Damage: Will it be realistic

  • Thread starter Thread starter hahahachungy
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And why?

Damage would not only make GT more realistic and more fun. (due to increased challenge)

Or are you one of those guys who just sucks, so you wouldn't finish a race with it on?

So turning damage off makes you suck?

Um.....In GT4 I owned a Ford GT and it sucked. Couldn't keep the damn thing straight.

Then you wont like damage then will you
And he's right, the Ford GT LM car is very competitive others with similar PP points
/Argument Fail

oooooohhhhh i'm in someone elses little red book now ! why not ad me as a friend and then on release we'll test out the damage when i slam you into the wall .oh yeah by the way here are my other usernames ad those to the list aswell

Just argued with the wrong person, but your loss I guess
 
I have not seen any realistic damage in GT5 promo videos. I do not think PS3 has the power for realistic damage.
 
How many damage threads are their now??

Not everyone reads GTPlanet forums every day. Duplicate threads will appear. Get used to it!
. . . please.

The reason we won't see truly realistic damage for a while is because its incredibly hard to do and requires a lot of processing power.
I remember hearing someone say on these forums that PD wont skid-marks because PS3 just cant handle it, made me laugh.
Realistic damage, on the other hand, is near impossible to do, at least in this generation of consoles.
 
What the hell are you talking about? I've always wanted damage in GT, you god-damn idiot.

I mean....what......what the hell made you come up with an asinine assumption like that?

Now you're the one trolling.

https://www.gtplanet.net/american-requests-inspired-gran-turismo-5s-damage/

You come up with assumptions about everyone wanting damage.

Read the above story, and you will see the vast majority of GT players want more important things in the game. It is a generalisation sure, but in my time on this forum i found it to be quite accurate, the American gamers want damage the most, and feel it is central to the game and the experience. I don't know about you, but i don't plan on crashing. In GT4 i did all within my power to avoid hitting the walls or AI cars, as did many other people.

If you want damage, buy burnout.
 
What the hell are you talking about? I've always wanted damage in GT, you god-damn idiot.

I mean....what......what the hell made you come up with an asinine assumption like that?

Now you're the one trolling.

Ever considered a career as diplomat?

And speaking as a "GT fantard" writing a post on a site called GT-planet i find the whole Forza debate irrelevant and amusing since i, and i think most others if i'm not misstaken, own only one console :indiff:.
 
Ever considered a career as diplomat?

And speaking as a "GT fantard" writing a post on a site called GT-planet i find the whole Forza debate irrelevant and amusing since i, and i think most others if i'm not misstaken, own only one console :indiff:.

I own neither :sly:
 
Damage on production cars will certainly suck, as reported, it will only be scrapes and scratches, which means just some textures changes to the spot on the car you hit. I find that really disappointing, but what can I do...:(
Racing cars could have realistic damage. What we saw on that impreza was caned damage, and after PD saw all the bad reactions to that oldskul crap, they've supposedly showed the journalists some significant real-time damage behind closed doors which seems to have impressed them...we'll have to wait and see now...
 
Damage on production cars will certainly suck, as reported, it will only be scrapes and scratches, which means just some textures changes to the spot on the car you hit. I find that really disappointing, but what can I do...:(
Racing cars could have realistic damage. What we saw on that impreza was caned damage, and after PD saw all the bad reactions to that oldskul crap, they've supposedly showed the journalists some significant real-time damage behind closed doors which seems to have impressed them...we'll have to wait and see now...

You know for sure that they intended on oldskul crap caned damage until they saw bad reactions?
 
You know for sure that they intended on oldskul crap caned damage until they saw bad reactions?

+1

Using words like "I think", "it's possible", "probably", "I believe" doesn't hurt. It's a small detail that makes a big difference.
 
https://www.gtplanet.net/american-requests-inspired-gran-turismo-5s-damage/

You come up with assumptions about everyone wanting damage.

Read the above story, and you will see the vast majority of GT players want more important things in the game. It is a generalisation sure, but in my time on this forum i found it to be quite accurate, the American gamers want damage the most, and feel it is central to the game and the experience. I don't know about you, but i don't plan on crashing. In GT4 i did all within my power to avoid hitting the walls or AI cars, as did many other people.

If you want damage, buy burnout.

First off, the story above does illustrate why PD chose to impliment damage, but it does not illustrate that the US is the only place where people care about damage. It illustrates that the US was the only place vocal about this desire.

I am intersted in more cars and accurate tracks also, however I was not vocal on those subjects, mainly because I assumed it was included. There are any number of directions this statement can go.

Secondly there is a falacy in debate called the false dichotomy which is to implicate that there are only two choices and no middle ground. The assumption that somehow extensive damage can only exist in burnout (which btw is not a realistic depiction of damage at all) and if you want damage then you should go there is a flawed debate strategy.
 
