On a full charge and if I start playing in the morning, the Dualsense will last pretty much all day. So 12 hours. At least for me, though. Heard some people got about 3-5 hours before it cut off. *shrug*
I myself fully agree and i also think games that will use the new trigger pressures just for the sake of using that feature instead of using it properly or not at all , will be making a mistake .The better graphics get and more realistic the more Gran Turismo seems ridiculous not having realistic damage to the the cars. I'd rather play a sim that had damage systems done right doing the next gen capabilities some justice. Ideally Wreckfest levels.
I myself fully agree and i also think games that will use the new trigger pressures just for the sake of using that feature instead of using it properly or not at all , will be making a mistake .
One of my unpopular opinions in driving/racing games is that I typically dislike visual damage and prefer to turn it off. It's amusing when it's the whole point, as in Wreckfest, but one of the reasons I play sims is because I'm not risking breaking things. Damage kills the appeal of replays. So I would be unhappy if all games moved forward with this without an option to turn it completely off.
Oh, I felt like I say those same things too frequently. Sorry for the tag on a deleted post.
I liked your post. Why'd you delete it?
👍I agree with you that VR probably isn't the future of gaming as a whole. I definitely will enjoy playing games on screens for instance splitscreen with friends. There will always be a place for screen gaming until the end of time itself. I just think VR is the future in that I think in 100 years we'll have special rooms in our house where people wire up and enter the Matrix or the Holodeck from Star Trek. I genuinely believe that. VR is the future.
Mobile gaming tends to not even come to mind when I think or talk about gaming -- in my mind, the worst offenders are basically analogous to gambling machines in bars. A different kind of "gaming".As for nickle and dime games, it goes beyond big budget studios. Mobile gaming is awful in that regard. I think microtransactions have permeated every genre and it's changing gaming irreparably.