Daytona Speedweeks 2015 | Event OverFull 

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Welcome to the 3rd annual Gran Turismo Daytona Speedweeks! Speedweeks is a group of various events at Daytona International Speedway. Events include:

IROC 100
(40 laps, 100 miles) using suped up Chevrolet Camaro IROC-Z Concept '88s. Limit: 12 cars. All cars will be identical.
ARCA 200 (80 laps, 200 miles) using detuned 2010 NASCAR cars to match ARCA speeds. Limit: 11 cars.
Daytona Shootout (based off of this year’s Sprint Unlimited race, format TBD) using 2013 NASCAR cars, detuned to match accurate restrictor plate speeds. Limit: 10 cars.
Florida 300 (120 laps, 300 miles) using detuned 2011 NASCAR cars to match Xfinity Series speeds. Limit: 11 cars.
Daytona 500 (200 laps, 500 miles) using 2013 NASCAR cars, detuned to match accurate Cup restrictor plate speeds. This event would include the Daytona Duels (2 races: 60 laps. 150 miles each) qualifying format. Limit: 10 cars.

The GTP Online Racing Rules & Guidelines and the Good Racecraft Guide are expected to be followed for all of these events. Each event will have it's own rulebook which will be listed in posts below.

The cars have already been set up from last year, but over a year's worth of updates, they will likely need some minor changes. Testing sessions will be very small and exclusive as it gets difficult to test the cars if you have too many people on the track at once. The next half of the month will be used for practice sessions open to all participants. Events labeled as a Final Practice will be mandatory to attend. On certain days practice sessions will be integrated with the race events and other days will be purely for practicing. The complete schedule will be in a post below.

All vehicles have been carefully tuned to match the actual speeds they run around Daytona in their respective series. Races will be run with the rules that the actual series use, including Cautions. (IROC rules for IROC, ARCA rules for ARCA, NASCAR rules for NASCAR, etc.) These events will use Real draft and Heavy damage settings. Not for beginners! This is a serious “Race for Real.” event.

Post Listing Table of Contents
Sign-up List
Daytona Track Rules
Speedweeks Schedule of Events
IROC Information and Rulebook
ARCA Information and Rulebook
Drive4COPD 300 Information
Daytona 500 Information
NASCAR Rulebook
IROC 100 Race Results
ARCA 200 Practice 1 Results
ARCA 200 Final Practice Results
ARCA 200 Qualifying Results

ARCA 200 Results
Daytona Shootout Practice 1 Results
Daytona Shootout Final Practice Results
Daytona Shootout Results
Daytona Duels Practice 1 Results
Daytona Duels Practice 2 Results
Daytona Duels Practice 3 Results
Daytona Duels Practice 4 Results

Florida 300 Results
Daytona 500 Duel Qualifying Results
Daytona 500 Results
 
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IROC 100
Using the Chevrolet Camaro IROC-Z Concept '88. Colors and numbers will determined by random draw. Paint chips will be assigned at random.

ARCA 200
Using 2010 NASCAR cars. List the number of the car.

Florida 300
Using 2011 NASCAR cars. List the number of the car.

Daytona 500
Using 2013 NASCAR cars. List the number of the car.

Sign-up List
PSN / GTP

IROC 100 Event Over
Safety Car
GTP_Bambi / @Whitetail
Drivers
Alan_2134 / @Alan2134
braunracing88 / @braunracing88
carl2448 / @carl2448
dcrimnal / @DcrRaikkonen
littleregret265 / @littleregret265
jacksupermac
Peelster1 / @Peelster1
trobes29 / @trobes29

ARCA 200 Event Over
Safety Car
GTP_Bambi / @Whitetail
Chevrolet
#14 - Open
#24 - carl2448 / @carl2448
#42 - Dcrimnal / @DcrRaikkonen
#48 - Peelster1 / @Peelster1
#88 - braunracing88 / @braunracing88
Ford
#43 - inthere2it
#99 - Open
Toyota
#11 - Open
#18 - Open
#20 - Open
#83 - Open

Daytona Shootout Event Over
Safety Car
GTP_Bambi / @Whitetail
Chevrolet
#14 - trobes29 / @trobes29
#24 - carl2448 / @carl2448
#42 - Dcrimnal / @DcrRaikkonen
#48 - Peelster1 / @Peelster1
#88 - braunracing88 / @braunracing88
Ford
#43 - jacksupermac
#99 - Open
Toyota
#11 - Open
#18 - JACKOLANTERN31 / @JACKOLANTERN1
#20 - Open

Florida 300
Safety Car
GTP_Bambi / @Whitetail
Chevrolet
#14 - trobes29 / @trobes29
#24 - Open
#42 - Dcrimnal / @DcrRaikkonen
#48 - Peelster1 / @Peelster1
#88 - braunracing88 / @braunracing88
Ford
#43 - Jayden5536 / @JaydenThurlow
#99 - Open
Toyota
#11 -Open
#18 - Open
#20 - Alan_2134 / @Alan2134
#83 - GTP_Bambi / @Whitetail

Daytona 500

Safety Car
Open
Chevrolet
#14 - Jayden5536 / @JaydenThurlow
#24 - carl2448 / @carl2448
#42 - dcrimnal / @DcrRaikkonen
#48 - Peelster1 / @Peelster1
#88 - braunracing88 / @braunracing88
Ford
#43 - Open
#99 - jeff46107 / @jeff46107
Toyota
#11 - GTP_Bambi / @Whitetail
#18 - JACKOLANTERN31 / @JACKOLANTERN1
#20 - Alan_2134 / @Alan2134
 
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Daytona Track Rules
Yellow Line Rule
Driver's are not allowed to complete a pass that has any part of the pass below the Yellow Line. It is the Official's judgment that if a driver goes below the yellow line to improve their position, they will be black-flagged. Also the Officials will use their judgment that if a driver forces someone below the Yellow Line in an effort to keep them from passing, they may be black-flagged. Cars are allowed to pass other cars when they are "out of bounds", (below the Yellow Line) if they are doing so to avoid a wreck that is in progress. (There is no Yellow Line Rule for the IROC 100.)

Pit Road Speed Limit
55 mph (90 km/h) 5 mph buffer allowed (8 km/h), strict 60 mph (98 km/h). 61 mph (99 km/h) is a Speeding Penalty. Drivers must be at or below the pit road speed limit by the time they cross the first white line at the entrance to Pit Road. Drivers must remain at or below the pit road speed limit for the entire length of Pit Road. (This does not apply for the IROC 100.)

Pit Entry and Exit
When entering Pit Road under Green Flag conditions, drivers must stay to the left of the thick yellow line. When exiting pit road under Green Flag conditions, driver's must stay to the left of the thick yellow line until it ends. If traffic is coming, the driver that is merging onto the track must yield to the traffic, however merging drivers are not to continue driving below the apron into Turn 1. When racing drivers see a vehicle merging onto the track they are expected to move up the track in order to allow room for the driver that is merging if the vehicle the vehicle that is merging is almost in Turn 1. This is to prevent the merging driver from having to drive below the apron in Turn 1 which is dangerous. If the traffic is almost on top of the merging driver, they are required to yield to the traffic by slowing down.

