind an AUDI. Had the run on them from the final hairpin to the finish line; I knew I had the win. They started swerving across the track, trying to break the tow....it wasn't working. They were now on the far right of the track as we were in the tunnel, I jink to the left to get the overspeed...........WHAM, they slam me into the pit entrance wall. I lose 12 seconds, and finish around 8th. The dirty cheat got a 2 second.....2 second penalty! That dropped them back 2 spots, so they didn't even get the win.


Went on to do a Race C, sit in the pits and repair my SR. Obviously got the CRB.

2 Race A's this morning (including a win from the back), no penalties, just the usual orange SR arrows and I lose all the gain of yesterday's CRB and drop a point from yesterday.....WTF!!!
 
I don't know what next week's races are, but I can only imagine they'll be an improvement of this week, which has a mostly terrible and un-fun course selection for as far as I've experienced. Unless it's just Tokyo Central, Suzuka East, and/or the Nordschleife.
This is a prime example of how different people see things.
Dragon Trail Seaside is in my opinion one of the best made tracks in the game, on par with St Croix. So much labour of love has been put in, to make what looks super easy being very technical. Camber, bumps and different grip makes this a very very fun and challenging track. I love it

And Tokyo is great. The penalty system is not so great though.

Tskuba... No, not in this car.
 
6BK
but it does show that, as usual, the META car also has to suit your own driving style.

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Absolutely true that. I might have to actually spend credits to try out a couple more of the GR2 cars... or just try the Honda again!
Still got massive grip difference between qually and race - circa 1.5 seconds on average lap time. Completely mystified, it's like a different car.

I have this ALL the time, the car always feels less planted in the race than in qualifying and you just can't push. In these cars I always take death chicane flat out in qualy, but for the race I'd never risk it because I just don't (seem to) have the same grip
. (Edit: I’d also remove the solid walls from the Dragon Trail seaside chicane, and replace then with gravel traps.)

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The walls are the things that make it what it is. Stick gravel traps in there and it suddenly becomes a little kink rather than a challenging - and daunting - corner
 
Finally decided to qualify for B. 1:29.5 (1:29.2 opt.) in the '16 Lexus. I've never been too hot on Seaside in any class, my time (naturally) includes slight lifting at Bus Stop. Credit to those who can go through unscathed and full throttle.

Maybe I could drop my time in the Xanavi but didn't try it. It's nice being one of the special snowflakes at races (90% of my grids have been Xanavis) and I find the Lexus more fun to drive.

So yeah, probably good enough for 12th on the grid. :lol:

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Tried racing. 13th on grid, not too far off my prediction. Overall went well except for being pushed off at the start after the s-bend. We were side by side with no previous contact so other than my pink livery triggering him, I've no idea why he did it. 2 second penalty for him. Later went through his ghost and stayed ahead by a second while passing through wrecks along the way. Finished 6th.
 
This is a prime example of how different people see things.
Dragon Trail Seaside is in my opinion one of the best made tracks in the game, on par with St Croix. So much labour of love has been put in, to make what looks super easy being very technical. Camber, bumps and different grip makes this a very very fun and challenging track. I love it

And Tokyo is great. The penalty system is not so great though.

Tskuba... No, not in this car.
I like Dragon Trail Seaside, but not the chicane in its current state. I'd be perfect if they just replaced the solid walls with gravel traps. Also, Tokyo is too narrow. Maybe if damage was always set to "light," then maybe, but the fact is that Tokyo East Inner is a mess with that first corner. It's just not a good course for the average driver, independent of the issues with the penalty system, and for that matter, neither is the Nordschleife. All of these seem superior as time trial courses.

And what car would make Tsukuba good? It's bad enough with these N100 Roadsters. Maybe the karts? It's not even raced with cars on it IRL, and I see Tsukuba being much more fun in its more popular use for time attack.
 
People would just cut the crap out of it then though unfortunately, plus, that still classifies and making the game easier.

Ideally, there'd be a penalty for cutting it, just like the chicanes at Monza. Maybe there could be a compromise and the chicane could be made more like the Monaco GP course, where there is a solid wall, but there's a lot more space before hitting the wall, and cutting the flat part would induce a penalty.

I don't think replacing a solid wall with a gravel trap makes the game easier at all. The game is only as easy as its best drivers.
 
Ideally, there'd be a penalty for cutting it, just like the chicanes at Monza.


People stick there noses in at the chicane now, even with the walls and threat of wall penalties. Could you imagine how bad it would be if they thought there was even more room to squeeze around? Why do you keep looking for ways to make the game easier? More practice will always be the answer. ;)
 
Hi.

What is a universal term or phrase for being upset or annoyed please? ( Bummer ? ) - OK I will go with that....

Bummer!

I used to think I was fairly quick around Dragon, Race B, Then I bumped into you guys! I have, thus far, raced B, 4 times and had my nose pushed firmly into the dirt on each occasion.

