- 845
- bkviper
I am assuming that some of you are also watching the 24 Hours of Daytona on Speed right now.
It's pretty cool how familiar everything looks after spending time lapping the track over the past couple months.
The one thing that did catch my eye was the double chicane during the one long straight. This is where you are up to speed on a long straight and there is a barrier and a sharp left/right turn, then a short straight, and then a sharp right/left turn back onto the main speedway.
As I have been watching it on TV, both from aerial shots and a few in car segments, that short stretch between those two sharp corners seems much shorter than it does in GT5.
Has anyone else noticed this?
And if it's not just me imagining it, what would account for this discrepancy, since I thought PD did laser scans to get exact dimensions of the tracks?
Maybe there are various configurations to the road course setup, although just changing that area seems odd.
Or maybe they just changed it recently, and PD's scans were of an older track layout?
Just curious, plus it's pretty cool to notice such small details in real life after playing a game.
It's pretty cool how familiar everything looks after spending time lapping the track over the past couple months.
The one thing that did catch my eye was the double chicane during the one long straight. This is where you are up to speed on a long straight and there is a barrier and a sharp left/right turn, then a short straight, and then a sharp right/left turn back onto the main speedway.
As I have been watching it on TV, both from aerial shots and a few in car segments, that short stretch between those two sharp corners seems much shorter than it does in GT5.
Has anyone else noticed this?
And if it's not just me imagining it, what would account for this discrepancy, since I thought PD did laser scans to get exact dimensions of the tracks?
Maybe there are various configurations to the road course setup, although just changing that area seems odd.
Or maybe they just changed it recently, and PD's scans were of an older track layout?
Just curious, plus it's pretty cool to notice such small details in real life after playing a game.