Start/Restart Box: The lead car may accelerate at any time after the first white line, calling the Green Flag. If they do not accelerate by the double white line, the Green Flag will be called for them.
Commitment Line: Where the yellow striped line begins right in front of the pit entry sign.
Pit Road Speed Limit: 55 mph (90 km/h) 5 mph buffer allowed (8 km/h), strict 60 mph (98 km/h). 61 mph (99 km/h) is a Speeding Penalty.
Safety Car Stationary Location: On the road that comes from the oval's pit road on the left of the track after the Start/Finish Line.

Practice Rules
All official practices are to be taken seriously. This means that the correct track direction is to be followed at all times. No exceptions. In addition, there is to be no warping off the track at any time except when already on pit road. Finally, all other rules for the series are to be followed as they would apply in a race.
 
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Speedweeks 2015 Schedule of Events
All times are in EST. (GMT +5) Times to the left of the event are the real life time, times to right of the event will be the in-game times. Italicized events are when the real life events are taking place. Underlined events with GT6 before the title are this league's GT6 events. As many events are designed to be held after the real life event, if you need help with when the end of the actual event is in real life please let me know.

Thursday, February 12th
4:00-6:00pm ARCA Practice
7:00pm-9:00pm GT6 ARCA Practice (GT6: 16:00-18:00)

Friday, February 13th
9:30-10:30am ARCA Final Practice
3:30pm ARCA Group Qualifying
5:00-5:55 pm Sprint Unlimited Practice
6:30-7:25 pm Sprint Unlimited Final Practice

8:00pm-8:55pm: GT6 Daytona Shootout Practice (GT6: 17:00-17:55)

Saturday, February 14th
10:30am-12:25pm Daytona 500 Practice
1:30-3:25pm Daytona 500 Practice
3:45pm ARCA Driver Introductions
4:15pm ARCA 200 Race (80 laps, 200 miles)
7:50pm NASCAR Cup Series Sprint Unlimited Driver Introductions
8:15pm NASCAR Cup Series Sprint Unlimited (75 laps, 187.5 miles)


Sunday, February 15th
1:35pm Daytona 500 Qualifying
3:30pm After Daytona 500 Qualifying: GT6 ARCA Final Practice (GT6: 9:30-10:30)
4:40pm After GT6 ARCA Final Practice: GT6 ARCA Group Qualifying (GT6: 15:30)
5:30pm After GT6 ARCA Group Qualifying: GT6 ARCA 200 (80 laps, 200 miles) (GT6: 16:10)
6:30pm After GT6 ARCA 200: GT6 Daytona Shootout Final Practice (GT6: 18:30-19:25)
8:00pm After GT6 Daytona Shootout Final Practice: GT6 Daytona Shootout (75 Laps, 187.5 miles) (GT6: 20:10)
9:30pm After GT6 Daytona Shootout: GT6 IROC 100 (40 laps, 100 miles) (GT6: 12:30)

All Sunday, February 15th times are estimates.

Monday, February 16th
6:30-8:25pm GT6 Daytona 500 Practice (GT6: 10:30-12:25)

Tuesday, February 17th
6:30-8:25pm GT6 Daytona 500 Practice (GT6: 13:30-15:25)

Wednesday, February 18th
2:00-2:45pm Daytona 500 Practice
3:15-3:55pm Daytona 500 Practice

6:00-6:45pm GT6 Daytona 500 Practice (GT6: 14:00-14:45)
7:15-7:55pm GT6 Daytona 500 Practice (GT6: 15:15-15:55)


Thursday, February 19th
12:00-1:25pm NASCAR Cup Series Final Duel 150 Final Practice
1:30-2:25pm NASCAR Truck Series Practice
3:30-4:45pm NASCAR Truck Series Final Practice
6:40pm NASCAR Cup Series Duel 150 Driver Introductions
7:00pm Duel 150 Mile Qualifying Races (60 laps, 150 miles each)


Friday, February 20th
11:00am-12:25pm Daytona 500 Practice
12:30-1:55pm Xfinity Series Practice
2:00-3:25pm Daytona 500 Practice
3:30-4:25 Xfinity Series Final Practice
4:45pm NASCAR Truck Series Qualifying

5:30pm GT6 Daytona 500 Practice (GT6: 11:00-12:25)
After GT6 Daytona 500 Practice GT6 Daytona 500 Initial Qualifying (GT6: 13:30)
After GT6 Daytona 500 Initial Qualifying: GT6 Daytona Duels (60 laps, 150 miles each) (GT6: 19:00)

7:00pm NASCAR Truck Series Driver Introductions
7:30pm NASCAR Truck Series Race (100 laps, 250 miles)

After NASCAR Truck Series Race: GT6 Florida 300 Practice (GT6: 12:30-13:55)

Saturday, February 21st
10:30-11:55am Daytona 500 Final Practice
12:15pm NASCAR Xfinity Series Qualifying
3:00pm NASCAR Xfinity Series Driver Introductions
3:30pm NASCAR Xfinity Series Race (120 laps, 300 miles)

After NASCAR Xfinity Series Race: GT6 Florida 300 Final Practice (GT6: 15:30-16:25)
After GT6 Florida 300 Final Practice: GT6 Florida 300 Qualifying (GT6: 12:15)
After GT6 Florida 300 Qualifying: GT6 Florida 300 (120 laps, 300 miles) (GT6: 15:30)


Sunday, February 22nd
12:15pm Daytona 500 Driver Introductions
1:00pm 2015 Daytona 500 NASCAR Sprint Cup Series Race (200 laps, 500 miles)

After 2015 Daytona 500 GT6 Daytona 500 Final Practice (GT6: 10:30-11:55am)
After GT6 Daytona 500 Final Practice: GT6 Daytona 500 (200 laps, 500 miles) (GT6: 13:00)
 
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IROC Regulation Settings:
Car Restrictions: Chevrolet Camaro IROC-Z Concept '88
PP Limit: 537 PP
Max Power Limit: 490 HP with a fresh oil change.
Minimum Weight: 1325 kg Do not add any ballast.
Drivetrain: FR
Tires: Racing: Hard
Nitrous: Prohibited
Vehicle Tuning: Set to "Unrestricted", however each car must be set up exactly the same.
Skid Recovery Force: Prohibited
Active Steering: Prohibited
Active Stability Management (ASM): Prohibited
Driving Line: Prohibited
Traction Control: Prohibited
ABS: Prohibited

Car Settings
Tires:
Racing: Hard
Suspension: Racing Suspension: Hard, Racing Brakes.
Transmission: Standard
Drivetrain: Standard LSD, Standard Clutch & Flywheel, Carbon Drive Shaft
Power: All upgrades except Engine Tuning at Stage 1 only and no Nitrous.
Body: Weight Reduction Stage 1, Window Weight Reduction, do not add or adjust Ballast.