I can manage to clear the chicane on full throttle in just about every car I own when I am practicing. Come race day, I may as well be driving a lawnmower!!! The timing required to negotiate the infernal thing requires almost nanosecond precision.

Soooooooo frustrating!

Rankings have tanked and my Missus is threatening to leave me.

More practice required me thinks.

Regards.

Ian.
 
People stick there noses in at the chicane now, even with the walls. Could you imagine how bad it would be if they thought there was even more room to squeeze around? Why do you keep looking for ways to make the game easier? More practice will always be the answer. ;)
Because nobody seems to give anyone space when driving, so I don't really know what to do. I can't slow down if I'm unsure if I'll make it, because someone will think it's a good place to pass, and ruin everything. Aren't the drivers meant to be the challenge, and not just the course itself? A lot of the time when I race, I get punted around from the rear in braking zones because nobody gives the cars around them space, which in turn is because nobody knows how to race! I mean, maybe if damage was always set to light, it'd help...
 
The bus stop is pefect the way it is. The fear is crucial.... bring your big boy pants, and try not to fill them.

Took a little break to see the wife off for the day. Dropped back in and was in the fast room with @Sven Jurgens. It would have been a good run exept for a really stupid move by the guy behind me sent me out of control. It doesn't help that i have a hard time to get going again in this car. At least that was my only issue, no deaths again so thats good, right?
 
The bus stop is pefect the way it is. The fear is crucial.... bring your big boy pants, and try not to fill them.

Disagree entirely.

Use the question of "would this exist on a real life circuit" as a gauge and there's absolutely no way it would happen. The only class that is somewhat enjoyable through there is Gr.4 and maybe Gr.3.

I've no interest in racing online through a chicane where it requires millimeter precision to get through in one piece when the cost of failure is your entire race. Ignoring the fact that the coloration of the barriers makes visually picking out your line near impossible in the 0.1s you get to decide when to turn in.
 
Is the difference in grip between quali and race in Race B ALL about the dirty air? The difference in turn in on the fast left before the uphill sweeping right left fast 5th gear corners is so significant.

Ok, it's all dirty air. My 1:27.990 qualy time put me on pole a second ahead of P2 (sometimes odd match ups huh?) and I could basically turn 5 qualy paced laps in a row around the 1:28.3 mark for an easy win. Turn in for the left hander all the same, braking points for T1 and the last corner etc all the same as qualy. CoD flat etc.

Dirty air is dirty folks.
 
@Granadier That's just it though. It's a fantasy track that doesn't need to worry about if it would be done in real life. It's is one of the things i love about fantasy tracks. As for weather or not you like it, thats is a fair point and valid for all who do or do not enjoy it.

I think i am done for now. I never should have said anything optimistic after the couple decent races earlier. I just quit a race for like maybe the third time ever..... people are stupid and ill just leave it at that. To much real life stuff got my on edge right now, no need to race with buttholes....
 
Can I ask something? What are we hoping to get out of doing Daily Races? For me, I suppose there's a fun to be had in working within what car/tracks/event regulations there are per week; same applies to the Time Trials. Getting better with various cars/tracks - stuff like that, or knowing when to avoid certain events given their featured cars/tracks. I think I should also chill out a bit regarding my DR - it's meant to be an indicator of my skill, after all, not something to grind and subsequently get a little worried about if/when it drops.
 
Because nobody seems to give anyone space when driving, so I don't really know what to do. I can't slow down if I'm unsure if I'll make it, because someone will think it's a good place to pass, and ruin everything. Aren't the drivers meant to be the challenge, and not just the course itself? A lot of the time when I race, I get punted around from the rear in braking zones because nobody gives the cars around them space, which in turn is because nobody knows how to race! I mean, maybe if damage was always set to light, it'd help...

It seems you know how to race but you're not fast enough to exploit the knowledge.
 
It seems you know how to race but you're not fast enough to exploit the knowledge.
I mean, maybe. How do I exploit it, though? Open a gap at the last minute as I enter a turn, and let someone behind me over-shoot the turn, I suppose?
 
Can I ask something? What are we hoping to get out of doing Daily Races? For me, I suppose there's a fun to be had in working within what car/tracks/event regulations there are per week; same applies to the Time Trials. Getting better with various cars/tracks - stuff like that, or knowing when to avoid certain events given their featured cars/tracks. I think I should also chill out a bit regarding my DR - it's meant to be an indicator of my skill, after all, not something to grind and subsequently get a little worried about if/when it drops.

I'm currently trying to reach DR A without qualifying for races. I'd got to almost 29000 DR in about 35 races and subsequently bottled it such that I'm now back at 27,500 10 races later.

I mean, maybe. How do I exploit it, though? Open a gap at the last minute as I enter a turn, and let someone behind me over-shoot the turn, I suppose?

Get faster and be further up the track so you're not racing with people who don't know how to race? Don't get me wrong, even at DR A/S and SR S the mid-pack racing is frenetic and you're going to get bumped. And generally the faster the cars the more potential there is for that. And the more cars on circuit, the more tricky it gets.

