No take backs. KozmoKazi looooves the Penalty System.Perhaps "love it" is too strong...
Interesting time on Race A. On lap 4 around 6:34 I thought I’d been spun but looking at the reply I think it was my fault, I’d overcooked and moved to the left for the next corner straight into my opponent.
Close battle with clyde-8593 and then he seemed to brake and yield? I thought we’d had some fair racing so hoping he didn’t feel bad towards me.
And then on the final straight, xxxxxxxxx was getting his elbows out and I thought we were going to cross the finish line sideways.
This is a very difficult game and you are competing against others that are trying equally hard. You have much better progress after 50 days than I did. Look at the profiles of @OJBrit and @foolsgold74 who are starting to report greater success after several months of effort.https://www.kudosprime.com/gts/stats.php?profile=11527379#dr
So after 50 days of hard trying, I have had enough.. Penalty system prefers only dirty drivers, not clean drivers as it should.
So how do you do that without contact?I liked the strict penalty system better. That's when my SR went mostly 99 and stayed there. Racing is a no contact sport. If u scratch my car i will destroy you!
So if you go ballistic and destroy a guy that scratch your car chances are you are one of the dirty drivers he talks about after the race.
I think there is plenty of room for contact separate from the 'rubbing is racing' notion. Especially in 4-lap Daily Sprints, to assume that most classes of cars can race, instead of parade, with zero contact, is not realistic. The setup where ANY contact was a time penalty + SR down prohibited even sticking your nose in, especially as people learned to 'brake check without brake checking' and the poor guy who was only trying to look for an opening got an unfair penalty.
Well first of all, 4 lap daily sprints are not races.
Sticking your nose in, bad practice imo. Plan ahead, set up a move, follow it through. Sticking your nose next to a rear bumper just because you had the draft and can block them from the racing line that way, bad sport.
Anyway, I take it all back. Race A is a cesspool of rabid pigs from anywhere worse than 3rd starting position. And with the current contact-allowing penalty system, you have no chance to protect yourself once the mob swells behind.
As a side note: it's actually better to start 2nd in that race than pole... you have a good line on the critical long curb in T1, and then the best position heading into the tricky chicane, which allows you also to gain a run out of it, after you've protected yourself with a nice deep drive onto the apex into the first left hander.
But yeah, from 4th back... danger zone of unsurvivable proportions. Was 'lucky' enough that a couple of the top-10 QT guys were in my latest race, including #1 ...and of course: was on the main account, giving back all the DR I got yesterday and this morning, in one quick mistake of a race, along with an SR down for contact that more or less was unavoidable in the mosh pit.
Sven: massive respect for your record online here, but it's a little unrealistic to suggest that sticking your nose in to anticipate any opening that comes up, even when you can hold the apex and fairly defend your position when that happens, isn't fair game, in a 4-lap Daily. That's the subject. A penalty system that completely prohibits that for races that are that short, where you may have 3-6 corners over the course of a race to actually pass, doesn't make sense. Contact that doesn't alter the outcome of a race shouldn't be penalized, end stop. There is no capital equipment or lives at stake, it's an arcade racing game. Now, different story for Race C or longer FIA type races, I get it, but this is the Daily Race thread, and those 4-lap sprints have to allow for some incidental contact without knocking your SR down or time penalties that prevent anyone from even engaging.
"it's an arcade racing game" sadly that's very true atm. It used to be closer to motor sport, but indeed currently its just an arcade racing game.
That's why we need to go back to the old system. You used to have SR Downs (minor ones) for contact without a penalty. Contact that doesn't really effect anyone used to be -1 to -3 SR for the slight tap. No penalty.
And yes it should effect your Safety Rating (forget about sportmanship, hollow term). Measured over time it will sort those that can actually race contact free in different lobbies than those that don't mind the occasional rub.
At some point PD went fully mad, any contact that triggers a reaction, automatic -10 SR plus some random time penalty. All or nothing approaches never work.
In a perfect world the game would actually know about racing rules, overlap, corner rights, 1 move rule, pit exit line, etc. Yet since that seems out of reach (lag makes it all very difficult to figure out overlap before turn in etc) measuring the nr of contacts you're involved in over time will work. Insurance companies use the same principle when analyzing your driving style. (except they measure hard acceleration/deceleration over time)
"it's an arcade racing game" sadly that's very true atm. It used to be closer to motor sport, but indeed currently its just an arcade racing game.