Race Settings
Laps: 40 + 1 Pace Lap
Start Type: Manual Double File Rolling Start after one Pace Lap.
Grid Order: Randomized by Random.org
Boost: Off
Penalties: Set to None, but will be determined by Race Directors
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Minimum No. of Pit Stops: 0
Require Tire Type Change: Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real

IROC Rulebook
Pit Stops:
There are no scheduled pit stops in IROC events. If a driver must stop at the pits for any reason, his car is serviced by a crew of IROC mechanics. Under normal circumstances, a driver who pits under the Green Flag receives no penalty, except for the time lost on the track. A driver who pits under a Yellow Caution Flag, however, is subject to a one-lap penalty, as assessed by the IROC organizers.

Yellow Flag Laps:
Under normal circumstances, Yellow Flag caution laps do not count in IROC competition. If the Yellow Flag is waved, we revert back to the last completed lap for the Restart line-up. If the Restart occurs on the last lap, the White and Green Flags will be displayed and it will be a one-lap shootout. For example, if there is a Caution during Lap 10, we will Restart at the beginning of Lap 10. At the Moment of Caution, the field is frozen instantly. Drivers are not allowed to pass other drivers. Under Caution drivers will line up Single File.

Due to the limitations of GT6, at the Moment of Caution, drivers will have to slow down to pace speed and while maintaining their current positions, slow down to a stop. We will then turn around and take a reverse lap and stop on the backstretch. While maintaining Single File, drivers will turn around to face the right direction on the track and will then proceed Single File for the Restart.

Start and Restarts:
The start will be Double File with the leader on the inside. Drivers must wait to accelerate until the Green Flag is called. Until the Green Flag for the Start is called, drivers must maintain Double File formation. Restart will be Double File. Until the Green Flag is called for any Restart, drivers must maintain Single File. If officials feel that any Start or Restart is uneven with drivers out of formation, they may call off that Start or Restart and the Yellow Flag procedure will be followed to attempt that Start or Restart again.
 
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ARCA Regulation Settings:
Car Restrictions: 2010 NASCAR cars
PP Limit: 578 PP
Max Power Limit: 600 HP Do not get an oil change after buying the car.
Minimum Weight: 1565 kg Do not add any ballast.
Drivetrain: FR
Tires: Racing: Hard
Nitrous: Prohibited
Vehicle Tuning: Set to "Unrestricted", however there will be transmission regulations. (See Transmission Settings below.)
Skid Recovery Force: Prohibited
Active Steering: Prohibited
Active Stability Management (ASM): Prohibited
Driving Line: Prohibited
Traction Control: Prohibited
ABS: Prohibited

Transmission Settings
Reset transmission to default. Set Max Speed to 199 mph. Do not change any gearing.

Race Settings
Laps: 80 + 1 Pace Lap
Start Type: Manual Double File Rolling Start after one Pace Lap.
Grid Order: Fastest First based off of the best lap of two Qualifying Laps.
Boost: Off
Penalties: Set to None but will be determined by Race Directors
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Minimum No. of Pit Stops: 1
Require Tire Type Change: Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real

ARCA Rulebook
SECTION 1 THE ARCA RULES

1. The Official in charge shall be empowered to permit reasonable and appropriate deviation from any of the specifications herein or impose any further restrictions that in his/her opinion does not alter the minimum acceptable requirements. Any interpretation or deviation of these rules is left to the discretion of the Officials. Their decision is final.

2. ARCA rules are intended to provide for the competitive, orderly and timely conduct of ARCA sanctioned events, and to provide for competitors to participate as fairly and equally as possible. From time to time, unforeseen circumstances may dictate the need for race events to occur under extraordinary conditions, subject to special rulings by ARCA officials. ARCA officials may make determinations regarding race procedure, competitor eligibility, or other matters which may deviate from established rule/procedure, in the interest of the sport as stated above.

3. ARCA rules may be amended from time to time by distribution of bulletins to all registered drivers, or as otherwise determined as applicable.

4. Officials’ interpretation of the meaning/application of rules shall prevail at race events and be final. By registering for this event, drivers agree that interpretations of rules by Officials are non-appealable, except as provided in the ARCA Rulebook. All drivers agree that interpretations of rules by Officials are non-litigable.


SECTION 2 MEMBERSHIP/COMPETITOR LICENSES

Eligibility - Officials may accept or reject an application at their sole discretion. Conduct detrimental to the sport of stock car racing, whether in the course of competition or not and/or whether the person has previously raced with us or not, may result in rejection of an application.

Any injured or suspended member shall not participate in any event without approval of ARCA officials.

All drivers may be required to attend meetings and/or pass inspection tests before practice and/or qualifying.


Owner License
1.
Officials will issue car numbers for the purpose of car number assignment.

2. Numbers will be assigned by established system. Drivers will be identified by their assigned number and/or their username. Requested numbers will be assigned when possible. Officials reserves the right to change numbers at any time to avoid duplication.

3. Drivers may be subject to penalty if their vehicle does not meet rules and/or specifications.

SECTION 3 GENERAL REGULATIONS

1. Entering pit/racing area without approval of ARCA officials is prohibited.

2. Officials reserve the right to reject or allow pit/track entry of any individual for any reason at its sole discretion.

3. Abuse, or threats by any competitor to any Official or persons serving under their orders shall be subject to penalty and/or suspension.

4. The interpretation of rules pertaining to race procedure or scoring positions by Officials shall be final and not subject to protest.

5. Drivers assume responsibility for their actions and are subject to discipline/penalty as a result of their actions.

6. Any race car may be inspected by Officials at any time.

ALL RULES AND REGULATIONS IN THE ARCA RULEBOOK ARE SUBJECT TO INTERPRETATION BY OFFICIALS IN CHARGE.

SECTION 4 INSPECTIONS

1. The Official in charge of a race meet shall determine the method and type of vehicle inspection, all vehicles are to be inspected.

2. Officials reserve the right to set up an impound area and determine how many people are allowed in this area. Officials reserve the right to impound vehicles competing in the sanctioned race. Any and all vehicles will be subject to inspections before, during and after races. Refusal to comply with this request may result in penalty.

3. Officials reserve the right to penalize a driver if their car is found to not meet the specification regulations. Officials will instruct said driver to change their car to meet the specifications. Penalties may be applied.

4. If a vehicle does not arrive at the track by the designated time, Officials reserve the right to refuse that vehicle, and/or driver entry/participation in event.

SECTION 5 ARCA QUALIFYING PROCEDURES

1.
A driver may only qualify one car per event.
A. Any eligible driver may drive a qualified vehicle (established qualifying procedures prevail).
B. All cars must make a qualifying attempt.

2. Starting position will be determined by time trials. Method used will be agreed upon by Officials and will be brought to drivers’ attention before race. A driver must complete on track activity as directed by Officials to be eligible to start the feature event.