...it does not illustrate that the US is the only place where people care about damage. It illustrates that the US was the only place vocal about this desire.

I agree with that. I cannot see anything to suggest American users care more about damage effects that other nationalities.
 
True, true, I'm nowhere near US and I'd really like realistic damage, thank you very much!;) It's a must, because the lack of it breaks the illusion of the real world simulation. It's just very odd to see nothing left on the road if you do a burnout, or no dent if you happen to hit the barrier, not to even mention the abuse of nonexistent damage!("guard rail surfing" FTL)
 
It's just very odd to see nothing left on the road if you do a burnout, or no dent if you happen to hit the barrier, not to even mention the abuse of nonexistent damage!("guard rail surfing" FTL)

There needs to be a clear distinction between visual damage and mechanical damage. What most people are talking about, and probably what this topic is about, is visual damage. There no question that the lack of visual damage is unrealistic. However, I believe that mechanical damage is more important, as being able to smash into a barrier and continue driving as if nothing happened is even more unrealistic. It's also very important as it relates to driver skill and how drivers needs to drive.
 
Well I would like both visual and mechanical damage, because the point is realism! It's just ridiculous that you can hit a wall with 100km/h and nothing happens?? I had a misfortune of wrecking my car, going just maybe 30-40km/h and the whole front end was messed up(vw polo)...
 
Um.....In GT4 I owned a Ford GT and it sucked. Couldn't keep the damn thing straight.

And I don't even own one in GT5P....

/arguement fail

In Prologue the GT is one of the fastest cars in the game and it controls very well for me with no aids on pro physics with a DFGT wheel.
 
assumption that somehow extensive damage can only exist in burnout (which btw is not a realistic depiction of damage at all)

What? Paradise had a really realistic dmage system when it cam to deformation; the previous ones had your car flying around too much, but hit something dead on, and your car will deform around it very realisticaly.

In Prologue the GT is one of the fastest cars in the game and it controls very well for me with no aids on pro physics with a DFGT wheel.

Fine; next time I play, I'll go pick one up and see if it's all you guys crack it up to be.
 
Fine; next time I play, I'll go pick one up and see if it's all you guys crack it up to be.

The ford GT has lift-off oversteer that can only be described as epic. For this reason it's extremely hard to tame. Once you do though, you will realize it's an awesome car.
 
The ford GT has lift-off oversteer that can only be described as epic. For this reason it's extremely hard to tame. Once you do though, you will realize it's an awesome car.

Yeah, I think that's why I despised it in GT4.

But hey, I'll try it in GT5P.

On the other hand, does the 1969 one drive similary?
 
Yeah, I think that's why I despised it in GT4.

But hey, I'll try it in GT5P.

On the other hand, does the 1969 one drive similary?

I think so but I don't remember really. Also, I'm still just learning how to drive it in GT5P :p
 
I think so but I don't remember really. Also, I'm still just learning how to drive it in GT5P :p

Huh, I would've thought the the 1969 GT would handle terribly; being, you know, an american car from the 60's...
 
anyone expecting even Forza 3 levels of damage on production cars is going to be disappointed...paint scuffs and scratches are all we are going to get there im sure...
 
FM3, just like GT5 has/will have manufacturer limited damage. I think that Turn 10 did a decent job with what they produced. Broken window glass is a nice realistic touch that I don't think GT5 will have. Paint scuffs for production vehicles in GT5 is a bit less then what FM3 has. We will have to wait to see how realistic the race car damage model will be in GT5.
 
I hope it isn't realistic. In fact I hope it completely undermines everyone's expectations.

I'll just sit back and enjoy racing beautiful cars against other beautiful cars and watch as everyone quickly does the same.

Huh, I would've thought the the 1969 GT would handle terribly; being, you know, an american car from the 60's...

The Ford GT was conceived solely to beat Ferrari at their own game. The first Ford GT's were designed and built in the UK. However, when the over-complicated engines and fragile bodies proved too weak to take on the 24 heurs de mans they turned to Carrol Shelby. A Texan that had a track record for slaying italian horses using only snakes. He put in a proper engine and took the program to the fame it now holds, beating just about every major European mark in the process.

American... yes. But no muscle car/boat.
 
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Huh, I would've thought the the 1969 GT would handle terribly; being, you know, an american car from the 60's...

The '69 is truly epic! I missed it in GT5p but hope to hell they have it in the full release.

As Dravonic mentioned it has awesome Lift-off oversteer. Basically if you take your foot off the accelerator (like when braking hard into a corner) it will go into a tailspin. Trick is keep the revs up and use throttle feathering to generate controlled oversteer - gently does it. Once you get the hang of it it's the best car in the game for my money. Not so much the lm-spec, it's fast as hell but nowhere near as much fun.
 
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