I thought I’d take the time to learn Fuji this week as it’s one of my weaker tracks to race and just do some hot laps. Then, if I felt I had a handle on things, then I’d jump into a race or two. Only problem is that I am terrible at this track. I can’t get any flow past the Dunlop Corner (turn 10). The track guides I’ve watched offer good advice, but I can’t translate it to the track. More practice is going to help obviously, so back to the grind tomorrow and we’ll see what happens.
I think they were talking about how there's no real life races that are that short. A 4 lap race in real life? Fans wouldn't have time to finish a beer.I do not get why a 4 lap sprint is not a race. What are we doing there, cruising? Doesn't matter what it is called anyways, it must have rules.
I was having some great fun yesterday in Race B. Nice battles, nice overtakes
Fuji - what a track! But that final section thoughI need to watch some track guides, cause at the moment I can only achieve a 1:47:low (quali) in the Ferrari 458
I am a newb but I love Fuji. The last two turns are trouble because (1)they require very smooth turns and (2) both turns are blind. You have to smoothly track to a place you can't yet see....lol
For the very last turn on to the straightaway (16), You can use the qualifying time section to practice it. You can get about 20 runs at it in 5-10 mins if you want. Just get past turn 16 and then pause and hit retry and do it again and again. For me I just head for the orange cone and brake then turn when the orange on the right rail disappears. Others head left of the orange cone but that sweeping line does not feel good for me. Also, I feel more vulnerable to a T-bone entering the straight.
Anyway, because it is a blind turn, the only way I could get a feel was to just rehearse what it felt like when I hit it good. That is, what does the combo of braking %, steering and then acceleration feel like when you nail it. Mostly, what does it feel like with my steering when I get it right, because when you do you can accelerate much sooner and safer.
Turn 15 is similar but a left turn on a smaller scale. The problem again, imo, is that you are turning back blind and trying to get 2 wheels on the curb, a curb you can't yet see when you start your turn back. This is harder to practice obv because it is deep into the lap.
My guess is that with both turns 15 and 16 is that some people are not patient enough and think they are going too slow, when actually running both turns smoothly will gain you lots of time... but I guess that could be said for all turns...lol
It is very easy to practice. Circuit Experience. The penultimate module for Fuji would include both GR Supra (Netz) and Panasonic so you can practice the lines through both to your hearts content. You may be in a different car but the technique is the same. The game will guide you through the corners both in the bottom banner and a video.Turn 15 is similar but a left turn on a smaller scale. The problem again, imo, is that you are turning back blind and trying to get 2 wheels on the curb, a curb you can't yet see when you start your turn back. This is harder to practice obv because it is deep into the lap.
My guess is that with both turns 15 and 16 is that some people are not patient enough and think they are going too slow, when actually running both turns smoothly will gain you lots of time... but I guess that could be said for all turns...lol
100% this. By the time you get through the results screens etc and back into the next race, there is 7-8min on the clock for this weeks race A. I don't mind that at the start of the week to do a few laps to improve my Q time, but it gets tedious later in the week. A 6-7 lap race would be ideal, and skip a slot for the qualifying if you want..Its just annoying how much wasted time there is in that 20 minutes, most races are no more than 4-6 minutes, when they could easily be almost twice as long. When I play this game for that 1 or 2(if im lucky) hours of free time I might have in a day. I wanna pack as much racing as humanly possible into as short a time frame as I can.
Nor would any driver worth a crap want to engage in such a race. IRL you'd have maybe one or two opportunities to pass before it was over (big MAYBE), especially IRL as you wouldn't risk contact with another car, so any grid of competent drivers, with tires that don't wear, very good BoP amongst the cars, and only four laps over 7 minutes of racing... means the finishing order would be the qualifying/grid order. Not a race. So to say Dailies are simulations and not an arcade game, doesn't work for me. The only reason it works as a game is the relative lack of consequences by being more aggressive in GT Sport than any respectable driver might IRL. To a point, though... and that's where so much of the rub is, when it comes to the penalty system and 'looking bad' in GT Sport.I think they were talking about how there's no real life races that are that short. A 4 lap race in real life? Fans wouldn't have time to finish a beer.![]()