A. Time Trial (Qualifying) Procedure

ORDER OF TIME TRIALS: Drivers will be divided into groups based off of practice speeds. Every vehicle and driver having passed technical inspection and practiced is eligible to time trial. Time trial results will determine the starting lineup for race. Each group will have 8 minutes to qualify, with the timer starting immediately as drivers take to the track. Drivers will be allowed to finish their lap after time expires. Once time has expired, drivers are to park their cars in front of the pit entry and wait for officials to record their times. Starting Grid order will be determined by the best lap time set in the 8 minutes.

No times from a round of qualifying will be used if round is not completed.

In the event of duplicate best lap qualifying times, the results for which driver gets the position will be decided by the involved drivers next fastest lap with the slower driver placing immediately after the driver they tied with.


SECTION 6 ARCA RACE PROCEDURE

1. All drivers and where applicable, and team spotters, must be ready to compete in the event for which they are scheduled. Any driver or team not ready to compete when called may be sent to the rear of the race; or let out of the remainder of the day’s racing events at the discretion of Officials.

2. The race may be started at Starter/Race Director’s discretion once drivers have been signaled to be ready. Disposition of vehicles not in position shall be at discretion of Officials.

3. Whenever it becomes dangerous, unsafe or impractical to continue a race within the discretion of the Starter/Race Director, a race may be stopped. Furthermore, at the discretion of Officials, if said race event reaches or surpasses the half way point and due to unforeseen circumstances cannot continue, said event will be considered officially completed as of the last lap completed by the leader prior to the race halt.

4. At least the Leader shall cover the advertised laps of all races if possible at the discretion of Race Officials.

5. All cars must make at least one Pit Stop prior to the last ten scheduled laps of an event. To qualify as a “Pit Stop” the vehicle must come to a complete stop. This Pit Stop may be completed under Yellow or Green Flag conditions. (If drivers do not actually wish to change tires they may complete this Pit Stop by entering Pit Road too the far left, which will reset the car for a drive-through, as long as they come to a complete stop before they enter, or under a Yellow Flag condition by simply dropping back behind all cars that are not pitting.)

6. When official discretion of winning positions is made by the representative(s) in charge, all races shall be considered finished.

7. Caution Flag laps may count as completed laps as designated. At designated races and tracks, race will be ended on green-white-checkered flag whenever possible. Procedure regarding Caution Laps and ending race on Green to be brought to driver’s attention before race.

8. The size of the field in a feature event will be no greater than 11 cars.

9. No vehicle will be started or allowed to continue in competition which, in the opinion of presiding Race Officials, is a hazard to the other vehicles in the event.

10. The Pole Position vehicle will bring the field to the Green as directed by the Flagman. No one is allowed to pass another vehicle until the Start/Finish Line on the initial start of the race at Race Director’s discretion. A Start is official based on the rules of the track being run. Announcement of these procedures will be made at the driver’s meeting.

11. When a Race is stopped after the completion of at least one (1) lap, cars will line up in their respective track order in which they were scored. When the starter gives the “one (1) lap to go” signal, cars will line up in two (2) columns for all restarts in the following “Double File” format after they cross the Start/Finish line, unless otherwise directed by Officials. The leader will have column/lane selection for each Restart and is the control car for the Restart. The third place car, in scored order, must line up on the inside column/lane of the second row. The remaining cars will be lined-up in “Double File” in the following order:

a) Lead Lap car(s) that maintained their respective track position and did not enter Pit Road. Lead Lap car(s) that entered pit road only once, on the designated lap during this Caution Period when Pit Road was open, as they have returned to the race track.

b) Lap(s) Down car(s) that maintained their respective track position and did not enter Pit Road, during this Caution Period.

c) Lap(s) Down car(s) that have entered Pit Road on the designated lap and cars that have entered Pit
Road more than once, as they have returned to the track in their respective track position.

d) The highest scored Non-lead Lap car (“Free Pass”) at the time of Caution.

e) The “Wave Around” car(s) are not permitted to enter pit road at any time during the Yellow Flag/Caution period. “Wave Around” car(s) must maintain their respective track position and receive the Green Flag on the race track before being permitted to enter Pit Road without a penalty.

f) Car(s) that have been issued a race procedure penalty will be at the “Tail of the Field” in their respective track position.

12. All drivers are required to attend all mandatory drivers’ meetings and/or mandatory participation events in order to be allowed to compete; penalty may be issued if driver is late or absent unexcused.

13. Once a vehicle has been started for an event, it is assumed to be race ready and is to continue on the track unless stopped by a race official.

14. GREEN-WHITE CHECKERED PROCEDURE:
  • If the final scheduled lap of the race is would be under Caution, the Red Flag will be called and Officials will take the current grid order. We will then back-out of the race and a three lap race will be created. When the Green Flag is waved for the Restart attempt, there will be two laps remaining in the race. If a Caution comes out at any time during the first of the two laps, each subsequent restart will be a two-lap restart following the same procedure.
    • If there is a Caution and the Restart would be set to be on the final scheduled lap, the Green and White Flag will be waved together and the race will have only one lap remaining.
      .
  • If a Caution comes out during the Final Lap (after the White Flag has been called), the race returns to Yellow immediately. The same procedure as listed after the first bullet will be followed, except a two lap race will created. There will be one pace lap and one lap to go in the race. Should a Yellow Flag wave before the leader crosses the Finish Line, this procedure will be followed again and once again we will Restart with one lap to go.


SECTION 7 OFFICIAL FLAG RULES
Any driver who does not obey the flag rules is subject to penalty.

SPECIAL FLAGS
Special flags may be used at the discretion of starter and officials, but are to be fully explained to all contestants before the races start.


GREEN FLAG

When the Green Flag is given by the starter at start of race, vehicles are to retain position until they have crossed the Starting Line. Officials may make special rulings on Starts and Restarts at Race Director’s discretion. For example, after a Red Flag, Caution Flag may constitute official Restart of race.

PASSING FLAG (Blue Flag with Yellow Stripe) (Sometimes just referred to as “Blue Flag”)
Faster vehicles are approaching. Vehicles being overtaken are to yield to overtaking traffic.

YELLOW FLAG (Also referred to as "Caution Flag" or simply "Caution".)
The Yellow Flag signifies Caution and this flag will be displayed immediately upon determination. All vehicles must slow to Pace Speed and hold position and form a single line behind the lead vehicle and pace car. Drivers failing to abide by Caution Flag rule/procedure subject to penalty. The Leader will be picked up by the Pace Car. Cars must under no circumstances pass the Pace Car unless directed to do so by Officials. Drivers must allow the Pace Car to pass to pick up the Leader. The Pace Car will lead the field until the Green Flag is again displayed. Procedure for Yellow Flag (freeze field) to be announced at driver’s meeting prior to event.
FREEZE FIELD: Upon display of Caution, all vehicles must slow and hold position (no passing) and allow the Pace Car to pick up the field, as determined and made known to drivers in the pre-race driver’s meeting.
PITTING: All Pit Stops are to be made according to procedure as determined and made known to drivers in pre-race driver’s meeting.