If you can't find pleasure in racing people at the level you're at then you either need to improve or tank the DR so you can drive out front on your own sometimes.
 
Can I ask something? What are we hoping to get out of doing Daily Races? For me, I suppose there's a fun to be had in working within what car/tracks/event regulations there are per week; same applies to the Time Trials. Getting better with various cars/tracks - stuff like that, or knowing when to avoid certain events given their featured cars/tracks. I think I should also chill out a bit regarding my DR - it's meant to be an indicator of my skill, after all, not something to grind and subsequently get a little worried about if/when it drops.


For me it’s both Fun, and a way to get to A+ in order to move onto the FIA races that are the real heart of this game. But without being A+(50k+), the FIA races don’t yield enough points to make it anywheres in them.

It’s also a great place to hone your skills on different tracks and cars. I hated the rain at first, and I still do, but I can say without a doubt that being forced to drive in it has made me a much better driver, specifically in the throttle control department. The game was built the way it was for a reason, it’s trying to make YOU(and everyone else) a better driver. :)
 
I don’t know who would unironically enjoy racing at Tsukuba or the Tokyo Expressway courses. They’re fun to drive on and could be very fun for time attack, but they’re some of the worst courses for racing I’ve experienced. I’d argue the Nordschleife being in a similar category. (Edit: I’d also remove the solid walls from the Dragon Trail seaside chicane, and replace then with gravel traps.)

In all cases, they’re still very fun to drive and potentially do time attack, but there’s no run-off area and they’re too narrow for passing. And you just know that most gamers can’t race, so they’ll divebomb and try to pass at literally any corner, while giving no space at all, which is further exacerbated by the short length of the races, which gives drivers less chances overall per race to improve their position. These courses are among some that I’d bar from ranked races, though not ranked time trials. It’s not like you’d be unable to race on these courses in lobbies either, so I don’t think anything would be lost.

Honestly, I’d really rather have any hypothetical future iterations of the Roadster Endurance race (both in the campaign and online) back at Apricot Hill, rather than Tsukuba, which isn’t even really raced with cars in real life. It has time attacks with cars, and motorcycle racing, but not car racing, AFAIK.

Tokyo East and South outer loop are great courses. As well as the Nordschleife, Brand's hatch, Big Willow, Mount Panorama. All technical courses where consistency pays off and you have to plan and time your overtakes. They are not too narrow for passing. Run offs are a crutch for people that can't keep the car between the lines. Ghosting has gotten a lot better at DT Seaside and Tokyo while the walls force people to stay on the track.

Fuji is the complete opposite, wide, run offs everywhere, impossible to race online on. Constant bumping and cars coming from all angles since who cares where you drive... I avoid Fuji as well as other courses that are too wide so that the penalty system always gives you SR Down when you get dive bombed or barge passed.

Tsukaba is just boring.


Hopefully I didn't add to this too much- I was accidentally slow through T3 and then wanted to let you pass on the esses- but that didn't work out.

No worries, it was just a minor blip in a sea of misery last night haha. Races in the evening are so different from mornings or early afternoons. I'm already back to 99 SR from racing at DT: Seaside this morning, starting at SR 49. Couple clean race bonuses, fastest lap, best a 2nd place finish, done.

Even though it's a mess in the evening, it's still fun to race. Too bad that SR and DR take such a big hit racing at those times. My SR is back at 99, yet the DR loss sticks, at 25.8K atm (up from 24) but I was at 32K before it all went south by racing after 7pm :/
 
Ideally, there'd be a penalty for cutting it, just like the chicanes at Monza. Maybe there could be a compromise and the chicane could be made more like the Monaco GP course, where there is a solid wall, but there's a lot more space before hitting the wall, and cutting the flat part would induce a penalty.

I don't think replacing a solid wall with a gravel trap makes the game easier at all. The game is only as easy as its best drivers.
If you profiled the chicane in such a way that it looked a tighter left-right than it is but you can take the same line through it, then gave track limit penalties for everyone who would have hit the wall. What you'd end up with is a barge fest (because people regularly get the preceding hairpin wrong on exit) and instead of moaning about the wall you'd be moaning about harsh track limits.

There's a wall there, everyone knows it, most deal with it ok, and most know not to be stupid through it. If anyone mentions the phrase "Death Chicane" you instantly know which corner they're on about amongst the hundreds of different corners on the game - and that fearful status it has as a potential race wrecker needs to be kept in tact and very much respected
 
Personally I think the death chicane is perfect, I love the super technical parts of the track, I think that’s what makes it fun.

Trying to be consistent but still keeping a good pace, which is exactly what the chicane does. if you can be consistent through there you’ve got a solid advantage in the race already.

The only thing I don’t like about the chicane is when someone tries to go two wide through it, nobody should be trying to pass through that section, should be just tucking in and trying to get the run down the straight.

Just my opinion
 
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