Deus Ex: Mankind Divided

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The original Deus Ex is one of the most critically acclaimed shooter/RPG hybrids of all-time. In 2011, Eidos-Montreal resurrected the dormant franchise with Human Revolution, giving the series an updated look while remaining true to the player choice-driven gameplay. Eidos-Montreal knew its game wasn’t perfect, and has worked to improve the series' combat systems and boss encounters for the latest entry in the series – Mankind Divided.

Set in 2029, two years after the events of Human Revolution, Adam Jensen returns and joins forces with an Interpol-funded task force aiming to hunt down and capture augmented terrorists in a world that now hates and fears transhumans. Jensen has a new suite of augmentations that allow him to cleverly navigate stealth, combat, and social interactions, but how Jensen chooses to solve every problem is entirely up to you.

At the end of Human Revolution, the Illuminati caused every transhuman to go into a fight-or-flight response and attack anyone near them. In the next issue of Game Informer, you can find out how this event caused humanity to hate and fear those with augmentations. We spent two days in Eidos-Montreal's studio, talking with the team and learning about how they build a realistic future. We go in depth on some of Jensen's new augmentations that help improve the stealth and combat systems, such as the ability to remote hack electronic objects, fire off his nano blade from a distance, and surround himself with a nearly indestructible nanoshield. We also got some great examples on how the game will be as open ended as ever, allowing players to carve their own path through the world. You can only get these details in the latest issue of Game Informer.

Deus Ex: Mankind Divided doesn't yet have a release date, but it's headed to PS4, Xbox One, and PC.



Hi-res images:

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Game Informer details:

-Takes place in 2029, 2 years after Human Revolution
-Listed as single-player, no mention of multiplayer
-Jensen is part of a covert, goverment-sponsored task force called Task Force 29, a new bracnh of Interpol, to combat a new breed of terrorism
-Jensen doesn't full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
-In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
-Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
-Eidos won't comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
-Story is in many ways a story of redemption for Jensen
-The story they're telling is building to events that take place in the original Deus Ex
-With Mankind Divided, they're exploring the original game's past; "Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?"
-Added a lot of diversity to the environments
-Females are also now part of the regular enemies in the game
-One of Jensen's missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
-It is nicknamed "Golem City", based on the real life Kowloon Walled City
-Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
-Mission to track down a leader of an aug group, but police have captured the informant
-Can choose to butter up the informant's wife for clues or cause a scene with the police
-Alternatively Jensen can bypass this area of the game altogether and find the leader's hideout on his own
-Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
-Transhumans (augs) referred to as "clanks" by police
-"You can go full combat or full stealth throughout any part of the game"
-Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
-Doesn't want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
-Features twice as many augmentations as Human Revolution
-Aug examples:
  • Tesla: little darts pop out of Jensen's knuckles allowing him to tag enemies and take them out quietly
  • Silent Run: Allows Jensen to move quickly across any floor without making a sound (can combine with cloaking)
  • C.A.S.I.E.: Allows Jensen to analyze the mental state of individuals, helping him to respond adequately in conversations
  • PEPS Gun: Non-lethal weapon that pops out of Jensen's bionic arm and fires a concussive blast allowing him to knock an enemy out, kill him or flee
-Augmentation features can be assigned on the d-pad for quick selection
-Augmentations consume a fixed amount of energy, when Jensen stops using them he regains a portion of it
-Can still refill his augs completely with bio cells, Eidos wants the recharge mechanic to encourage using augs more liberally
-New remote hack augmentation allows Jensen to activate shortcuts through areas to pass enemies
-No plan for Human Revolution saves to carry over, but Eidos is planning for a franchise now, want to expand further after HR's success
-No plans for a Deus Ex MMO
-Eidos noted fans who played stealthily enjoyed the game more so spent several years iterating on gunplay
-Mankind Divided's moment-to-moment action plays out like a series of set-piece moments, a 'remarkable feat' considering nothing is scripted
-Jensen can adjust his weapons at any point mid-battle, changing ammo type, firing pattern, scopes, etc
-Some enemies have external tech like exoskeletons and mechs to combat Jensen
-Variety of enemies have a diversity of weapons, augments, or other high-tech combat tools, some have high-jump abilities, etc
-Focused on making A.I. more aggressive, flanking, etc
-Certain elements of the environment now react to combat
 
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Lovely shots.

Wonder how much the real game will look like that? :P
 
Adam's finally returning? And not in some remastered HR title?

I guess that's all the coercion I need to start looking into getting a new gaming platform again.
 
Is it just me, or does Adam give off a "I do not give one 🤬" attitude.

What happened to everything being awful from go? Now I have to debate buying into the new hardware because everyone decided to make interesting games again.
 
Awesome trailer, if it's anything like Deus Ex: HR, it's going to be absolutely amazing! 👍
 
Nice to see a shift towards post-aug-renaissance gloom along with more daylight settings (i.e. we'll be getting some action in Old Prague and Dubai after all):

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So, anyone playing? So far I'm into the intro mission and it's all running solid 60FPS on my PC. The controls take a bit of learning but very easy to master.
 
So, anyone playing? So far I'm into the intro mission and it's all running solid 60FPS on my PC. The controls take a bit of learning but very easy to master.

What setup you have? Mines doesn't hold a solid 60fps. Granted I have a 1070, and pushed it to 1440p with high settings, but I expected somewhat better performance from a 1070...
 
What setup you have? Mines doesn't hold a solid 60fps. Granted I have a 1070, and pushed it to 1440p with high settings, but I expected somewhat better performance from a 1070...
i7-4790k/GTX970/16GB. What did the trick for me is lowering/disabling MSAA. The FXAA + temporal AA is good enough (for me), and the MSAA has a large performance hit in this game (I think it's just plain supersampling, so like DSR it's rendering twice the pixels if you select x2). If I turn it on, it drops to 45 FPS. Even feels pretty smooth at that rate since it's very stable, but I like to have it locked at 60FPS. Put all the other settings at high BTW. Might be able to raise some to very high or ultra, but haven't really tried yet, too busy with playing. :D
 
:lol: Nearly have the same setup. You can have some things on very high or ultra. I play near 60fps with only Textures to very high, msaa off,... dips to low 50 in some moments.

I got lost yesterday in the game. Really like it. And so DEus Ex, starting stealthy until the poo hits the fan
 
I got lost yesterday in the game. Really like it. And so DEus Ex, starting stealthy until the poo hits the fan
:lol: A carefully crafted stealthy approach, which all goes to ***** in the last minute, forcing you to wipe out everyone. Yup, always happens to me too. :D (In this and every Hitman game too :P)
 
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