RED FLAG
The Red Flag means that the race must be stopped immediately regardless of the position of the vehicles on the track. The Red Flag may be used at Officials discretion for safety or other reasons. Cars should be brought to area designated by Officials, if possible, and kept on the track proper. No repairs of any nature will be permitted when the race is halted due to a Red Flag.

BLACK FLAG
Driver is to report to Pit Road immediately. Disregarding a Black Flag may result in the vehicle no longer being scored or complete disqualification. Drivers causing unnecessary delays in the race are subject to Black Flag. Black Flag does not mean immediate disqualification. A Black Flag will be displayed to a driver for either damage or a penalty. If it is damage, the driver will proceed down Pit Road as normal to repair their damage. If the Black Flag is displayed for a penalty under Green Flag conditions the driver is to enter Pit Road next to the far left, (next to the inside wall) in order to take a Drive-through Penalty. If the Black Flag is displayed for a penalty under Yellow Flag conditions the driver is to follow the instructions of the Race Official in charge. This penalty could be anything leading from going to the Tail of the Field or being held for Laps.

WHITE FLAG
Signifies one lap remaining in race. Vehicles may not receive any type of assistance after white flag has been displayed followed by checker except vehicles on normal pit stop. Violation will result in vehicle not being scored on that lap. When used during caution period or prior to start of race signifies one lap until green.

CHECKERED FLAG
When the checkered flag is displayed, a race is officially over. When the checkered flag is given to the leader, the balance of the field receives the checkered flag in the same lap. Finishing positions will be awarded according to distance traveled and order across finish line on final lap regardless of whether the vehicle is still running or not. All vehicles must complete last full scored lap under their own power. No vehicles may be pushed across the finish line. (Reference freeze field procedure under yellow flag.)


SECTION 8 PENALTIES

1. Violation of any ARCA rule, regulation or procedure, as determined by Officials, may result in the participant being penalized by disqualification, probation, or suspension.

2. Any driver, and/or vehicle may be restricted from entering the lobby while under suspension.

3. Until suspension is lifted, the vehicle with which the suspended member is registered, may be restricted from competing.


SECTION 9 PROTEST

1. Scoring of a race, time trial timing, inspection decisions and race procedure decisions are not subject to protest.

2. Any protest not pertaining to any particular race, must be in writing and filed in a Private Message to the Head Official.

3. Officials shall set up rules and regulations of protests.

4. Any person or persons against whom a protest is lodged, shall have the right to file answers to the charges.

5. Decisions by the Official in charge at track will be final on any and all protests, except as provided in Section 10.

6. Only a registered driver participating in that race event may file a protest.


SECTION 10 APPEALS

1. Right of appeal is hereby given to any driver who has been penalized for any infraction of rules, regulations, procedures or specifications of ARCA.

2. Such appeal must be received by within five (5) days after notification and shall be made in written form via Private Message.

3. Appeals will be dealt with in the order in which they are received.

4. The driver has the right to present their argument at the appeal meeting.

5. After the appeal meeting, the penalty may be increased, upheld, decreased or removed at the Official's discretion.

5. Decisions made by ARCA appeals committee on appeals shall be final and non-litigable.
 
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Drive4COPD 300 Race Settings
Laps: 120 + 1 Pace Lap
Start Type: Manual Double File Rolling Start after Pace Lap.
Grid Order: Fastest first from 2 Lap Qualifying.
Boost: Off
Penalties: Set to None, but will be determined by Race Directors
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Minimum No. of Pit Stops: 0 (You'll need to pit though.)
Require Tire Type Change: Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real

Drive4COPD 300 Regulation Settings
Car Restrictions: 2011 NASCAR cars
PP Limit: 572 PP
Max Power Limit: 570 HP Do not get an oil change after buying the car.
Minimum Weight: 1565 kg Do not add any ballast.
Drivetrain: FR
Tires: Racing: Hard
Nitrous: Prohibited
Vehicle Tuning: Set to "Unrestricted", however there will be transmission regulations. (See Transmission Settings below.)
Skid Recovery Force: Prohibited
Active Steering: Prohibited
Active Stability Management (ASM): Prohibited
Driving Line: Prohibited
Traction Control: Prohibited
ABS: Prohibited

Transmission Settings
Reset Transmission to Default: Set Max Speed to 199 mph. Do not change any gearing.
 
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NASCAR Cup Regulation Settings:
Car Restrictions: 2013 NASCAR cars
PP Limit: 607 PP
Max Power Limit: 759 HP Do not get an oil change after buying the car.
Minimum Weight: 1565 kg Do not add any ballast.
Drivetrain: FR
Tires: Racing: Hard
Nitrous: Prohibited
Vehicle Tuning: Set to "Unrestricted", however there will be transmission regulations. (See Transmission Settings below.)
Skid Recovery Force: Prohibited
Active Steering: Prohibited
Active Stability Management (ASM): Prohibited
Driving Line: Prohibited
Traction Control: Prohibited
ABS: Prohibited

Qualifying Transmission Settings
Default from a blank setting sheet. 205 mph. Do not change any gearing.

Daytona Shootout Race Settings
Laps: 75 laps, divided into 2 segments of 25 and 50 laps, respectively. At the end of the first segment there will a Competition Caution with optional pit stops with the restart order for the second segment as the current running order.
Start Type: Manual Double File Rolling Start after Pace Lap.
Start Order: Determined randomly by random.org.
Segment 2 Start Order: Running order after optional pit stops.
Boost: Off
Penalties: Set to None, but will be determined by Race Directors
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Minimum No. of Pit Stops: 1
Require Tire Type Change: Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real

Information on Segments
The race room will be set to 76 laps, but not all of these 76 laps will be run together. To start the race off, there will be 1 pace lap. The race will start coming onto lap 2/76.

Segment 1 consisting of 25 laps will then be run (Caution laps will count towards all laps run.) Drivers will race to the conclusion of Lap 26/76. There is to be no refueling during Segment 1.

After the conclusion of those 25 laps, there will be a cooldown lap (Lap 27/76) in which Pit Road will be closed. On Lap 28/76 the Pace Car will come out and Pit Road will open. After optional pit stops the race will resume on the following lap in the current running order. (Lap 30/76) This Competition Caution period counts towards the final 50 laps of Segment 2.

Segment 2 will get the Green Flag at the end of Lap 29/76, coming onto Lap 30/76. Drivers will race to the finish and the victor of this segment will be declared the overall winner.

Daytona Shootout Lap Guide
Racing laps will be indicated in green and pace laps will be indicated in red.

Segment 1
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26

Optional pit stops at the end of lap 28 going onto lap 29. Restart order will be the current running order after pit stops.

