- 1,409
- mileret
Am I the only one who thought the physics in that video were awful? The car was bouncing around as if it was made of rubber. That's not the style of damage I would want for GT5 if it were to come. I'd prefer a more laid back style, that accurately calculates the weight behind the car and really deforms based on that, not necessarily the angle and speed at which it crashes.
Awful? The crash physics are the right way, but with somewhat overdone bounce-off. And what name give you to GT5 Prologue's system with no flip, no crash, just ridiculously clumsy rubbing?