Segment 2
27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76

Daytona Duels Race Settings
Laps: 2 Races, 60 + 2 Pace Laps each.
Start Type: Manual Double File Rolling Start after Pace Lap.
Grid Order: Fastest first from Initial Group Qualifying split into even and odd positions for the 2 races.
Boost: Off
Penalties: Set to None, but will be determined by Race Directors
Tire Wear/Fuel Consumption:Normal
Grip Reduction on Wet Track/Track Edge:Real
Minimum No. of Pit Stops:0 (You'll need to pit though.)
Require Tire Type Change:Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real

Daytona 500 Race Settings
Laps: 200
Start Type: Manual Double File Rolling Start after turning around and going to the backstretch.
Grid Order: Based of off a combination of Initial Qualifying and the Daytona Duel finishing order.
Boost: Off
Penalties: Set to None, but will be determined by Race Directors
Tire Wear/Fuel Consumption: Normal
Grip Reduction on Wet Track/Track Edge: Real
Minimum No. of Pit Stops: 0 (You'll need to pit though.)
Require Tire Type Change: Off
Race Finish Delay: 50 seconds
Visible Damage: On
Mechanical Damage: Heavy
Slipstream Strength: Real
 
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NASCAR Rulebook

Qualifying Procedure
Qualifying will use a Group Qualifying Procedure. All drivers will be released onto the track at the same time as decided by practice speeds. Qualifying will be run immediately before the race.

Qualifying will consist of three rounds with the first round divided into two groups based on a random draw as decided by random.org. Vehicles drawing an odd number will be in the first group with even numbers in the second group. The first round is five* minutes and will be separated into 2 parts, 1 for each group. There will be a 7 minute break between each group for the first round. The 6 fastest cars from the first round advance to the second round. Following a 10-minute break, the second round will be five* minutes with the fastest 3 advancing to the third and final round. A seven-minute break will precede the third round, which will last five* minutes. The top 2 cars will make up the front row for the feature race.

*Daytona 500 only. Florida 300 will have 2.5 minute rounds.

1.
Qualifying will be done in Practice Mode.

2.
Qualifying will begin immediately as the room is reset.

3. The timer for each round will start with cars on pit road.

4. Once time ends in a session and a driver is still on their lap, they will be allowed to complete it.

5 .
Lap speeds for drivers that advance to the next round reset after each round. Drivers that advance to the next round are locked-in ahead of drivers that did not advance, even if their next round speed is slower that a non-advancing driver’s prior round speed.

6. Drivers that advance to the next round will line up at the exit of Pit Road in preparation for the next round of qualifying. Drivers will use the drive-through procedure to get there.

7. Drivers are not allowed to make repairs on Pit Road. If a vehicle is involved in an incident and goes to the Pit Road, it is not allowed to return for qualifying. A car that goes to the Pit Road will be positioned in the starting lineup based on its top lap speed in the last round it completed. Once a driver enters Pit Road, their qualifying session is over, that driver may not advance to the next round.

8. Drivers may not exit the track and go to the garage. If a car leaves the track, it is removed from qualifying and positioned in the starting lineup by its top lap speed in its last round competed.

9. If there is an incident during qualifying, the qualifying timer will be stopped for the session and we will resume the allotted time when the track is clear. it can also be stopped at the discretion of the managing director of the series.

10. Drivers will be limited to one set of tires for qualifying.

11. Drivers will be allowed to draft in qualifying session.

12. A driver does not have to compete for the entire duration of a session, but the vehicle must complete one lap in order to record a qualifying time. Once a driver is satisfied with their lap, they are to pull over in the skid pad area before Pit Road. Drivers are allowed to resume driving if they find that their lap time is no longer good enough. If a driver is going to resume driving, they must use the Pit Road drive-through procedure.

13. Drivers are only allowed to wait at the exit of pit road.

14. If multiple vehicles are tied with the same top lap speed, at the end of a round, whichever driver set the duplicate time first would start in front of the other.

15. If qualifying is ended prematurely and one or more qualifying sessions are completed, the starting positions will be determined based on the most-recently completed qualifying sessions.

Daytona Duel Races
The Qualifying for the Daytona 500 will be split into two stages, initial Group Qualifying and the Daytona Duels. Initial Group Qualifying will be run immediately before the Daytona Duels. The first Daytona Duel will include the drivers that placed in the odd positions from the initial qualifying. (1st, 3rd, 5th, etc.) The results of this race will determine the inside starting grid for the Daytona 500. The second Daytona Duel will include the drivers that placed in the even positions from the initial qualifying. (2nd, 4th, 6th, etc.) The results of this race will determine the outside starting grid for the Daytona 500. 1st and 2nd place from the initial qualifying will start in 1st and 2nd positions in the Daytona 500 regardless of where they placed in the Daytona Duels.

Caution Procedure

A Caution (Yellow Flag) will be called if there is a wreck or 2 or more cars colliding with each other, a high number of cars spinning out at once, (race director discretion), or if there is a damaged car causing a hazard, From the moment that the Caution is called the field will be frozen instantly. Drivers will hold their positions at the moment of Caution. In the event of a Caution, drivers will slow down carefully, to the pace speed of the track. When a Caution is thrown, do not slam on your brakes to slow down. If you slam on your brakes, and it causes an accident, you will be penalized.

A Caution is called by saying the word "Caution" or by typing "c" into the chat. To make the Caution official, the race director must acknowledge the Caution. When a Caution is called, drivers must acknowledge the Caution by repeating "Caution" over their microphones if able. Drivers without microphones do not need to do anything.

When a Caution is called, the Pit Lane will be immediately closed. Pit Road will be closed until a Race Director announces that it is open.

The Safety Car will pick up the leader when the leader approaches the Safety Car's location while at pace speed. Until the Safety Car is deployed, the leader will be responsible for maintaining Pace Speed. Once the Safety Car comes out, Pit Road will be opened allowing drivers to pit.

During a "Quickie Yellow" all cars may enter Pit Road the first time by when it is opened. During a full Yellow, only Lead Lap cars may pit the first time by Pit Road. The next time by, all cars may pit. Cars may pit as often as they wish at the expense of track position.
ed. After the first round of pit stops, the first car a lap down at the moment of Caution (known as the Free Pass car) will get to go around the Pace Car and start the race at the rear of the field. The Free Pass car MUST pit at the time when lapped cars are allowed to pit. The Free Pass car does not pit as they are getting their lap back.

If the Free Pass car is judged to have caused the Caution (intentionally or not) there will be no Free Pass car. If the driver is a lap down because of a penalty, the driver will not be eligible for the Free Pass. The "Lucky Dog" rule does not apply during the last 10 laps of the race.

Aggressive driving and retaliations will NOT be permitted and drivers will be penalized accordingly. Drivers who hit other cars and cause damage during a Caution will be penalized. The Caution will be extended to allow the driver that was hit to pit again if pit stops have already occurred. That driver will be allowed to regain their position.

If a driver spins out during a Caution, racers will be allowed to pass that driver. (If drivers are already formed up behind the Pace Car, then racers will only be allowed to pass the driver that spun out as long as they do not exceed the pace speed.) Racers will not be allowed to pass the driver that spun out once that driver is back up to pace speed. If the driver that spun out is damaged as a result of their spin out, the Caution WILL NOT be extended. The driver that spun out WILL NOT get their position back.

During a Caution you may signal other drivers to pass you by ghosting your car while going below the pace speed. If you do this, you will only be allowed to take your position back at the call of the Race Director if you were typing something important in the in-game chat.

The field will remain under Caution until everything is set to resume racing under safe and fair conditions.

At the one to go signal, any car that is ahead of the leader of the race will be waved around the rear of the field. These cars are not permitted to pit until after the Green Flag comes back out and the race has resumed.

Red Flags
In the event of a Red Flag, all cars will come to a stop on the backstretch just before the Bus Stop Chicane. Drivers will give plenty of room to each other and slowly apply the brakes. It is recommended that the lead car count down their speed. All drivers will then hold the brakes and press Start to "ghost" their cars. Cars are to remain stopped and ghosted until the Red Flag has been lifted.

Pitting

Approaching Pit Road there will be a turn off point to enter Pit Road. After a certain point there will be a Commitment Line where drivers will not be able to change their mind and they must enter Pit Road, which will be announced by the Race Director.

Under Caution drivers may pit as many times as they would like. However, the first time by Pit Road will only be open to the lead lap cars. The second time by, all cars may pit.

Starts and Restarts
Starts and Restarts will be Double File. The leader will get their choice of lane for the front row. For the rest of the rows, even positions will be on the outside and odd positions being on the inside for all of the rows. There is to be no changing lanes until after your car has passed the Start/Finish Line. If you're on the inside row and the outside row gets a better jump, you're stuck on the inside row until your car passes the Start/Finish Line and vice-versa.

The Restart order is always this: Lead Lap Cars > Disconnect Caution Cars > Cars 1 or more laps down > Free Pass Car > Wave Arounds > Cars that have received a penalty. Once the Pace Car has pulled onto Pit Road, the leader will have control of the field at Pace Speed. There will be a Restart "Box" at a point on the track that will be marked by the Race Director in the drivers meeting. Once the front row has entered the Restart Box, both cars are free to accelerate to take the Green Flag.

Network Disconnect Cautions
When a driver has a network disconnect and is forced out from the lounge of an event race, a Disconnect Caution will be waved. NAT Type 1 or 2 are required to race, NAT Type 3 is prohibited. If you wish to retire from the race, enter Pit Road, do not click "OK", or if you do IMMEDIATELY hit Start. This will ensure that you car stays in it's pit stall for the remainder of the race. If you need to leave the room, make sure we know that you are leaving by typing it out, so we know that you haven't been disconnected. You still need to drive yourself to Pit Road before leaving the room.

A. Disconnect Cautions resemble mechanical issues/failures, this MUST be the said driver's first network disconnect of the race.
B. The standing Race Director will call for a Caution when noted that the qualifying driver has left the room.
C. Drivers will race back to the line as usual. Once under Caution, at the call of the Race Director. All drivers will gradually come to a STOP on the track.
D. The disconnected driver will have 5 minutes to get back in the lobby. If they are not back in the lobby within 5 minutes, the race will resume Yellow Flag conditions. If the driver rejoins the room before the race goes Green again, they will be allowed back in. Otherwise, they won't be and the Caution Procedure for a normal Caution Period will be followed in place of the Disconnection Caution Procedure. If a driver gets back online and is able to communicate their attempt to fix their issue, they may be allowed extra time.
E. In the event that the disconnected driver rejoins the room on time, there will be mandatory pit stops. Following that, will be another Red Flag so that the Official's can take a tally and placement of current drivers for the restart. All drivers will exit the track so the host can reset the room. DO NOT LEAVE UNTIL TOLD.
F. The host will set laps to remaining amount. (Additional Pace Laps may be needed if there are lapped cars.)
G. Once the room has been reset, drivers may re-enter the track for competition. (It helps if the host is on everyone's Friends List.)
H. The disconnected driver will restart at the rear of the field on the Pace Lap.
I. If there are lapped cars, the lapped cars will pull over to the side of the track on the backstretch and will rejoin the lead lap cars when they are the correct amount of laps down. (No more than 5.) If they are more than 5 laps down they will not be allowed to go around the track to catch the leader after racing back to the line for a Caution if they beat the leader to the line until there have been enough times where that would have happened, where they would actually be 5 laps down. (Help from Officials will be available if necessary.) The field will remain under Caution until all cars are the laps down they should be before the disconnection occurred.
Ia. If there are lapped cars, before the 1 to go signal, there will be optional pit stop, in which drivers will not lose any track position for pitting.
J. Standard Restart procedure will be followed on the final Pace Lap.
K. Disconnect Cautions will not occur with 10 or less laps to go. (2 laps at Special Stage Route X)
L. If a driver is disconnected a second time, a second Disconnect Caution WILL NOT be granted, the driver will record a DNF, and may remain in the lounge area.
M. Re-entry after 2nd disconnect drivers and lapped down drivers; Drivers will be able to re-enter a race if they are disconnected a second time. When the driver re-enters the room they will not be awarded a Disconnect Caution and the room will not be reset. However, if another Disconnect Caution is called later in the race, and the field is reset along with the room, that driver will be granted re-entry to the race. It is as if their car was taken behind the wall for repairs. See Section I if the driver will be a lapped car. (Highly likely.)

Wrecks on the Last Lap
If the leader has taken the White Flag and the caution flag is displayed, the field is frozen and the race will not be restarted. The race is over. The field is frozen at the Moment of Caution. For scoring purposes the Moment of Caution will be official 6 seconds after the wreck begins. However, if there is an incident during the final lap behind the leaders, and the run to the finish line is clear for the leaders, the Caution may be delayed until the leader has taken the Checkered Flag. This allow an opportunity for the leaders to race for the win.

For cars that are involved in the wreck, the cars must be back on the track and moving at a fairly reasonable speed comparable to the track and the Caution Speed Limit in order to hold position. Drivers will be allowed to pass cars that are still recovering from the wreck.

Penalty Procedure
To perform a drive-through penalty, follow the inside wall on the pit road approach as close as you can, this will force your car to reset and drive-thru Pit Road without pitting. Running a Pit Stop when you are required to do a Drive-through Penalty will result in another Drive-through penalty when you arrive at Pit Road after going around the track. When performing a drive-through penalty, drivers must still be at or under the pit road speed limit.

The following is a list of NASCAR penalties.

Pit for Heavy Damage
1. Driving a car with heavy damage, to the point where it is difficult to control the car, or with engine damage, will result in the driver having to pit.

End of Line Penalties
2. Having possibly entered your settings after qualifying your car. Please remain on pit road after qualifying.
3. Starting the race with a different driver than whom qualified the car.
4. Pitting when pit road is Closed. This includes drivers pitting when they are a lap down when Pit Road is only open for the Lead Lap Cars as pit road would still be closed for Lapped Cars. If a driver is already on Pit Road when Caution is called out, closing pit road; that driver will not be penalized.
5. Pitting out of order.

Drive-through Penalties (Green Flag) or End of Line Penalties (Caution)
6. Cars must enter pit road in single file. If a driver is out of line, they will be penalized.
7. Speeding while entering Pit Road.
8. A Commitment Line Violation.
9a. Crossing the Pit Entrance Line, when entering Pit Road and/or not being within the Pit Entrance Lines on Pit entry.
9b. Crossing the Pit Exit Blend Line, when exiting Pit Road.

Drive-through Penalties.
10. Accelerating before the Restart Line on a Start or Restart. (AKA Jumping the Green Flag.)
11. Changing lanes before the Start/Finish Line after the leader has entered the Restart Box on a Start or Restart. This includes the lane changes caused by warming your tires.
11a. Being in the incorrect lane on a Start or Restart.
12. Being ahead of the leader at the Restart Box on a Start or Restart, if the offending driver does not give the spot back by the Start/Finish Line.
13. Being ahead of the leader on a Start or Restart at the Start/Finish Line, if the spot isn't given back within a reasonable amount of time.
14. Passing on a Start or Restart before the Start/Finish Line.
15. Not being bunched up with the group on a Start or Restart.
16. Under Caution, passing after the second to last turn on the "One to Go" signal.

One Lap Penalties
17. Not serving a Drive-Through Penalty when required, or, in a more severe case, being removed from the race.
18. Passing the Pace Car.
19. Pulling up to pit; drivers must maintain position in relation to the field under Caution.
20. Passing a car under Caution that is heading to pit until they are on Pit Road.
21. Damaging a car under Caution. A more severe penalty may be induced.

Penalties Under Race Director Discretion
A Speedweeks Official may direct a Competitor to cease competition, to leave the racing lobby or to bring the car to the pits for a specified number of laps, and/or a specified time penalty for the balance of the race - or future races - if it is necessary to do so in order to promote the orderly conduct of the Speedweeks event(s). (Adapted from NASCAR Rulebook Section 9-12)

These can result in a simple restart at the tail of the field, a multiple lap penalty, or disqualification.
22. Disobeying a request from the Race Director.
23a. Request: Do not swerve/weave to warm your tires under Caution until the 1 to go signal has been given.
23b. Do not press Start to "ghost", "put your car on auto drive" under Green Flag unless you're in your pit box. It is allowed under Caution.
24. Intentionally causing a Caution.
24. Verbal abuse to an Official.
25. Disobeying a Black Flag or penalty.
26. Intentionally wrecking another driver.

End of Race
27.
If there are not enough laps left in the race for a driver to serve a penalty, then they will be penalized after the race by being dropped to the last position for the current lap that they are on. (Example: If a driver is on the lead lap and he doesn't have enough time to serve the penalty, they will finish as the last car on the lead lap, ahead of any lapped cars.)

Daytona's Yellow Line Rule
28.
Driving below the yellow line to advance your position is subject to a drive-through penalty, or if the foul occurs on the last lap that car will be regulated to the last car on the lead lap in official race results. Drivers may not complete a pass if any portion of that pass was below the yellow line. Drivers will not have to take the penalty if it is determined that the car that driver was passing forced the driver below the yellow line. Cars are allowed to pass other cars when they are "out of bounds", (below the Yellow Line) if they are doing so to avoid a wreck that is in progress.

Out of Race
29.
Failure to comply with a Drive-Through Penalty within 3 laps will result in a disqualification where the driver must go to Pit Road and wait there until the end of the race. Failure to do that will result in the Host leaving the race and kicking the offending driver from the room. The Disconnection Caution procedure will then be followed so that the host may rejoin the race. If a driver does not serve their penalty within 3 laps, but continues to finish the race and is not kicked from the room, the driver's last lap will be 3 laps after they received the order to go the pit road for the drive-thru penalty. This also applies for drivers that do not pit if they are damaged. This only applies if the Race Director saw the penalty during the race and the driver was told about said penalty. Otherwise, in the case of a Drive-through Penalty not being served, drivers will be scored 1 lap down for not serving the Drive-Through Penalty.

Post-race Scoring Note: If a driver was supposed to be scored as 1 lap down and they earn their lap back for scoring, when the game (correctly) shows them as ahead of the leader. That driver will not scored as on the lead lap until the correctly scored leader passes them or they stay ahead of the correctly scored leader for 3 laps. Whichever comes first.

Probation
Under certain circumstances a driver may be placed on probation. When a driver is on probation, if they are seen breaking any rules (this includes not following the GTPlanet OLR and/or the Good Racecraft Guide) they may be banned for 1 or more races.
 
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IROC numbers will be randomly assigned before the race. If IROC gains enough interest, it could turn into a 4 race oval series, with this first race at Daytona counting for points.

Schedule post uploaded.
 
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Ok, so slight change of plans. I wont be able to make anything that isnt on a Friday, Saturday or Sunday.
 
#88 both sprint cup and nationwide
Ok, and you're not running ARCA or IROC? and will be doing both the Daytona Shootout and Daytona 500?
May I provisionally have the car with the flashy thingies please?
I don't see why not. Only provisionally though. You'll be able to make everything right? I'd like you to be on hand for IROC if possible. I know you didn't like how cautions were handled last year, but for something so complex a Safety Car would be helpful.
#14 for everything please ;)
Well, since you said please.
 
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Oh shoot I got the underlines confused with italics. Not sure if I can make it
You're not the only one that got those confused, and I thought I made it easier then last year by adding those underlines. Figure it out and get back to me.

42 for Daytona Shootout and 500 and 24 for Arca and 14 xfinity race
@TheClarky For some reason I thought you typed this when signing up, so I didn't add you to the Daytona 500. Sorry about that.

@DcrRaikkonen If you also meant the Daytona 500 too, let me know and I'll put you in.

@trobes29 @carl2448 @TheClarky You guys put a "# for everything" IROC has numbers assigned randomly, and it turns out you can't put a number on the car. (numbers will be used for scoring and will still be assigned randomly, it will simply be whatever your randomly assigned starting position is.) Anyway, when you said everything you did you also mean IROC?
 
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You're not the only one that got those confused, and I thought I made it easier then last year by adding those underlines. Figure it out and get back to me.


@TheClarky For some reason I thought you typed this when signing up, so I didn't add you to the Daytona 500. Sorry about that.

@DcrRaikkonen If you also meant the Daytona 500 too, let me know and I'll put you in.

@trobes29 @carl2448 @TheClarky You guys put a "# for everything" IROC has numbers assigned randomly, and it turns out you can't put a number on the car. (numbers will be used for scoring and will still be assigned randomly, it will simply be whatever your randomly assigned starting position is.) Anyway, when you said everything you did you also mean IROC?
GT CHROME 005-C for IROC Please (That's the Chrome Purple)
 

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